Difference between revisions of "Environment"
(updated to include DisarmTraps) |
(Added a link to tracking pits where pits are mentioned.) Tags: Mobile web edit Mobile edit |
||
(4 intermediate revisions by the same user not shown) | |||
Line 45: | Line 45: | ||
|syntax = SWIM <direction> | |syntax = SWIM <direction> | ||
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | |description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | ||
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]]. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Glancing | |skillname = Glancing | ||
|syntax = GLANCE <direction> | |syntax = GLANCE <direction><br> | ||
|description = Take a quick glance into an adjacent location. | GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES] | ||
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments. | |||
}} | }} | ||
Line 56: | Line 58: | ||
|skillname = Surveying | |skillname = Surveying | ||
|syntax = SURVEY | |syntax = SURVEY | ||
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. | |description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings. | ||
|notes = This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. | |notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both. | ||
}} | }} | ||
Line 71: | Line 73: | ||
|syntax = FORECAST | |syntax = FORECAST | ||
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | |description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | ||
|notes = Despite the name it doesn't actually tell you what the weather will be, just what it is right now. | |notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now. | ||
}} | }} | ||
Line 78: | Line 80: | ||
|syntax = SQUINT <direction> | |syntax = SQUINT <direction> | ||
|description = Glance through all locations within your line of sight. | |description = Glance through all locations within your line of sight. | ||
|notes = Outputs glance information for all rooms adjacent along a single direction. | |||
}} | }} | ||
Line 95: | Line 98: | ||
|skillname = Perceive | |skillname = Perceive | ||
|syntax = PERCEIVE | |syntax = PERCEIVE | ||
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid. | |description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful [[mage]] or [[druid]]. | ||
|notes | |notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>. | ||
}} | }} | ||
Line 102: | Line 105: | ||
|skillname = Scouting | |skillname = Scouting | ||
|syntax = SCOUT | |syntax = SCOUT | ||
|description = Look around for adjacent areas and estimate in which direction they can | |description = Look around for adjacent areas and estimate in which direction they can be found. | ||
be found. | |||
}} | }} | ||
{{AB | {{AB | ||
Line 111: | Line 112: | ||
|syntax = FLYERS | |syntax = FLYERS | ||
|description = If you use this ability while outdoors, you will gain information on those in the skies above you. | |description = If you use this ability while outdoors, you will gain information on those in the skies above you. | ||
|notes =All you really learn is who is up there. | |notes = All you really learn is who is up there. | ||
}} | }} | ||
Line 118: | Line 119: | ||
|syntax = FILL BUCKET WITH WATER, DOUSE FIRE | |syntax = FILL BUCKET WITH WATER, DOUSE FIRE | ||
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage. | |description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage. | ||
|notes = One can create buckets using the [[Arts#Ironcraft|Ironcraft ability in Arts]]. | |||
}} | }} | ||
Line 123: | Line 125: | ||
|skillname = RockClimbing | |skillname = RockClimbing | ||
|syntax = CLIMB ROCKS | |syntax = CLIMB ROCKS | ||
|cost = Power: | |cost = Power: 3 (any) | ||
|description = If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions. | |description = If you find yourself stuck in a [[tracking#pit|pit]] and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions. | ||
}} | }} | ||
Line 143: | Line 145: | ||
|syntax = ENTER GRATE | |syntax = ENTER GRATE | ||
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there. | |description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there. | ||
|notes =Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful. | |notes = Also note that sometimes sewers can lead you unwillingly into the body of [[Muud]], which is very dangerous for all but the most powerful. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chop | |skillname = Chop | ||
|syntax = CHOP <tree> | |syntax = CHOP <tree> WITH <axe><br> | ||
|description = With an axe, you can chop down even the great trees of the forests, including dryad trees. | CHOP VINES | ||
|notes =The stats of your axe do determine how many blows it takes to fell a tree. | |description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees. | ||
|notes = [[Forging#Blades|Axes are made by smiths]]. | |||
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY] | |||
}} | }} | ||
Line 163: | Line 167: | ||
TUMBLE BELOW | TUMBLE BELOW | ||
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move! | |description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move! | ||
