Tempquests

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Quests By Type

This is a temporary space where the Honours Quests page will be updated before it replaces the old one.

Honour quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's HONOURS, you'll often see a line at the end directing you to HONOURS FULL <person> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.

Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.

For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time.

Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.

Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to the cycle of Epic Quests. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.

Newton Honour Quests

Honours She has earned the title of Hero to the Finks.
Start Level 1-31
Area Newton Caverns
Quest Giver Momma Mia
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Honours She has earned the title of Savior to the Gnomes.
Start Level 1-31
Area Newton Caverns
Quest Giver A gnome librarian
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Village Honour Quests

Honour She solved the mysterious murder at Stewart Mansion.
Start Level 50+
Area Stewartsville
Quest Giver
Difficulty Easy. The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning.
Notes Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go.
Reward Gold.


Honour She is the Matchmaker, having brought lovers together at the Chateau d'Amour.
Start Level 30+
Area Delport
Quest Giver
Difficulty Easy. Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
Notes Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport.
Reward Gold.


Honour She is known to the dwarves as Kingmaker.
Start Level 40+
Area Southgard or Rockholm
Quest Giver
Difficulty Difficult. This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
Notes Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest
Reward The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.


Honour She is an Honourary Shepherd of the Rocks.
Start Level 1+
Area Dairuchi
Quest Giver
Difficulty Easy. Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil.
Notes Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely.
Reward Gold, increased marble production for the village.


Honour She is a Slave Master of Angkrag.
Start Level 1+
Area Angkrag
Quest Giver Nasir n'Rotri
Difficulty Easy. A fun little puzzle requiring no hunting or influencing.
Notes Like other villages, Angkrag can be under the political influence of a player-run organization which may or may not welcome you in its borders. CONFIG MAPVIEW ON is quite useful. You'll complete the task ten times before gaining the honour with your progress saved indefinitely. The very proud will wish to ensure the village is empty before attempting, as the fail messages are rather unkind!
Reward Gold, increased steel production in the village, and a village ikon.


Honour She is an honoured Caregiver to the tae'dae cubs in Estelbar.
Start Level 30+
Area Estelbar
Quest Giver
Difficulty Easy-Medium. Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work.
Notes Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts.
Reward Gold.


Honour In Acknor, she helped the orcs raise a new chieftain.
Start Level 40+
Area Acknor
Quest Giver
Difficulty Difficult. This quest was once so easy that it had to be changed. It earns this rating because it requires killing loyal denizens in player-org territory. Otherwise, it is a mix of commodities quests, hidden things, and acquiring information on the order of 'easy'.
Notes Depending on who controls it, Acknor may or may not practice slaving. This state of affairs can be altered when the controlling city or commune leader speaks to the new chieftain on the day this quest is completed. Failed attempts will result in an angry orc.
Reward Gold, opportunity to change slaving status in the village.


Honour She did put the spirits of Paavik manor to rest.
Start Level 1+
Area
Quest Giver
Difficulty Easy-Medium. A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you.
Notes Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to THWAP someone while holding it!
Reward Gold.


Honour She brought harmony of mind to the Shanthmark Lodge.
Start Level 30+
Area Shanthmark
Quest Giver
Difficulty Medium. Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete.
Notes Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you
Reward Gold, notable karma.


Honour She is a Servant of the Stones, having served the Overmind of Ixthiaxa.
Start Level 1+
Area Ixthiaxa
Quest Giver
Difficulty Medium-Hard. A fairly challenging peg-solitaire puzzle.
Notes One needs to solve this ten times to receive the honour.. The syntax for solving isn't precisely clear, so to save you a few minutes' ire, there are two - MOVE (direction) and SKIP|BOUNCE (direction) - the directions being up, down, left, right. Be warned! While there is no level requirement to get started or work on the puzzle, failure results in an aggressive, loyal denizen. Shield first, and you should have time to escape if you're quick.
Reward Gold. A village and a soulless ikon.


