Difference between revisions of "Cavalier"
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__NOTOC__ | __NOTOC__ | ||
This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the [[tae'dae]] and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects. | |||
NOTE: The Cavalier specialisation can only be taken after completing the [[Heart of Shallah]] quest and possessing a mount of your own; thus, it is considered a restricted skillset. | |||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}} | {{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}} | ||
{{SkillTableRow|Steed| | {{SkillTableRow|Steed|Master|0|Train and tend to your humble steed.}} | ||
{{SkillTableRow|DoubleVision| | {{SkillTableRow|DoubleVision|Master|25|A strike to the head to leave one reckless.}} | ||
{{SkillTableRow| | {{SkillTableRow|SpeticWound|Master|50|Sepsis will prevent a target from eating.}} | ||
{{SkillTableRow|Tender| | {{SkillTableRow|Tender|Master|75|Keep your mount in pristine condition.}} | ||
{{SkillTableRow|Ulcer| | {{SkillTableRow|Ulcer|Gifted|0|Induce vomiting with a sharp blow to the gut.}} | ||
{{SkillTableRow|Cleave| | {{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}} | ||
{{SkillTableRow|BreakArm| | {{SkillTableRow|BreakArm|Gifted|50|Damage an opponent's arms.}} | ||
{{SkillTableRow|Sunder| | {{SkillTableRow|Sunder|Gifted|75|Brutally sweep through your enemy's guards.}} | ||
{{SkillTableRow|BreakLeg| | {{SkillTableRow|BreakLeg|Expert|0|Damage an opponent's legs.}} | ||
{{SkillTableRow|KnockDown| | {{SkillTableRow|KnockDown|Expert|25|Send a person tumbling to the ground.}} | ||
{{SkillTableRow|Warcry| | {{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}} | ||
{{SkillTableRow|Muster| | {{SkillTableRow|Muster|Expert|75|Muster your steed to your side.}} | ||
{{SkillTableRow|Mutilator| | {{SkillTableRow|Mutilator|Virtuoso|0|Extra bleeding at the expense of bruising.}} | ||
{{SkillTableRow|SteedCharge| | {{SkillTableRow|SteedCharge|Virtuoso|16|A relentless charge to separate your target from the pack.}} | ||
{{SkillTableRow|Guard| | {{SkillTableRow|Guard|Virtuoso|33|Maintain your offence with a good defence.}} | ||
{{SkillTableRow|Impale| | {{SkillTableRow|Impale|Virtuoso|50|Pin someone to the ground with your weapon.}} | ||
{{SkillTableRow|Joust| | {{SkillTableRow|Joust|Virtuoso|66|The most brutal of mounted traditions.}} | ||
{{SkillTableRow|Pulverizer| | {{SkillTableRow|Pulverizer|Virtuoso|83|Extra bruising at the expense of bleeding.}} | ||
{{SkillTableRow|FarGuard| | {{SkillTableRow|FarGuard|Fabled|0|Protect an ally from above.}} | ||
{{SkillTableRow|Rend| | {{SkillTableRow|Rend|Fabled|16|Carve up your target's inside when withdrawing your blade.}} | ||
{{SkillTableRow|JaggedWound| | {{SkillTableRow|Bellow|Fabled|25|Order your steed to belt out a bellow that stops everyone in their tracks.}} | ||
{{SkillTableRow|CrushArm| | {{SkillTableRow|JaggedWound|Fabled|33|A strike dealing both bleeding and bruising.}} | ||
{{SkillTableRow|Hook| | {{SkillTableRow|CrushArm|Fabled|50|Mutilate an opponent's arm.}} | ||
{{SkillTableRow|CrushLeg| | {{SkillTableRow|Hook|Fabled|66|Hook your opponent's weapon after a successful parry.}} | ||
{{SkillTableRow|Obstruction| | {{SkillTableRow|CrushLeg|Fabled|83|Mutilate an opponent's leg.}} | ||
{{SkillTableRow|PiercePlexus| | {{SkillTableRow|Obstruction|Mythical|0|Block egress from atop your steed.}} | ||
{{SkillTableRow|Wind| | {{SkillTableRow|PiercePlexus|Mythical|20|A powerful blow to stun and paralyse.}} | ||
{{SkillTableRow|PinCharge| | {{SkillTableRow|Wind|Mythical|40|Knock the breath from a target.}} | ||
{{SkillTableRow|Maul| | {{SkillTableRow|PinCharge|Mythical|60|Brutally charge your target, impaling him through the gut.}} | ||
{{SkillTableRow|Maul|Mythical|80|Annihilate your enemy with your steed's fury.}} | |||
{{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}} | {{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}} | ||
|} | |} | ||
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{{AB | {{AB | ||
|skillname = Polearms | |skillname = Polearms | ||
|syntax = STRIKE <target> [LEFT | |syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]<br> | ||
WEAPONSTYLE <CUTTING | WEAPONSTYLE <CUTTING<nowiki>|</nowiki>BLUNT> | ||
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further. | |description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further. | ||
<br><br> | <br><br> | ||
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{{AB | {{AB | ||
|skillname = Steed | |skillname = Steed | ||
|syntax = STEED BOND <beast> <br> | |syntax = STEED BOND <beast><br> | ||
STEED UNBOND<br> | STEED UNBOND<br> | ||
Power: | Power: 10 (Any)<br> | ||
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma. | |description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of [[Beastmastery#Riding|mount]], [[Beastmastery#Galloping|gallop]], [[Beastmastery#Trotting|trot]], and [[Beastmastery#Armour|armour]]. If the bond is lost, these abilities will be forgotten in the trauma. | ||
