Difference between revisions of "Acrobatics"

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{{SkillTableRow|Tripleflash|Mythical|0|Become so chaotic, you will be impossible to strike.}}
{{SkillTableRow|Tripleflash|Mythical|0|Become so chaotic, you will be impossible to strike.}}
{{SkillTableRow|AirPike|Mythical|33|A difficult spin to change direction in mid-air.}}
{{SkillTableRow|AirPike|Mythical|33|A difficult spin to change direction in mid-air.}}
{{SkillTableRow|Stretch|Mythical|66|}}
{{SkillTableRow|Stretch|Mythical|66|Prepare your body with a full stretch.}}
{{SkillTableRow|Hyperactive|Transcendent|0|Become like a speedy predator.}}
{{SkillTableRow|Hyperactive|Transcendent|0|Become like a speedy predator.}}
|}
|}
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{{AB
{{AB
|skillname = Dodging
|skillname = Dodging
|cost = Damage Modifier vs denizens: 1/8 universal resistance
|cost = Damage Modifier vs denizens: 1/8 universal resistance  
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge.
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
}}
}}
{{AB
{{AB
|skillname = Limber
|skillname = Limber
|syntax = LIMBER
|syntax = LIMBER
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.                            
|cost = 2/4 buff to balance speed
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
Provides a 2/4 buff to balance speed.
 
}}
}}
{{AB
{{AB
|skillname = Balancing
|skillname = Balancing
|syntax = BALANCING [ON/OFF]
|syntax = BALANCING [ON/OFF]
|description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
|description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
}}
}}
{{AB
{{AB
|skillname = Falling
|skillname = Falling
|syntax = FALLING
|syntax = FALLING
|description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
|description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
}}
}}
{{AB
{{AB
|skillname = Elasticity
|skillname = Elasticity
|syntax = ELASTICITY
|syntax = ELASTICITY
|cost = 1/3 cutting+blunt resistance
|cost = Damage Modifier: 1/3 cutting + blunt resistance
|description = By stretching your muscles, you will take less damage from any cutting or blunt attacks.
|description = By stretching your muscles, you will take less damage from any cutting or blunt attacks.
}}
}}
{{AB
{{AB
|skillname = Adroitness
|skillname = Adroitness
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|description = This skill will allow you to run very quickly indeed.
|description = This skill will allow you to run very quickly indeed.
}}
}}
{{AB
{{AB
|skillname = Climb
|skillname = Climb
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|description = You can climb faster than most, including out of pits.
|description = You can climb faster than most, including out of pits.
}}
}}
{{AB
{{AB
|skillname = Handstand
|skillname = Handstand
|syntax = HANDSTAND
|syntax = HANDSTAND
|cost = Power: 3 (any)
|cost = Power: 3 (any)
|description = By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
|description = By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
}}
}}
{{AB
{{AB
|skillname = Springup
|skillname = Springup
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|description = You no longer need balance in order to stand. Rather, you can spring upright at any time.
|description = You no longer need balance in order to stand. Rather, you can spring upright at any time.
}}
}}
{{AB
{{AB
|skillname = Sprint
|skillname = Sprint
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|description = Sprint quickly in a particular direction.
|description = Sprint quickly in a particular direction.
}}
}}
{{AB
{{AB
|skillname = Somersault
|skillname = Somersault
|syntax = SPRINT <direction>
|syntax = SOMERSAULT <direction>
|description = Sprint quickly in a particular direction.
|description = You can easily roll out of danger, quicker than a tumbler.
}}


