Difference between revisions of "Faeling"

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Faelings are not descended from an Elder God. Rather, they are the cross between an elfen and a creature of the fae. Faelings are almost always raised in elfen communes, and are given special status by wiccans. Physically, they look like extremely diminutive elfen, even smaller than the furrikin, and they all have elaborate butterfly-like wings enabling them to fly. While not very strong, they make up for that in speed and intellect.
'''Faelings''' are not descended from an [[:Category:Elder Gods|Elder God]]. Rather, they are the cross between an [[elfen]] and a creature of the [[fae]]. Faelings are almost always raised in elfen communes, and are given special status by [[wiccans]]. Physically, they look like extremely diminutive elfen, even smaller than the [[furrikin]], and they all have elaborate butterfly-like wings enabling them to fly. While not very strong, they make up for that in speed and intellect.


Ever since the undead elfen Rowena Nightshade tricked Laeroc, Consort of the Queen of the Fae into fathering her child, faelings who take the path of the wyrden Great Nature Spirits of Night or Crow transform into shadow faelings, a curious breed of faeling, larger than others of their kind, with a dark complexion that seems to churn with shadows, more bat-like wings, and eyes that glow with a somber red fire.
Ever since the undead elfen [[Rowena Nightshade]] tricked [[Laeroc]], Consort of the Queen of the Fae into fathering her child, faelings who take the path of the wyrden [[Great Spirits|Great Nature Spirits]] of [[Night]] or [[Crow]] transform into shadow faelings, a curious breed of faeling, larger than others of their kind, with a dark complexion that seems to churn with shadows, more bat-like wings, and eyes that glow with a somber red fire.


''Languages: Common, Elfen.''
''Languages: Common, Elfen.''
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''Faeling with the Night specialisation gain a 1/10 bonus to both asphyxiation and excorable damage.''
''Faeling with the Night specialisation gain a 1/10 bonus to both asphyxiation and excorable damage.''


''Faeling with the Shadowbeat specialisation again a 1/10 bonus to both poison and excorable damage.'''''}}}
''Faeling with the [[Shadowbeat]] specialisation again a 1/10 bonus to both poison and excorable damage.'''''}}}
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| align="right" bgcolor="lightblue" | '''Demigod'''
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[[Category:Races]]

Revision as of 14:04, 5 May 2017

Faelings are not descended from an Elder God. Rather, they are the cross between an elfen and a creature of the fae. Faelings are almost always raised in elfen communes, and are given special status by wiccans. Physically, they look like extremely diminutive elfen, even smaller than the furrikin, and they all have elaborate butterfly-like wings enabling them to fly. While not very strong, they make up for that in speed and intellect.

Ever since the undead elfen Rowena Nightshade tricked Laeroc, Consort of the Queen of the Fae into fathering her child, faelings who take the path of the wyrden Great Nature Spirits of Night or Crow transform into shadow faelings, a curious breed of faeling, larger than others of their kind, with a dark complexion that seems to churn with shadows, more bat-like wings, and eyes that glow with a somber red fire.

Languages: Common, Elfen.

Perks
Level 1 2/4 resistance to divinus damage.
Level 25 Faeling gain the ability to FLY naturally. Faelings who can fly by other personal means are no longer knocked out of the sky by high winds, and instead are stunned for two seconds.
Level 50 1/10 health and mana regeneration in forest environments.

Faeling with the Crow specialisation gain a 1/10 bonus to magic and poison damage.

Faeling with the Night specialisation gain a 1/10 bonus to both asphyxiation and excorable damage.

Faeling with the Shadowbeat specialisation again a 1/10 bonus to both poison and excorable damage.

Demigod One with nature. 6/10 Health/Mana/Ego regeneration in all natural environments. Note: Faelings do not gain the One with Nature bonus in Hartstone Terrain (Ethereal Forest)
Demigod+ One with nature now grants 2/10 bonus to both all damage types and damage resistance in all natural/forest environments.