<br><br> | <br><br> | ||
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances. | As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances. | ||
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|skillname = DoubleVision | |skillname = DoubleVision | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Recklessness affliction <br> | Effects: [[Recklessness]] affliction<br> | ||
Weaponstyle: Any | Weaponstyle: Any | ||
|description = This modifier will addle your target's brain, leaving them reckless. | |description = This modifier will addle your target's brain, leaving them reckless. | ||
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{{AB | {{AB | ||
|skillname = | |skillname = SepticWound | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: | Effects: [[Anorexia]] affliction<br> | ||
Weaponstyle: Cutting | Weaponstyle: Cutting | ||
|description = This modifier will | |description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat. | ||
}} | }} | ||
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|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut <br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Vomiting affliction <br> | Effects: [[Vomiting]] affliction<br> | ||
Weaponstyle: Any | Weaponstyle: Any | ||
|description = This modifier will ulcerate your target's stomach, causing vomiting. | |description = This modifier will ulcerate your target's stomach, causing vomiting. | ||
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|cost = Targetable Body Parts: Right arm, left arm <br> | |cost = Targetable Body Parts: Right arm, left arm <br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Damagedleftarm or damagedrightarm affliction <br> | Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction<br> | ||
Weaponstyle: Any | Weaponstyle: Any | ||
|description = This modifier will cause your strikes to damage your target's arms. | |description = This modifier will cause your strikes to damage your target's arms. | ||
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|skillname = Sunder | |skillname = Sunder | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Any <br> | |cost = Targetable Body Parts: Any<br> | ||
Requirements: None <br> | Requirements: None<br> | ||
Effects: Double wounding, bypass parry <br> | Effects: Double wounding, bypass parry<br> | ||
Weaponstyle: Any<br> | Weaponstyle: Any<br> | ||
Power: 4 (any) | Power: 4 (any) | ||
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike. | |description = This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike. | ||
}} | }} | ||
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|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg <br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Damagedleftleg or damagedrightleg affliction<br> | Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction<br> | ||
Weaponstyle: Any | Weaponstyle: Any | ||
|description = This modifier will cause your strikes to damage your target's legs. | |description = This modifier will cause your strikes to damage your target's legs. | ||
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|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg <br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Prone affliction, balance loss<br> | Effects: [[Prone]] affliction, balance loss<br> | ||
Weaponstyle: Blunt | Weaponstyle: Blunt | ||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss. | |description = This modifier will knock your target to the ground, as well as causing a short balance loss. | ||
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|skillname = Muster | |skillname = Muster | ||
|syntax = BEAST MUSTER | |syntax = BEAST MUSTER | ||
|description = This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle. | |description = This ability works with your steed only. It is a faster version of the standard [[Beastmastery#Whistle|Beastmastery Whistle]]. | ||
}} | }} | ||
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|syntax = STEED CHARGE <target> <direction> <direction> | |syntax = STEED CHARGE <target> <direction> <direction> | ||
|cost = Power: 1 (Any) | |cost = Power: 1 (Any) | ||
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be crumpled on the ground and | |description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be [[sprawled|crumpled on the ground]] and [[stun]]ned for a time dependent on how far you have traveled. | ||
}} | }} | ||
'''Changelog:'''<br /> | |||
*Cavalier [[#PinCharge|PinCharge]] and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)''' | |||
{{AB | {{AB | ||
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|skillname = Impale | |skillname = Impale | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Heavy wounds<br> | Requirements: Heavy wounds<br> | ||
Effects: Impaled | Effects: [[Impaled]] affliction<br> | ||
Weaponstyle: Cutting | Weaponstyle: Cutting | ||
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. | |description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is. | ||
