Difference between revisions of "Cavalier"

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__NOTOC__
__NOTOC__
This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the [[tae'dae]] and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects.
NOTE: The Cavalier specialisation can only be taken after completing the [[Heart of Shallah]] quest and possessing a mount of your own; thus, it is considered a restricted skillset.
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
{{SkillTableRow|Steed|Unknown|?|Train and tend to your humble steed.}}
{{SkillTableRow|Steed|Master|0|Train and tend to your humble steed.}}
{{SkillTableRow|DoubleVision|Unknown|?|A strike to the head to leave one reckless.}}
{{SkillTableRow|DoubleVision|Master|25|A strike to the head to leave one reckless.}}
{{SkillTableRow|PunctureLung|Unknown|?|Make it difficult to breathe.}}
{{SkillTableRow|SpeticWound|Master|50|Sepsis will prevent a target from eating.}}
{{SkillTableRow|Tender|Unknown|?|Keep your mount in pristine condition.}}
{{SkillTableRow|Tender|Master|75|Keep your mount in pristine condition.}}
{{SkillTableRow|Ulcer|Unknown|?|Induce vomiting with a sharp blow to the gut.}}
{{SkillTableRow|Ulcer|Gifted|0|Induce vomiting with a sharp blow to the gut.}}
{{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|BreakArm|Unknown|?|Damage an opponent's arms.}}
{{SkillTableRow|BreakArm|Gifted|50|Damage an opponent's arms.}}
{{SkillTableRow|Sunder|Unknown|?|Brutally sweep through your enemy's guards.}}
{{SkillTableRow|Sunder|Gifted|75|Brutally sweep through your enemy's guards.}}
{{SkillTableRow|BreakLeg|Unknown|?|Damage an opponent's legs.}}
{{SkillTableRow|BreakLeg|Expert|0|Damage an opponent's legs.}}
{{SkillTableRow|KnockDown|Unknown|?|Send a person tumbling to the ground.}}
{{SkillTableRow|KnockDown|Expert|25|Send a person tumbling to the ground.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|Muster|Unknown|?|Muster your steed to your side.}}
{{SkillTableRow|Muster|Expert|75|Muster your steed to your side.}}
{{SkillTableRow|Mutilator|Unknown|?|Extra bleeding at the expense of bruising.}}
{{SkillTableRow|Mutilator|Virtuoso|0|Extra bleeding at the expense of bruising.}}
{{SkillTableRow|SteedCharge|Unknown|?|A relentless charge to separate your target from the pack.}}
{{SkillTableRow|SteedCharge|Virtuoso|16|A relentless charge to separate your target from the pack.}}
{{SkillTableRow|Guard|Unknown|?|Maintain your offence with a good defence.}}
{{SkillTableRow|Guard|Virtuoso|33|Maintain your offence with a good defence.}}
{{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}}
{{SkillTableRow|Impale|Virtuoso|50|Pin someone to the ground with your weapon.}}
{{SkillTableRow|Joust|Unknown|?|The most brutal of mounted traditions.}}
{{SkillTableRow|Joust|Virtuoso|66|The most brutal of mounted traditions.}}
{{SkillTableRow|Pulverizer|Unknown|?|Extra bruising at the expense of bleeding.}}
{{SkillTableRow|Pulverizer|Virtuoso|83|Extra bruising at the expense of bleeding.}}
{{SkillTableRow|FarGuard|Unknown|?|Protect an ally from above.}}
{{SkillTableRow|FarGuard|Fabled|0|Protect an ally from above.}}
{{SkillTableRow|Rend|Unknown|?|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|Rend|Fabled|16|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|JaggedWound|Unknown|?|A strike dealing both bleeding and bruising.}}