Honour She is a Master of Ice-picking in the Village of Rikenfriez.
Start Level 15+
Area Rikenfriez
Quest Giver Ahhuma Rrohur
Difficulty Easy.
Notes Rikenfriez is a simple Minesweeper puzzle. Hitting a "bomb" just traps you under the ice for a short while, where you take damage. After escaping, one can continue the quest without it resetting.
Reward Gold and a village ikon.


Honour She has synced the Geodes of Talthos, speeding production.
Start Level 40+
Area Talthos
Quest Giver
Difficulty Medium. Requires influencing and solving a puzzle.
Notes
Reward


Light Honour Quests

Honours She summoned the spirit of Princess Marilynth to cleanse the Sea of Despair.
Start Level 50+
Area
Quest Giver
Difficulty Medium. A relatively straightforward fetch and deliver quest, but one which is only open for completion during a small window of time following the victory of the dragon turtles over the seawolves in their recurring battles. Requires underwater swimming.
Notes A counterpart to the Sea of Despair quest, this one is part of the Celestian epic quest cycle. For those who happen upon this quest when it is available, it is a relatively simple venture. The challenge is in ensuring a victory of the dragon turtles. This becomes an organization-level undertaking with many parts that will usually be contested by players vying for a victory on the opposite side.
Reward Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.

Dark Honour Quests

Honour She did release the ship of the dead to plague the Inner Sea.
Start Level 50+
Area
Quest Giver
Difficulty Medium. While the quest itself is incredibly simple, it only opens for completion during a small window of time following the victory of the seawolves over the dragon turtles in their recurring battles. Requires underwater swimming.
Notes Part of the Magnagoran epic quest cycle. For the lucky few who happen across this quest when it's open, it is a simple fetch and deliver which can be completed in a matter of minutes. For those involved in winning the sea battle to set this up, it becomes an organization-level endeavour that is significantly more complicated and will be hotly contested. New Celest will not be pleased with anyone working on this quest in any capacity.
Reward Gold. Ladantine and the ship of the dead will float around the inner sea corrupting it and preventing further sea battles from occurring until they are weakened and banished.


Nature Honour Quests

Honours She did aid the centaurs of the Hifarae hills drive out Gromagh's horde.
Start Level 50+
Area
Quest Giver
Difficulty Easy-Medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
Notes Not the easiest quest, but a decent introductory venture. There are three lines in this area, to "drive out" the horde, which prevents them from being released for a time, to "release" the horde, which creates lower level aggressive creatures in the near vicinity, and to "drive back" the horde, vanquishing them. Clear starting points and clear instructions. Part of the commune epic quest cycles.
Reward Gold throughout, releasing or banishing the horde.

Aether Bubble Honour Quests

Honour She holds the position of Planar Trader at the Facility in the Aetherways.
Start Level 60+
Area
Quest Giver
Difficulty Difficult. Requiring mid to high level hunting, rudimentary math skills, and aetherflight.
Notes While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks.
Reward Above average gold.


Undervault Honour Quests

Honour She did aid Wise Lamella, and brought peace to the Hyfae of Tryko.
Start Level 65+
Area
Quest Giver
Difficulty Medium. Mid to higher level hunting and influencing coupled with puzzling.
Notes A neat little quest with a lot of good history available upon completion. There are some aggressive creatures in Tryko, though you're not required to kill them. A good bit of trekking through the tunnels of the undervault.
Reward Health, mana, ego blessing


Icewynd Honour Quests

Honour She has broken the will of the Icewynd Tribes and slain the Ice Angels.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward Up to three Forsaken curios.


Honour She has helped the Forsaken restore the Piercing Needle of Transcendent Ice.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward A Forsaken curio.


Miscellaneous Honour Quests

Honour She passed the challenges of the Tosha Monastery.
Start Level 70+
Area
Quest Giver
Difficulty Easy-Medium. Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part.
Notes A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows.
Reward Health, mana, and ego blessing.