Difference between revisions of "Pureblade"

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{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
|[[#Greatsword|Greatsword]]||Master||Mastery of the two-handed sword weapons.
{{SkillTableRow|OpenChest|Master|33|A gaping chest wound to prevent clotting.}}
|-
{{SkillTableRow|Sealing|Master|66|Mastery of the body reduces bleeding.}}
|[[#LacerateArm|LacerateArm]]||Master +25%||Mangle the main artery of the arms.
{{SkillTableRow|Disembowel|Gifted|0|Shred the innards of an enemy.}}
|-
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
|[[#LacerateLeg|LacerateLeg]]||Master +50%||Mangle the main artery of the legs.
{{SkillTableRow|PierceArm|Gifted|50|Induce clumsiness by damaging the arm.}}
|-
{{SkillTableRow|PureStance|Gifted|66|A pure stance to protect yourself or an ally.}}
|[[#Maneuvers|Maneuvers]]||Master +75%||Refine your attacks with more focus.
{{SkillTableRow|Assault|Gifted|75|A strong swing that bypasses many defences.}}
|-
{{SkillTableRow|SlitThroat|Expert|0|Slice open a target's neck.}}
|[[#OpenChest|OpenChest]]||Gifted||Slow down foes by laying open their chest.
{{SkillTableRow|SeverPhrenic|Expert|25|Cut a nerve to increase pain sensitivity.}}
|-
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
|[[#OpenGut|OpenGut]]||Gifted +25%||Split open the gut.
{{SkillTableRow|Impale|Expert|75|Pin someone to the ground with your weapon.}}
|-
{{SkillTableRow|Bleeder|Virtuoso|0|Increased bleeding at the cost of deep wounds.}}
|[[#SliceEar|SliceEar]]||Gifted +50%||Chop off an ear.
{{SkillTableRow|HeftySword|Virtuoso|33|Use the weight of your sword against parrying.}}
|-
{{SkillTableRow|LegTendon|Virtuoso|66|A mutilating slice to the back of the leg.}}
|[[#Cleave|Cleave]]||Gifted +75%||Strike through shields into flesh in one stroke.
{{SkillTableRow|RuptureStomach|Fabled|0|Strike at a wounded gut to increase bleeding.}}
|-
{{SkillTableRow|Twist|Fabled|33|Strike a bleeding enemy with extra damage.}}
|[[#FurrowBrow|FurrowBrow]]||Expert||Let blood flow into the eyes.
{{SkillTableRow|BleedOut|Fabled|50|Open up the veins of your opponent to let the blood flow out.}}
|-
{{SkillTableRow|PinLeg|Fabled|66|Strike at a wounded leg to increase bleeding.}}
|[[#SeverPhrenic|SeverPhrenic]]||Expert +20%||Cut a nerve to make breathing difficult.
{{SkillTableRow|PinArm|Mythical|0|Strike at a wounded arm to increase bleeding.}}
|-
{{SkillTableRow|Carve|Mythical|33|Carve up your target's inside when withdrawing your blade.}}
|[[#SliceBicep|SliceBicep]]||Expert +40%||Weaken your foe's strike by cutting muscle.
{{SkillTableRow|Exsanguinate|Mythical|66|Cause death via catastrophic blood loss.}}
|-
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
|[[#GashCheek|GashCheek]]||Expert +60%||Induce a muscular twitch.
|-
|[[#SlitThroat|SlitThroat]]||Expert +80%||Incapacitate communication by opening the throat.
|-
|[[#CollapseLungs|CollapseLungs]]||Virtuoso||Completely ruin the lungs.
|-
|[[#LegTendon|LegTendon]]||Virtuoso +25%||Cut apart the leg tendons.
|-
|[[#Assault|Assault]]||Virtuoso +50%||A strong swing that bypasses many defenses.
|-
|[[#Furrow|Furrow]]||Virtuoso +75%||Bury your blade to strike those down under.
|-
|[[#PierceLeg|PierceLeg]]||Fabled||Open a large hole in the leg.
|-
|[[#SeverNerve|SeverNerve]]||Fabled +25%||Cut apart a main nerve.
|-
|[[#HeftySword|HeftySword]]||Fabled +50%||Use the weight of your sword against parrying.
|-
|[[#CollapseNerve|CollapseNerve]]||Fabled +75%||Send the nervous system into complete disarray.
|-
|[[#RuptureStomach|RuptureStomach]]||Mythical||A deep wound into the stomach.
|-
|[[#AmputateLeg|AmputateLeg]]||Mythical +25%||Remove someone's leg.
|-
|[[#AmputateArm|AmputateArm]]||Mythical +50%||Remove someone's arm.
|-
|[[#Behead|Behead]]||Mythical +75%||Remove someone's head.
|-
|[[#Decapitate|Decapitate]]||Transcendent||Chop off someone's head, regardless of wounds.
|-
|}
|}
[[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]]
[[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]]