{{SkillTableRow|Bellow|Fabled|25|Order your steed to belt out a bellow that stops everyone in their tracks.}}
{{SkillTableRow|CrushArm|Unknown|?|Mutilate an opponent's arm.}}
{{SkillTableRow|JaggedWound|Fabled|33|A strike dealing both bleeding and bruising.}}
{{SkillTableRow|Hook|Unknown|?|Hook your opponent's weapon after a successful parry.}}
{{SkillTableRow|CrushArm|Fabled|50|Mutilate an opponent's arm.}}
{{SkillTableRow|CrushLeg|Unknown|?|Mutilate an opponent's leg.}}
{{SkillTableRow|Hook|Fabled|66|Hook your opponent's weapon after a successful parry.}}
{{SkillTableRow|Obstruction|Unknown|?|Block egress from atop your steed.}}
{{SkillTableRow|CrushLeg|Fabled|83|Mutilate an opponent's leg.}}
{{SkillTableRow|PiercePlexus|Unknown|?|A powerful blow to stun and paralyse.}}
{{SkillTableRow|Obstruction|Mythical|0|Block egress from atop your steed.}}
{{SkillTableRow|Wind|Unknown|?|Knock the breath from a target.}}
{{SkillTableRow|PiercePlexus|Mythical|20|A powerful blow to stun and paralyse.}}
{{SkillTableRow|PinCharge|Unknown|?|Brutally charge your target, impaling him through the gut.}}
{{SkillTableRow|Wind|Mythical|40|Knock the breath from a target.}}
{{SkillTableRow|Maul|Unknown|?|Annihilate your enemy with your steed's fury.}}
{{SkillTableRow|PinCharge|Mythical|60|Brutally charge your target, impaling him through the gut.}}
{{SkillTableRow|Maul|Mythical|80|Annihilate your enemy with your steed's fury.}}
{{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}}
{{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}}
|}
|}
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{{AB
{{AB
|skillname = Polearms
|skillname = Polearms
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]] <br>
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]<br>
WEAPONSTYLE <CUTTING{{!}}BLUNT>
WEAPONSTYLE <CUTTING<nowiki>|</nowiki>BLUNT>
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
<br><br>
<br><br>
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{{AB
{{AB
|skillname = Steed
|skillname = Steed
|syntax = STEED BOND <beast> <br>
|syntax = STEED BOND <beast><br>
STEED UNBOND<br>
STEED UNBOND<br>
Power: 10 (Any)<br>
Power: 10 (Any)<br>
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma.
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of [[Beastmastery#Riding|mount]], [[Beastmastery#Galloping|gallop]], [[Beastmastery#Trotting|trot]], and [[Beastmastery#Armour|armour]]. If the bond is lost, these abilities will be forgotten in the trauma.
<br><br>
<br><br>
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
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|skillname = DoubleVision
|skillname = DoubleVision
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Recklessness affliction <br>
Effects: [[Recklessness]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will addle your target's brain, leaving them reckless.
|description = This modifier will addle your target's brain, leaving them reckless.
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{{AB
{{AB
|skillname = PunctureLung
|skillname = SepticWound
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: Asthma affliction <br>
Effects: [[Anorexia]] affliction<br>
Weaponstyle: Cutting
Weaponstyle: Cutting
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
|description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
}}
}}


