Difference between revisions of "Ninjakari (skill)"
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| style="background:lightyellow"|The Ninjakari skill is learned by [[ | | style="background:lightyellow"|The Ninjakari skill is learned by the [[Ninjakari (class)|monk class of the same name]] in the [[Magnagora|City of Magnagora]]. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. | ||
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{{SkillTableRow|Bhaddogho|Gifted|75|Smack the ears to spread confusion.}} | {{SkillTableRow|Bhaddogho|Gifted|75|Smack the ears to spread confusion.}} | ||
{{SkillTableRow|Ninoaghi|Expert|0|Modify ninshi to toss people around.}} | {{SkillTableRow|Ninoaghi|Expert|0|Modify ninshi to toss people around.}} | ||
{{SkillTableRow|Burst|Expert|25|}} | {{SkillTableRow|Burst|Expert|25|Cause a large amount of bruising.}} | ||
{{SkillTableRow|Akogh|Expert|33|A blinding kick to the face.}} | {{SkillTableRow|Akogh|Expert|33|A blinding kick to the face.}} | ||
{{SkillTableRow|Barbs|Expert|66|Shred flesh by attaching barbs to a chain.}} | {{SkillTableRow|Barbs|Expert|66|Shred flesh by attaching barbs to a chain.}} | ||
{{SkillTableRow|Ninughi|Virtuoso|0|A chance to crack limbs.}} | {{SkillTableRow|Ninughi|Virtuoso|0|A chance to crack limbs.}} | ||
{{SkillTableRow|Ninukhi|Virtuoso|33|Drag others to you with your jakari chains.}} | {{SkillTableRow|Ninukhi|Virtuoso|33|Drag others to you with your jakari chains.}} | ||
{{SkillTableRow|Umubah|Virtuoso|66|}} | {{SkillTableRow|Umubah|Virtuoso|66|A disorienting blow to the head or chest.}} | ||
{{SkillTableRow|Ninaali|Fabled|0|Inducing muscle trembling weakness the body.}} | {{SkillTableRow|Ninaali|Fabled|0|Inducing muscle trembling weakness the body.}} | ||
{{SkillTableRow|Illgathoru|Fabled|20|Tear the flesh when you release your jakari binds.}} | {{SkillTableRow|Illgathoru|Fabled|20|Tear the flesh when you release your jakari binds.}} | ||
{{SkillTableRow|Ninini|Fabled|40|Wrap your jakari for defense or unarmed combat.}} | {{SkillTableRow|Ninini|Fabled|40|Wrap your jakari for defense or unarmed combat.}} | ||
{{SkillTableRow|Ninthugi|Fabled|60|Do greater injuries to a body part.}} | {{SkillTableRow|Ninthugi|Fabled|60|Do greater injuries to a body part.}} | ||
{{SkillTableRow|Ninombhi|Fabled|80|}} | {{SkillTableRow|Ninombhi|Fabled|80|Injure a body part.}} | ||
{{SkillTableRow|Jakarikoghu|Mythical|0|Wave your jakari chain at multiple targets.}} | {{SkillTableRow|Jakarikoghu|Mythical|0|Wave your jakari chain at multiple targets.}} | ||
{{SkillTableRow|Oolibah|Mythical|20|Numbing the nerves of the body slows one down.}} | {{SkillTableRow|Oolibah|Mythical|20|Numbing the nerves of the body slows one down.}} | ||
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|skillname = Jakari | |skillname = Jakari | ||
|syntax = KA JAKARI <target> <bodypart> RIGHT|LEFT | |syntax = KA JAKARI <target> <bodypart> RIGHT|LEFT | ||
|cost = Kata: | |cost = Kata: Arm Action <br> | ||
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br> | Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br> | ||
Can Target Denizens <br> | Can Target Denizens <br> | ||
Stance: Base | Stance: Base | ||
|description = The basic attack with a | |description = The basic attack with a jakari weapon will do blunt damage. Note that while a jakari is wielded, the trained monk can still perform punches and other moves. | ||
}} | }} | ||
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|syntax = KATA PERFORM <target> <form> JAKATI <br> | |syntax = KATA PERFORM <target> <form> JAKATI <br> | ||
KATA PERFORM <target> =<form> | KATA PERFORM <target> =<form> | ||
|cost = Kata: | |cost = Kata: Raze <br> | ||
Power: 3 (Megalith of Doom) | Power: 3 (Megalith of Doom) | ||
|description = When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage | |description = When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage. | ||
