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Afflictions are a complex interlocking system of (mostly) detrimental effects inflicted by adventurer combat abilities and more powerful denizens. They are grouped according to how they are cured.
<div style="float:right">__TOC__</div>
===Mental Afflictions (Drink Lucidity Slush)===
{|style="width:60%"
|[[addiction]]||[[clumsiness]]||[[paranoia]]||[[temporaryinsanity]]
|-
|-
|style="background:lightblue" |'''Affliction'''
|[[allergies]]||[[confusion]]||[[recklessness]]
|style="background:lightblue" |'''Diagnosis'''
|style="background:lightblue" |'''Cure'''
|style="background:lightblue" |'''Effect'''
|-
|-
|Ablaze
|[[anorexia]]||[[epilepsy]]||[[sensitivity]]||
|<tt>ablaze.</tt>
|Frost
|Causes damage periodically.  Increases damage of some skills.
|-
|-
|Achromatic Aura
|[[ataxia]]||[[hallucinations]]||[[stupidity]]
|<tt>afflicted with an achromatic aura.</tt>
|}
|Horehound
 
|Increases damage 10% from all magic-sourced attacks.
===Spiritual Afflictions (Smoke Soothing Steam)===
{|style="width:60%"
|[[achromaticaura]]||[[disloyalty]]||[[jinx]]||[[powerspikes]]
|-
|-
|Addiction
|[[aeon]]||[[egovice]]||[[luminosity]]||[[slickness]]
|<tt>addicted to elixirs.</tt>
|Galingale; Focus Mind
|Slows sip balance recovery; consumes potions faster.
|-
|-
|Aeon
|[[cloudcoils]]||[[healthleech]]||[[manabarbs]]||[[timewarp]]
|<tt>afflicted with the curse of the Aeon.</tt>
|Phlegmatic; Reishi
|Causes a one-second delay before actions take effect; another action during that time will preclude the previous one.  Prevented by the Quicksilver defense.
|-
|-
|Afterimage
|[[deaf]]||[[holyfire]]||[[pacifism]]||[[warpedaura]]
|<tt>suffering from a dazzling afterimage.</tt>
|}
|20 seconds
 
|Prevents raising the sixth sense defense.
===Internal Afflictions (Eat, Purity Dust)===
{|style="width:100%"
|[[asthenia]]||[[deathmark]]||[[haemophilia]]||[[powersap]]||[[scabies]]
|-
|-
|Agoraphobia
|[[asthma]]||[[dysentery]]||[[infestation]]||[[pox]]||[[shivering]]
|<tt>agoraphobic.</tt>
|Wormwood; Focus Mind
|Victim will avoid going from indoors to outdoors.
|-
|-
|Amnesia
|[[blind]]||[[frostbite]]||[[paralysis]]||[[relapsing]]||[[sickening]]
|<tt>suffering from amnesia.</tt>
|None
|The next command entered doesn't take effect.
|-
|-
|Amputated Limb
|[[clot]]||[[frozen]]||[[particulates]]||[[rigormortis]]||[[vomiting]]
|<tt>without a {left/right} {arm/leg}.</tt>
|}
|Regeneration
 
|Prevents many actions that require the limb, such as standing, movement, and tumbling.  When cured, the new limb is mangled.
===Physical Afflictions (Apply, Restorative Ice)===
{|style="width:100%"
|[[ablaze]]||[[damagedleftarm]]||[[damagedrightleg]]||[[mutilatedleftarm]]
|-
|-
|Anorexia
|[[burns]]||[[damagedleftleg]]||[[damagedskull]]||[[mutilatedleftleg]]
|<tt>anorexic.</tt>
|Coltsfoot; Focus mind
|Victim cannot eat or drink, including cures.
|-
|-
|Asthma
|[[collapsedlung]]||[[damagedorgans]]||[[damagedthroat]]||[[mutilatedrightarm]]
|<tt>afflicted by horrible asthma.</tt>
|Melancholic to chest
|Victim cannot smoke pipes.  Swift movement causes damage.
|-
|-
|Astrospheres
|[[crushedchest]]||[[damagedrightarm]]||[[internalbleeding]]||[[mutilatedrightleg]]
|<tt>afflicted by the {name} sphere.</tt>
|}
|variable amount of time
 
|Varies depending on the [[Astrology]] sphere.
===Restrictive Afflictions (Writhe)===
{|style="width:100%"
|[[clampedleftarm]]||[[entangled]]||[[hoisted]]
|-
|-
|Attraction
|[[clampedrightarm]]||[[gored]]||[[impaled]]
|<tt>attracted to {name}.</tt>
|Earwort and leaving the room
|Prevents the victim from voluntarily leaving the bard's presence.
|-
|-
|Aura Warp
|[[crucified]]||[[grapple]]||[[transfixed]]
|<tt>suffering under a warped aura of infirmity.</tt>
|}
|Leave the room, then Reishi or Focus Spirit
 
|Prevents all cures from working when not in remission.
