Difference between revisions of "Affliction"

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Afflictions are a complex interlocking system of (mostly) detrimental effects inflicted by adventurer combat abilities and more powerful denizens. They are grouped according to how they are cured.
<div style="float:right">__TOC__</div>
===Mental Afflictions (Drink Lucidity Slush)===
{|style="width:60%"
|[[addiction]]||[[clumsiness]]||[[paranoia]]||[[temporaryinsanity]]
|-
|-
|style="background:lightblue" |'''Affliction'''
|[[allergies]]||[[confusion]]||[[recklessness]]
|style="background:lightblue" |'''Diagnosis'''
|style="background:lightblue" |'''Cure'''
|style="background:lightblue" |'''Effect'''
|-
|-
|Ablaze
|[[anorexia]]||[[epilepsy]]||[[sensitivity]]||
|<tt>ablaze.</tt>
|Frost
|Causes damage periodically.  Increases damage of some skills.
|-
|-
|Achromatic Aura
|[[ataxia]]||[[hallucinations]]||[[stupidity]]
|<tt>afflicted with an achromatic aura.</tt>
|}
|Horehound
 
|Increases damage 10% from all magic-sourced attacks.
===Spiritual Afflictions (Smoke Soothing Steam)===
{|style="width:60%"
|[[achromaticaura]]||[[disloyalty]]||[[jinx]]||[[powerspikes]]
|-
|-
|Addiction
|[[aeon]]||[[egovice]]||[[luminosity]]||[[slickness]]
|<tt>addicted to elixirs.</tt>
|Galingale; Focus Mind
|Slows sip balance recovery; consumes potions faster.
|-
|-
|Aeon
|[[cloudcoils]]||[[healthleech]]||[[manabarbs]]||[[timewarp]]
|<tt>afflicted with the curse of the Aeon.</tt>
|Phlegmatic; Reishi
|Causes a one-second delay before actions take effect; another action during that time will preclude the previous one.  Prevented by the Quicksilver defense.
|-
|-
|Afterimage
|[[deaf]]||[[holyfire]]||[[pacifism]]||[[warpedaura]]
|<tt>suffering from a dazzling afterimage.</tt>
|}
|20 seconds
 
|Prevents raising the sixth sense defense.
===Internal Afflictions (Eat, Purity Dust)===
{|style="width:100%"
|[[asthenia]]||[[deathmark]]||[[haemophilia]]||[[powersap]]||[[scabies]]
|-
|-
|Agoraphobia
|[[asthma]]||[[dysentery]]||[[infestation]]||[[pox]]||[[shivering]]
|<tt>agoraphobic.</tt>
|Wormwood; Focus Mind
|Victim will avoid going from indoors to outdoors.
|-
|-
|Amnesia
|[[blind]]||[[frostbite]]||[[paralysis]]||[[relapsing]]||[[sickening]]
|<tt>suffering from amnesia.</tt>
|None
|The next command entered doesn't take effect.
|-
|-
|Amputated Limb
|[[clot]]||[[frozen]]||[[particulates]]||[[rigormortis]]||[[vomiting]]
|<tt>without a {left|right} {arm|leg}.</tt>
|}
|Regeneration
 
|Prevents many actions that require the limb, such as standing, movement, and tumbling.  When cured, the new limb is mangled.
===Physical Afflictions (Apply, Restorative Ice)===
{|style="width:100%"
|[[ablaze]]||[[damagedleftarm]]||[[damagedrightleg]]||[[mutilatedleftarm]]
|-
|-
|Anorexia
|[[burns]]||[[damagedleftleg]]||[[damagedskull]]||[[mutilatedleftleg]]
|<tt>anorexic.</tt>
|Coltsfoot; Focus mind
|Victim cannot eat or drink, including cures.
|-
|-
|Asthma
|[[collapsedlung]]||[[damagedorgans]]||[[damagedthroat]]||[[mutilatedrightarm]]
|<tt>afflicted by horrible asthma.</tt>
|Melancholic to chest
|Victim cannot smoke pipes.  Swift movement causes damage.
|-
|-
|Astrospheres
|[[crushedchest]]||[[damagedrightarm]]||[[internalbleeding]]||[[mutilatedrightleg]]
|<tt>afflicted by the {name} sphere.</tt>
|}
|variable amount of time
 