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form. | As an alternative, you can also add this to any form by prepending "<tt>=</tt>" to the name of the form. For example, if you have a form <tt>SMITE</tt> that you wish to use againt Roark then you would do <tt>KATA PERFORM ROARK SMITE</tt>. If you do <tt>KATA PERFORM ROARK =SMITE</tt> then it will automatically use this modifier with the <tt>SMITE</tt> form. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Boost | |skillname = Boost | ||
|syntax = KATA PERFORM <target> <form> BOOST <br> | |syntax = KATA PERFORM <target> <form> BOOST<br /> | ||
KATA PERFORM <target> <form>+ | KATA PERFORM <target> <form>+ | ||
|cost = Power: 2 (Megalith of Doom) | |cost = Power: 2 (Megalith of Doom) | ||
|description = Boosting a form will give you a temporary 13/13 balance buff for that | |description = Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the <tt>BOOST</tt> argument at the end of the form or appending '<tt>+</tt>' to the end for the form name. | ||
form only. You can add boost either by using the BOOST argument at the | |||
end of the form or appending '+' to the end for the form name. | |||
}} | }} | ||
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You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | ||
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion | Afflictions: [[InternalBleeding]], [[Disloyalty]], [[Pox]], [[Confusion]] | ||
You can build up to 850 hemorrhaging on a target | You can build up to 850 hemorrhaging on a target | ||
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If you burst a target with greater than 750 hemorrhaging, it will put | If you burst a target with greater than 750 hemorrhaging, it will put | ||
them into a weakened state temporarily. During that time, using | them into a weakened state temporarily. During that time, using | ||
Ughathalogg will instantly kill them. | [[#Ughathalogg|Ughathalogg]] will instantly kill them. | ||
}} | }} | ||
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|syntax = KA NINSHI <target> <bodypart> <br> | |syntax = KA NINSHI <target> <bodypart> <br> | ||
KA YANK <target> | KA YANK <target> | ||
|cost = Kata | |cost = Kata (Ninshi): Grapple <br> | ||
Kata (Yank): Grapple Ender<br> | |||
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Base | Stance: Base | ||
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Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | ||
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | If you have less bleeding, yank will deal 15% + 15% * number of affs ([[Internalbleeding]], [[DamagedOrgans]], [[Dysentery]] or [[Vomiting]]) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | ||
This requires a barbed chain, otherwise it just increases bruising. | This requires a barbed chain, otherwise it just increases bruising. | ||
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|description = Twist High Stance | |description = Twist High Stance | ||
Bonus Effect: DamagedOrgans | Bonus Effect: [[DamagedOrgans]] | ||
}} | }} | ||
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|description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | |description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | ||
This weakened state will allow you to use Ughathalogg to its full effect. | This weakened state will allow you to use [[#Ughathalogg|Ughathalogg]] to its full effect. | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: Blind <br> | |description = Head: [[Blind]] <br> | ||
Chest: 50 bruising and converts to asphyxiation damage <br> | Chest: 50 bruising and converts to asphyxiation damage <br> | ||
Gut: 1s balance loss <br> | Gut: 1s balance loss <br> | ||
Arms: Clumsiness<br> | Arms: [[Clumsiness]]<br> | ||
Legs: Prone | Legs: [[#sprawled|Prone]] | ||
Akogh can only be used in the 3rd action of a kata form. | Akogh can only be used in the 3rd action of a kata form. | ||
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Bodyparts: Head, Chest, Gut<br> | Bodyparts: Head, Chest, Gut<br> | ||
Stance: Base | Stance: Base | ||