|notes =Very few things prevent tumble and even fewer will stop a tumble once it's been started. | |notes = Very few things prevent tumble and even fewer will stop a tumble once it's been started. | ||
}} | }} | ||
Line 169: | Line 173: | ||
|skillname = TrueGround | |skillname = TrueGround | ||
|syntax = TRUEGROUND | |syntax = TRUEGROUND | ||
|cost = Power: | |cost = Power: 2 (Any) | ||
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | |description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | ||
}} | }} | ||
Line 177: | Line 181: | ||
|syntax = DISARM <trap> [CAREFULLY] | |syntax = DISARM <trap> [CAREFULLY] | ||
|cost = Power: 2 (to disarm carefully) | |cost = Power: 2 (to disarm carefully) | ||
|description = If you know the trap that is in the room, you can attempt to disarm it.<br><br> | |description = If you know the trap that is in the room, you can attempt to disarm it. | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.<br><br> | <br><br> | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap. | |||
<br><br> | |||
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | <nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | ||
}} | }} | ||
Line 184: | Line 190: | ||
{{AB | {{AB | ||
|skillname = Mountaineering | |skillname = Mountaineering | ||
|syntax = SCALE [UP{{!}}DOWN] | |syntax = SCALE [UP{{!}}DOWN]<br> | ||
OBSERVE MOUNTAINS | |||
|description = You can scale up to the highest peaks of a mountain. | |description = You can scale up to the highest peaks of a mountain. | ||
<br><br> | |||
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost. | |||
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br> | |||
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>. | |||
}} | }} | ||
Line 191: | Line 202: | ||
|skillname = Crashing | |skillname = Crashing | ||
|syntax = CRASH <direction> | |syntax = CRASH <direction> | ||
|description = Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | |description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | ||
}} | }} | ||
Line 197: | Line 208: | ||
|skillname = Stargazing | |skillname = Stargazing | ||
|syntax = STARGAZE | |syntax = STARGAZE | ||
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky | |description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies. | ||
}} | }} | ||
Line 242: | Line 253: | ||
|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you. | |description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you. | ||
}} | }} | ||
[[Category: | [[Category: Core Skills]] |
Latest revision as of 21:17, 14 December 2022
Mastering the Environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather. |
Skill | Learned At | Description |
---|---|---|
Swimming | Inept+0% | Swim in the beautiful waterways of Lusternia. |
Glancing | Inept+0% | See summarized information about your surroundings. |
Surveying | Inept+21% | Gain information on the characteristics of your location. |
Snowballs | Inept+42% | What's more fun than a snowball fight! |
Forecast | Inept+71% | Check the weather in your location accurately. |
Squinting | Novice+0% | See extended distances in your line of sight. |
Secrets | Novice+50% | Discover hidden exits. |
Treading | Capable+0% | Swim in one place without drowning. |
Perceive | Capable+12% | Perceive magics melded into the local environment. |
Scouting | Capable+25% | Scout for nearby areas. |
Flyers | Capable+38% | Take notice of those in the skies. |
Dousing | Capable+53% | Only you can stop forest fires! |
RockClimbing | Capable+84% | Scale even the most difficult of surfaces. |
Windtalk | Master+0% | Don't let the wind blow your words away! |
Observe | Master+14% | Gain information about your extended surroundings. |
Sewers | Master+29% | Gaining entry to the dark underbelly of the cities. |
Chop | Master+45% | Chop down the sacred trees of the nature communes. |
Fluidswim | Master+72% | Swimming with not a care in the world. |
Tumbling | Gifted+0% | Tumble past obstructions. |
TrueGround | Gifted+11% | Uncover the true environment in unmelded areas. |
DisarmTraps | Gifted+23% | Disarm pesky traps you see lying about. |
Mountaineering | Gifted+36% | Scale the sides of steep mountain slopes. |
Crashing | Gifted+57% | Crashing past obstructions that block your way. |
Stargazing | Gifted+78% | Witness the splendor of the stars. |
Climbing | Expert+0% | Rise up into the trees. |
Rooftops | Expert+15% | Scale up onto rooftops in urban environs. |
Diving | Expert+31% | Dive deep below the waves. |
Shaking | Expert+47% | Shaking a tree to see what falls out. |
Clinging | Expert+64% | Clinging tightly onto a tree. |
Weathersight | Expert+82% | Navigate through even the most horrid weather conditions. |
Attunement | Fabled+0% | Attune yourself to your surroundings. |
Swimming
Syntax |
SWIM <direction> |
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
Additional Notes: |
You will take health damage unless you can breathe water or know Fluidswim. |
Glancing
Syntax |
GLANCE <direction> GLANCE [GROUND|SKIES|ROOFTOPS|TREES] |
Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. GL is also a pre-set alias for GLANCE that is usable with any of its other arguments.