}} | }} | ||
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|skillname = Rend | |skillname = Rend | ||
|description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. | |description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. | ||
}} | |||
{{AB | |||
|skillname = Bellow | |||
|syntax = BEAST BELLOW<br> | |||
Power: 3 (Any)<br> | |||
|description = Will interrupt [[Environment#Tumbling|tumbles]] in progress or knock everyone off balance for 2 seconds. | |||
<br><br> | |||
You can order your beast to bellow on command, shocking those in the room. | |||
}} | }} | ||
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|skillname = JaggedWound | |skillname = JaggedWound | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: | |cost = Targetable Body Parts: Chest | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Increased bleeding and bruising<br> | Effects: Increased bleeding and bruising<br> | ||
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|cost = Targetable Body Parts: Right arm, left arm | |cost = Targetable Body Parts: Right arm, left arm | ||
Requirements: Critical wounds<br> | Requirements: Critical wounds<br> | ||
Effects: Mutilatedrightarm or mutilatedleftarm affliction<br> | Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction<br> | ||
Weaponstyle: Blunt<br> | Weaponstyle: Blunt<br> | ||
|description = This modifier will crush an opponent's arm, mutilating it. | |description = This modifier will crush an opponent's arm, mutilating it. | ||
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|cost = Targetable Body Parts: Right leg, left leg<br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Critical wounds<br> | Requirements: Critical wounds<br> | ||
Effects: Mutilatedrightleg or mutilatedleftleg affliction <br> | Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction<br> | ||
Weaponstyle: Blunt<br> | Weaponstyle: Blunt<br> | ||
|description = This modifier will crush an opponent's leg, mutilating it. | |description = This modifier will crush an opponent's leg, mutilating it. | ||
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|skillname = Obstruction | |skillname = Obstruction | ||
|syntax = STEED OBSTRUCT <target> | |syntax = STEED OBSTRUCT <target> | ||
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body. | |description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves [[sprawled|kicked to the ground]] and perhaps [[Beastmastery#Trampling|trampled]], causing deep wounds to their body. | ||
}} | }} | ||
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|cost = Targetable Body Parts: Chest<br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Light wounds<br> | Requirements: Light wounds<br> | ||
Effects: Paralysis affliction, stun<br> | Effects: [[Paralysis]] affliction, [[stun]]<br> | ||
Weaponstyle: Cutting | Weaponstyle: Cutting | ||
|description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds | |description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds. | ||
}} | }} | ||
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|syntax = STEED PINCHARGE <target> <direction> | |syntax = STEED PINCHARGE <target> <direction> | ||
|cost = Power: 2 (Any) | |cost = Power: 2 (Any) | ||
|description = Charge at your target with your polearm ready to knock them down and impale them viciously through the gut. | |description = Charge at your target with your polearm ready to [[sprawled|knock them down]] and [[impaled|impale]] them viciously through the gut. | ||
}} | }} | ||
'''Changelog:'''<br /> | '''Changelog:'''<br /> | ||
*Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on | *Cavalier PinCharge and [[#SteedCharge|SteedCharge]] can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)''' | ||
{{AB | {{AB | ||
|skillname = Maul | |skillname = Maul | ||
|syntax = STEED MAUL <target> | |syntax = STEED MAUL <target> | ||
|cost = Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs, | |cost = Power: 3 (any)<br> | ||
Mounted: Yes<br> | |||
Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs. | |||
|description = Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements. | |||
If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death. | |||
}} | }} | ||
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|skillname = Skewer | |skillname = Skewer | ||
|syntax = SKEWER | |syntax = SKEWER | ||
|cost = Requirements: Impaled, critical gut wounds, critical chest wounds | |cost = Requirements: [[Impaled]], critical gut wounds, critical chest wounds OR<br> | ||
Requirements: < 25% health and [[impaled]].<br> | |||
Power: 4 (Any) | |||
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly. | |description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly. | ||
}} | }} | ||
[[Category: Class Skills]] |
Latest revision as of 01:32, 11 July 2023
This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the tae'dae and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects.
