Athletics

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Athletics is the skill of training the body for raw physical endurance. Weight training, some aerobics and a rigorous workout regime will eventually gain a variety of skills that involve either brute strength or feats of endurance.
Weathering Inept Immunity to normal weather.
Vitality Inept +50% An adrenaline rush to heal your body.
Breathe Novice Prepares your body to reduce fatigue loss.
Sturdiness Novice +33% Standing firm against attempts to move you.
Fitness Novice +66% Increased resistance to the elements.
Headslam Apprentice Stun your opponent with your hard head.
Intimidation Apprentice +50% Intimidates weaker opponents with your bulk.
Blocking Capable Allows you to block specific directions.
Regeneration Capable +50% Regain health through strength of mind.
Resistance Adept Affords your puissant body extra magical resistance.
Tackle Adept +50% Roughly tackle an opponent into an adjacent room.
Sprinting Master To sprint rapidly in a given direction.
Barging Master +33% Barging your opponents.
Constitution Master +66% Maintaining your intestinal equilibrium.
Adrenaline Gifted Pumping adrenaline through your veins.
Hunger Gifted +50% To force hunger and thirst upon yourself.
Doors Expert You can now attempt to barge through doors.
Strength Expert +50% Increases the strength of your strikes.
Consciousness Virtuoso The ability to stay conscious at all times.
Transmute Virtuoso +50% Instantly convert mana into health.
Boosting Fabled Increasing your rate of regeneration.
Charge Fabled +33% Carry someone a great distance with a charge.
Numbness Fabled +66% Delaying the effects of damage.
Immunity Mythical Immunity from most poisons.
Surge Mythical +50% Increase your health at the cost of your mana.
Puissance Transcendent Your next physical attack will be of great strength.
Surge (by Folken)

Weathering

Syntax:
WEATHERING

Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.

Vitality

Syntax:
VITALITY

You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.

Additional Notes:
When you lose your vitality, you can't reraise it for a while.

Breathe

Syntax:
BREATHE DEEP

With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath.

Additional Notes:
Reduces endurance losses.

Sturdiness

Syntax:
STAND FIRM

By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.

Fitness

Damage Modifier: 15

Your athletic fitness is such that you are better able to sweat out a fight at extremely hot temperatures, and will therefore take less damage from heat-based attacks. There is no command to activate it; you will always be protected from the heat so long as you possess this skill.

Headslam

Syntax:
HEADSLAM <target>

By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.

Intimidation

Syntax:
INTIMIDATE <target>

Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.

Blocking

Syntax:
BLOCK <direction> [firm]

UNBLOCK

Power: 1 (any) (Only when "firm")

This ability will allow you to block a particular direction, preventing normal movement in that direction. Note that it is more difficult to block those who are of a larger size than you. Firm, however, will make blocking guaranteed.

Regeneration

Syntax:
REGENERATION ON/OFF

At an ongoing mental drain, you are able to channel your mental energy into healing yourself.

Resistance

Syntax:
RESISTANCE
Damage Modifier: 10

Calling upon your inner physical reserves, you can exude an aura that will absorb some magical damage.

Tackle

Syntax:
TACKLE <target> <direction>

You can tackle your opponent and carry him or her to an adjacent location.

Sprinting

Syntax:
SPRINT <direction>

Sprint quickly in a particular direction.

Barging

Syntax:
BARGE <player> <direction>

This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE BOB NE.

Constitution

Syntax:
CONSTITUTION

This ability will gain you a stomach of steel.

Additional Notes:
Reduces the incidence of the vomiting affliction.

Adrenaline

Syntax:
ADRENALINE

A surge of adrenaline will speed up your reflexes.

Additional Notes:
Provides the same defense as sipping quicksilver, or cures aeon.

Hunger

Syntax:
HUNGER

Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.

Doors

Syntax:
BARGE <direction>

If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.

Strength

Syntax:
FLEX

By flexing your muscles, you can enhance your strength dramatically.

Consciousness

Syntax:
CONSCIOUSNESS ON/OFF

Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.

Transmute

Syntax:
TRANSMUTE <0-1000>

This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.

Boosting

Syntax:
BOOST REGENERATION

This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio.

Charge

Syntax:
CHARGE <target> <direction>
Damage Type: 100% Blunt

Damage Source: Brute

If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage. Your racial size stat increases damage.

Numbness

Syntax:
NUMB
Power: 5 (Any)

With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.

Immunity

Syntax:
IMMUNITY
Power: 4 (Any)

Allows you to use your increased mastery over your body to burn off poisons.

Additional Notes:
Gives you a chance to resist poisons; if it fires, this strips the defense.

Surge

Syntax:
SURGE

RELAX SURGE

Power: 8 (Any)

By channeling your power into your body, you can create a surge of bulk, which increases your potential maximum health, though at the cost of your mana.

Puissance

Syntax:
PUISSANCE
Power: 3 (Any)

Your next physical attack will do puissant damage. This means that both the damage you do to your enemy's health and their state of wounding are greater than with a normal strike. This is an exhaustive state to maintain so you must make your attack quickly.