==Greatsword==
{{AB
|skillname = Greatsword
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
}}


You are now a master of two-handed sword weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use cutting weapons.
{{AB
|skillname = OpenChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Effects: [[Haemophilia]] affliction
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent [[bleeding]].
}}


==LacerateArm==
{{AB
|skillname = Sealing
|description = This passive ability will slightly decrease the amount you [[bleed]] from attacks.
}}


{|
{{AB
|-
|skillname = Disembowel
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Negligible<br/>
|cost = Targetable Body Parts: Gut <br>
Maneuver: Jab or swing, two-handed sword
Requirements: Light wounds <br>
|-
Effects: [[Internal_Bleeding|Internalbleeding]] affliction
|}
|description = This modifier will damage the insides of your opponent, causing internal bleeding
Lacerating a major artery in the arm induces very major bleeding.
}}
 
==LacerateLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, two-handed sword
|-
|}
Lacerating a major artery in the leg induces very major bleeding.
 
==Maneuvers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
 
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
 
==OpenChest==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, two-handed sword
|-
|}
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.
 
==OpenGut==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab or swing, two-handed sword
|-
|}
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.


==SliceEar==
{{AB
|skillname = Cleave
|syntax = CLEAVE <target> <body part>
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
}}


{|
{{AB
|-
|skillname = PierceArm
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Right arm, left arm <br>
Maneuver: Swing, two-handed sword
Requirements: Light wounds <br>
|-
Effects: [[Clumsiness]] affliction
|}
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.
}}


==Cleave==
{{AB
|skillname = PureStance
|syntax = PURESTANCE [<target><nowiki>|</nowiki>ME]
Power: 5 (any)
|description = Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.


{|
Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLEAVE <target> <body part></tt>
|-
|}
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your sword into your foe, all in one movement.


==FurrowBrow==
{{AB
|skillname = Assault
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: Double wounding, bypass parry <br>
Power: 4 (any)
|description = This modifier will cause your strike to bypass parry, deal double the wounds and 25% more damage as a normal strike.
}}


{|
{{AB
|-
|skillname = SlitThroat
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Head <br>
Maneuver: Swing, two-handed sword
Requirements: Heavy wounds <br>
|-
Effects: [[Damaged_Throat|Damagedthroat]] affliction
|}
|description = This modifier will slice open the throat of your target, damaging it.
This wound will cause bleeding from the brow, which will run into the eyes and cause regular blindness.
}}


==SeverPhrenic==
{{AB
|skillname = SeverPhrenic
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Effects: [[Sensitivity]] affliction
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
}}


{|
{{AB
|-
|skillname = Warcry
|style="background:pink"|Bodypart: Chest<br/>
|syntax = WARCRY
Minimum Wound State: Medium<br/>
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Maneuver: Jab, two-handed sword
}}
|-
|}
This is an important nerve for breathing. By severing it, breathing becomes very difficult. This will have several effects. First, it will make it difficult to travel over long distances without losing your breath. Secondly, it will increase the amount of endurance consumed when the victim engages in physical activities (consumes balance). Lastly, it will make it difficult to use smoked cures.


==SliceBicep==
{{AB
|skillname = Impale
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Effects: [[Impaled]] affliction
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
}}


{|
{{AB
|-
|skillname = Bleeder
|style="background:pink"|Bodypart: Arm<br/>
|syntax = COMBATSTYLE BLEEDER
Minimum Wound State: Light<br/>
|description = Choosing a bleeder fighting style will increase the [[bleeding]] caused by your attacks at the expense of wounding.
Maneuver: Swing, two-handed sword
}}
|-
|}
Slicing deep into your foe's bicep with your sword will cause that arm to be weakened. Any attacks against you using that arm will be performed with greatly weakened strength.