NOTE: The Cavalier specialisation can only be taken after completing the Heart of Shallah quest and possessing a mount of your own; thus, it is considered a restricted skillset.
Skill | Learned At | Description |
---|---|---|
Polearms | Master+0% | Master over the long-reaching polearm |
Steed | Master+0% | Train and tend to your humble steed. |
DoubleVision | Master+25% | A strike to the head to leave one reckless. |
SpeticWound | Master+50% | Sepsis will prevent a target from eating. |
Tender | Master+75% | Keep your mount in pristine condition. |
Ulcer | Gifted+0% | Induce vomiting with a sharp blow to the gut. |
Cleave | Gifted+25% | Strike through shields into flesh in one stroke. |
BreakArm | Gifted+50% | Damage an opponent's arms. |
Sunder | Gifted+75% | Brutally sweep through your enemy's guards. |
BreakLeg | Expert+0% | Damage an opponent's legs. |
KnockDown | Expert+25% | Send a person tumbling to the ground. |
Warcry | Expert+50% | Bellow a furious roar to attract attention. |
Muster | Expert+75% | Muster your steed to your side. |
Mutilator | Virtuoso+0% | Extra bleeding at the expense of bruising. |
SteedCharge | Virtuoso+16% | A relentless charge to separate your target from the pack. |
Guard | Virtuoso+33% | Maintain your offence with a good defence. |
Impale | Virtuoso+50% | Pin someone to the ground with your weapon. |
Joust | Virtuoso+66% | The most brutal of mounted traditions. |
Pulverizer | Virtuoso+83% | Extra bruising at the expense of bleeding. |
FarGuard | Fabled+0% | Protect an ally from above. |
Rend | Fabled+16% | Carve up your target's inside when withdrawing your blade. |
Bellow | Fabled+25% | Order your steed to belt out a bellow that stops everyone in their tracks. |
JaggedWound | Fabled+33% | A strike dealing both bleeding and bruising. |
CrushArm | Fabled+50% | Mutilate an opponent's arm. |
Hook | Fabled+66% | Hook your opponent's weapon after a successful parry. |
CrushLeg | Fabled+83% | Mutilate an opponent's leg. |
Obstruction | Mythical+0% | Block egress from atop your steed. |
PiercePlexus | Mythical+20% | A powerful blow to stun and paralyse. |
Wind | Mythical+40% | Knock the breath from a target. |
PinCharge | Mythical+60% | Brutally charge your target, impaling him through the gut. |
Maul | Mythical+80% | Annihilate your enemy with your steed's fury. |
Skewer | Transcendent+0% | Fatally drive your weapon through your target. |
Polearms
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]] WEAPONSTYLE <CUTTING|BLUNT> |
As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
Additionally, strikes with polearms are able to deal either cutting or blunt damage, depending on your weaponstyle.
Additional Notes: |
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK DOUBLEVISION |
Steed
Syntax |
STEED BOND <beast> STEED UNBOND |
You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma.
