Difference between revisions of "Cosmic"
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| style="background:lightyellow"|Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city. | | style="background:lightyellow"|'''Cosmic magic''' involves the manipulation of the fabric of creation itself. Requiring a study in [[HighMagic|High Magic]] to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city. | ||
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{ | {{SkillTableHeader}} | ||
| | {{SkillTableRow|Cosmicfire|Inept|0|Summon a blast of cosmic energy.}} | ||
{{SkillTableRow|Window|Inept|33|Seek out another in your mind's eye.}} | |||
| | {{SkillTableRow|Waterwalk|Inept|66|Walk upon the surface of water.}} | ||
{{SkillTableRow|Fear|Novice|0|Conjure up primal fear in the hearts of others.}} | |||
| | {{SkillTableRow|Deathsight|Novice|33|See ripples in the cosmos of life.}} | ||
{{SkillTableRow|Enfeeble|Novice|66|Shrivel the muscles of your foes.}} | |||
{{SkillTableRow|SoulGuard|Apprentice|0|Protect yourself against powerful maladies.}} | |||
{{SkillTableRow|Web|Apprentice|25|Bind someone with strands of the cosmos.}} | |||
| | {{SkillTableRow|Sleep|Apprentice|50|Put your enemy to sleep.}} | ||
{{SkillTableRow|Cloak|Apprentice|75|Resist attempts at magical summonings.}} | |||
| | {{SkillTableRow|Farscout|Capable|0|Identify the whereabouts of all enemies or allies.}} | ||
{{SkillTableRow|Timeslip|Capable|33|Slip through time to avoid being attacked.}} | |||
| | {{SkillTableRow|Ceremonies|Capable|66|Linking with the Cosmic planes fortifies the mind.}} | ||
{{SkillTableRow|Nimbus|Adept|0|Surround yourself with a nimbus of cosmic protection.}} | |||
{{SkillTableRow|Quickening|Adept|33|Increase the speed of your mind.}} | |||
{{SkillTableRow|Gate|Adept|66|Open up planar gates to or from the cosmic planes.}} | |||
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | |||
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[[Image:Cosmic.jpg|thumb|Cosmic fire (by Elyonne)]] | [[Image:Cosmic.jpg|thumb|Cosmic fire (by Elyonne)]] | ||
== | {{AB | ||
|skillname = Cosmicfire | |||
|syntax = ABJURE COSMICFIRE <target> | |||
|cost = Damage Type: 50% Magic, 50% Fire <br> | |||
Can Target Denizens | |||
|description = The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies. | |||
}} | |||
{ | {{AB | ||
|skillname = Window | |||
|syntax = ABJURE WINDOW <target> | |||
| | |description = By opening a window in the cosmos, you can scout out the location of another. | ||
}} | |||
| | |||
| | |||
By opening a window in the cosmos, you can scout out the location of another. | |||
{{AB | |||
|skillname = Waterwalk | |||
|syntax = ABJURE WATERWALK [OFF] | |||
|description = Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water. | |||
}} | |||
{ | {{AB | ||
|skillname = Fear | |||
| | |syntax = ABJURE FEAR | ||
|description = Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location. | |||
| | |notes = Afflicts with [[fear]]. | ||
| | }} | ||
== | {{AB | ||
|skillname = Deathsight | |||
|syntax = ABJURE DEATHSIGHT [OFF] | |||
|description = You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished. | |||
}} | |||
{ | {{AB | ||
|skillname = Enfeeble | |||
| | |syntax = ABJURE ENFEEBLE <target> | ||
|description = By weakening the cosmic threads that make up another person, you will also slightly weaken the body. Gives a -1/-2 penalty to all offensive damage. | |||
| | |notes = Afflicts with [[enfeeble]]. | ||
| | }} | ||
== | {{AB | ||
|skillname = SoulGuard | |||
|syntax = ABJURE SOULGUARD [OFF] | |||
|description = By weaving a delicate lattice of high-frequency, oscillating energy around your body, you can redirect some of the ravages of the cosmos and guard against the spiritual afflictions of [[manabarbs]], [[egovice]], [[powerspikes]] or [[luminosity]]. | |||
}} | |||
{ | {{AB | ||
|skillname = Web | |||
| | |syntax = ABJURE WEB <target> | ||
|description = You may transmute random cosmic threads into material reality and thus [[entangled|bind]] your enemies. | |||
| | }} | ||
| | |||
== | {{AB | ||
|skillname = Sleep | |||
|syntax = ABJURE SLEEP <target> | |||
|description = Put someone to [[asleep|sleep]] by delicately tugging the cosmic threads that bind him or her. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Cloak | ||
| | |syntax = ABJURE CLOAK [OFF] | ||
| | |cost = Damage Modifier: 1/8 cutting and blunt resistance | ||
|description = Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection. | |||
| | }} | ||
== | {{AB | ||
|skillname = Farscout | |||
|syntax = ABJURE FARSCOUT <ENEMIES{{!}}ALLIES> | |||
|description = By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Timeslip | ||
|syntax = ABJURE TIMESLIP | |||
| | |description = The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you. | ||
}} | |||
| | |||
== | {{AB | ||
|skillname = Ceremonies | |||
|description = The habitual devotion of your ceremonies grant you a 5/10 bonus to mana. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Nimbus | ||
| | |syntax = ABJURE NIMBUS [OFF] | ||