|description = Head: Blind/Stupidity/DamagedSkull* <br> | |description = Head: [[Blind]]/[[Stupidity]]/[[DamagedSkull]]* <br> | ||
Chest: 1s bal loss <br> | Chest: 1s bal loss <br> | ||
Gut: Vomiting | Gut: [[Vomiting]] | ||
If your target has all 3 head afflictions, you will do an additional 50 bruising. | If your target has all 3 head afflictions, you will do an additional 50 bruising. | ||
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|cost = Kata: Leg Action <br> | |cost = Kata: Leg Action <br> | ||
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: | Stance: Surge | ||
|description = Head: | |description = Head: [[DamagedSkull]]<br> | ||
Chest: CrushedChest<br> | Chest: [[CrushedChest]]<br> | ||
Gut: InternalBleeding<br> | Gut: [[InternalBleeding]]<br> | ||
Limbs: take or extend ice bal by 1s | Limbs: take or extend ice bal by 1s | ||
}} | }} | ||
{{AB | |||
|skillname = Ninombhi | |||
|syntax = KA NINOMBHI <target> <bodypart> RIGHT|LEFT | |||
|cost = Kata: Arm Action <br> | |||
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | |||
Stance: Twist (Surge for mutilates) | |||
|description = Head: [[DamagedThroat]]<br> | |||
Chest: [[CollapsedLung]]<br> | |||
Gut: [[Dysentery]]<br> | |||
Limbs DamagedLimbs -> MutilatedLimbs | |||
}} | |||
{{AB | |||
|skillname = Jakarikoghu | |||
|syntax = KA JAKARIKOGHU | |||
|cost = Kata: Arm Action <br> | |||
Power: 5 (Megalith of Doom) | |||
|description = For a short period of time, you will violently lash your jakari chains about whenever you attack anyone via the basic jakari attack. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that. | |||
Effect: Hit all enemies in the room with jakari strikes for 50% reduced damage. | |||
}} | |||
{{AB | |||
|skillname = Oolibah | |||
|syntax = KA OOLIBAH <target> <bodypart> | |||
|cost = Kata: Leg Action <br> | |||
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | |||
Stance: Surge | |||
|description = Effect: reduces shrugging by 50% for 3 seconds | |||
}} | |||
{{AB | |||
|skillname = Constrict | |||
|description = Killer Stance | |||
Effect: 2s [[Blackout]] | |||
}} | |||
{{AB | |||
|skillname = Ashlamkh | |||
|syntax = KA ASHLAMKH <target> <bodypart> RIGHT|LEFT | |||
|cost = Kata: Arm Action <br> | |||
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | |||
Stance: Surge | |||
|description = Head: [[Anorexia]] <br> | |||
Chest: 2s stun <br> | |||
Gut: [[DamagedOrgans]] <br> | |||
Arms: [[DamagedArm]] -> Parry removal (won't be able to parry for 5s) <br> | |||
Legs: [[DamagedLeg]] -> Ice delay by next wound level | |||
}} | |||
{{AB | |||
|skillname = Byahkari | |||
|syntax = KA BYAHKARI | |||
|cost = Power: 5 (Megalith of Doom) | |||
|description = This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target prone and stun for a good amount of time. Note that any move you make will interrupt byahkari. | |||
IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack. | |||
}} | |||
{{AB | |||
|skillname = Ughathalogg | |||
|syntax = KA UGHATHALOGG <target> <bodypart> | |||
|cost = Kata: Full Action <br> | |||
Bodypart: Head, chest, and gut<br> | |||
Stance: Killer <br> | |||
Power: 3 (Megalith of Doom) | |||
|description = If this action is performed while the target is in a weakened state, it | |||
will instantly kill them. | |||
}} | |||
'''Changelog:'''<br /> | |||
*Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. '''(#1428 on 6-17-2018)''' | |||
[[Category: Class Skills]] |
Latest revision as of 19:10, 23 July 2022
The Ninjakari skill is learned by the monk class of the same name in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. |
Skill | Learned At | Description |
---|---|---|
Jakari | Master+0% | The basic jakari chain attack. |
Jakati | Master+25% | Attack the defences that would keep your jakari out. |
Boost | Master+25% | Spend power for superior kata moves. |
Ochai | Master+50% | Cause bleeding with your jakari chain. |
Ninchu | Master+75% | Whirl your chain faster. |