|Varies depending on the [[Astrology]] sphere.
===Restrictive Afflictions (Writhe)===
{|style="width:100%"
|[[clampedleftarm]]||[[entangled]]||[[hoisted]]
|-
|-
|Attraction
|[[clampedrightarm]]||[[gored]]||[[impaled]]
|<tt>attracted to {name}.</tt>
|Earwort and leaving the room
|Prevents the victim from voluntarily leaving the bard's presence.
|-
|-
|Aura Warp
|[[crucified]]||[[grapple]]||[[transfixed]]
|<tt>suffering under a warped aura of infirmity.</tt>
|}
|Leave the room, then Reishi or Focus Spirit
 
|Prevents all cures from working when not in remission.
===Timed Afflictions (automatically expire)===
{|style="width:100%"
|[[amorous]]||[[Mark of Corruption|corruptionmark]]||[[ectoplasm]]||[[paradox]]
|-
|-
|BatBane
|[[Bat Bane|batbane]]||[[crystalspire]]||[[Herb Bane|herbbane]]||[[Rainbow Pattern|rainbowpattern]]
|<tt>cursed with Bat Bane.</tt>
|60 seconds
|Increases damage from attacks caused by sound.
|-
|-
|Bedevil
|[[Bent Aura|bentaura]]||[[Mark of Damnation|damnationmark]]||[[Hypnotic Pattern|hypnoticpattern]]||[[Snake Bane|snakebane]]
|<tt>plagued by a bedeviling sickness.</tt>
|Leave, then Focus Spirit
|When you cure one affliction, other afflictions replace it.
|-
|-
|Binah
|[[blackout]]||[[Mark of Darkness|darknessmark]]||[[omen]]||[[stun]]
|<tt>surrounded by the Binah Sphere.</tt>
|Focus Spirit
|Reduces constitution.
|-
|-
|Black Lung
|[[Chronic Loop|chronicloop]]||[[Mark of Despair|despairmark]]||[[oracle]]||[[succumb]]
|<tt>coughing up dreadful black phlegm.</tt>
|Melancholic to chest
|Steals balance occasionally.
|-
|Blackout
|<tt>devoid of senses.</tt>
|Allheale
|Blocks seeing the prompt and most messages.
|-
|Blindness
|<tt>blind.</tt>
|Myrtle; Faeleaf; Health to head
|Can't see anything, including targets, unless Sixth Sense defense is up.  Protects against many visual attacks such as illusions.
|-
|Blood Clot
|<tt>afflicted with a blood clot in the {left|right} {shoulder|hip}.</tt>
|Yarrow
|Prevents curing blood vessels.
|-
|Broken Chest
|<tt>suffering from a broken chest.</tt>
|Arnica to chest
|Drains endurance.
|-
|Broken Jaw
|<tt>suffering from a broken jaw.</tt>
|Mending to head
|Causes a small amount of damage on eating and drinking.
|-
|Broken Limb
|<tt>afflicted by a crippled {left|right} {arm|leg}.</tt>
|Mending
|Prevents actions that require the limb, such as attacks or movement.  Can cause items to be unwielded.
|-
|Broken Nose
|<tt>suffering a broken nose.</tt>
|Arnica to head
|Causes some bleeding, and prevents snorting wiccan spores.
|-
|Broken Wrist
|<tt>suffering a broken {left|right} wrist.</tt>
|Mending to arms
|Causes unwielding and prevents wielding.
|-
|Burst Organs
|<tt>suffering from massive organ failure.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Burst Vessels
|<tt>suffering {number} burst blood vessels.</tt>
|Sparkleberry; Health
|Lots of bleeding; makes you vulnerable to [[Telekinesis]] instakill.
|-
|Captivation
|<tt>captivated by the music of {name}.</tt>
|Earwort; Leaving the room for 6 seconds
|The victim is only affected by the captivating bard's song effects, not those of other bards.
|-
|Chest Pain
|<tt>experiencing heavy chest pain.</tt>
|Regeneration to chest
|Prepares the victim for Gahtirak'sho (see [[Tahtetso]]).
|-
|Clamped Arm
|<tt>clamped on the {left|right} arm by a hound's jaws.</tt>
|Writhe
|Prevents many actions, especially those using that arm.
|-
|Claustrophobia
|<tt>claustrophobic.</tt>
|Wormwood; Focus Mind
|Prevents moving from indoor to outdoor areas.
|-
|Clumsiness
|<tt>afflicted with clumsiness.</tt>
|Kombu
|Makes warriors and monks miss more often and do less damage.  Lets the victim attack himself.
|-
|Collapsed Lungs
|<tt>suffering from collapsed lungs.</tt>
|Regeneration to chest
|Causes blackout periodically.  Prevents smoking pipes.  When cured, the lungs are punctured.
|-
|Collapsed Nerves
|<tt>suffering from a collapsed {left|right} arm nerve.</tt>
|Regeneration to arms
|Periodically causes epilepsy.
|-
|Concussion
