Difference between revisions of "Ninjakari (skill)"

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| style="background:lightyellow"|The Ninjakari skill is learned by [[GuildNinjakari|the monk guild of the same name]] in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen.
| style="background:lightyellow"|The Ninjakari skill is learned by the [[Ninjakari (class)|monk class of the same name]] in the [[Magnagora|City of Magnagora]]. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen.
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{{SkillTableRow|Ninshi|Gifted|25|Wrap your chain around others.}}
{{SkillTableRow|Ninshi|Gifted|25|Wrap your chain around others.}}
{{SkillTableRow|Dhatogh|Gifted|50|Knock down an opponent with an entangling chain.}}
{{SkillTableRow|Dhatogh|Gifted|50|Knock down an opponent with an entangling chain.}}
{{SkillTableRow|Bhaddogho|Gifted|50|Smack the ears to spread confusion.}}
{{SkillTableRow|Bhaddogho|Gifted|75|Smack the ears to spread confusion.}}
{{SkillTableRow|Ninoaghi|Expert|0|Modify ninshi to toss people around.}}
{{SkillTableRow|Ninoaghi|Expert|0|Modify ninshi to toss people around.}}
{{SkillTableRow|Akogh|Expert|25|A blinding kick to the face.}}
{{SkillTableRow|Burst|Expert|25|Cause a large amount of bruising.}}
{{SkillTableRow|Barbs|Expert|50|Shred flesh by attaching barbs to a chain.}}
{{SkillTableRow|Akogh|Expert|33|A blinding kick to the face.}}
{{SkillTableRow|Ninombhi|Expert|75|Injure a body part.}}
{{SkillTableRow|Barbs|Expert|66|Shred flesh by attaching barbs to a chain.}}
{{SkillTableRow|Ninughi|Virtuoso|0|A chance to crack limbs.}}
{{SkillTableRow|Ninughi|Virtuoso|0|A chance to crack limbs.}}
{{SkillTableRow|Ninukhi|Virtuoso|33|Drag others to you with your jakari chains.}}
{{SkillTableRow|Ninukhi|Virtuoso|33|Drag others to you with your jakari chains.}}
{{SkillTableRow|Ninaali|Virtuoso|66|Inducing muscle trembling weakness the body.}}
{{SkillTableRow|Umubah|Virtuoso|66|A disorienting blow to the head or chest.}}
{{SkillTableRow|Illgathoru|Virtuoso|66|Tear the flesh when you release your jakari binds.}}
{{SkillTableRow|Ninaali|Fabled|0|Inducing muscle trembling weakness the body.}}
{{SkillTableRow|Ninini|Fabled|0|Wrap your jakari for defense or unarmed combat.}}
{{SkillTableRow|Illgathoru|Fabled|20|Tear the flesh when you release your jakari binds.}}
{{SkillTableRow|Ninthugi|Fabled|25|Do greater injuries to a body part.}}
{{SkillTableRow|Ninini|Fabled|40|Wrap your jakari for defense or unarmed combat.}}
{{SkillTableRow|Umubah|Fabled|50|A disorienting blow to the head or chest.}}
{{SkillTableRow|Ninthugi|Fabled|60|Do greater injuries to a body part.}}
{{SkillTableRow|Jakarikoghu|Fabled|75|Wave your jakari chain at multiple targets.}}
{{SkillTableRow|Ninombhi|Fabled|80|Injure a body part.}}
{{SkillTableRow|Oolibah|Mythical|0|Numbing the nerves of the body slows one down.}}
{{SkillTableRow|Jakarikoghu|Mythical|0|Wave your jakari chain at multiple targets.}}
{{SkillTableRow|Constrict|Mythical|25|Tighten your chain as you yank it off.}}
{{SkillTableRow|Oolibah|Mythical|20|Numbing the nerves of the body slows one down.}}
{{SkillTableRow|Ashlamkh|Mythical|50|Do the greatest injuries to a body part.}}
{{SkillTableRow|Constrict|Mythical|40|Tighten your chain as you yank it off.}}
{{SkillTableRow|Byahkari|Mythical|75|Strike back only in self-defense.}}
{{SkillTableRow|Ashlamkh|Mythical|60|Do the greatest injuries to a body part.}}
{{SkillTableRow|Byahkari|Mythical|80|Strike back only in self-defense.}}
{{SkillTableRow|Ughathalogg|Transcendent|0|A blow to make vital organs fail.}}
{{SkillTableRow|Ughathalogg|Transcendent|0|A blow to make vital organs fail.}}
|}
|}
[[Image:Ninjakari.jpg|thumb|Ninjakari (by Daermon)]]
[[Image:Ninjakari.jpg|thumb|Ninjakari (by Daermon)]]