Surveying
Syntax |
SURVEY |
You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the Gatemaster ability in Planar, you can also see where rifts in your location lead whenever you survey your surroundings.
Additional Notes: |
This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both. |
Snowballs
Syntax |
PACK SNOWBALL |
During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.
Additional Notes: |
Snowballs melt over the course of a day; probing them will show how slushy they are. |
Forecast
Syntax |
FORECAST |
Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
Additional Notes: |
Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now. |
Squinting
Syntax |
SQUINT <direction> |
Glance through all locations within your line of sight.
Additional Notes: |
Outputs glance information for all rooms adjacent along a single direction. |
Secrets
Syntax |
SECRETS |
Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
Additional Notes: |
Your likelihood of success depends on your total lessons invested in Environment. |
Treading
With Treading, you are able to stay in one place in the water without fear of drowning.
Perceive
Syntax |
PERCEIVE |
When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.
Additional Notes: |
Contrary to the description above, you don't get this information automatically when you SURVEY, you have to separately PERCEIVE. |
Scouting
Syntax |
SCOUT |
Look around for adjacent areas and estimate in which direction they can be found.
Flyers
Syntax |
FLYERS |
If you use this ability while outdoors, you will gain information on those in the skies above you.
Additional Notes: |
All you really learn is who is up there. |
Dousing
Syntax |
FILL BUCKET WITH WATER, DOUSE FIRE |
With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
Additional Notes: |
One can create buckets using the Ironcraft ability in Arts. |
RockClimbing
Syntax |
CLIMB ROCKS |
Power: 3 (any) |
If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
Windtalk
Your words will never be blown away during high winds.
Additional Notes: |
Note that wind stealing your voice even affects denizens, like scholars you're offering to lead. |
Observe
Syntax |
OBSERVE |
This will perform a QL on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
Sewers
Syntax |
ENTER GRATE |
Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
Additional Notes: |
Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful. |
Chop
Syntax |
CHOP <tree> WITH <axe> CHOP VINES |
With an axe, you can chop down even the great trees of the forests, including dryad trees.
Additional Notes: |
Axes are made by smiths.
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY] |
Fluidswim
Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
Tumbling
Syntax |
TUMBLE <direction>
TUMBLE BELOW |
You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
Additional Notes: |
Very few things prevent tumble and even fewer will stop a tumble once it's been started. |
TrueGround
Syntax |
TRUEGROUND |
Power: 2 (Any) |
In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
DisarmTraps
Syntax |
DISARM <trap> [CAREFULLY] |
Power: 2 (to disarm carefully) |
If you know the trap that is in the room, you can attempt to disarm it.
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
*NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned.
Mountaineering
Syntax |
SCALE [UP|DOWN] OBSERVE MOUNTAINS |
You can scale up to the highest peaks of a mountain.
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.
Additional Notes: |
Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use LAND MOUNTAINS to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time). The effect of a pair of thin spectacles (see ASHOP 22) does apply to OBSERVE MOUNTAINS. |
Crashing
Syntax |
CRASH <direction> |
Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
Stargazing
Syntax |
STARGAZE |
By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
Climbing
Syntax |
CLIMB UP, CLIMB DOWN |
When in a forest location, you will be able to climb up into the trees.
Rooftops
Syntax |
SCALE ROOFTOPS / CLIMB DOWN |
You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
Diving
Syntax |
DIVE, RISE |
When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
Shaking
Syntax |
SHAKE TREES |
By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
Clinging
Syntax |
CLING |
Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
Weathersight
You will be able to find exits even during blizzards or through banks of fog.
Attunement
Syntax |
ATTUNEATTUNE RELEASE |
Power: 10 - Attune, 3 - Release (Any)
Damage Modifier: 2/6 universal resistance (In Environment) |
Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.