Tarot
Tarot is the skill of flinging cards inscribed with powerful images to great effect. It is said that in ancient days the original Tarot was much different than what is seen in these modern times, as the cards have evolved to reflect aspects of the Last Nine Vernal Gods. The skill was developed in cities and is primarily used by the guardian archetype. It is an excellent all-around skill with a variety of offensive, defensive and miscellaneous powers.
To use the skill, you must first find an artist to supply you with some blank tarot cards and a palette of paint. Then, you INSCRIBE <card> with <image> (assuming you have the ability to inscribe). Once the card is ready, you simply FLING <card type> at <target>/ground. Some cards require you to fling the card at a target, some at the ground. Enchanters with high enchantment skill and planar skill can create inter-dimensional card packs which can store up to 6 different kinds of card. You can use IND/OUTD <card> to put cards in and take cards out of your deck(s). For example: OUTD MAGICIAN will find a deck with that type and take one out (if you have one). Also, to see a listing of all the cards in all your decks, you may use DECKLIST (or DL for short). |
Skill | Learned At | Description |
---|---|---|
Inscribing | Inept+0% | The ability to inscribe images upon blank Tarot cards. |
Healer | Inept+50% | Heal yourself or others in the radiance of Dionamus. |
Emperor | Novice+0% | Like the Dark Emperor, compulse others to follow you. |
Cardpacks | Novice+50% | Use the handy cardpacks for easier storage. |
Magician | Apprentice+0% | Replenish your mana with the might of the Magician. |
Hangedman | Apprentice+50% | Hinder your opponent with a mass of ropes. |
Fool | Capable+0% | Tarot messages will be masked by a foolish jester. |
Hermit | Capable+50% | Teleport to an uninhabited location. |
Empress | Adept+0% | Summon your friends to you. |
Teacher | Adept+50% | D'varsha the Teacher holds many secrets. |
Lovers | Master+0% | Create a strong love for you in your target. |
Warrior | Master+50% | With the help of Klangratch, your tarot will damage others. |
Fall | Gifted+0% | Tap into the reverbations of the destruction of old Celest. |
Moon | Gifted+33% | Bestow the maladies of the moon upon your enemy. |
Dreamer | Gifted+66% | Let Vestera sleepily unravel your enemy. |
Judge | Expert+0% | Let Juliana bring justice to the unjust. |
Starleaper | Expert+50% | Evade opponents with the swiftness of Shanth. |
Catacombs | Virtuoso+0% | Travel the Catacombs of the Dead, courtesy of Urlach. |
Princess | Virtuoso+50% | The Imperial Princess can cure all ailments--at a cost. |
Aeon | Fabled+0% | Curse your foe with the mark of Chronos. |
Lust | Fabled+50% | Cause an opponent to hopelessly lust after you. |
Enigma | Mythical+0% | Bear the Enigma of Tzaraziko within your being. |
Soulless | Mythical+50% | This dangerous tarot will rip the soul out of another. |
World | Transcendent+0% | Brush aside protective rituals by virtue of Kiakoda. |
Inscribing
Syntax |
INSCRIBE [number] CARD WITH <image> |
With this ability, you may inscribe blank tarot cards with the various images of the deck.
Healer
Syntax |
FLING HEALER AT <target> |
Applications: 1 |
The essence of Dionamus the Healer will come forth to benevolently heal.
Emperor
Syntax |
FLING EMPEROR AT <target> |
Applications: 1 |
The Dark Emperor commanded many to follow him. You, like him, will be granted the ability to force others to recognize your leadership and follow you.
CardPacks
Syntax |
IND <number> <card> OUTD <number> <card> |
Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. IND (for INDECK) <tarot> will put a card in the pack and OUTD <tarot> will take it out again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL, or OUTD 50 FOOL for instance.
Magician
Syntax |
FLING MAGICIAN AT <player> |
Applications: 1 |
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.
