Blademaster

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This specialization of Knighthood concentrates on one-handed bladed weapons. This bloody skill can not only sever arteries and tendons, but cut off parts of the opponent, like the ear or scalp. The higher the skill, the more deadly and varied the effects.
Blademastery Master Mastery of the one-handed sword weapons.
ArmArtery Master +25% Strike the main artery of the arms.
LegArtery Inept +50% Strike the main artery of the legs.
Maneuvers Master +75% Refine your attacks with more focus.
SliceForehead Gifted Slit the forehead open.
PierceArm Gifted +25% Stick the arm with the point of your blade.
PunctureLung Gifted +50% Poke a hole in a lung.
OpenGut Gifted +75% Split open the gut.
SliceEar Expert Chop off an ear.
PunctureChest Expert +20% Poke a hole in the chest.
SepticWound Expert +40% A deep wound into the bowels.
Scalp Expert +60% Cut the scalp from the head.
PierceLeg Expert +80% Open a large hole in the leg.
SeverNerve Virtuoso Cut apart a main nerve.
CollapseLungs Virtuoso +20% Completely ruin the lungs.
Lunge Virtuoso +40% A forceful strike that bypasses defenses.
SlitThroat Virtuoso +60% Incapacitate communication by opening the throat.
GashChest Virtuoso +80% Slash the chest to stun your bleeding target.
PinLeg Fabled Impale a leg and hold it in place.
CollapseNerve Fabled +20% Send the nervous system into complete disarray.
Impale Fabled +40% Impale someone to the hilt of your sword.
Coule Fabled +60% Respond to a parry with a blow to the hands.
Rend Fabled +80% Viciously rip an impaled blade from your target's body.
LegTendon Mythical Cut apart the leg tendons.
Disembowel Mythical +25% Remove someone's innards.
HeartPierce Mythical +50% Strike your enemy's most vital organs.
Behead Mythical +75% Remove someone's head.
Haymaker Transcendent Strike with a flurry of blows.
Seren Huntress (by Reodan)

Blademastery

You are now a master of one-handed sword weapons, and you will notice a drastic improvement while using them. See Knighthood's slashing and targetting abilities for information on how to use cutting weapons.

ArmArtery

Bodypart: Arm

Minimum Wound State: Negligible
Maneuver: Jab or swing, one-handed sword

Cutting a major artery in the arm induces major bleeding.

LegArtery

Bodypart: Leg

Minimum Wound State: Negligible
Maneuver: Jab or swing, one-handed sword

Cutting a major artery in the leg induces major bleeding.

Maneuvers

Syntax:
MANEUVER CREATE <name>

MANEUVER LIST
MANEUVER DROP <name>
MANEUVER DEVELOP ACTION <maneuver> <attack>
MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen>
MANEUVER SHOW <maneuver>
MANEUVER PERFORM <maneuver> <inputs to maneuver's attack>

You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)

When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.

SliceForehead

Bodypart: Head

Minimum Wound State: Negligible
Maneuver: Swing or Jab, one-handed sword

Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.

PierceArm

Bodypart: Arm

Minimum Wound State: Light
Maneuver: Jab, one-handed sword

Cutting a nerve in the arm will slow the balance of that arm.

PunctureLung

Bodypart: Chest

Minimum Wound State: Light
Maneuver: Jab, one-handed sword

A punctured lung will cause the victim to consume endurance at a very rapid rate.

OpenGut

Bodypart: Gut

Minimum Wound State: Light
Maneuver: Jab or swing, one-handed sword

One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.

SliceEar

Bodypart: Head

Minimum Wound State: Light
Maneuver: Swing, one-handed sword

A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.

PunctureChest

Bodypart: Chest

Minimum Wound State: Medium
Maneuver: Jab, one-handed sword

Running a blade into your opponent's upper chest will induce bleeding and occassional blackouts.

SepticWound

Bodypart: Gut

Minimum Wound State: Medium
Maneuver: Swing, one-handed sword

Twisting your blade in the gut can cause the intestines to rupture, polluting the bowels and resulting in dysentery.

Scalp

Bodypart: Head

Minimum Wound State: Medium
Maneuver: Swing, one-handed sword

Cutting the scalp off the head of your opponent not only causes major bleeding but nets you a rather gruesome trophy.

PierceLeg

Bodypart: Leg

Minimum Wound State: Medium
Maneuver: Jab, one-handed sword

Cutting a nerve in the leg will cripple an opponent.

SeverNerve

Bodypart: Arm

Minimum Wound State: Medium
Maneuver: Jab, one-handed sword

A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.

CollapseLungs

Bodypart: Chest

Minimum Wound State: Heavy
Maneuver: Jab, one-handed sword

If one lung is already punctured and the chest has taken heavy wounds, there is a chance of collapsing both lungs, causing the victim to use up far more endurance than normal, as well as giving them the inability to smoke.

Lunge

Syntax:
LUNGE <target> <body part>
Power: 2 (Any)

This precision strike will avoid most of your opponent's combat defences such as rebounding, and stances, and it will do more wounding than normal. This counts as a jab.

SlitThroat

Bodypart: Head

Minimum Wound State: Heavy
Maneuver: Swing, one-handed sword

Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.

GashChest

Bodypart: Chest

Minimum Wound State: Medium
Maneuver: Swing, one-handed sword

Gashing the chest will briefly stun your target as well as causing them to bleed.

PinLeg

Bodypart: Leg

Minimum Wound State: Heavy
Maneuver: Jab, one-handed sword

Running your blade through the foot of an opponent will literally pin him or her to the floor, making it impossible to flee. The sword that you use for this pinning maneuver will not be able to be swung during this time.

To remove your sword, you may use the following syntaxes:
WITHDRAW
WITHDRAW LEFT HAND
WITHDRAW RIGHT HAND

CollapseNerve

Bodypart: Arm

Minimum Wound State: Heavy
Maneuver: Jab, Swing, one-handed sword

This strike can only be performed on a person whose nervous system has already been exposed with a severed nerve. By striking into the shoulder to tear apart the exposed nerves, you can send the nervous system into complete disarray, which will cause periodic seizures until healed.

Impale

Bodypart: Gut

Minimum Wound State: Heavy
Maneuver: Jab, one-handed sword

This maneuver will drive a blade completely through your opponent's gut and impale him or her into the ground.

To remove your sword, you may use the following syntaxes:
WITHDRAW
WITHDRAW LEFT HAND
WITHDRAW RIGHT HAND

Coule

If you succeed in fully parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms. This counts as a swing.

Rend

Syntax:
REND

Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. In addition, venoms from your blade might afflict your victim.

LegTendon

Bodypart: Leg

Minimum Wound State: Critical
Maneuver: Jab, one-handed sword

Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.

Disembowel

Bodypart: Gut

Minimum Wound State: Critical
Maneuver: Swing, one-handed sword

Disemboweling is a mortal wound which will result in death if not immediately treated.

HeartPierce

Bodypart: Chest

Minimum Wound State: Critical
Maneuver: Jab, one-handed sword

A strike that nicks your foe's most vital organ will cause a significant burst of damage in one blow.

Behead

Bodypart: Head

Minimum Wound State: Critical
Maneuver: Swing, one-handed sword

If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.

Haymaker

Syntax:
MAKEHAY <target> [<bodypart>]
Power: 10 (Any)

You will need both blade-wielding arms in balance to execute the infamous haymaker maneuver. In a spurt of preternatural speed, you will twirl your swords in a blaze, attempting to strike your opponent four times. This counts as a swing. It will also strip any rebounding aura you might encounter.