|<tt>has a serious concussion.</tt>
|Regeneration to head
|Periodically causes amnesia.  When cured, the head is still damaged.
|-
|Confusion
|<tt>confused.</tt>
|Pennyroyal; Sanguine; Focus Mind
|Doubles equilibrium recovery time.
|-
|Cracked Elbow
|<tt>inflicted with a cracked {left|right} elbow.</tt>
|Regeneration to arms
|Makes [[Combat]] parries not take effect.
|-
|Cracked Kneecap
|<tt>inflicted with a cracked {left|right} kneecap.</tt>
|Regeneration to legs
|Makes[[Combat]] stances not take effect.
|-
|Crotamine
|<tt>dying from crotamine.</tt>
|Antidote
|Kills in twenty-five seconds.
|-
|Crushed Chest
|<tt>suffering a crushed chest.</tt>
|Regeneration to chest
|Drains endurance quickly.
|-
|Crushed Foot
|<tt>limping on a crushed {left|right} foot.</tt>
|Arnica to legs
|Slows movement.
|-
|Crushed Windpipe
|<tt>muted by a crushed windpipe.</tt>
|Myrtle; Arnica to head
|Prevents speaking, and eating and drinking.
|-
|Damaged Head
|<tt>has a partially damaged head.</tt>
|Regeneration to head
|Periodically causes concussion.
|-
|Dark Moon
|<tt>under the curse of the dark moon.</tt>
|Focus Spirit; Time
|Periodically strips defenses or causes disease afflictions.
|-
|Darkseed
|<tt>afflicted with the darkseed inplanted beneath the skin.</tt>
|30 seconds
|Periodically entangles and causes damage.
|-
|Daydreaming
|<tt>plagued by childish daydreams.</tt>
|Kafe
|Periodically causes loss of balance.
|-
|Deadening
|<tt>of a deadened mind.</tt>
|Kombu
|Slows the recovery of focus balance.
|-
|Deafness
|<tt>deaf.</tt>
|Myrtle; Earwort; Health to head
|Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense.  Protects against musical attacks.
|-
|Death Mark
|<tt>marked by a {small stain|murky blotch|dark mark|jagged scar|black miasma} on the throat.</tt>
|Cleanse
|Various effects including slower crucify writhing and more vulnerability to contagion.  See [[Necromancy]].
|-
|Dementia
|<tt>demented.</tt>
|Pennyroyal
|Shows randomly-selected and false locations, objects, and players.
|-
|Disembowelment
|<tt>disemboweled.</tt>
|Regeneration to gut
|Kills in twelve seconds if not cured.
|-
|Dislocated Limb
|<tt>suffering from a dislocated {left|right} {arm|leg}.</tt>
|Marjoram
|Causes deep wounds to increase passively.
|-
|Disloyalty
|<tt>has an aura of repugnance.</tt>
|Love
|Prevents ordering loyal denizens, and causes them to attack the victim.
|-
|Dizziness
|<tt>overcome by dizziness.</tt>
|Kombu; Focus Mind; Melancholic to head
|Causes victim to fall down when moving sometimes.
|-
|Dysentery
|<tt>suffering from a bad bout of dysentery.</tt>
|Choleric
|Periodically causes damage; increases hunger levels.
|-
|Earache
|<tt>suffering from the effects of blank note.</tt>
|6-8 seconds
|Prevents raising the Truehearing defense.
|-
|Ectoplasm
|<tt>covered in ectoplasm.</tt>
|Cleanse
|Slows the recovery of balance.
|-
|Egovice
|<tt>cursed by ego vice.</tt>
|Horehound
|Causes health damage whenever ego is used or damaged.
|-
|Enfeeble
|<tt>enfeebled.</tt>
|Time
|Reduces strength.
|-
|Entanglement
|<tt>entangled.</tt>
|Writhe
|Can't do most actions.
|-
|Epilepsy
|<tt>suffering from epilepsy.</tt>
|Kombu; Focus Mind
|Periodically steals balance.
|-
|Eyepeck
|<tt>without a {left|right} eye.</tt>
|Regeneration to head
|Causes bleeding.  If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|-
|FaerieFire
|<tt>surrounded by a colourful light.</tt>
|Focus Spirit; passage of time
|Temporarily cancels being shrouded.
|-
|Fear
|<tt>afflicted by fear.</tt>
|Compose
|Periodically moves you in random directions.
|-
|Fractured Arm
|<tt>suffering from a fractured {left|right} arm.</tt>
|Arnica to arms
|Slows recovery of arm balance.
|-
|Fractured Skull
|<tt>suffering from a fractured skull.</tt>
|Mending to head
|One third of commands fail to take effect.
|-
|Frozen
|<tt>frozen stiff.</tt>
|Fire
|Prevents movement.  When cured, victim is still shivering.
|-
|Furrowed Brow
|<tt>bleeding through a furrowed brow.</tt>
|Sanguine
|Bleeding, plus periodic blindness.
