Difference between revisions of "Systems"
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* [http://larkin.dischai.googlepages.com/treant Iasmos' Treant] - a free system for MUSHclient (supported by paid contract only) | * [http://larkin.dischai.googlepages.com/treant Iasmos' Treant] - a free system for MUSHclient (supported by paid contract only) | ||
* [http://larkin.dischai.googlepages.com/palisade2.zip Iasmos' Palisade] - a free, unsupported system for zMUD | * [http://larkin.dischai.googlepages.com/palisade2.zip Iasmos' Palisade] - a free, unsupported system for zMUD, very out of date | ||
* [http://wildinkdesign.com/ag/ Ethelon's AG2.0] - for MUSHclient, 25cr plus 10cr per plugin. |
Revision as of 22:48, 18 September 2009
In common parlance a "system" is a set of triggers, aliases, buttons, etc. for a MUD client (such as Nexus, zMUD, CMUD, or MUSHclient) which handle certain elements of combat automatically or semi-automatically. Commonly they will handle curing, and may also handle action queueing, offense, highlighting important situations, and handling the spam of combat. Some people develop their own; others download free systems or buy systems for credits. Here are some systems tailored for Lusternia:
- Iasmos' Treant - a free system for MUSHclient (supported by paid contract only)
- Iasmos' Palisade - a free, unsupported system for zMUD, very out of date
- Ethelon's AG2.0 - for MUSHclient, 25cr plus 10cr per plugin.