Difference between revisions of "Poisons"
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Revision as of 19:37, 1 October 2009
Because of the need to recognize the auras of animals, low magic is a prerequisite for this skill. Once you master a poison, you will be able to discern what creatures produce the poison. You will need to kill the creature in order to extract poison from it. Note that the more skilled you are in poisons, the more poison you will be able to extract. |
Extracting | Inept | Basic ability to extract venoms from poisonous creatures. |
Identification | Inept +33% | Identify creatures with known poisons. |
Anatine | Inept +66% | Causes terrible muscular spasms. |
Niricol | Novice | Causes the pupils to completely close. |
Mactans | Novice +50% | A spider venom that gives chills. |
Contortrin | Apprentice | Also known as hero's bane, found within graves. |
Aleutian | Apprentice +33% | Strangely affects the emotions, causing paranoia. |
Mantakaya | Apprentice +66% | A dangerous toxin that causes paralysis. |
Dendroxin | Capable | Causes muscles in the arms to shrivel. |
Saxitin | Capable +50% | Only found in the deepest sea creatures who hate sunlight. |
Ibululu | Adept | This snake venom causes an unnatural sensitivity to pain. |
Hadrudin | Adept +33% | Usually found in scorpions, causes terrible disfigurement. |
Mellitin | Adept +66% | Weakness afflicts those infected with this poison. |
Botulinum | Master | A poison that causes terrible gastrointestinal convulsions. |
Pyrotoxin | Master +33% | Strips fire protection or gives a burst of fiery damage. |
Haemotox | Master +66% | Afflicts with haemophilia, making blood hard to clot. |
Calcise | Gifted | Targets the bones of the legs, with crippling effect. |
Inyoka | Gifted +33% | Dizziness is the main effect of this salamander venom. |
Tetrodin | Gifted +66% | A dark poison that that saps the health of its victim. |
Crotamine | Expert | Unless quickly cured, this poison means a certain death. |
Morphite | Expert +50% | Only found in certain elemental creatures, causes sleep. |
Escozul | Virtuoso | An energy draining poison from the astral depths. |
Chansu | Virtuoso +33% | A terrible toxin that causes respiratory illness. |
Charybdon | Virtuoso +66% | Another astral poison, the effects are always mutating. |
Miniatures | Fabled | Dip figurines into poison to give it a breath attack. |
Dulak | Fabled +50% | This poison attacks the brain, causing unnatural stupidity. |
Senso | Mythical | A poison that causes profuse oily sweating. |
Anerod | Mythical +66% | This poison thins the blood and reduces the immune system. |
Immunity | Transcendent | Immunize yourself against the effects of one poison. |
Extracting
Syntax: |
EXTRACT <creature> INTO <vial> |
You may extract known poisons of venomous creatures into vials. The amount you will be able to extract will increase as your skill in poisons increases.
Identification
When you probe a creature, you will be able to discern if it is venomous and what poison it produces. You will only be able to identify creatures with poisons known to you.
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These poisons will cause these afflictions. Note that only unlinked astral creatures produce poison, though linked ones still give the same afflictions.
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Miniatures
Syntax: |
DIP <figurine> IN <crotamine> |
You can dip miniatures in a vial of crotamine, making the figurine occasionally breathe a powerful corrosive cloud. The figurine will absorb the equivalent of 50 doses.
NOTE: Figurines coated in crotamine cannot also be coated in quicksilver nor can it wear knuckles/helmet.
Immunity
Syntax: |
IMMUNIZE |
By taking a dose of poison, you will be able to train your body to become majorly resistant to poison. This is not an instantaneous process. Once your body is prepared to IMMUNIZE itself, you must take a sip of the poison you wish to be immune to. Then, at the beginning of the next month, you will find yourself greatly immune from its effects. Note that this only works against poisons, not against other spells that may give the same effect.