==Jakari==
{{AB
|skillname = Jakari
|syntax = KA JAKARI <target> <bodypart> RIGHT|LEFT
|cost = Kata: Arm Action <br>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br>
Can Target Denizens <br>
Stance: Base
|description = The basic attack with a jakari weapon will do blunt damage. Note that while a jakari is wielded, the trained monk can still perform punches and other moves.
}}


{|
{{AB
|-
|skillname = Jakati
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KATA PERFORM <target> <form> JAKATI <br>
|-
KATA PERFORM <target> =<form>
| style="background:lightblue"|<tt>KA JAKARI <target> <bodypart> RIGHT|LEFT</tt> (For players)<br/>
|cost = Kata: Raze <br>
<tt>KA JAKARI <target> RIGHT|LEFT</tt> (For bashing NPCs.)
Power: 3 (Megalith of Doom)
|-
|description = When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage.
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 75<br/>
As an alternative, you can also add this to any form by prepending "<tt>=</tt>" to the name of the form. For example, if you have a form <tt>SMITE</tt> that you wish to use againt Roark then you would do <tt>KATA PERFORM ROARK SMITE</tt>. If you do <tt>KATA PERFORM ROARK =SMITE</tt> then it will automatically use this modifier with the <tt>SMITE</tt> form.
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
}}
|-
|}


The basic attack with a jakari weapon will do blunt damage and wounding. Note that while a jakari is wielded, the trained monk can still perform punches and other moves.
{{AB
|skillname = Boost
|syntax = KATA PERFORM <target> <form> BOOST<br />
KATA PERFORM <target> <form>+
|cost = Power: 2 (Megalith of Doom)
|description = Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the <tt>BOOST</tt> argument at the end of the form or appending '<tt>+</tt>' to the end for the form name.                                      
}}


==Jakati==
{{AB
|skillname = Ochai
|syntax = KATA PERFORM <target> <form> BURST
|cost = Power:  2 (Megalith of Doom)
|description = Base Stance


{|
The brutal impact of a chain can break the flesh, causing a good amount of bleeding.                                                           
|-
| style="background:darkblue; color:white"|'''Syntax:'''
Bonus Effect: Adds extra 10% of damage as bruising.
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS JAKATI</tt>
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.                             
|-
|style="background:pink"|Power: 3 (Any)<br/>
Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.                                                         
|style="background:pink"|Ka Weight: 0
|-
You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.   
|}


When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
Afflictions: [[InternalBleeding]], [[Disloyalty]], [[Pox]], [[Confusion]]
You can build up to 850 hemorrhaging on a target
If you burst a target with greater than 750 hemorrhaging, it will put 
them into a weakened state temporarily. During that time, using       
[[#Ughathalogg|Ughathalogg]] will instantly kill them.                                    
}}


==Boost==
{{AB
|skillname = Ninchu
|syntax = KA PERFORM <target> <bodypart> NINCHU <br>
|cost = Power: 2 (Megalith of Doom)
|description = This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.                                       
}}


{|
{{AB
|-
|skillname = Gripping
|style="background:pink"|Power: 5 or 10 (Megalith of Doom)
|syntax = GRIP <br>
|-
RELAX GRIP
|}
|description = While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.                                       
}}