===Timed Afflictions (automatically expire)===
{|style="width:100%"
|[[amorous]]||[[Mark of Corruption|corruptionmark]]||[[ectoplasm]]||[[paradox]]
|-
|-
|BatBane
|[[Bat Bane|batbane]]||[[crystalspire]]||[[Herb Bane|herbbane]]||[[Rainbow Pattern|rainbowpattern]]
|<tt>cursed with Bat Bane.</tt>
|60 seconds
|Increases damage from attacks caused by sound.
|-
|-
|Bedevil
|[[Bent Aura|bentaura]]||[[Mark of Damnation|damnationmark]]||[[Hypnotic Pattern|hypnoticpattern]]||[[Snake Bane|snakebane]]
|<tt>plagued by a bedeviling sickness.</tt>
|Leave, then Focus Spirit
|When you cure one affliction, other afflictions replace it.
|-
|-
|Binah
|[[blackout]]||[[Mark of Darkness|darknessmark]]||[[omen]]||[[stun]]
|<tt>surrounded by the Binah Sphere.</tt>
|Focus Spirit
|Reduces constitution.
|-
|-
|Black Lung
|[[Chronic Loop|chronicloop]]||[[Mark of Despair|despairmark]]||[[oracle]]||[[succumb]]
|<tt>coughing up dreadful black phlegm.</tt>
|Melancholic to chest
|Steals balance occasionally.
|-
|Blackout
|<tt>devoid of senses.</tt>
|Allheale
|Blocks seeing the prompt and most messages.
|-
|Blindness
|<tt>blind.</tt>
|Myrtle; Faeleaf; Health to head
|Can't see anything, including targets, unless Sixth Sense defense is up.  Protects against many visual attacks such as illusions.
|-
|Blood Clot
|<tt>afflicted with a blood clot in the {left/right} {shoulder/hip}.</tt>
|Yarrow
|Prevents curing blood vessels.
|-
|Broken Chest
|<tt>suffering from a broken chest.</tt>
|Arnica to chest
|Drains endurance.
|-
|Broken Jaw
|<tt>suffering from a broken jaw.</tt>
|Mending to head
|Causes a small amount of damage on eating and drinking.
|-
|Broken Limb
|<tt>afflicted by a crippled {left/right} {arm/leg}.</tt>
|Mending
|Prevents actions that require the limb, such as attacks or movement.  Can cause items to be unwielded.
|-
|Broken Nose
|<tt>suffering a broken nose.</tt>
|Arnica to head
|Causes some bleeding, and prevents snorting wiccan spores.
|-
|Broken Wrist
|<tt>suffering a broken {left/right} wrist.</tt>
|Mending to arms
|Causes unwielding and prevents wielding.
|-
|Burst Organs
|<tt>suffering from massive organ failure.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Burst Vessels
|<tt>suffering {number} burst blood vessels.</tt>
|Sparkleberry; Health
|Lots of bleeding; makes you vulnerable to [[Telekinesis]] instakill.
|-
|Captivation
|<tt>captivated by the music of {name}.</tt>
|Earwort; Leaving the room for 6 seconds
|The victim is only affected by the captivating bard's song effects, not those of other bards.
|-
|Chest Pain
|<tt>experiencing heavy chest pain.</tt>
|Regeneration to chest
|Prepares the victim for Gahtirak'sho (see [[Tahtetso]]).
|-
|Clamped Arm
|<tt>clamped on the {left/right} arm by a hound's jaws.</tt>
|Writhe
|Prevents many actions, especially those using that arm.
|-
|Claustrophobia
|<tt>claustrophobic.</tt>
|Wormwood; Focus Mind
|Prevents moving from indoor to outdoor areas.
|-
|Clumsiness
|<tt>afflicted with clumsiness.</tt>
|Kombu
|Makes warriors and monks miss more often and do less damage.  Lets the victim attack himself.
|-
|Collapsed Lungs
|<tt>suffering from collapsed lungs.</tt>
|Regeneration to chest
|Causes blackout periodically.  Prevents smoking pipes.  When cured, the lungs are punctured.
|-
|Collapsed Nerves
|<tt>suffering from a collapsed {left/right} arm nerve.</tt>
|Regeneration to arms
|Periodically causes epilepsy.
|-
|Concussion
|<tt>has a serious concussion.</tt>
|Regeneration to head
|Periodically causes amnesia.  When cured, the head is still damaged.
|-
|Confusion
|<tt>confused.</tt>
|Pennyroyal; Sanguine; Focus Mind
|Doubles equilibrium recovery time.