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
DoubleVision
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Light wounds |
This modifier will addle your target's brain, leaving them reckless.
SepticWound
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
Tender
Syntax |
TEND TO STEED |
It is important to ensure that your steed is always in the best condition for battle. By taking your time to care for your mount's body, mind, and spirit, you can swell their health, mana, and ego beyond normal limits.
Ulcer
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will ulcerate your target's stomach, causing vomiting.
Cleave
Syntax |
CLEAVE <target> <body part> |
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
BreakArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will cause your strikes to damage your target's arms.
Sunder
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: None |
This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.
BreakLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will cause your strikes to damage your target's legs.
KnockDown
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will knock your target to the ground, as well as causing a short balance loss.
Warcry
Syntax |
WARCRY |
Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Muster
Syntax |
BEAST MUSTER |
This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle.
Mutilator
Syntax |
COMBATSTYLE MUTILATOR |
Choosing a mutilator fighting style will increase the bleeding caused by your attacks at the expense of bruising.
SteedCharge
Syntax |
STEED CHARGE <target> <direction> <direction> |
Power: 1 (Any) |
Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be crumpled on the ground and stunned for a time dependent on how far you have traveled.
Changelog:
- Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. (#1303 on 2018-Feb-26)
Guard
Syntax |
GUARD SELF |
The best defense is a good offense. By watching the movements of those who would attack you, you can spot when they leave themselves open to assault and quickly get in a strike before they even touch you.
Impale
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Heavy wounds |
This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.
Joust
Syntax |
STEED JOUST <target> |
This brutal, yet noble, tradition holds a great history for Cavaliers, being a sport often used for entertainment and honourable duels.
You can only joust with a mounted opponent, and you will have to take some time to gather speed. When you do finally connect with your target, you will deal massive wounds to their midriff and dismount them.
If your opponent is also a Cavalier, they can opt to accept your invitation for a joust. The outcome of this duel will depend upon a number of factors, including yours and your opponent's beast.
Pulverizer
Syntax |
COMBATSTYLE PULVERIZER |
Choosing a pulverizer fighting style will increase the bruising caused by your attacks at the expense of bleeding.
FarGuard
Syntax |
GUARD <target> |
Mounted: Yes |
From your vantage point atop your noble steed, you can see the battle raging around you. By carefully watching those who would attack your ally, you can slip in a quick jab at the aggressor before they attack your friend. You will be more likely to notice a weak defense in those attacking your allies than if you were to guard yourself.
Rend
Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding.
Bellow
Syntax |
BEAST BELLOW Power: 3 (Any) |
Will interrupt tumbles in progress or knock everyone off balance for 2 seconds.
You can order your beast to bellow on command, shocking those in the room.
JaggedWound
Syntax |
Modifier |
Targetable Body Parts: Chest
Requirements: Light wounds |
By carefully controlling your weapon, this modifier allows you to split your strike between bruising and bleeding, both of which increase based on your opponent's wounds.
CrushArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm
Requirements: Critical wounds |
This modifier will crush an opponent's arm, mutilating it.
Hook
Syntax |
PARRY <bodypart> <weight> HOOK |
You may prepare to hook attacks against a single bodypart. If you successfully parry, you will knock your aggressor's weapon with the shaft of your polearm and pull them off balance.
CrushLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Critical wounds |
This modifier will crush an opponent's leg, mutilating it.
Obstruction
Syntax |
STEED OBSTRUCT <target> |
Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body.
PiercePlexus
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Light wounds |
This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds.
Wind
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
PinCharge
Syntax |
STEED PINCHARGE <target> <direction> |
Power: 2 (Any) |
Charge at your target with your polearm ready to knock them down and impale them viciously through the gut.
Changelog:
- Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. (#1303 on 2018-Feb-26)
Maul
Syntax |
STEED MAUL <target> |
Power: 3 (any) Mounted: Yes |
Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements.
If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
Skewer
Syntax |
SKEWER |
Requirements: Impaled, critical gut wounds, critical chest wounds OR Requirements: < 25% health and impaled. |
If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.