| | |cost = Damage Resistance: 1/5 Excorable, 1/5 Divinus | ||
|description = Use the cosmic dust around you to form a protective nimbus which will protect against cosmic damage attacks (excorable and divinus). | |||
| | }} | ||
== | {{AB | ||
|skillname = Quickening | |||
|syntax = ABJURE QUICKENING | |||
|cost = Power: 3 (any) | |||
|description = The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period. | |||
|notes = Lasts for 12 seconds. This gives the caster approximately 9 seconds of fast equilibrium to use. | |||
}} | |||
{ | {{AB | ||
|skillname = Gate | |||
|syntax = TRANSVERSE <plane> | |||
|description = You can travel to or from the cosmic realms from any planar gate. | |||
}} | |||
{ | |||
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You can travel to or from the cosmic realms from any planar gate. | |||
{{AB | |||
At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | |skillname = Master | ||
|description = At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | |||
|notes = Specialization depends on citizenship. | |||
:Gaudiguch: [[Transmology]] | |||
:Hallifax: [[Harmonics]] | |||
:Magnagora: [[Nihilism]] | |||
:New Celest: [[Celestialism]] | |||
}} | |||
[[Category: Class Skills]] |
Latest revision as of 21:56, 12 October 2022
Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city. |
Skill | Learned At | Description |
---|---|---|
Cosmicfire | Inept+0% | Summon a blast of cosmic energy. |
Window | Inept+33% | Seek out another in your mind's eye. |
Waterwalk | Inept+66% | Walk upon the surface of water. |
Fear | Novice+0% | Conjure up primal fear in the hearts of others. |
Deathsight | Novice+33% | See ripples in the cosmos of life. |
Enfeeble | Novice+66% | Shrivel the muscles of your foes. |
SoulGuard | Apprentice+0% | Protect yourself against powerful maladies. |
Web | Apprentice+25% | Bind someone with strands of the cosmos. |
Sleep | Apprentice+50% | Put your enemy to sleep. |
Cloak | Apprentice+75% | Resist attempts at magical summonings. |
Farscout | Capable+0% | Identify the whereabouts of all enemies or allies. |
Timeslip | Capable+33% | Slip through time to avoid being attacked. |
Ceremonies | Capable+66% | Linking with the Cosmic planes fortifies the mind. |
Nimbus | Adept+0% | Surround yourself with a nimbus of cosmic protection. |
Quickening | Adept+33% | Increase the speed of your mind. |
Gate | Adept+66% | Open up planar gates to or from the cosmic planes. |
Master | Master+0% | Move on to a master specialization. |
Cosmicfire
Syntax |
ABJURE COSMICFIRE <target> |
Damage Type: 50% Magic, 50% Fire Can Target Denizens |
The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.
Window
Syntax |
ABJURE WINDOW <target> |
By opening a window in the cosmos, you can scout out the location of another.
Waterwalk
Syntax |
ABJURE WATERWALK [OFF] |
Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.
Fear
Syntax |
ABJURE FEAR |
Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.
Additional Notes: |
Afflicts with fear. |
Deathsight
Syntax |
ABJURE DEATHSIGHT [OFF] |
You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.
Enfeeble
Syntax |
ABJURE ENFEEBLE <target> |
By weakening the cosmic threads that make up another person, you will also slightly weaken the body. Gives a -1/-2 penalty to all offensive damage.
Additional Notes: |
Afflicts with enfeeble. |
SoulGuard
Syntax |
ABJURE SOULGUARD [OFF] |
By weaving a delicate lattice of high-frequency, oscillating energy around your body, you can redirect some of the ravages of the cosmos and guard against the spiritual afflictions of manabarbs, egovice, powerspikes or luminosity.
Web
Syntax |
ABJURE WEB <target> |
You may transmute random cosmic threads into material reality and thus bind your enemies.
Sleep
Syntax |
ABJURE SLEEP <target> |
Put someone to sleep by delicately tugging the cosmic threads that bind him or her.
Cloak
Syntax |
ABJURE CLOAK [OFF] |
Damage Modifier: 1/8 cutting and blunt resistance |
Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.
Farscout
Syntax |
ABJURE FARSCOUT <ENEMIES|ALLIES> |
By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.
Timeslip
Syntax |
ABJURE TIMESLIP |
The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you.
Ceremonies
The habitual devotion of your ceremonies grant you a 5/10 bonus to mana.
Nimbus
Syntax |
ABJURE NIMBUS [OFF] |
Damage Resistance: 1/5 Excorable, 1/5 Divinus |
Use the cosmic dust around you to form a protective nimbus which will protect against cosmic damage attacks (excorable and divinus).
Quickening
Syntax |
ABJURE QUICKENING |
Power: 3 (any) |
The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period.
Additional Notes: |
Lasts for 12 seconds. This gives the caster approximately 9 seconds of fast equilibrium to use. |
Gate
Syntax |
TRANSVERSE <plane> |
You can travel to or from the cosmic realms from any planar gate.
Master
At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.
Additional Notes: |
Specialization depends on citizenship.
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