The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline.
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FocusBody |
Inept |
Regain your motor skills.
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Clotting |
Novice |
Reduce the level of your bleeding.
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Insomnia |
Apprentice |
Cause yourself to be unable to fall asleep.
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Satiation |
Adept |
Enhance the value of what you eat.
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Restoration |
Master |
Healing damaged limbs by force of will.
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Metawake |
Master +50% |
Cause yourself to quickly wake up automatically.
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HeartStop |
Gifted |
Slay yourself by stopping your heart.
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Breathing |
Expert |
Controlling your breathing to avoid asphyxiation.
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Selfishness |
Virtuoso |
Become too selfish to throw or give anything away.
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FocusMind |
Fabled |
Curing mental afflictions by sheer will.
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EnergyLink |
Mythical |
Drain your energy reserves to another.
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FocusSpirit |
Transcendent |
Focus your mind on cleansing your spirit.
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Meditation in the moonlight (by Cappen)
FocusBody
Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.
Additional Notes:
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In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance. Discipline lessons also control how fast you regain power from your reserves.
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Clotting
This will permit you to partially clot your bleeding.
Additional Notes:
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Each clot will stop 20 bleeding at a cost of 40-60 mana.
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Insomnia
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
Additional Notes:
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You can also get insomnia without spending mana by eating merbloom.
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Satiation
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
Restoration
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
Additional Notes:
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The length of the equilibrium loss depends on how many broken limbs you have.
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Metawake
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
HeartStop
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
Breathing
As long as you hold your breath, you will gain immunity from most forms of asphyxiation damage.
Additional Notes:
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Almost any action will break this.
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Selfishness
Syntax:
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SELFISHNESS
GENEROSITY
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With this ability, you may cause yourself to become so selfish that you can't give away a thing.
Additional Notes:
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This is an effective counter to most forms of theft, and also protects against losing clothing to vestiphobia (you only take it off but hold it).
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FocusMind
Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.
EnergyLink
Syntax:
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ENERGYLINK <player> <percent> ENERGY
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This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.
Additional Notes:
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Only half of the energy you give up will be received.
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FocusSpirit
You can lift curses from your spirit, though the mana cost for this is extraordinary.