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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Vomiting affliction <br>
Effects: [[Vomiting]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will ulcerate your target's stomach, causing vomiting.
|description = This modifier will ulcerate your target's stomach, causing vomiting.
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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Damagedleftarm or damagedrightarm affliction <br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
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|skillname = Sunder
|skillname = Sunder
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Weaponstyle: Any<br>
Weaponstyle: Any<br>
Power: 4 (any)
Power: 4 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Damagedleftleg or damagedrightleg affliction<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Prone affliction, balance loss<br>
Effects: [[Prone]] affliction, balance loss<br>
Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
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|skillname = Muster
|skillname = Muster
|syntax = BEAST MUSTER
|syntax = BEAST MUSTER
|description = This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle.
|description = This ability works with your steed only. It is a faster version of the standard [[Beastmastery#Whistle|Beastmastery Whistle]].
}}
}}


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|syntax = STEED CHARGE <target> <direction> <direction>
|syntax = STEED CHARGE <target> <direction> <direction>
|cost = Power:  1 (Any)
|cost = Power:  1 (Any)
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be crumpled on the ground and stunned for a time dependent on how far you have traveled.
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be [[sprawled|crumpled on the ground]] and [[stun]]ned for a time dependent on how far you have traveled.
}}
}}
'''Changelog:'''<br />
*Cavalier [[#PinCharge|PinCharge]] and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''


{{AB
{{AB
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|skillname = Impale
|skillname = Impale
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds<br>
Requirements: Heavy wounds<br>
Effects: Impaled afflicition <br>
Effects: [[Impaled]] affliction<br>
Weaponstyle: Cutting
Weaponstyle: Cutting
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.
}}
}}


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|skillname = Rend
|skillname = Rend
|description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding.
|description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding.
}}
{{AB
|skillname = Bellow
|syntax = BEAST BELLOW<br>
Power:  3 (Any)<br>
|description = Will interrupt [[Environment#Tumbling|tumbles]] in progress or knock everyone off balance for 2 seconds.
<br><br>
You can order your beast to bellow on command, shocking those in the room.
}}
}}


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|skillname = JaggedWound
|skillname = JaggedWound
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any
|cost = Targetable Body Parts: Chest
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Increased bleeding and bruising<br>
Effects: Increased bleeding and bruising<br>
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|cost = Targetable Body Parts: Right arm, left arm
|cost = Targetable Body Parts: Right arm, left arm
Requirements: Critical wounds<br>
Requirements: Critical wounds<br>
Effects: Mutilatedrightarm or mutilatedleftarm affliction<br>
Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction<br>
Weaponstyle: Blunt<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's arm, mutilating it.
|description = This modifier will crush an opponent's arm, mutilating it.
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|cost = Targetable Body Parts: Right leg, left leg<br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds<br>
Requirements: Critical wounds<br>
Effects: Mutilatedrightleg or mutilatedleftleg affliction <br>
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction<br>
Weaponstyle: Blunt<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's leg, mutilating it.
|description = This modifier will crush an opponent's leg, mutilating it.
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|skillname = Obstruction
|skillname = Obstruction
|syntax = STEED OBSTRUCT <target>
|syntax = STEED OBSTRUCT <target>
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body.
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves [[sprawled|kicked to the ground]] and perhaps [[Beastmastery#Trampling|trampled]], causing deep wounds to their body.
}}
}}


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|cost = Targetable Body Parts: Chest<br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: Paralysis affliction, stun<br>
Effects: [[Paralysis]] affliction, [[stun]]<br>
Weaponstyle: Cutting
Weaponstyle: Cutting
|description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds
|description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds.
}}
}}


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|syntax = STEED PINCHARGE <target> <direction>
|syntax = STEED PINCHARGE <target> <direction>
|cost = Power:  2 (Any)
|cost = Power:  2 (Any)
|description = Charge at your target with your polearm ready to knock them down and impale them viciously through the gut.
|description = Charge at your target with your polearm ready to [[sprawled|knock them down]] and [[impaled|impale]] them viciously through the gut.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 02-26-2018)'''  
*Cavalier PinCharge and [[#SteedCharge|SteedCharge]] can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''  


{{AB
{{AB
|skillname = Maul
|skillname = Maul
|syntax = STEED MAUL <target>
|syntax = STEED MAUL <target>
|cost = Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs, plus at least one mutilated arm/leg.<br>
|cost = Power: 3 (any)<br>
Power: 3 (any)
Mounted: Yes<br>
|description = If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs.
|description = Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements.
 
