Axelord

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This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
Greataxe Master Mastery of the two-handed axe weapons.
LacerateArm Master +25% Mangle the main artery of the arms.
LacerateLeg Master +50% Mangle the main artery of the legs.
Maneuvers Master +75% Refine your attacks with more focus.
SliceForehead Gifted Slit the forehead open.
FractureArm Gifted +25% Minor wounds to the arms.
SnapRib Gifted +50% Cause internal bleeding with physical action.
RingingEar Gifted +75% Induce disorientation and vertigo.
Cleave Expert Strike through shields into flesh in one stroke.
OpenGut Expert +20% Split open the gut.
OpenChest Expert +40% Slow down foes by laying open their chest.
KnockDown Expert +60% Send a person tumbling to the ground.
BreakArm Expert +80% Major wounds to the arms.
SliceThigh Virtuoso Inhibit your foe from running.
ShatterJaw Virtuoso +25% Make eating extremely painful.
Sweep Virtuoso +50% A strong swing that bypasses many defenses.
Chop Virtuoso +75% Chop down the sacred trees of the nature communes.
SlitThroat Fabled Incapacitate communication by opening the throat.
CrushChest Fabled +25% Devastating wounds to the chest's ribs.
HeftyAxe Fabled +50% Use the weight of your axe against parrying.
Kneecap Fabled +75% Cracking the leg joint stops combat stances.
SeverSpine Mythical A blow to the gut so hard it shatters the spine.
AmputateArm Mythical +25% Remove someone's arm.
AmputateLeg Mythical +50% Remove someone's leg.
Behead Mythical +75% Remove someone's head.
Execute Transcendent Chop a body in half like a vicious executioner.
Axelord (by Folken)

Greataxe

You are now a master of two-handed axe weapons, and you will notice a drastic improvement while using them. See Knighthood's slashing and targetting abilities for information on how to use two-handed axe weapons.

LacerateArm

Bodypart: Arm

Minimum Wound State: Negligible
Maneuver: Jab or swing, two-handed axe

Lacerating a major artery in the arm induces very major bleeding.

LacerateLeg

Bodypart: Leg

Minimum Wound State: Negligible
Maneuver: Jab or swing, two-handed axe

Lacerating a major artery in the leg induces very major bleeding.

Maneuvers

Syntax:
MANEUVER CREATE <name>

MANEUVER LIST
MANEUVER DROP <name>
MANEUVER DEVELOP ACTION <maneuver> <attack>
MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen>
MANEUVER SHOW <maneuver>
MANEUVER PERFORM <maneuver> <inputs to maneuver's attack>

You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)

When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of executing that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.

SliceForehead

Bodypart: Head

Minimum Wound State: Negligible
Maneuver: Swing, two-handed axe

Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.

FractureArm

Bodypart: Arm

Minimum Wound State: Medium
Maneuver: Swing, two-handed axe

Fracture the arms, slowing the balance on that arm.

SnapRib

Bodypart: Chest

Minimum Wound State: Light
Maneuver: Jab or swing, two-handed axe

Snapping the rib of a foe will cause some internal bleeding when he engages in physical activity (consumes balance). The sharp pain will also cause him to take longer to focus on mental skills (consumes equilibrium).

RingingEar

Bodypart: Head

Minimum Wound State: Light
Maneuver: Swing or jab, two-handed axe

Inducing a ringing in the ears can cause a brief stun in addition to a random disorientation, such as dizziness or confusion.

Cleave

Syntax:
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.

OpenGut

Bodypart: Gut

Minimum Wound State: Light
Maneuver: Jab or swing, two-handed axe

One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.

OpenChest

Bodypart: Chest

Minimum Wound State: Medium
Maneuver: Swing, two-handed axe

This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.

KnockDown

Bodypart: Leg

Minimum Wound State: Light
Maneuver: Jab or swing, two-handed axe

Sweeps the legs out from under your opponent, knocking him or her to the ground and stunning.

BreakArm

Bodypart: Arm

Minimum Wound State: Heavy
Maneuver: Jab, Swing, two-handed axe

Break the bones of the arms with a thrusting attack with your bludgeoning weapon.

SliceThigh

Bodypart: Leg

Minimum Wound State: Medium
Maneuver: Swing, two-handed axe

Slicing deep into your foe's thigh with your axe will lead to their leg buckling unexpectedly should they try to run from your axe-wielding wrath.

ShatterJaw

Bodypart: Head

Minimum Wound State: Heavy
Maneuver: Jab, two-handed axe

Shattering the jaw causes difficulty with eating and drinking. It is more difficult to fully cure than other jaw injuries.

Sweep

Syntax:
SWEEP <target> <body part>
Power: 4 (Any)

This precision swing will avoid most of your opponent's combat defences such as shields, rebounding, and stances, and it will do more wounding than normal. This counts as a swing.

Chop

Syntax:
CHOP <tree>

With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.

SlitThroat

Bodypart: Head

Minimum Wound State: Heavy
Maneuver: Swing, two-handed axe

Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.

CrushChest

Bodypart: Chest

Minimum Wound State: Critical
Maneuver: Swing, two-handed axe

Crushing the chest of your opponent will induce a massive endurance drain.

HeftyAxe

When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon is in such a state, its damage, precision, and speed will be drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.

Kneecap

Bodypart: Leg

Minimum Wound State: Heavy
Maneuver: Swing or jab, two-handed axe

With this maneuver an axelord can slice through the very bone of the kneecap, making their foe entirely unable to stand in any complex stance. If the target already has cracked a kneecap, then it will do break the leg fully and knock the poor victim to the ground.

SeverSpine

Bodypart: Gut

Minimum Wound State: Critical
Maneuver: Swing, two-handed axe

A hefty swing to the back of the gut area can sever the spine, causing paralysis.

AmputateArm

Bodypart: Arm

Minimum Wound State: Critical
Maneuver: Swing, two-handed axe

This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.

AmputateLeg

Bodypart: Leg

Minimum Wound State: Critical
Maneuver: Swing, two-handed axe

This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.

Behead

Bodypart: Head

Minimum Wound State: Critical
Maneuver: Swing, two-handed axe

If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.

Execute

Syntax:
EXECUTE <target>
Power: 5 (Any)

Possibly the most powerful of all axelord maneuvers, this special strike may kill the opponent instantly. You will strike at the head, chest, or gut. If all three of these regions have heavy wounds and one of them has critical wounds then you will chop the body in half. The strike also will ignore many defenses, such as combat stances, shields, etc.