==GashCheek==
{{AB
|skillname = HeftySword
|description = When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness.
}}


{|
{{AB
|-
|skillname = LegTendon
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Right leg, left leg <br>
Maneuver: Jab, two-handed sword
Requirements: Heavy wounds <br>
|-
Effects: [[Mutilated_Leg|Mutilatedrightleg or mutilatedleftleg]] affliction
|}
|description = This modifier will cause your strikes to mutilate your target's legs.
Cutting into the nerves of the face can cause a nervous twitch, which can throw one off balance.
}}


==SlitThroat==
{{AB
|skillname = RuptureStomach
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Effects: Increased bleeding
|description = This modifier will cause increased [[bleeding]] according to how wounded your opponent is.
}}


{|
{{AB
|-
|skillname = Twist
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Any <br>
Maneuver: Swing, two-handed sword
Requirements: None <br>
|-
Effects: Increased damage, hemorrhaging
|}
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
|notes = [[Hemorrhaging]] is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
}}


==CollapseLungs==
{{AB
 
|skillname = Bleedout
{|
|syntax = Modifier
|-
|cost = Power: 3 (Any)<br>
|style="background:pink"|Bodypart: Chest<br/>
Targetable Body Parts: Any <br>
Minimum Wound State: Heavy<br/>
Requirements: None <br>
Maneuver: Jab, two-handed sword
Effects: [[Haemophilia]], [[Relapsing]] and the target will bleed twice as easily for the next 10 seconds.
|-
|description = Striking at exposed and vital veins will allow your target's blood to flow.
|}
}}
With a collapsed pair of lungs, not only will there be regular blackouts but also the complete inability to smoke.


==LegTendon==
{{AB
|skillname = PinLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Effects: Increased hemorrhaging and bleeding.
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
}}


{|
{{AB
|-
|skillname = PinArm
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right arm, left arm <br>
Maneuver: Jab, two-handed sword
Requirements: Light wounds <br>
|-
Effects: Increased hemorrhaging and bleeding.
|}
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.
}}


==Assault==
{{AB
{|
|skillname = Carve
|-
|syntax = CARVE
| style="background:darkblue; color:white"|'''Syntax:'''
|description = While your target is [[#Impale|impaled]], you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.
|-
}}
| style="background:lightblue"|<tt>ASSAULT <target> <body part></tt>
|-
|style="background:pink"|Power: 4 (Any)
|-
|}
This precision swing will avoid most of your opponent's combat defences, for example rebounding and stances, and it will do more wounding than normal. This counts as a swing.


==Furrow==
{{AB
|skillname = Exsanguinate
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: [[Internal_Bleeding|InternalBleeding]] and 1 of the following:<br>
::::Light wounds and 750 hemorrhaging OR<br>
::::Heavy wounds and 350 hemorrhaging OR<br>
::::Critical wounds and 100 hemorrhaging.
Effects: Death<br>
Power: 3 (any)
|description = If your opponent is wounded and hemorrhaging enough, you can kill them instantly via exsanguination.
}}


{|
{{AB
|-
|skillname = Decapitate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STRIKE <target> DECAPITATE
|-
|cost = Power: 5 (any)<br>
| style="background:lightblue"|<tt>FURROW</tt>
Targetable Body Parts: None<br>
|-
Requirements: None<br>
|}
Effects: Death
Using the length of the greatsword, you are able to plunge your blade deep into the ground in order to strike those who seek to hide beneath the earth.
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
 
}}
==PierceLeg==
[[Category:Class Skills]]
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, two-handed sword
|-
|}
Cutting a nerve in the leg will cripple an opponent.
 
==SeverNerve==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, two-handed sword
|-
|}
A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.
 
==HeftySword==
 
When someone parries one of your attacks, the force behind your massive sword may throw their parrying arm off balance.
 
==CollapseNerve==
 
{|
|-
|style="background:pink"|Bodypart:            Arm<br/>
Minimum Wound State: Heavy<br/>
Maneuver:            Jab, Swing, two-handed sword
|-
|}
 
By striking into the shoulder, you can send the nervous system into complete disarray, which will cause periodic seizures until healed. Unlike smaller one-handed blades, your large blade can inflict this wound without hacking through the outer nerves first.
 