If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
}}
}}


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|skillname = Skewer
|skillname = Skewer
|syntax = SKEWER
|syntax = SKEWER
|cost = Requirements: Impaled, critical gut wounds, critical chest wounds
|cost = Requirements: [[Impaled]], critical gut wounds, critical chest wounds OR<br>
Requirements: < 25% health and [[impaled]].<br>
Power: 4 (Any)
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.
}}
}}
[[Category: Class Skills]]

Latest revision as of 01:32, 11 July 2023

This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the tae'dae and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects.

NOTE: The Cavalier specialisation can only be taken after completing the Heart of Shallah quest and possessing a mount of your own; thus, it is considered a restricted skillset.


Skill Learned At Description
Polearms Master+0% Master over the long-reaching polearm
Steed Master+0% Train and tend to your humble steed.
DoubleVision Master+25% A strike to the head to leave one reckless.
SpeticWound Master+50% Sepsis will prevent a target from eating.
Tender Master+75% Keep your mount in pristine condition.
Ulcer Gifted+0% Induce vomiting with a sharp blow to the gut.
Cleave Gifted+25% Strike through shields into flesh in one stroke.
BreakArm Gifted+50% Damage an opponent's arms.
Sunder Gifted+75% Brutally sweep through your enemy's guards.
BreakLeg Expert+0% Damage an opponent's legs.
KnockDown Expert+25% Send a person tumbling to the ground.
Warcry Expert+50% Bellow a furious roar to attract attention.
Muster Expert+75% Muster your steed to your side.
Mutilator Virtuoso+0% Extra bleeding at the expense of bruising.
SteedCharge Virtuoso+16% A relentless charge to separate your target from the pack.
Guard Virtuoso+33% Maintain your offence with a good defence.
Impale Virtuoso+50% Pin someone to the ground with your weapon.
Joust Virtuoso+66% The most brutal of mounted traditions.
Pulverizer Virtuoso+83% Extra bruising at the expense of bleeding.
FarGuard Fabled+0% Protect an ally from above.
Rend Fabled+16% Carve up your target's inside when withdrawing your blade.
Bellow Fabled+25% Order your steed to belt out a bellow that stops everyone in their tracks.
JaggedWound Fabled+33% A strike dealing both bleeding and bruising.
CrushArm Fabled+50% Mutilate an opponent's arm.
Hook Fabled+66% Hook your opponent's weapon after a successful parry.
CrushLeg Fabled+83% Mutilate an opponent's leg.
Obstruction Mythical+0% Block egress from atop your steed.
PiercePlexus Mythical+20% A powerful blow to stun and paralyse.
Wind Mythical+40% Knock the breath from a target.
PinCharge Mythical+60% Brutally charge your target, impaling him through the gut.
Maul Mythical+80% Annihilate your enemy with your steed's fury.
Skewer Transcendent+0% Fatally drive your weapon through your target.


Polearms

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

WEAPONSTYLE <CUTTING|BLUNT>

As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additionally, strikes with polearms are able to deal either cutting or blunt damage, depending on your weaponstyle.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK DOUBLEVISION


Steed

Syntax
STEED BOND <beast>

STEED UNBOND
Power: 10 (Any)

You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma.

As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.


DoubleVision

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Recklessness affliction
Weaponstyle: Any

This modifier will addle your target's brain, leaving them reckless.


SepticWound

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Anorexia affliction
Weaponstyle: Cutting

This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.


Tender

Syntax
TEND TO STEED

It is important to ensure that your steed is always in the best condition for battle. By taking your time to care for your mount's body, mind, and spirit, you can swell their health, mana, and ego beyond normal limits.


Ulcer

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Vomiting affliction
Weaponstyle: Any

This modifier will ulcerate your target's stomach, causing vomiting.


Cleave

Syntax
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


BreakArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Damagedleftarm or damagedrightarm affliction
Weaponstyle: Any

This modifier will cause your strikes to damage your target's arms.


Sunder

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Weaponstyle: Any
Power: 4 (any)

This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.


BreakLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Damagedleftleg or damagedrightleg affliction
Weaponstyle: Any

This modifier will cause your strikes to damage your target's legs.


KnockDown

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Prone affliction, balance loss
Weaponstyle: Blunt

This modifier will knock your target to the ground, as well as causing a short balance loss.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Muster

Syntax
BEAST MUSTER

This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle.


Mutilator

Syntax
COMBATSTYLE MUTILATOR

Choosing a mutilator fighting style will increase the bleeding caused by your attacks at the expense of bruising.


SteedCharge

Syntax
STEED CHARGE <target> <direction> <direction>
Power: 1 (Any)

Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be crumpled on the ground and stunned for a time dependent on how far you have traveled.

Changelog:

  • Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. (#1303 on 2018-Feb-26)


Guard

Syntax
GUARD SELF

The best defense is a good offense. By watching the movements of those who would attack you, you can spot when they leave themselves open to assault and quickly get in a strike before they even touch you.


Impale

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Impaled affliction
Weaponstyle: Cutting

This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.


Joust

Syntax
STEED JOUST <target>

This brutal, yet noble, tradition holds a great history for Cavaliers, being a sport often used for entertainment and honourable duels.

You can only joust with a mounted opponent, and you will have to take some time to gather speed. When you do finally connect with your target, you will deal massive wounds to their midriff and dismount them.

If your opponent is also a Cavalier, they can opt to accept your invitation for a joust. The outcome of this duel will depend upon a number of factors, including yours and your opponent's beast.


Pulverizer

Syntax
COMBATSTYLE PULVERIZER

Choosing a pulverizer fighting style will increase the bruising caused by your attacks at the expense of bleeding.


FarGuard

Syntax
GUARD <target>
Mounted: Yes

From your vantage point atop your noble steed, you can see the battle raging around you. By carefully watching those who would attack your ally, you can slip in a quick jab at the aggressor before they attack your friend. You will be more likely to notice a weak defense in those attacking your allies than if you were to guard yourself.


Rend

Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding.


Bellow

Syntax
BEAST BELLOW

Power: 3 (Any)

Will interrupt tumbles in progress or knock everyone off balance for 2 seconds.

You can order your beast to bellow on command, shocking those in the room.


JaggedWound

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Increased bleeding and bruising
Weaponstyle: Cutting

By carefully controlling your weapon, this modifier allows you to split your strike between bruising and bleeding, both of which increase based on your opponent's wounds.


CrushArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Critical wounds
Effects: Mutilatedrightarm or mutilatedleftarm affliction
Weaponstyle: Blunt

This modifier will crush an opponent's arm, mutilating it.


Hook

Syntax
PARRY <bodypart> <weight> HOOK

You may prepare to hook attacks against a single bodypart. If you successfully parry, you will knock your aggressor's weapon with the shaft of your polearm and pull them off balance.


CrushLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Critical wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction
Weaponstyle: Blunt

This modifier will crush an opponent's leg, mutilating it.


Obstruction

Syntax
STEED OBSTRUCT <target>

Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body.


PiercePlexus

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Paralysis affliction, stun
Weaponstyle: Cutting

This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds.


Wind

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Balance loss
Weaponstyle: Blunt

This modifier will knock the wind from your target, causing balance loss that scales with their wounds.


PinCharge

Syntax
STEED PINCHARGE <target> <direction>
Power: 2 (Any)

Charge at your target with your polearm ready to knock them down and impale them viciously through the gut.

Changelog:

  • Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. (#1303 on 2018-Feb-26)


Maul

Syntax
STEED MAUL <target>
Power: 3 (any)

Mounted: Yes
Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs.

Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements.

If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.


Skewer

Syntax
SKEWER
Requirements: Impaled, critical gut wounds, critical chest wounds OR

Requirements: < 25% health and impaled.
Power: 4 (Any)

If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.