Difference between revisions of "Athletics"
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{{SkillTableRow|Weathering|Inept|0|Immunity to normal weather.}} | |||
{{SkillTableRow|Vitality|Inept|50|An adrenaline rush to heal your body.}} | |||
| | {{SkillTableRow|Breathe|Novice|0|Prepares your body to reduce fatigue loss.}} | ||
{{SkillTableRow|Sturdiness|Novice|33|Standing firm against attempts to move you.}} | |||
{{SkillTableRow|Fitness|Novice|66|Increased resistance to the elements.}} | |||
{{SkillTableRow|Headslam|Apprentice|0|Stun your opponent with your hard head.}} | |||
| | {{SkillTableRow|Intimidation|Apprentice|50|Intimidates weaker opponents with your bulk.}} | ||
{{SkillTableRow|Blocking|Capable|0|Allows you to block specific directions.}} | |||
| | {{SkillTableRow|Regeneration|Capable|50|Regain health through strength of mind.}} | ||
{{SkillTableRow|Resistance|Adept|0|Affords your puissant body extra magical resistance.}} | |||
{{SkillTableRow|Tackle|Adept|50|Roughly tackle an opponent into an adjacent room.}} | |||
{{SkillTableRow|Sprinting|Master|0|To sprint rapidly in a given direction.}} | |||
| | {{SkillTableRow|Barging|Master|33|Barging your opponents.}} | ||
{{SkillTableRow|Constitution|Master|66|Maintaining your intestinal equilibrium.}} | |||
{{SkillTableRow|Adrenaline|Gifted|0|Pumping adrenaline through your veins.}} | |||
{{SkillTableRow|Hunger|Gifted|50|To force hunger and thirst upon yourself.}} | |||
| | {{SkillTableRow|Doors|Expert|0|You can now attempt to barge through doors.}} | ||
{{SkillTableRow|Strength|Expert|50|Increases the strength of your strikes.}} | |||
| | {{SkillTableRow|Consciousness|Virtuoso|0|The ability to stay conscious at all times.}} | ||
{{SkillTableRow|Transmute|Virtuoso|50|Instantly convert mana into health.}} | |||
| | {{SkillTableRow|Boosting|Fabled|0|Increasing your rate of regeneration.}} | ||
{{SkillTableRow|Charge|Fabled|33|Carry someone a great distance with a charge.}} | |||
{{SkillTableRow|Numbness|Fabled|66|Delaying the effects of damage.}} | |||
{{SkillTableRow|Immunity|Mythical|0|Immunity from most poisons.}} | |||
| | {{SkillTableRow|Surge|Mythical|50|Increase your health at the cost of your mana.}} | ||
{{SkillTableRow|Puissance|Transcendent|0|Your next physical attack will be of great strength.}} | |||
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[[Image:Athletics.jpg|thumb|Surge (by Folken)]] | [[Image:Athletics.jpg|thumb|Surge (by Folken)]] |
Revision as of 01:06, 13 September 2012
Athletics is the skill of training the body for raw physical endurance. Weight training, some aerobics and a rigorous workout regime will eventually gain a variety of skills that involve either brute strength or feats of endurance. |
Skill | Learned At | Description |
---|---|---|
Weathering | Inept+0% | Immunity to normal weather. |
Vitality | Inept+50% | An adrenaline rush to heal your body. |
Breathe | Novice+0% | Prepares your body to reduce fatigue loss. |
Sturdiness | Novice+33% | Standing firm against attempts to move you. |
Fitness | Novice+66% | Increased resistance to the elements. |
Headslam | Apprentice+0% | Stun your opponent with your hard head. |
Intimidation | Apprentice+50% | Intimidates weaker opponents with your bulk. |
Blocking | Capable+0% | Allows you to block specific directions. |
Regeneration | Capable+50% | Regain health through strength of mind. |
Resistance | Adept+0% | Affords your puissant body extra magical resistance. |
Tackle | Adept+50% | Roughly tackle an opponent into an adjacent room. |
Sprinting | Master+0% | To sprint rapidly in a given direction. |
Barging | Master+33% | Barging your opponents. |
Constitution | Master+66% | Maintaining your intestinal equilibrium. |
Adrenaline | Gifted+0% | Pumping adrenaline through your veins. |
Hunger | Gifted+50% | To force hunger and thirst upon yourself. |
Doors | Expert+0% | You can now attempt to barge through doors. |
Strength | Expert+50% | Increases the strength of your strikes. |
Consciousness | Virtuoso+0% | The ability to stay conscious at all times. |
Transmute | Virtuoso+50% | Instantly convert mana into health. |
Boosting | Fabled+0% | Increasing your rate of regeneration. |
Charge | Fabled+33% | Carry someone a great distance with a charge. |
Numbness | Fabled+66% | Delaying the effects of damage. |
Immunity | Mythical+0% | Immunity from most poisons. |
Surge | Mythical+50% | Increase your health at the cost of your mana. |
Puissance | Transcendent+0% | Your next physical attack will be of great strength. |
Weathering
Syntax: |
WEATHERING |
Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
Vitality
Syntax: |
VITALITY |
You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
Additional Notes: |
When you lose your vitality, you can't reraise it for a while. |
Breathe
Syntax: |
BREATHE DEEP |
With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath.