{{AB
Calisthenics
|skillname = Calisthenics
|description = Your dextrous practices grant you a 1/5 bonus to health.
|description = Your dextrous practices grant you a 1/5 bonus to health.
}}
}}
{{AB
{{AB
|skillname = Handspring
|skillname = Handspring
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|description = From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery.
|description = From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery.
}}
}}
{{AB
{{AB
|skillname = Contortion
|skillname = Contortion
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|description = Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
|description = Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
}}
}}
{{AB
{{AB
|skillname = Forwardflip
|skillname = Forwardflip
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|description = Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
|description = Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
}}
}}
{{AB
{{AB
|skillname = Avoid
|skillname = Avoid
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|description = Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
|description = Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
}}
}}
{{AB
{{AB
|skillname = Highjump
|skillname = Highjump
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|description = Leap up into the air or trees and pull someone down, crashing him into the ground.
|description = Leap up into the air or trees and pull someone down, crashing him into the ground.
}}
}}
{{AB
{{AB
|skillname = Backflip
|skillname = Backflip
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|description = This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
|description = This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
}}
}}
{{AB
{{AB
|skillname = Barrelroll
|skillname = Barrelroll
|syntax = BARRELROLL <direction>
|syntax = BARRELROLL <direction>
|cost = Power: 2 (any)
|cost = Power: 2 (any)
|description = If there is enough room, you can jump completely over a room and land on the other side.
|description = If there is enough room, you can jump completely over a room and land on the other side.
}}
}}
{{AB
{{AB
|skillname = Jumpkick
|skillname = Jumpkick
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|description = From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
|description = From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
}}
}}
{{AB
{{AB
|skillname = Scissorflip
|skillname = Scissorflip
|syntax = SCISSORFLIP
|syntax = SCISSORFLIP
|cost = Power: 5 (any)
|cost = Power: 5 (any)
|description = You can kick out all your enemies from the room.
|description = You can kick out all your enemies from the room.
}}
}}
'''Changelog:'''<br />
*Acrobatics Scissorflip now applies 2 seconds of balance loss rather than stunning the target. '''(#1061 on 10-08-2017)'''
{{AB
{{AB
|skillname = Hyperventilate
|skillname = Hyperventilate
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|description = Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation.
|description = Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation.
}}
}}
{{AB
{{AB
|skillname = Tripleflash
|skillname = Tripleflash
|syntax = TRIPLEFLASH
|syntax = TRIPLEFLASH
|cost = Power: 10 (any)
|cost = Power: 10 (any)
|description = For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
|description = For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
}}
}}
{{AB
{{AB
|skillname = Airpike
|skillname = Airpike
|syntax = AIRPIKE <direction> <direction>
|syntax = AIRPIKE <direction> <direction>
|cost = 3 (Any) if unable to fly. <br>
|cost = Power: 3 (Any) if unable to fly<br/>Power: 1 (Any) if able to fly
1 (Any) if able to fly.
|description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
|description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
}}
}}
{{AB
{{AB
|skillname = Stretch
|skillname = Stretch
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|description = By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate.
|description = By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate.
}}
}}
{{AB
{{AB
|skillname = Hyperactive
|skillname = Hyperactive
|syntax = HYPERACTIVE
|syntax = HYPERACTIVE
|cost = Power: 5 (any)
|cost = Power: 5 (any)
|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.                                        
|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.                                    
You will occasionally be able to bypass blocking and traps.
}}
}}
[[Category:Class Skills]]
[[Category:Class Skills]]

