Difference between revisions of "Cosmic"

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(Nimbus)
(Updated sans SoulGuard)
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{{SkillTableHeader}}
|[[#Deathsight|Deathsight]]||Inept||See ripples in the cosmos of life.
{{SkillTableRow|Deathsight|Inept|0|See ripples in the cosmos of life.}}
|-
{{SkillTableRow|Window|Inept|33|Seek out another in your mind's eye.}}
|[[#Window|Window]]||Inept +33%||Seek out another in your mind's eye.
{{SkillTableRow|WaterWalk|Inept|66|Walk upon the surface of water.}}
|-
{{SkillTableRow|Fear|Novice|0|Conjure up primal fear in the hearts of others.}}
|[[#Waterwalk|Waterwalk]]||Inept +66%||Walk upon the surface of water.
{{SkillTableRow|CosmicFire|Novice|33|Summon a blast of cosmic energy.}}
|-
{{SkillTableRow|Enlarge|Unknown|?|Make a person grow.}}
|[[#Fear|Fear]]||Novice||Conjure up primal fear in the hearts of others.
{{SkillTableRow|SoulGuard|Apprentice|50|Protect yourself against powerful maladies.}}
|-
{{SkillTableRow|Web|Apprentice|75|Bind someone with strands of the cosmos.}}
|[[#Cosmicfire|Cosmicfire]]||Novice +33%||Summon a blast of cosmic energy.
{{SkillTableRow|Sleep|Capable|0|Put your enemy to sleep.}}
|-
{{SkillTableRow|Cloak|Capable|33|Resist attempts at magical summonings.}}
|[[#Enfeeble|Enfeeble]]||Novice +66%||Shrivel the muscles of your foes.
{{SkillTableRow|Farscout|Capable|66|Identify the whereabouts of all enemies or allies.}}
|-
{{SkillTableRow|Timeslip|Adept|0|Slip through time to avoid being attacked.}}
|[[#Diminish|Diminish]]||Apprentice||Make a person shrink.
{{SkillTableRow|Ceremonies|Unknown|?|Linking with the Cosmic planes fortifies the mind.}}
|-
{{SkillTableRow|Nimbus|Adept|25|Surround yourself with a nimbus of cosmic protection.}}
|[[#Enlarge|Enlarge]]||Apprentice +25%||Make a person grow.
{{SkillTableRow|Quickening|Adept|50|Increase the speed of your mind.}}
|-
{{SkillTableRow|Gate|Adept|75|Open up planar gates to or from the cosmic planes.}}
|[[#Soulwash|Soulwash]]||Apprentice +50%||Cleanse yourself or others of spiritual afflictions.
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|-
|[[#Web|Web]]||Apprentice +75%||Bind someone with strands of the cosmos.
|-
|[[#Sleep|Sleep]]||Capable||Put your enemy to sleep.
|-
|[[#Cloak|Cloak]]||Capable +33%||Resist attempts at magical summonings.
|-
|[[#Farscout|Farscout]]||Capable +66%||Identify the whereabouts of all enemies or allies.
|-
|[[#Timeslip|Timeslip]]||Adept||Slip through time to avoid being attacked.
|-
|[[#Nimbus|Nimbus]]||Adept +25%||Surround yourself with a nimbus of cosmic protection.
|-
|[[#Quickening|Quickening]]||Adept +50%||Increase the speed of your mind.
|-
|[[#Gate|Gate]]||Adept +75%||Open up planar gates to or from the cosmic planes.
|-
|[[#Master|Master]]||Master||Move on to a master specialization.
|-
|}
|}
[[Image:Cosmic.jpg|thumb|Cosmic fire (by Elyonne)]]
[[Image:Cosmic.jpg|thumb|Cosmic fire (by Elyonne)]]


==Deathsight==
{{AB
 
|skillname = Deathsight
{|
|syntax = ABJURE DEATHSIGHT [OFF]
|-
|description = You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>ABJURE DEATHSIGHT</tt>
|-
|}
You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.
 