You can now expend power for a temporary increase in momentum. Suppose you have a Kata form called <tt>SMASH</tt> and another called <tt>DESTROY</tt>. Normally you could string these together using this syntax:<br/>
<tt>KATA PERFORM ROARK SMASH DESTROY</tt>


If you do not have enough momentum to support the ka cost of <tt>DESTROY</tt> then you boost your momentum by a level for 5 power. You use <tt>+</tt> to do this. For example:<br/>
{{AB
<tt>KATA PERFORM ROARK SMASH +DESTROY</tt>
|skillname = Ninshi
|syntax = KA NINSHI <target> <bodypart> <br>
KA YANK <target>
|cost = Kata (Ninshi): Grapple <br>
Kata (Yank): Grapple Ender<br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Base
|description = Ninshi:


You can boost multiple forms. For example, if you lack the momentum for both <tt>SMASH</tt> and <tt>DESTROY</tt> then you could boost both for a sum cost of 10 power with this syntax:<br/>
This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.                                               
<tt>KATA PERFORM ROARK +SMASH +DESTROY</tt>
Note that you may not engage in the Ninshi and yank from it all in the same kata.
Effect: 50% chance for ice application to fail.         


Finally, you can also boost your forms by two momentum levels using ++. For example, if you need two more levels of momentum to afford the <tt>SMASH</tt> form then you could spend 10 power to do the following:<br/>
Yank:
<tt>KATA PERFORM ROARK ++SMASH DESTROY</tt>


Lastly, there is a level 6 of momentum that opens 1500 ka points. You cannot attain this level through normal means. Only through boosting can you get to level 6 momentum.
Yanking will hide any poison afflictions received from poisons on your jakari.                                 
Effect: Hides poisons and will add bruising or bleed depending on what you have less of.                                                     
If you have less bleeding, yank will deal 15% + 15% * number of affs ([[Internalbleeding]], [[DamagedOrgans]], [[Dysentery]] or [[Vomiting]]) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.                                        
This requires a barbed chain, otherwise it just increases bruising.                              
}}


NOTE: This skill does not actually increase your momentum. It just gives a temporary boost. So if an attack causes you to lose momentum, boosting will not help you avoid the momentum loss.
{{AB
|skillname = Dhatogh
|description = Twist High Stance 


==Ochai==
Bonus Effect: [[DamagedOrgans]]                                     
}}


{|
{{AB
|-
|skillname = Bhaddogho
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Twist Low Stance 
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS OCHAI</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 50
|-
|}


The brutal impact of a chain can break the flesh, causing a good amount of bleeding.
Bonus Effect: Add 25 bleed and 12 bruising                                     
}}


==Ninchu==
{{AB
|skillname = Ninoaghi
|syntax = KA NINOAGHI <br>
|cost = Kata: Grapple Ender <br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Twist
|description = Effect: Prone + 1sec Stun


{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NINCHU <target> <bodypart></tt><br/>
<tt>KA NINCHU AIR</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 350<br/>
Power:    1 (Megalitg of Doom)<br/>
Bodypart:  Head, Gut, Chest, Rarm, Larm, Rleg, Lleg
|-
|}


This attack will increase your momentum level. Note that if you target the air then it will not be able to get you past initial momentum. You cannot target the air in a Kata form.
{{AB
|skillname = Burst
|syntax = KATA PERFORM <target> <form> BURST <br>
|cost = Power: 2 (Megalith of Doom)
|description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted.                             
This weakened state will allow you to use [[#Ughathalogg|Ughathalogg]] to its full effect.
}}


==Gripping==
{{AB
|skillname = Akogh
|syntax = KA AKOGH <target> <bodypart> RIGHT|LEFT <br>
|cost = Kata: Leg Action <br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Surge
|description = Head:  [[Blind]] <br>
Chest: 50 bruising and converts to asphyxiation damage <br>
Gut:  1s balance loss <br>
Arms:  [[Clumsiness]]<br>
Legs:  [[#sprawled|Prone]]
Akogh can only be used in the 3rd action of a kata form.