|-
|Cracked Elbow
|<tt>inflicted with a cracked {left/right} elbow.</tt>
|Regeneration to arms
|Makes [[Combat]] parries not take effect.
|-
|Cracked Kneecap
|<tt>inflicted with a cracked {left/right} kneecap.</tt>
|Regeneration to legs
|Makes[[Combat]] stances not take effect.
|-
|Crotamine
|<tt>dying from crotamine.</tt>
|Antidote
|Kills in twenty-five seconds.
|-
|Crushed Chest
|<tt>suffering a crushed chest.</tt>
|Regeneration to chest
|Drains endurance quickly.
|-
|Crushed Foot
|<tt>limping on a crushed {left/right} foot.</tt>
|Arnica to legs
|Slows movement.
|-
|Crushed Windpipe
|<tt>muted by a crushed windpipe.</tt>
|Myrtle; Arnica to head
|Prevents speaking, and eating and drinking.
|-
|Damaged Head
|<tt>has a partially damaged head.</tt>
|Regeneration to head
|Periodically causes concussion.
|-
|Dark Moon
|<tt>under the curse of the dark moon.</tt>
|Focus Spirit; Time
|Periodically strips defenses or causes disease afflictions.
|-
|Darkseed
|<tt>afflicted with the darkseed inplanted beneath the skin.</tt>
|30 seconds
|Periodically entangles and causes damage.
|-
|Daydreaming
|<tt>plagued by childish daydreams.</tt>
|Kafe
|Periodically causes loss of balance.
|-
|Deadening
|<tt>of a deadened mind.</tt>
|Kombu
|Slows the recovery of focus balance.
|-
|Deafness
|<tt>deaf.</tt>
|Myrtle; Earwort; Health to head
|Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense.  Protects against musical attacks.
|-
|Death Mark
|<tt>marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat.</tt>
|Cleanse
|Various effects including slower crucify writhing and more vulnerability to contagion.  See [[Necromancy]].
|-
|Dementia
|<tt>demented.</tt>
|Pennyroyal
|Shows randomly-selected and false locations, objects, and players.
|-
|Disembowelment
|<tt>disemboweled.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Dislocated Limb
|<tt>suffering from a dislocated {left/right} {arm/leg}.</tt>
|Marjoram
|Causes deep wounds to increase passively.
|-
|Disloyalty
|<tt>has an aura of repugnance.</tt>
|Love
|Prevents ordering loyal denizens, and causes them to attack the victim.
|-
|Dizziness
|<tt>overcome by dizziness.</tt>
|Kombu; Focus Mind; Melancholic to head
|Causes victim to fall down when moving sometimes.
|-
|Dysentery
|<tt>suffering from a bad bout of dysentery.</tt>
|Choleric
|Periodically causes damage; increases hunger levels.
|-
|Earache
|<tt>suffering from the effects of blank note.</tt>
|6-8 seconds
|Prevents raising the Truehearing defense.
|-
|Ectoplasm
|<tt>covered in ectoplasm.</tt>
|Cleanse
|Slows the recovery of balance.
|-
|Egovice
|<tt>cursed by ego vice.</tt>
|Horehound
|Causes health damage whenever ego is used or damaged.
|-
|Enfeeble
|<tt>enfeebled.</tt>
|Time
|Reduces strength.
|-
|Entanglement
|<tt>entangled.</tt>
|Writhe
|Can't do most actions.
|-
|Epilepsy
|<tt>suffering from epilepsy.</tt>
|Kombu; Focus Mind
|Periodically steals balance.
|-
|Eyepeck
|<tt>without a {left/right} eye.</tt>
|Regeneration to head
|Causes bleeding.  If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|-
|FaerieFire
|<tt>surrounded by a colourful light.</tt>
|Focus Spirit; passage of time
|Temporarily cancels being shrouded.
|-
|Fear
|<tt>afflicted by fear.</tt>
|Compose
|Periodically moves you in random directions.
|-
|Fractured Arm
|<tt>suffering from a fractured {left/right} arm.</tt>
|Arnica to arms
|Slows recovery of arm balance.
|-
|Fractured Skull
|<tt>suffering from a fractured skull.</tt>
|Mending to head
|One third of commands fail to take effect.
|-
|Frozen
|<tt>frozen stiff.</tt>
|Fire
|Prevents movement.  When cured, victim is still shivering.
|-
|Furrowed Brow
|<tt>bleeding through a furrowed brow.</tt>
|Sanguine
|Bleeding, plus periodic blindness.
|-
|Gashed Cheek
|<tt>twitching in the face due to a gash.</tt>
|Marjoram
|Periodically steals balance.
|-
|Generosity
|<tt>extremely generous.</tt>
|Galingale; Phlegmatic
|Victim randomly gives away things from the inventory.