==Window==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE WINDOW <target></tt>
|-
|}
By opening a window in the cosmos, you can scout out the location of another.
 
==Waterwalk==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE WATERWALK</tt>
|-
|}
Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.
 
==Fear==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE FEAR</tt>
|-
|}
Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.
 
==Cosmicfire==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE COSMICFIRE <target></tt>
|-
|style="background:pink"|Damage Type: 50% Magic, 50% Heat<br/>
Damage Source: Magical
|-
|}
The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.
 
==Enfeeble==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE ENFEEBLE <target></tt>
|-
|}
By weakening the cosmic threads that make up another person, you will also slightly weaken the body.
 
==Diminish==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE DIMINISH <target></tt>
|-
|}
By manipulating the cosmic threads that make up another person, you can force that person's body to shrink in size. Note that changing size will make you hungrier.
 
==Enlarge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE ENLARGE <target></tt>
|-
|}
By manipulating the cosmic threads that make up another person, you can force that person's body to grow in size. Note that changing size will make you hungrier.
 
==Soulwash==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE SOULWASH <target></tt>
|-
|}
Bathe the soul in pure cosmic energy to wash away magical afflictions, such as recklessness, healthleech, dissonance, pacification, aeon, peace and powersink.
 
==Web==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ABJURE WEB <target></tt>
|-
|}
You may transmute random cosmic threads into material reality and thus bind your enemies.
 
==Sleep==


{|
{{AB
|-
|skillname = Window
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ABJURE WINDOW <target>
|-
|description = By opening a window in the cosmos, you can scout out the location of another.
| style="background:lightblue"|<tt>ABJURE SLEEP <target></tt>
}}
|-
|}
Put someone to sleep by delicately tugging the cosmic threads that bind him or her.


==Cloak==
{{AB
|skillname = Waterwalk
|syntax = ABJURE WATERWALK [OFF]
|description = Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.
}}


{|
{{AB
|-
|skillname = Fear
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ABJURE FEAR
|-
|description = Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.
| style="background:lightblue"|<tt>ABJURE CLOAK</tt>
}}
|-
|style="background:pink"|Damage Modifier: Variable based on Intelligence, max of 10.
|-
|}


Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.
{{AB
|skillname = CosmicFire
|syntax = ABJURE COSMICFIRE <target>
|cost = Damage Type:  50% Magic, 50% Fire <br>
Can Target Denizens
|description = The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.
}}


==Farscout==
{{AB
 
|skillname = Enlarge
{|
|syntax = ABJURE ENLARGE <target>
|-
|description = By manipulating the cosmic threads that make up another person, you can force that person's body to grow in size. Note that changing size will make you hungrier.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>ABJURE FARSCOUT <ENEMIES|ALLIES></tt>
|-
|}
By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.


{|
{{AB
|-
|skillname = SoulGuard
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = Missing
|-
|description = Missing
| style="background:lightgreen"|This does trigger aethersight.
}}
|-
|}


==Timeslip==
{{AB
|skillname = Web
|syntax = ABJURE WEB <target>
|description = You may transmute random cosmic threads into material reality and thus bind your enemies.
}}


{|
{{AB
|-
|skillname = Sleep
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ABJURE SLEEP <target>
|-
|description = Put someone to sleep by delicately tugging the cosmic threads that bind him or her.
| style="background:lightblue"|<tt>ABJURE TIMESLIP</tt>
}}
|-
|}
The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targetted against you.


==Nimbus==
{{AB
|skillname = Cloak
|syntax = ABJURE CLOAK [OFF]
|cost = Damage Modifier: 1/8 cutting and blunt resistance
|description = Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.
}}


{|
{{AB
|-
|skillname = Farscout
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ABJURE FARSCOUT <ENEMIES{{!}}ALLIES>
|-
|description = By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.
| style="background:lightblue"|<tt>ABJURE NIMBUS</tt>
}}
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
Use the cosmic dust around you to form a protective nimbus which will protect against cosmic damage attacks (excorable and divinus).