{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GRIP</tt><br/>
<tt>RELAX GRIP</tt>
|-
|}
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.


==Ninshi==
{{AB
|skillname = Barbs
|syntax = ATTACH IRON TO <chain> <br>
|cost = Commodities: iron 1<br>
|description = Head:  Now your chain causes even more pain when you attach iron barbs. Those entangled in its coils will find their flesh ripped and torn to a bloody mess whenever the chain is removed from their body.


{|
Effect: Converts 50% of bruising to bleeding
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NINSHI <target> <bodypart></tt><br/>
<tt>KA YANK</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 75<br/>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}


This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, the body part will be too constricted to allow healing.
{{AB
|skillname = Ninughi
|description = Center Stance
}}


==Dhatogh==
{{AB
|skillname = Ninukhi
|syntax = KA NINUKHI <target> <br>
|description = From an adjacent location or elevation, whip your chain about your target and drag them towards you.
}}


{|
{{AB
|-
|skillname = Umubah
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA UMUBAH <target> <bodypart> RIGHT|LEFT<br>
|-
|cost = Kata: Arm Action <br>
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS DHATOGH</tt>
Bodyparts: Head, Chest, Gut<br>
|-
Stance: Base
|style="background:pink"|Kata:     Modifier<br/>
|description = Head: [[Blind]]/[[Stupidity]]/[[DamagedSkull]]* <br>
Ka Weight: 75
Chest: 1s bal loss <br>
|-
Gut: [[Vomiting]]
|}
If your target has all 3 head afflictions, you will do an additional 50 bruising.
}}


If applied to an attack on the legs, this modifier for the basic Jakari attack will trip your foe and possibly stun. The chance to stun increases with the wounds on the struck body part.
{{AB
|skillname = Ninaali
|description = Surge High Stance 


==Bhaddogho==
Bonus Effect: Sickening                                     
}}


{|
{{AB
|-
|skillname = Ninaali
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Surge Low Stance 
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS BHADDOGHO</tt>
|-
|style="background:pink"|Kata:      Modifier (Jakari-only)<br/>
Ka Weight: 75<br/>
Bodypart:  Head
|-
|}


When striking out with the basic Jakari move, you can angle the jakari just right to disorient the target, causing a brief stun plus either dizziness or confusion.
Effect: 37 Bruising and 75 Bleeding                                     
}}


==Ninoaghi==
{{AB
|skillname = Ninini
|syntax = KA NININI <HANDS|BODY><br>
KA UNRAVEL
|cost = Effect: 1/8 blunt resistance when wrapped around the body.<br>
Additional blunt damage when wrapped around the hands
|description = Wrap your jakari chain around your hands to improve their effectiveness in unarmed combat or wrap them around your body to give you a higher degree of protection. Note that while wrapped, you may not use the jakari chains to attack nor may you wield another. The chains may be unraveled for use in combat again.
}}


{|
{{AB
|-
|skillname = Ninthugi
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA NINTHUGI <target> <bodypart> RIGHT|LEFT<br>
|-
|cost = Kata: Leg Action <br>
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS NINOAGHI</tt>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
|-
Stance: Surge
|style="background:pink"|Kata:     Modifier (Yank-only)<br/>
|description = Head: [[DamagedSkull]]<br>
Ka Weight: 75<br/>
Chest: [[CrushedChest]]<br>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Gut:  [[InternalBleeding]]<br>
|-
Limbs: take or extend ice bal by 1s
|}
}}


While your opponent is entangled in your chain, you may throw your opponent to the ground with a yank of your chain, proning and stunning the sorry victim.
{{AB
|skillname = Ninombhi
|syntax = KA NINOMBHI <target> <bodypart> RIGHT|LEFT
|cost = Kata:  Arm Action <br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Twist (Surge for mutilates)
|description = Head:  [[DamagedThroat]]<br>
Chest: [[CollapsedLung]]<br>
Gut:  [[Dysentery]]<br>
Limbs  DamagedLimbs -> MutilatedLimbs
}}