|-
|Gashed Cheek
|<tt>twitching in the face due to a gash.</tt>
|Marjoram
|Periodically steals balance.
|-
|Generosity
|<tt>extremely generous.</tt>
|Galingale; Phlegmatic
|Victim randomly gives away things from the inventory.
|-
|Gluttony
|<tt>gluttonous.</tt>
|Galingale
|Victim periodically eats a random edible thing in his inventory.
|-
|Grappled
|<tt>grappled by {name}. </tt>
|Writhe
|Prevents most actions.  Requirement for many [[Kata]] attacks.
|-
|Haemophilia
|<tt>afflicted by haemophilia.</tt>
|Yarrow; Sanguine
|Prevents clotting.
|-
|Hallucinations
|<tt>hallucinating.</tt>
|Pennyroyal
|Periodically stuns, causes fear, or knocks down.
|-
|Healthleech
|<tt>cursed with the healthleech.</tt>
|Horehound; Sanguine
|Drains health to random passersby.
|-
|Hemiplegy
|<tt>paralysed on the {{left|right} side|lower body}.</tt>
|Myrtle
|Hinders many actions on that side of the body.
|-
|HerbBane
|<tt>cursed with {name} Bane.</tt>
|60 seconds
|Causes a 50% chance the body will reject any herb, draining health instead.
|-
|Heretic
|<tt>marked with the aura of a heretic.</tt>
|passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Hypersomnia
|<tt>hypersomnic.</tt>
|Choleric
|Prevents raising the Insomnia defense.
|-
|HypnoticPattern
|<tt>bewitched by hypnotic patterns of lights.</tt>
|Time; Dispel Illusion
|Periodically steals equilibrium.
|-
|Hypochondria
|<tt>a certified hypochondriac.</tt>
|Wormwood
|Gives affliction lines of random, fake afflictions.
|-
|Impatience
|<tt>impatient.</tt>
|Coltsfoot; Focus Mind
|Prevents focusing other than focusing mind.
|-
|Infidel
|<tt>marked with the aura of an infidel.</tt>
|passage of time
|Periodically gives random afflictions.  Prepares victim for [[Sacraments]] Inquisition.
|-
|Insomnia
|<tt>an insomniac.</tt>
|Coltsfoot
|Prevents sleeping.
|-
|Jinx
|<tt>cursed with a powerful jinx.</tt>
|cure all other afflictions, then Reishi
|One third chance of commands failing to happen.
|-
|Justice
|<tt>surrounded by the aura of justice.</tt>
|Reishi
|10% of damage done by the victim rebounds on him.
|-
|Lacerated Limb
|<tt>suffering from a lacerated {left|right} {arm|leg}.</tt>
|Yarrow
|Increases bleeding.
|-
|Lethargy
|<tt>feeling rather lethargic.</tt>
|Yarrow; Sanguine
|Slows equilibrium recovery slightly.
|-
|Locked Legs
|<tt>suffering locked leg muscles.</tt>
|Focus Body
|Prevents actions that use the legs.
|-
|Locked Throat
|<tt>suffering a locked throat.</tt>
|Focus Body
|Prevents eating and drinking.
|-
|Loneliness
|<tt>very lonely.</tt>
|Coltsfoot; Focus Mind
|Causes random movement until victim is in the same room as someone else.
|-
|Love Potion
|<tt>under the influence of a love potion.</tt>
|Choleric
|Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim.
|-
|Lover's Curse
|<tt>Desperately in love with {name}.</tt>
|Galingale
|Prevents any attacks on the specified person.
|-
|Manabarbs
|<tt>cursed by manabarbs.</tt>
|Horehound
|Any use or loss of mana will cause health damage as well.
|-
|Mangled Limb
|<tt>has a mangled {left|right} {arm|leg}.</tt>
|Regeneration
|Prevents most use of the limb.  When cured, limb is still broken.
|-
|Mangled Tongue
|<tt>muted by a mangled tongue.</tt>
|Marjoram
|Prevents speech and singing.
|-
|Masochism
|<tt>masochistic.</tt>
|Coltsfoot; Focus Mind
|Periodically causes damage.
|-
|Mud
|<tt>covered in sticky mud.</tt>
|Cleanse
|Slows movement.
|-
|Narcolepsy
|<tt>narcoleptic.</tt>
|Kafe
|Periodically causes sleep.
|-
|Numbed Limbs
|<tt>has a numbed {head|chest|gut|{left|right} {arm|leg}}.</tt>
|Health to limb
|Slows balance recovery of the afflicted limb.
|-
|-
|[[concussion]]||[[echoes]]||[[Mark of Pain|painmark]]||[[Time Echoes|timeechoes]]
|}
===Uniquely Cured Afflictions (various cure methods)===
{|style="width:100%"
|[[amnesia]]||[[asleep]]||[[disrupted]]||[[enfeeble]]||[[fear]]||[[lust]]||[[sprawled]]
|}
===Cleanse Cured Afflictions (cleanse/scrub)===
{|style="width:100%"
|[[mucus]]||[[muddy]]
|}
|}
[[Category:Combat]]