==Quickening==
{{AB
|skillname = Timeslip
|syntax = ABJURE TIMESLIP
|description = The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you.
}}


{|
{{AB
|-
|skillname = Nimbus
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ABJURE NIMBUS [OFF]
|-
|cost = Damage Resistance: 1/5 Excorable, 1/5 Divinus
| style="background:lightblue"|<tt>ABJURE QUICKENING</tt>
|description = Use the cosmic dust around you to form a protective nimbus which will
|-
protect against cosmic damage attacks (excorable and divinus).
|style="background:pink"|Power: 3 (any)
}}
|-
|}
The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate. This can only be maintained for a very short period.


==Gate==
{{AB
|skillname = Quickening
|syntax = ABJURE QUICKENING
|cost = Power: 3 (any)
|description = The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period.
}}


{|
{{AB
|-
|skillname = Gate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANSVERSE <plane>
|-
|description = You can travel to or from the cosmic realms from any planar gate.
| style="background:lightblue"|<tt>TRANSVERSE <plane></tt>
}}
|-
|}
You can travel to or from the cosmic realms from any planar gate.


==Master==
{{AB
At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|skillname = Master
|description = At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.
}}

Revision as of 23:19, 28 January 2016

Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city.


Skill Learned At Description
Deathsight Inept+0% See ripples in the cosmos of life.
Window Inept+33% Seek out another in your mind's eye.
WaterWalk Inept+66% Walk upon the surface of water.
Fear Novice+0% Conjure up primal fear in the hearts of others.
CosmicFire Novice+33% Summon a blast of cosmic energy.
Enlarge Unknown+?% Make a person grow.
SoulGuard Apprentice+50% Protect yourself against powerful maladies.
Web Apprentice+75% Bind someone with strands of the cosmos.
Sleep Capable+0% Put your enemy to sleep.
Cloak Capable+33% Resist attempts at magical summonings.
Farscout Capable+66% Identify the whereabouts of all enemies or allies.
Timeslip Adept+0% Slip through time to avoid being attacked.
Ceremonies Unknown+?% Linking with the Cosmic planes fortifies the mind.
Nimbus Adept+25% Surround yourself with a nimbus of cosmic protection.
Quickening Adept+50% Increase the speed of your mind.
Gate Adept+75% Open up planar gates to or from the cosmic planes.
Master Master+0% Move on to a master specialization.
Cosmic fire (by Elyonne)


Deathsight

Syntax
ABJURE DEATHSIGHT [OFF]

You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.


Window

Syntax
ABJURE WINDOW <target>

By opening a window in the cosmos, you can scout out the location of another.


Waterwalk

Syntax
ABJURE WATERWALK [OFF]

Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.


Fear

Syntax
ABJURE FEAR

Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.


CosmicFire

Syntax
ABJURE COSMICFIRE <target>
Damage Type: 50% Magic, 50% Fire

Can Target Denizens

The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.


Enlarge

Syntax
ABJURE ENLARGE <target>

By manipulating the cosmic threads that make up another person, you can force that person's body to grow in size. Note that changing size will make you hungrier.


SoulGuard

Syntax
Missing

Missing


Web

Syntax
ABJURE WEB <target>

You may transmute random cosmic threads into material reality and thus bind your enemies.


Sleep

Syntax
ABJURE SLEEP <target>

Put someone to sleep by delicately tugging the cosmic threads that bind him or her.


Cloak

Syntax
ABJURE CLOAK [OFF]
Damage Modifier: 1/8 cutting and blunt resistance

Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.


Farscout

Syntax
ABJURE FARSCOUT <ENEMIES|ALLIES>

By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.


Timeslip

Syntax
ABJURE TIMESLIP

The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you.


Nimbus

Syntax
ABJURE NIMBUS [OFF]
Damage Resistance: 1/5 Excorable, 1/5 Divinus

Use the cosmic dust around you to form a protective nimbus which will protect against cosmic damage attacks (excorable and divinus).


Quickening

Syntax
ABJURE QUICKENING
Power: 3 (any)

The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period.


Gate

Syntax
TRANSVERSE <plane>

You can travel to or from the cosmic realms from any planar gate.


Master

At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.