==Akogh==
{{AB
|skillname = Jakarikoghu
|syntax = KA JAKARIKOGHU
|cost = Kata:  Arm Action <br>
Power: 5 (Megalith of Doom)
|description = For a short period of time, you will violently lash your jakari chains about whenever you attack anyone via the basic jakari attack. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that.
Effect: Hit all enemies in the room with jakari strikes for 50% reduced damage.
}}


{|
{{AB
|-
|skillname = Oolibah
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA OOLIBAH <target> <bodypart>
|-
|cost = Kata: Leg Action <br>
| style="background:lightblue"|<tt>KA AKOGH <target> <bodypart> RIGHT|LEFT</tt>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
|-
Stance: Surge
|style="background:pink"|Kata:     Action<br/>
|description = Effect: reduces shrugging by 50% for 3 seconds
Ka Weight: 200<br/>
}}
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}


Harshly strike your victims in the face with your heel to show them your contempt. You will even blind and stun the wretch if you hit his head! A heel to the gut may wind him (balance loss), break the chest, or when hitting a limb, you may break it. This move will cause you to lose some momentum.
{{AB
|skillname = Constrict
|description = Killer Stance
Effect: 2s [[Blackout]]
}}


==Barbs==
{{AB
|skillname = Ashlamkh
|syntax = KA ASHLAMKH <target> <bodypart> RIGHT|LEFT
|cost = Kata:  Arm Action <br>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Surge
|description = Head:  [[Anorexia]] <br>
Chest: 2s stun <br>
Gut:  [[DamagedOrgans]] <br>
Arms:  [[DamagedArm]] -> Parry removal (won't be able to parry for 5s) <br>
Legs:  [[DamagedLeg]] -> Ice delay by next wound level
}}


{|
{{AB
|-
|skillname = Byahkari
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA BYAHKARI
|-
|cost = Power: 5 (Megalith of Doom)
| style="background:lightblue"|<tt>ATTACH IRON TO <chain></tt>
|description = This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target prone and stun for a good amount of time. Note that any move you make will interrupt byahkari.                                                            
|-
|style="background:pink"|Commodities: iron 1
IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack.   
|-
}}
|}
Now your chain causes even more pain when you attach iron barbs. Those entangled in its coils will find their flesh ripped and torn to a bloody mess whenever the chain is removed from their body.
 
==Ninombhi==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NINOMBHI <target> <bodypart> RIGHT|LEFT</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 100<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
This action does light wounds, including numbing a limb, inducing vomiting (gut), snapping a rib, and crushing the windpipe.
 
==Ninughi==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS NINUGHI</tt>
|-
|style="background:pink"|Kata:      Modifier (Jakari-only)<br/>
Ka Weight: 75<br/>
Bodypart:  Rarm, Larm, Rleg, Lleg
|-
|}
 
When striking out with the basic Jakari move, you can swing the jakari hard enough in an attempt to break the bones of the limb you are attacking. If your momentum has reached level 4 then you can crack the elbows (preventing parrying) or kneecaps (preventing combat stances) instead. PLEASE NOTE: There is a chance of breaking or cracking, and the chance increases as the body part becomes more wounded. This move will cause you to lose some momentum if it causes an injury.
 
==Ninukhi==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NINUKHI <target></tt>
|-
|}
From an adjacent location or elevation, whip your chain about your target and drag them towards you.
 
==Ninaali==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS NINAALI</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 100<br/>
Bodypart:  Chest
|-
|}
 
Striking with great vigour against the chest can cause the victim to tremble uncontrollably with the potential to tire and wear out the victim.
 
==Illgathoru==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS ILLGATHORU</tt>
|-
|style="background:pink"|Kata:      Modifier (Yank-only)<br/>
Ka Weight: 300<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
When yanking your jakari from grappling a target, you can jerk it violently to cause additional harm, including stun (chest), severed phrenic, sliced tendon, sliced open gut, or severed nerve (arms). It also will do lots of bleeding, especially if the jakari is barbed.
 
