Pureblade

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This specialization of Knighthood concentrates on two-handed swords. When used by trained warriors, these mighty weapons can be swung with apparent ease, though to anyone else they are incredibly unwieldy. The higher the skill, the more deadly and varied the effects.
Greatsword Master Mastery of the two-handed sword weapons.
LacerateArm Master +25% Mangle the main artery of the arms.
LacerateLeg Master +50% Mangle the main artery of the legs.
Maneuvers Master +75% Refine your attacks with more focus.
OpenChest Gifted Slow down foes by laying open their chest.
OpenGut Gifted +25% Split open the gut.
SliceEar Gifted +50% Chop off an ear.
Cleave Gifted +75% Strike through shields into flesh in one stroke.
FurrowBrow Expert Let blood flow into the eyes.
SeverPhrenic Expert +20% Cut a nerve to make breathing difficult.
SliceBicep Expert +40% Weaken your foe's strike by cutting muscle.
GashCheek Expert +60% Induce a muscular twitch.
SlitThroat Expert +80% Incapacitate communication by opening the throat.
CollapseLungs Virtuoso Completely ruin the lungs.
LegTendon Virtuoso +25% Cut apart the leg tendons.
Assault Virtuoso +50% A strong swing that bypasses many defenses.
Furrow Virtuoso +75% Bury your blade to strike those down under.
PierceLeg Fabled Open a large hole in the leg.
SeverNerve Fabled +25% Cut apart a main nerve.
HeftySword Fabled +50% Use the weight of your sword against parrying.
CollapseNerve Fabled +75% Send the nervous system into complete disarray.
RuptureStomach Mythical A deep wound into the stomach.
AmputateLeg Mythical +25% Remove someone's leg.
AmputateArm Mythical +50% Remove someone's arm.
Behead Mythical +75% Remove someone's head.
Decapitate Transcendent Chop off someone's head, regardless of wounds.
Pureblade (by Folken)

Greatsword

You are now a master of two-handed sword weapons, and you will notice a drastic improvement while using them. See Knighthood's slashing and targetting abilities for information on how to use cutting weapons.

LacerateArm

Bodypart: Arm

Minimum Wound State: Negligible
Maneuver: Jab or swing, two-handed sword

Lacerating a major artery in the arm induces very major bleeding.

LacerateLeg

Bodypart: Leg

Minimum Wound State: Negligible
Maneuver: Jab or swing, two-handed sword

Lacerating a major artery in the leg induces very major bleeding.

Maneuvers

Syntax:
MANEUVER CREATE <name>

MANEUVER LIST
MANEUVER DROP <name>
MANEUVER DEVELOP ACTION <maneuver> <attack>
MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen>
MANEUVER SHOW <maneuver>
MANEUVER PERFORM <maneuver> <inputs to maneuver's attack>

You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)

When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.

OpenChest

Bodypart: Chest

Minimum Wound State: Medium
Maneuver: Swing, two-handed sword

This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.

OpenGut

Bodypart: Gut

Minimum Wound State: Light
Maneuver: Jab or swing, two-handed sword

One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.

SliceEar

Bodypart: Head

Minimum Wound State: Light
Maneuver: Swing, two-handed sword

A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.

Cleave

Syntax:
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your sword into your foe, all in one movement.

FurrowBrow

Bodypart: Head

Minimum Wound State: Light
Maneuver: Swing, two-handed sword

This wound will cause bleeding from the brow, which will run into the eyes and cause regular blindness.

SeverPhrenic

Bodypart: Chest

Minimum Wound State: Medium
Maneuver: Jab, two-handed sword

This is an important nerve for breathing. By severing it, breathing becomes very difficult. This will have several effects. First, it will make it difficult to travel over long distances without losing your breath. Secondly, it will increase the amount of endurance consumed when the victim engages in physical activities (consumes balance). Lastly, it will make it difficult to use smoked cures.

SliceBicep

Bodypart: Arm

Minimum Wound State: Light
Maneuver: Swing, two-handed sword

Slicing deep into your foe's bicep with your sword will cause that arm to be weakened. Any attacks against you using that arm will be performed with greatly weakened strength.

GashCheek

Bodypart: Head

Minimum Wound State: Medium
Maneuver: Jab, two-handed sword

Cutting into the nerves of the face can cause a nervous twitch, which can throw one off balance.

SlitThroat

Bodypart: Head

Minimum Wound State: Heavy
Maneuver: Swing, two-handed sword

Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.

CollapseLungs

Bodypart: Chest

Minimum Wound State: Heavy
Maneuver: Jab, two-handed sword

With a collapsed pair of lungs, not only will there be regular blackouts but also the complete inability to smoke.

LegTendon

Bodypart: Leg

Minimum Wound State: Heavy
Maneuver: Jab, two-handed sword

Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.

Assault

Syntax:
ASSAULT <target> <body part>
Power: 4 (Any)

This precision swing will avoid most of your opponent's combat defences, for example rebounding and stances, and it will do more wounding than normal. This counts as a swing.

Furrow

Syntax:
FURROW

Using the length of the greatsword, you are able to plunge your blade deep into the ground in order to strike those who seek to hide beneath the earth.

PierceLeg

Bodypart: Leg

Minimum Wound State: Medium
Maneuver: Jab, two-handed sword

Cutting a nerve in the leg will cripple an opponent.

SeverNerve

Bodypart: Arm

Minimum Wound State: Medium
Maneuver: Jab, two-handed sword

A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.

HeftySword

When someone parries one of your attacks, the force behind your massive sword may throw their parrying arm off balance.

CollapseNerve

Bodypart: Arm

Minimum Wound State: Heavy
Maneuver: Jab, Swing, two-handed sword

By striking into the shoulder, you can send the nervous system into complete disarray, which will cause periodic seizures until healed. Unlike smaller one-handed blades, your large blade can inflict this wound without hacking through the outer nerves first.

RuptureStomach

Bodypart: Gut

Minimum Wound State: Heavy
Maneuver: Swing or jab, two-handed sword

Rupturing the stomach will cause much bleeding and also drain some nutrition from the poor victim.

AmputateArm

Bodypart: Leg

Minimum Wound State: Critical
Maneuver: Swing, two-handed sword

This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.

AmputateLeg

Bodypart: Arm

Minimum Wound State: Critical
Maneuver: Swing, two-handed sword

This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.

Behead

Bodypart: Head

Minimum Wound State: Critical
Maneuver: Swing, two-handed sword

If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.

Decapitate

Syntax:
DECAPITATE <person>
Power: 5 (Any)

This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.