Gripping | Gifted+0% | Grip your wielded items in a deathlock. |
Ninshi | Gifted+25% | Wrap your chain around others. |
Dhatogh | Gifted+50% | Knock down an opponent with an entangling chain. |
Bhaddogho | Gifted+75% | Smack the ears to spread confusion. |
Ninoaghi | Expert+0% | Modify ninshi to toss people around. |
Burst | Expert+25% | Cause a large amount of bruising. |
Akogh | Expert+33% | A blinding kick to the face. |
Barbs | Expert+66% | Shred flesh by attaching barbs to a chain. |
Ninughi | Virtuoso+0% | A chance to crack limbs. |
Ninukhi | Virtuoso+33% | Drag others to you with your jakari chains. |
Umubah | Virtuoso+66% | A disorienting blow to the head or chest. |
Ninaali | Fabled+0% | Inducing muscle trembling weakness the body. |
Illgathoru | Fabled+20% | Tear the flesh when you release your jakari binds. |
Ninini | Fabled+40% | Wrap your jakari for defense or unarmed combat. |
Ninthugi | Fabled+60% | Do greater injuries to a body part. |
Ninombhi | Fabled+80% | Injure a body part. |
Jakarikoghu | Mythical+0% | Wave your jakari chain at multiple targets. |
Oolibah | Mythical+20% | Numbing the nerves of the body slows one down. |
Constrict | Mythical+40% | Tighten your chain as you yank it off. |
Ashlamkh | Mythical+60% | Do the greatest injuries to a body part. |
Byahkari | Mythical+80% | Strike back only in self-defense. |
Ughathalogg | Transcendent+0% | A blow to make vital organs fail. |
Jakari
Syntax |
KA JAKARI <target> <bodypart> RIGHT |
Kata: Arm Action Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
The basic attack with a jakari weapon will do blunt damage. Note that while a jakari is wielded, the trained monk can still perform punches and other moves.
Jakati
Syntax |
KATA PERFORM <target> <form> JAKATI KATA PERFORM <target> =<form> |
Kata: Raze Power: 3 (Megalith of Doom) |
When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage.
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.
Boost
Syntax |
KATA PERFORM <target> <form> BOOST KATA PERFORM <target> <form>+ |
Power: 2 (Megalith of Doom) |
Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the BOOST argument at the end of the form or appending '+' to the end for the form name.
Ochai
Syntax |
KATA PERFORM <target> <form> BURST |
Power: 2 (Megalith of Doom) |
Base Stance
The brutal impact of a chain can break the flesh, causing a good amount of bleeding.
Bonus Effect: Adds extra 10% of damage as bruising.
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.
You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion
You can build up to 850 hemorrhaging on a target
If you burst a target with greater than 750 hemorrhaging, it will put them into a weakened state temporarily. During that time, using Ughathalogg will instantly kill them.
Ninchu
Syntax |
KA PERFORM <target> <bodypart> NINCHU |
Power: 2 (Megalith of Doom) |
This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.
Gripping
Syntax |
GRIP RELAX GRIP |
While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.
Ninshi
Syntax |
KA NINSHI <target> <bodypart> KA YANK <target> |
Kata (Ninshi): Grapple Kata (Yank): Grapple Ender |
Ninshi:
This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.
Note that you may not engage in the Ninshi and yank from it all in the same kata.
Effect: 50% chance for ice application to fail.
Yank:
Yanking will hide any poison afflictions received from poisons on your jakari.
Effect: Hides poisons and will add bruising or bleed depending on what you have less of.
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.
This requires a barbed chain, otherwise it just increases bruising.
Dhatogh
Twist High Stance
Bonus Effect: DamagedOrgans
Bhaddogho
Twist Low Stance
Bonus Effect: Add 25 bleed and 12 bruising
Ninoaghi
Syntax |
KA NINOAGHI |
Kata: Grapple Ender Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Effect: Prone + 1sec Stun
Burst
Syntax |
KATA PERFORM <target> <form> BURST |
Power: 2 (Megalith of Doom) |
Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted.