|-
|Gluttony
|<tt>gluttonous.</tt>
|Galingale
|Victim periodically eats a random edible thing in his inventory.
|-
|Grappled
|<tt>grappled by {name}. </tt>
|Writhe
|Prevents most actions.  Requirement for many [[Kata]] attacks.
|-
|Haemophilia
|<tt>afflicted by haemophilia.</tt>
|Yarrow; Sanguine
|Prevents clotting.
|-
|Hallucinations
|<tt>hallucinating.</tt>
|Pennyroyal
|Periodically stuns, causes fear, or knocks down.
|-
|Healthleech
|<tt>cursed with the healthleech.</tt>
|Horehound; Sanguine
|Drains health to random passersby.
|-
|Hemiplegy
|<tt>paralysed on the {left/right side/lower body}.</tt>
|Myrtle
|Hinders many actions on that side of the body.
|-
|HerbBane
|<tt>cursed with Herb Bane.</tt>
|60 seconds
|Causes a 50% chance the body will reject any herb, draining health instead.
|-
|Heretic
|<tt>marked with the aura of a heretic.</tt>
|passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Hypersomnia
|<tt>hypersomnic.</tt>
|Choleric
|Prevents raising the Insomnia defense.
|-
|HypnoticPattern
|<tt>bewitched by hypnotic patterns of lights.</tt>
|Time; Dispel Illusion
|Periodically steals equilibrium.
|-
|Hypochondria
|<tt>a certified hypochondriac.</tt>
|Wormwood
|Gives affliction lines of random, fake afflictions.
|-
|Impatience
|<tt>impatient.</tt>
|Coltsfoot; Focus Mind
|Prevents focusing other than focusing mind.
|-
|Infidel
|<tt>marked with the aura of an infidel.</tt>
|passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Insomnia
|<tt>an insomniac.</tt>
|Coltsfoot
|Prevents sleeping.
|-
|Jinx
|<tt>cursed with a powerful jinx.</tt>
|cure all other afflictions, then Reishi
|One third chance of commands failing to happen.
|-
|Justice
|<tt>surrounded by the aura of justice.</tt>
|Reishi
|10% of damage done by the victim rebounds on him.
|-
|Lacerated Limb
|<tt>suffering from a lacerated {left/right} {arm/leg}.</tt>
|Yarrow
|Increases bleeding.
|-
|Lethargy
|<tt>feeling rather lethargic.</tt>
|Yarrow; Sanguine
|Slows equilibrium recovery slightly.
|-
|Locked Legs
|<tt>suffering locked leg muscles.</tt>
|Focus Body
|Prevents actions that use the legs.
|-
|Locked Throat
|<tt>suffering a locked throat.</tt>
|Focus Body
|Prevents eating and drinking.
|-
|Loneliness
|<tt>very lonely.</tt>
|Coltsfoot; Focus Mind
|Causes random movement until victim is in the same room as someone else.
|-
|Love Potion
|<tt>under the influence of a love potion.</tt>
|Choleric
|Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim.
|-
|Lover's Curse
|<tt>Desperately in love with {name}.</tt>
|Galingale
|Prevents any attacks on the specified person.
|-
|Manabarbs
|<tt>cursed by manabarbs.</tt>
|Horehound
|Any use or loss of mana will cause health damage as well.
|-
|Mangled Limb
|<tt>has a mangled {left/right} {arm/leg}.</tt>
|Regeneration
|Prevents most use of the limb.  When cured, limb is still broken.
|-
|Mangled Tongue
|<tt>muted by a mangled tongue.</tt>
|Marjoram
|Prevents speech and singing.
|-
|Masochism
|<tt>masochistic.</tt>
|Coltsfoot; Focus Mind
|Periodically causes damage.
|-
|Mud
|<tt>covered in sticky mud.</tt>
|Cleanse
|Slows movement.
|-
|Narcolepsy
|<tt>narcoleptic.</tt>
|Kafe
|Periodically causes sleep.
|-
|Numbed Limbs
|<tt>has a numbed {head/chest/gut/{left/right} {arm/leg}}.</tt>
|Health to limb
|Slows balance recovery of the afflicted limb.
|-
|-
|[[concussion]]||[[echoes]]||[[Mark of Pain|painmark]]||[[Time Echoes|timeechoes]]
|}
===Uniquely Cured Afflictions (various cure methods)===
{|style="width:100%"
|[[amnesia]]||[[asleep]]||[[disrupted]]||[[enfeeble]]||[[fear]]||[[lust]]||[[sprawled]]
|}
===Cleanse Cured Afflictions (cleanse/scrub)===
{|style="width:100%"
|[[mucus]]||[[muddy]]
|}
|}
[[Category:Combat]]
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