Latest revision as of 23:49, 13 January 2024

Afflictions are a complex interlocking system of (mostly) detrimental effects inflicted by adventurer combat abilities and more powerful denizens. They are grouped according to how they are cured.

Mental Afflictions (Drink Lucidity Slush)

addiction clumsiness paranoia temporaryinsanity
allergies confusion recklessness
anorexia epilepsy sensitivity
ataxia hallucinations stupidity

Spiritual Afflictions (Smoke Soothing Steam)

achromaticaura disloyalty jinx powerspikes
aeon egovice luminosity slickness
cloudcoils healthleech manabarbs timewarp
deaf holyfire pacifism warpedaura

Internal Afflictions (Eat, Purity Dust)

asthenia deathmark haemophilia powersap scabies
asthma dysentery infestation pox shivering
blind frostbite paralysis relapsing sickening
clot frozen particulates rigormortis vomiting

Physical Afflictions (Apply, Restorative Ice)

ablaze damagedleftarm damagedrightleg mutilatedleftarm
burns damagedleftleg damagedskull mutilatedleftleg
collapsedlung damagedorgans damagedthroat mutilatedrightarm
crushedchest damagedrightarm internalbleeding mutilatedrightleg

Restrictive Afflictions (Writhe)

clampedleftarm entangled hoisted
clampedrightarm gored impaled
crucified grapple transfixed

Timed Afflictions (automatically expire)

amorous corruptionmark ectoplasm paradox
batbane crystalspire herbbane rainbowpattern
bentaura damnationmark hypnoticpattern snakebane
blackout darknessmark omen stun
chronicloop despairmark oracle succumb
concussion echoes painmark timeechoes

Uniquely Cured Afflictions (various cure methods)

amnesia asleep disrupted enfeeble fear lust sprawled

Cleanse Cured Afflictions (cleanse/scrub)

mucus muddy