Revision as of 14:08, 5 November 2018

Those who use Acrobatics cannot wear any armour heavier than leather; however, they train themselves in a variety of skills that enable them to train their muscles and reflexes to such a degree that they can reduce damage and completely avoid attacks. While this is mostly a defensive skill, its effectiveness should not be easily discounted.
Skill Learned At Description
Dodging Inept+0% Dodge the blows of your foes.
Limber Inept+33% Limber your limbs to improve your dexterity.
Balancing Inept+66% Balance on the balls of your feet, like a cat.
Falling Novice+0% Reduce the effects of falling through body control.
Elasticity Novice+33% Muscles can be trained to reduce physical damage.
Adroitness Novice+66% Move very quickly.
Climb Apprentice+0% Climbing abilities can be performed quickly.
Handstand Apprentice+50% While standing on your hands, you make a hard target.
Springup Capable+0% Quickly spring to your feet from a prone position.
Sprint Capable+50% Move quickly about the lands.
Somersault Adept+0% Roll out of danger gracefully and quickly.
Calisthenics Adept+50% Exercise keeps the body flexible and resilient.
Handspring Master+0% Leap out of danger with the greatest of ease.
Contortion Master+33% Show them the real way to escape from being bound.
Forwardflip Master+66% A complicated move to knock someone over.
Avoid Gifted+0% Prepare yourself to deftly avoid the next blow.
Highjump Gifted+50% Amazing move to jump high into the skies.
Backflip Expert+0% Hit your foe, and leave quickly.
Barrelroll Expert+50% Intensely complex maneuver to move into other rooms.
Jumpkick Virtuoso+0% Leaping into a location gives the element of surprise.
Scissorflip Virtuoso+50% Amazing flip scissors legs in a kick to hit many targets.
Hyperventilate Fabled+0% Learn to master your breathing technique.
Tripleflash Mythical+0% Become so chaotic, you will be impossible to strike.
AirPike Mythical+33% A difficult spin to change direction in mid-air.
Stretch Mythical+66% Prepare your body with a full stretch.
Hyperactive Transcendent+0% Become like a speedy predator.
Ialie Starfall (by Gwynevere)


Dodging

Damage Modifier vs denizens: 1/8 universal resistance

Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.


Limber

Syntax
LIMBER
2/4 buff to balance speed

By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.


Balancing

Syntax
BALANCING [ON/OFF]

Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.


Falling

Syntax
FALLING

You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.


Elasticity

Syntax
ELASTICITY
Damage Modifier: 1/3 cutting + blunt resistance

By stretching your muscles, you will take less damage from any cutting or blunt attacks.


Adroitness

Syntax
ADROITNESS

This skill will allow you to run very quickly indeed.


Climb

Syntax
CLIMB UP (to climb trees)

You can climb faster than most, including out of pits.


Handstand

Syntax
HANDSTAND
Power: 3 (any)

By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.


Springup

Syntax
SPRINGUP

You no longer need balance in order to stand. Rather, you can spring upright at any time.


Sprint

Syntax
SPRINT <direction>

Sprint quickly in a particular direction.


Somersault

Syntax
SOMERSAULT <direction>

Your dextrous practices grant you a 1/5 bonus to health.


Handspring

Syntax
HANDSPRING <direction>

From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery.


Contortion

Syntax
CONTORT

Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.


Forwardflip

Syntax
FORWARDFLIP <target>

Flip forwards to knock your target to the ground and, if you're lucky, break his bones.


Avoid

Syntax
AVOID

Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.


Highjump

Syntax
HIGHJUMP <target>

Leap up into the air or trees and pull someone down, crashing him into the ground.


Backflip

Syntax
BACKFLIP <person> <direction>

This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.


Barrelroll

Syntax
BARRELROLL <direction>
Power: 2 (any)

If there is enough room, you can jump completely over a room and land on the other side.


Jumpkick

Syntax
JUMPKICK <target> <direction>

From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.


Scissorflip

Syntax
SCISSORFLIP
Power: 5 (any)

You can kick out all your enemies from the room.


Hyperventilate

Syntax
HYPERVENTILATE
Damage Modifier: 1/8 asphyxiation resistance

Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation.


Tripleflash

Syntax
TRIPLEFLASH
Power: 10 (any)

For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.


Airpike

Syntax
AIRPIKE <direction> <direction>
Power: 3 (Any) if unable to fly
Power: 1 (Any) if able to fly

A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.


Stretch

Syntax
STRETCHING
Power: 5 (any)

By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate.


Hyperactive

Syntax
HYPERACTIVE
Power: 5 (any)

For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.
You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.
You will occasionally be able to bypass blocking and traps.