This weakened state will allow you to use Ughathalogg to its full effect.
Akogh
Syntax |
KA AKOGH <target> <bodypart> RIGHT |
Kata: Leg Action Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Head: Blind
Chest: 50 bruising and converts to asphyxiation damage
Gut: 1s balance loss
Arms: Clumsiness
Legs: Prone
Akogh can only be used in the 3rd action of a kata form.
Barbs
Syntax |
ATTACH IRON TO <chain> |
Commodities: iron 1 |
Head: Now your chain causes even more pain when you attach iron barbs. Those entangled in its coils will find their flesh ripped and torn to a bloody mess whenever the chain is removed from their body.
Effect: Converts 50% of bruising to bleeding
Ninughi
Center Stance
Ninukhi
Syntax |
KA NINUKHI <target> |
From an adjacent location or elevation, whip your chain about your target and drag them towards you.
Umubah
Syntax |
KA UMUBAH <target> <bodypart> RIGHT |
Kata: Arm Action Bodyparts: Head, Chest, Gut |
Head: Blind/Stupidity/DamagedSkull*
Chest: 1s bal loss
Gut: Vomiting
If your target has all 3 head afflictions, you will do an additional 50 bruising.
Ninaali
Surge High Stance
Bonus Effect: Sickening
Ninaali
Surge Low Stance
Effect: 37 Bruising and 75 Bleeding
Ninini
Syntax |
KA NININI <HANDS |
Effect: 1/8 blunt resistance when wrapped around the body. Additional blunt damage when wrapped around the hands |
Wrap your jakari chain around your hands to improve their effectiveness in unarmed combat or wrap them around your body to give you a higher degree of protection. Note that while wrapped, you may not use the jakari chains to attack nor may you wield another. The chains may be unraveled for use in combat again.
Ninthugi
Syntax |
KA NINTHUGI <target> <bodypart> RIGHT |
Kata: Leg Action Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Head: DamagedSkull
Chest: CrushedChest
Gut: InternalBleeding
Limbs: take or extend ice bal by 1s
Ninombhi
Syntax |
KA NINOMBHI <target> <bodypart> RIGHT |
Kata: Arm Action Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Head: DamagedThroat
Chest: CollapsedLung
Gut: Dysentery
Limbs DamagedLimbs -> MutilatedLimbs
Jakarikoghu
Syntax |
KA JAKARIKOGHU |
Kata: Arm Action Power: 5 (Megalith of Doom) |
For a short period of time, you will violently lash your jakari chains about whenever you attack anyone via the basic jakari attack. Those unfortunate enough to be your enemies will face being struck along with your intended target. However while in this state, the force of your attacks against your intended target will be slightly weaker than normal and those suffering collateral damage will suffer even lesser than that.
Effect: Hit all enemies in the room with jakari strikes for 50% reduced damage.
Oolibah
Syntax |
KA OOLIBAH <target> <bodypart> |
Kata: Leg Action Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Effect: reduces shrugging by 50% for 3 seconds
Constrict
Killer Stance
Effect: 2s Blackout
Ashlamkh
Syntax |
KA ASHLAMKH <target> <bodypart> RIGHT |
Kata: Arm Action Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Head: Anorexia
Chest: 2s stun
Gut: DamagedOrgans
Arms: DamagedArm -> Parry removal (won't be able to parry for 5s)
Legs: DamagedLeg -> Ice delay by next wound level
Byahkari
Syntax |
KA BYAHKARI |
Power: 5 (Megalith of Doom) |
This sets up a defense move with your jakari chain spinning around you. Anyone who attempts to strike you will be stopped with an instant reaction. Your reactive strike will knock the target prone and stun for a good amount of time. Note that any move you make will interrupt byahkari.
IMPORTANT NOTE: Byahkari will NOT strike anyone you would not have been able to strike with a normal attack.
Ughathalogg
Syntax |
KA UGHATHALOGG <target> <bodypart> |
Kata: Full Action Bodypart: Head, chest, and gut |
If this action is performed while the target is in a weakened state, it will instantly kill them.
Changelog:
- Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. (#1428 on 6-17-2018)