==Ninini==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NININI <HANDS|BODY></tt><br/>
<tt>KA UNRAVEL</tt>
|-
|style="background:pink"|Damage Modifier: 20
|-
|}
 
Wrap your jakari chain around your hands to improve their effectiveness in unarmed combat or wrap them around your body to give you a higher degree of protection. Note that while wrapped, you may not use the jakari chains to attack nor may you wield another. The chains may be unraveled for use in combat again.
 
==Ninthugi==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA NINTHUGI <target> <bodypart> RIGHT|LEFT</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 200<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
This action does moderate wounds, including twisting limbs (which cause constant deterioration to the limbs until healed), breaking the chest, giving dysentery, and fracturing the skull. It will cause you to lose some momentum.
 
==Umubah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA UMUBAH <target> <bodypart> RIGHT|LEFT</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 200<br/>
Bodypart:  Head, Chest
|-
|}
 
A well aimed strike to the head will cause your foe to suffer head wounds, including a fractured skull, blackeye, or even mental confusion. If aimed at the chest right below the head then it can wind the person, causing a brief balance loss. This move will cause you to lose some momentum.
 
==Jakarikoghu==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA JAKARIKOGHU</tt>
|-
|style="background:pink"|Power:    5 (Megalith of Doom)
|-
|}
For a short period of time, you will violently lash your jakari chains about whenever you attack anyone. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that.
 
==Oolibah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA OOLIBAH <target> <bodypart></tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 150<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
The power of this kick is strong enough to numb the part of the body you hit. Each subsequent hit will have a cumulative effect in numbing the body. The victim will find it hard to recover balance as the body grows more and more numb.
 
==Constrict==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS CONSTRICT</tt>
|-
|style="background:pink"|Kata:      Modifier (Yank-only)<br/>
Ka Weight: 800<br/>
Bodypart:  Head
|-
|}
 
When you have your jakari wrapped around the head, you can cause the chain to constrict briefly when yanking it free. This will induce a total blackout followed by general unconciousness. It also will cause some extra asphyxiation damage. The more wounded the head is, the worse all these affects will be.
 
==Ashlamkh==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA ASHLAMKH <target> <bodypart> RIGHT|LEFT</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 350<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
This action does very strong harm, including a shattered jaw, crushed chest, ruptures stomach, or damaged limbs. In the case of hitting limbs, you will mangle them if they are already broken. If you are unable to mangle, this move will always break the bone and either trip the target or sometimes force the hands to unwield. This move will cause you to lose some momentum.
 
==Byahkari==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA BYAHKARI</tt>
|-
|style="background:pink"|Power:     5 (Megalith of Doom)
|-
|}
This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target unconscious for a good amount of time. Note that any move you make will interupt byahkari.
 
IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack.
 
==Ughathalogg==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA UGHATHALOGG <target> <bodypart></tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 1500<br/>
Bodypart: Gut
|-
|}


This most powerful attack of all, a heavy blow placed properly on the gut while in the fluid motions of a kata form can cause the organs beneath the skin to burst. A quick death will follow if left untreated. Note that this skill does not function well when used independent of a Kata form.
{{AB
|skillname = Ughathalogg
|syntax = KA UGHATHALOGG <target> <bodypart>
|cost = Kata:  Full Action <br>
Bodypart: Head, chest, and gut<br>
Stance: Killer <br>
Power: 3 (Megalith of Doom)
|description = If this action is performed while the target is in a weakened state, it
will instantly kill them. 
}}
'''Changelog:'''<br />
*Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. '''(#1428 on 6-17-2018)'''
[[Category: Class Skills]]