Hangedman
Syntax |
FLING HANGEDMAN AT <target> |
Applications: 1 |
The Hangedman will entangle your foe in a mass of ropes.
Fool
Syntax |
FLING FOOL AT GROUND |
Power: 3 (any) Applications: 1 |
Invoking the Fool will mask your next 3 flings with his capering and foolish self.
Hermit
Syntax |
ACTIVATE HERMIT TOUCH HERMIT |
Applications: 1 |
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time. To see where an activated card leads to: TOUCH <hermit>. Hermit cards will not carry you across planes or continents. HERMITLIST will show you a list of all hermit cards in your inventory and where they lead to.
Empress
Syntax |
FLING EMPRESS AT <player> |
Applications: 1 |
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot (or a love potion), then you will be able to summon that person from anywhere on the continent.
Teacher
Syntax |
FLING TEACHER AT <target> |
Applications: 4 |
The wisdom of D'Varsha the Teacher can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
Additional Notes: |
A one-day boost to a random skill. |
Lovers
Syntax |
FLING LOVERS AT <target> |
Applications: 1 |
The Lovers tarot will inspire your target to fall deeply in love with the world, rendering them pacified and unable to cause harm to others.
Warrior
Syntax |
FLING WARRIOR AT GROUND |
Power: 2 (any) Type: 100% Unblockable |
By the vibration of Klangratch, the Axe of War, any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
Fall
Syntax |
FLING FALL AT GROUND |
Applications: 1 |
The Fall card will tap into the vibrations still emanating from the destruction of Ancient Celest and create a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
Moon
Syntax |
FLING MOON AT <target> |
Power: 2 (any) Applications: 2 |
The moon tarot will give your enemy maladies associated with the mind (stupidity, confusion, and paranoia).
Dreamer
Syntax |
FLING DREAMER AT <target> |
Applications: 1 |
The Dreamer tarot will drain your target of ego and mana.
Judge
Syntax |
FLING JUDGE AT <target> |
Applications: 1 |
This tarot will bring the wrath of Juliana the Just down upon your foe.
Additional Notes: |
Deals damage to your target if he does damage to you. |
Starleaper
Syntax |
FLING STARLEAPER AT GROUND |
Applications: 3 |
With the speed of Shanth of the Quiet Mind within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
Catacombs
Syntax |
FLING CATACOMBS AT GROUND
|
Applications: 2 |
The Catacombs of the Dead tarot will allow you access to the underground passages of the late Vernal God Urlach, Master of Death, giving instant transport to many of the villages of Lusternia.
Princess
Syntax |
FLING PRINCESS AT GROUND |
Power: 5 (any) Applications: 5 |
The vibration of Princess Marilynth, who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, BESEECH PRINCESS, curing you of several afflictions and restoring some of your health, mana and ego.
Additional Notes: |
Cures by the same restrictions as Gedulah in Highmagic or Green in Lowmagic. |
Aeon
Syntax |
FLING AEON AT <target> |
Applications: 2 |
The Aeon tarot will give the curse of the Aeon to your opponent, slowing his passage through the time stream.
Lust
Syntax |
FLING LUST AT <target|GROUND> |
Applications: 1 |
With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally. If you fling the card at the ground, you will see a list of all players whom you have lusted.
Enigma
Syntax |
FLING ENIGMA AT GROUND |
Power: 5 (any) Applications: 5 |
The Enigma is a rather unique card. When you fling it at the ground, a representation of Tzaraziko the Enigmatic will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.
NOTE: Enigma cards are not masked by the Fool.
Soulless
Syntax |
RUB SOULLESS ON <target> SNIFF SOULLESS FLING SOULLESS AT <target> |
Applications: 10 |
To attune to the Soulless Gods is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
World
Syntax |
FLING WORLD AT GROUND |
Power: 5 (any) Applications: 10 |
This extremely powerful card invokes the potent energies of Kiakoda, Guardian of the Green. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.