Additional Notes: |
Reduces endurance losses. |
Sturdiness
Syntax: |
STAND FIRM |
By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Fitness
Damage Modifier: 15 |
Your athletic fitness is such that you are better able to sweat out a fight at extremely hot temperatures, and will therefore take less damage from heat-based attacks. There is no command to activate it; you will always be protected from the heat so long as you possess this skill.
Headslam
Syntax: |
HEADSLAM <target> |
By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
Intimidation
Syntax: |
INTIMIDATE <target> |
Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
Blocking
Syntax: |
BLOCK <direction> [firm] UNBLOCK |
Power: 1 (any) (Only when "firm") |
This ability will allow you to block a particular direction, preventing normal movement in that direction. Note that it is more difficult to block those who are of a larger size than you. Firm, however, will make blocking guaranteed.
Regeneration
Syntax: |
REGENERATION ON/OFF |
At an ongoing mental drain, you are able to channel your mental energy into healing yourself.
Resistance
Syntax: |
RESISTANCE |
Damage Modifier: 10 |
Calling upon your inner physical reserves, you can exude an aura that will absorb some magical damage.
Tackle
Syntax: |
TACKLE <target> <direction> |
You can tackle your opponent and carry him or her to an adjacent location.
Sprinting
Syntax: |
SPRINT <direction> |
Sprint quickly in a particular direction.
Barging
Syntax: |
BARGE <player> <direction> |
This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE BOB NE.
Constitution
Syntax: |
CONSTITUTION |
This ability will gain you a stomach of steel.
Additional Notes: |
Reduces the incidence of the vomiting affliction. |
Adrenaline
Syntax: |
ADRENALINE |
A surge of adrenaline will speed up your reflexes.
Additional Notes: |
Provides the same defense as sipping quicksilver, or cures aeon. |
Hunger
Syntax: |
HUNGER |
Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.
Doors
Syntax: |
BARGE <direction> |
If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.
Strength
Syntax: |
FLEX |
By flexing your muscles, you can enhance your strength dramatically.
Consciousness
Syntax: |
CONSCIOUSNESS ON/OFF |
Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
Transmute
Syntax: |
TRANSMUTE <0-1000> |
This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.
Boosting
Syntax: |
BOOST REGENERATION |
This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio.
Charge
Syntax: |
CHARGE <target> <direction> |
Damage Type: 100% Blunt Damage Source: Brute |
If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage. Your racial size stat increases damage.
Numbness
Syntax: |
NUMB |
Power: 5 (Any) |
With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
Immunity
Syntax: |
IMMUNITY |
Power: 4 (Any) |
Allows you to use your increased mastery over your body to burn off poisons.
Additional Notes: |
Gives you a chance to resist poisons; if it fires, this strips the defense. |
Surge
Syntax: |
SURGE RELAX SURGE |
Power: 8 (Any) |
By channeling your power into your body, you can create a surge of bulk, which increases your potential maximum health, though at the cost of your mana.
Puissance
Syntax: |
PUISSANCE |
Power: 3 (Any) |
Your next physical attack will do puissant damage. This means that both the damage you do to your enemy's health and their state of wounding are greater than with a normal strike. This is an exhaustive state to maintain so you must make your attack quickly.