Latest revision as of 19:10, 23 July 2022

The Ninjakari skill is learned by the monk class of the same name in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen.
Skill Learned At Description
Jakari Master+0% The basic jakari chain attack.
Jakati Master+25% Attack the defences that would keep your jakari out.
Boost Master+25% Spend power for superior kata moves.
Ochai Master+50% Cause bleeding with your jakari chain.
Ninchu Master+75% Whirl your chain faster.
Gripping Gifted+0% Grip your wielded items in a deathlock.
Ninshi Gifted+25% Wrap your chain around others.
Dhatogh Gifted+50% Knock down an opponent with an entangling chain.
Bhaddogho Gifted+75% Smack the ears to spread confusion.
Ninoaghi Expert+0% Modify ninshi to toss people around.
Burst Expert+25% Cause a large amount of bruising.
Akogh Expert+33% A blinding kick to the face.
Barbs Expert+66% Shred flesh by attaching barbs to a chain.
Ninughi Virtuoso+0% A chance to crack limbs.
Ninukhi Virtuoso+33% Drag others to you with your jakari chains.
Umubah Virtuoso+66% A disorienting blow to the head or chest.
Ninaali Fabled+0% Inducing muscle trembling weakness the body.
Illgathoru Fabled+20% Tear the flesh when you release your jakari binds.
Ninini Fabled+40% Wrap your jakari for defense or unarmed combat.
Ninthugi Fabled+60% Do greater injuries to a body part.
Ninombhi Fabled+80% Injure a body part.
Jakarikoghu Mythical+0% Wave your jakari chain at multiple targets.
Oolibah Mythical+20% Numbing the nerves of the body slows one down.
Constrict Mythical+40% Tighten your chain as you yank it off.
Ashlamkh Mythical+60% Do the greatest injuries to a body part.
Byahkari Mythical+80% Strike back only in self-defense.
Ughathalogg Transcendent+0% A blow to make vital organs fail.
Ninjakari (by Daermon)


Jakari

Syntax
KA JAKARI <target> <bodypart> RIGHT
Kata: Arm Action

Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Can Target Denizens
Stance: Base

The basic attack with a jakari weapon will do blunt damage. Note that while a jakari is wielded, the trained monk can still perform punches and other moves.


Jakati

Syntax
KATA PERFORM <target> <form> JAKATI

KATA PERFORM <target> =<form>

Kata: Raze

Power: 3 (Megalith of Doom)

When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage.

As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.


Boost

Syntax
KATA PERFORM <target> <form> BOOST

KATA PERFORM <target> <form>+

Power: 2 (Megalith of Doom)

Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the BOOST argument at the end of the form or appending '+' to the end for the form name.


Ochai

Syntax
KATA PERFORM <target> <form> BURST
Power: 2 (Megalith of Doom)

Base Stance

The brutal impact of a chain can break the flesh, causing a good amount of bleeding.

Bonus Effect: Adds extra 10% of damage as bruising.

Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.

Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.

You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.

Afflictions: InternalBleeding, Disloyalty, Pox, Confusion

You can build up to 850 hemorrhaging on a target

If you burst a target with greater than 750 hemorrhaging, it will put them into a weakened state temporarily. During that time, using Ughathalogg will instantly kill them.


Ninchu

Syntax
KA PERFORM <target> <bodypart> NINCHU
Power: 2 (Megalith of Doom)

This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.


Gripping

Syntax
GRIP

RELAX GRIP

While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.



Ninshi

Syntax
KA NINSHI <target> <bodypart>

KA YANK <target>

Kata (Ninshi): Grapple

Kata (Yank): Grapple Ender
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Base

Ninshi:

This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.

Note that you may not engage in the Ninshi and yank from it all in the same kata.

Effect: 50% chance for ice application to fail.

Yank:

Yanking will hide any poison afflictions received from poisons on your jakari.

Effect: Hides poisons and will add bruising or bleed depending on what you have less of.

If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.

This requires a barbed chain, otherwise it just increases bruising.


Dhatogh

Twist High Stance

Bonus Effect: DamagedOrgans


Bhaddogho

Twist Low Stance

Bonus Effect: Add 25 bleed and 12 bruising


Ninoaghi

Syntax
KA NINOAGHI
Kata: Grapple Ender

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Twist

Effect: Prone + 1sec Stun


Burst

Syntax
KATA PERFORM <target> <form> BURST
Power: 2 (Megalith of Doom)

Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted.

