Difference between revisions of "Squad"
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(For now, this will redirect to the ability in Combat. There are enough interfacing effects for this to be its own page though.) Tag: New redirect |
(Decided to write an article after all.) Tag: Removed redirect |
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# | A '''squad''' is a group of adventurers, typically formed for [[hunting]] (PvE) or militant (PvP) endeavors. Core commands and basic functionality comes from [[Combat#Squads|(Combat) Squads]]. | ||
Below are various mechanics that interact with Squads. | |||
*[[Combat#Unity|(Combat) Unity]] prevents squads from leaving members behind when moving. | |||
*[[Influence#Leadership|(Influence) Leadership]] allows one to lead larger squads. | |||
*[[Warrior]]s can [[Knighthood#StandardBearer|bear]] a [[Forging#Standards|standard]] to defend their squadmates from attacks. | |||
*Immaculate Gestalt is an [[Archpower]]-fueled ability that increases gold and XP gains based on how many city members are in the squad. | |||
*Telepaths can [[Telepathy#Mindlink|mindlink]] their squad to earn more xp. | |||
*[[Merian]] Demigod+ trait increases [[critical hit]] rate of squadmates. |
Revision as of 06:02, 13 January 2024
A squad is a group of adventurers, typically formed for hunting (PvE) or militant (PvP) endeavors. Core commands and basic functionality comes from (Combat) Squads.
Below are various mechanics that interact with Squads.
- (Combat) Unity prevents squads from leaving members behind when moving.
- (Influence) Leadership allows one to lead larger squads.
- Warriors can bear a standard to defend their squadmates from attacks.
- Immaculate Gestalt is an Archpower-fueled ability that increases gold and XP gains based on how many city members are in the squad.
- Telepaths can mindlink their squad to earn more xp.
- Merian Demigod+ trait increases critical hit rate of squadmates.