==RuptureStomach==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing or jab, two-handed sword
|-
|}
Rupturing the stomach will cause much bleeding and also drain some nutrition from the poor victim.
 
==AmputateArm==
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.
 
==AmputateLeg==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
 
==Behead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
 
==Decapitate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DECAPITATE <person></tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.

Latest revision as of 04:22, 31 October 2022

This specialization of Knighthood concentrates on two-handed swords. When used by trained warriors, these mighty weapons can be swung with apparent ease, though to anyone else they are incredibly unwieldy. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Greatsword Master+0% Mastery of the two-handed sword weapons.
OpenChest Master+33% A gaping chest wound to prevent clotting.
Sealing Master+66% Mastery of the body reduces bleeding.
Disembowel Gifted+0% Shred the innards of an enemy.
Cleave Gifted+25% Strike through shields into flesh in one stroke.
PierceArm Gifted+50% Induce clumsiness by damaging the arm.
PureStance Gifted+66% A pure stance to protect yourself or an ally.
Assault Gifted+75% A strong swing that bypasses many defences.
SlitThroat Expert+0% Slice open a target's neck.
SeverPhrenic Expert+25% Cut a nerve to increase pain sensitivity.
Warcry Expert+50% Bellow a furious roar to attract attention.
Impale Expert+75% Pin someone to the ground with your weapon.
Bleeder Virtuoso+0% Increased bleeding at the cost of deep wounds.
HeftySword Virtuoso+33% Use the weight of your sword against parrying.
LegTendon Virtuoso+66% A mutilating slice to the back of the leg.
RuptureStomach Fabled+0% Strike at a wounded gut to increase bleeding.
Twist Fabled+33% Strike a bleeding enemy with extra damage.
BleedOut Fabled+50% Open up the veins of your opponent to let the blood flow out.
PinLeg Fabled+66% Strike at a wounded leg to increase bleeding.
PinArm Mythical+0% Strike at a wounded arm to increase bleeding.
Carve Mythical+33% Carve up your target's inside when withdrawing your blade.
Exsanguinate Mythical+66% Cause death via catastrophic blood loss.
Decapitate Transcendent+0% Kill the head and the body will follow.
Pureblade (by Folken)


Greatsword

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK OPENCHEST


OpenChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Haemophilia affliction

This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.


Sealing

This passive ability will slightly decrease the amount you bleed from attacks.


Disembowel

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Internalbleeding affliction

This modifier will damage the insides of your opponent, causing internal bleeding


Cleave

Syntax
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


PierceArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Clumsiness affliction

This modifier will pierce an opponent's arm, leaving them clumsy.


PureStance

Syntax
PURESTANCE [<target>|ME]

Power: 5 (any)

Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.

Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.


Assault

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 4 (any)

This modifier will cause your strike to bypass parry, deal double the wounds and 25% more damage as a normal strike.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


SeverPhrenic

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Sensitivity affliction

This modifier will sever key nerves in the chest, causing sensitivity to pain.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Impale

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Impaled affliction

This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.


Bleeder

Syntax
COMBATSTYLE BLEEDER

Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.


HeftySword

When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Heavy wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


RuptureStomach

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Increased bleeding

This modifier will cause increased bleeding according to how wounded your opponent is.


Twist

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Increased damage, hemorrhaging

This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.

Additional Notes:
Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.


Bleedout

Syntax
Modifier
Power: 3 (Any)

Targetable Body Parts: Any
Requirements: None
Effects: Haemophilia, Relapsing and the target will bleed twice as easily for the next 10 seconds.

Striking at exposed and vital veins will allow your target's blood to flow.


PinLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Increased hemorrhaging and bleeding.

This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.


PinArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Increased hemorrhaging and bleeding.

This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.


Carve

Syntax
CARVE

While your target is impaled, you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.


Exsanguinate

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: InternalBleeding and 1 of the following:

Light wounds and 750 hemorrhaging OR
Heavy wounds and 350 hemorrhaging OR
Critical wounds and 100 hemorrhaging.

Effects: Death
Power: 3 (any)

If your opponent is wounded and hemorrhaging enough, you can kill them instantly via exsanguination.


Decapitate

Syntax
STRIKE <target> DECAPITATE
Power: 5 (any)

Targetable Body Parts: None
Requirements: None
Effects: Death

This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.