This weakened state will allow you to use Ughathalogg to its full effect.


Akogh

Syntax
KA AKOGH <target> <bodypart> RIGHT
Kata: Leg Action

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Surge

Head: Blind
Chest: 50 bruising and converts to asphyxiation damage
Gut: 1s balance loss
Arms: Clumsiness
Legs: Prone

Akogh can only be used in the 3rd action of a kata form.


Barbs

Syntax
ATTACH IRON TO <chain>
Commodities: iron 1

Head: Now your chain causes even more pain when you attach iron barbs. Those entangled in its coils will find their flesh ripped and torn to a bloody mess whenever the chain is removed from their body.

Effect: Converts 50% of bruising to bleeding


Ninughi

Center Stance


Ninukhi

Syntax
KA NINUKHI <target>

From an adjacent location or elevation, whip your chain about your target and drag them towards you.


Umubah

Syntax
KA UMUBAH <target> <bodypart> RIGHT
Kata: Arm Action

Bodyparts: Head, Chest, Gut
Stance: Base

Head: Blind/Stupidity/DamagedSkull*
Chest: 1s bal loss
Gut: Vomiting

If your target has all 3 head afflictions, you will do an additional 50 bruising.


Ninaali

Surge High Stance

Bonus Effect: Sickening


Ninaali

Surge Low Stance

Effect: 37 Bruising and 75 Bleeding


Ninini

Syntax
KA NININI <HANDS
Effect: 1/8 blunt resistance when wrapped around the body.

Additional blunt damage when wrapped around the hands

Wrap your jakari chain around your hands to improve their effectiveness in unarmed combat or wrap them around your body to give you a higher degree of protection. Note that while wrapped, you may not use the jakari chains to attack nor may you wield another. The chains may be unraveled for use in combat again.


Ninthugi

Syntax
KA NINTHUGI <target> <bodypart> RIGHT
Kata: Leg Action

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Surge

Head: DamagedSkull
Chest: CrushedChest
Gut: InternalBleeding
Limbs: take or extend ice bal by 1s


Ninombhi

Syntax
KA NINOMBHI <target> <bodypart> RIGHT
Kata: Arm Action

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Twist (Surge for mutilates)

Head: DamagedThroat
Chest: CollapsedLung
Gut: Dysentery
Limbs DamagedLimbs -> MutilatedLimbs


Jakarikoghu

Syntax
KA JAKARIKOGHU
Kata: Arm Action

Power: 5 (Megalith of Doom)

For a short period of time, you will violently lash your jakari chains about whenever you attack anyone via the basic jakari attack. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that.

Effect: Hit all enemies in the room with jakari strikes for 50% reduced damage.


Oolibah

Syntax
KA OOLIBAH <target> <bodypart>
Kata: Leg Action

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Surge

Effect: reduces shrugging by 50% for 3 seconds


Constrict

Killer Stance

Effect: 2s Blackout


Ashlamkh

Syntax
KA ASHLAMKH <target> <bodypart> RIGHT
Kata: Arm Action

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Surge

Head: Anorexia
Chest: 2s stun
Gut: DamagedOrgans
Arms: DamagedArm -> Parry removal (won't be able to parry for 5s)
Legs: DamagedLeg -> Ice delay by next wound level


Byahkari

Syntax
KA BYAHKARI
Power: 5 (Megalith of Doom)

This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target prone and stun for a good amount of time. Note that any move you make will interrupt byahkari.

IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack.


Ughathalogg

Syntax
KA UGHATHALOGG <target> <bodypart>
Kata: Full Action

Bodypart: Head, chest, and gut
Stance: Killer
Power: 3 (Megalith of Doom)

If this action is performed while the target is in a weakened state, it will instantly kill them.

Changelog:

  • Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. (#1428 on 6-17-2018)