Difference between revisions of "Influence"

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| style="background:lightyellow"|The skill of Influence is a non-lethal form of interaction with the sentient denizens of Lusternia (non-player characters). Rather than slaughtering such denizens for such base reasons as gaining experience, you may instead enter into ego battles that are not considered as hostile (i.e., won't get you enemied). Influencing a denizen is an engagement in forces of personality to try to temporarily change that denizen's behavior. Losing an ego battle will result in a loss of experience similar to that of losing a battle in combat, whereas winning an ego battle will result in gaining experience similar to winning a battle in combat.
| style="background:lightyellow"|The skill of [[Influence]] is a non-lethal form of interaction with the sentient denizens of [[Lusternia]] (non-player characters). Rather than slaughtering such denizens for such base reasons as gaining experience, you may instead enter into ego battles that are not considered as hostile (i.e., won't get you enemied). Influencing a denizen is an engagement in forces of personality to try to temporarily change that denizen's behavior. Losing an ego battle will result in a loss of experience similar to that of losing a battle in combat, whereas winning an ego battle will result in gaining experience similar to winning a battle in combat.


There are five general types of ego battles: (1) Seduction, which will charm the denizen and cause him or her to attack your enemies; (2) Empower, which will raise the denizen's level; (3) Weaken, which will lower the denizen's level; (4) Charity, which will cause the denizen to give you gold or an item (if available); (5) Paranoia, which will cause the denizen to succumb to paranoid behavior and not act in a normal manner. There is a sixth form of ego battle that is not dependent on your skill in influence, but rather your rank in a city or commune, and can only be used on denizens of villages during the window of time when that village is 'in play' and not under any sphere of influence.
There are five general types of ego battles: (1) Seduction, which will charm the denizen and cause him or her to attack your enemies; (2) Empower, which will raise the denizen's level; (3) Weaken, which will lower the denizen's level; (4) Charity, which will cause the denizen to give you gold or an item (if available); (5) Paranoia, which will cause the denizen to succumb to paranoid behavior and not act in a normal manner. There is a sixth form of ego battle that is not dependent on your skill in influence, but rather your rank in a city or commune, and can only be used on denizens of villages during the window of time when that village is 'in play' and not under any sphere of influence.


Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Note that the speed at which you execute influence abilities is primarily determined by your race's charisma level. (See <tt>HELP RACES</tt>.)
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
|[[#Debating|Debating]]||Inept||Match wits with others in a clash of egos.
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
|-
{{SkillTableRow|Parley|Inept|21|Negotiate with your enemies.}}
|[[#Begging|Begging]]||Inept||Panhandle for what you don't deserve.
{{SkillTableRow|Rumours|Inept|42|Spread the "stories" you've heard.}}
|-
{{SkillTableRow|Teasing|Inept|71|Point out how fat, ugly, and stupid others are.}}
|[[#Parley|Parley]]||Inept +50%||Negotiate with your enemies.
{{SkillTableRow|Compliments|Novice|0|Point out how fit, beautiful, and smart others are.}}
|-
{{SkillTableRow|Analyze|Novice|33|Read the expressions of another.}}
|[[#Rumours|Rumours]]||Novice||Spread the "stories" you've heard.
{{SkillTableRow|Flattery|Novice|66|Dole out more praise than they deserve.}}
|-
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
|[[#Teasing|Teasing]]||Novice +50%||Point out how fat, ugly, and stupid others are.
{{SkillTableRow|Distrust|Capable|19|Spread fear, uncertainty, and doubt about others.}}
|-
{{SkillTableRow|Leadership|Capable|38|Lead very large squads into combat.}}
|[[#Compliments|Compliments]]||Apprentice||Point out how fit, beautiful, and smart others are.
{{SkillTableRow|Mockery|Capable|69|Satirize another's inferior qualities.}}
|-
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
|[[#Analyze|Analyze]]||Apprentice +33%||Read the expressions of another.
{{SkillTableRow|CharismaticSmile|Master|22|Shrug off disloyalty with a smile.}}
|-
{{SkillTableRow|Charm|Master|45|Compel interest, attention, and admiration.}}
|[[#Flattery|Flattery]]||Apprentice +66%||Dole out more praise than they deserve.
{{SkillTableRow|Divert|Master|72|Draw attention to something new.}}
|-
{{SkillTableRow|Amnesty|Gifted|0|Beg for forgiveness.}}
|[[#Supplication|Supplication]]||Capable||Grovel for alms.
{{SkillTableRow|SuperEgo|Gifted|18|You are as good as you think you are!}}
|-
{{SkillTableRow|Wheedling|Gifted|36|Plead for the unearned.}}
|[[#Distrust|Distrust]]||Capable +50%||Spread fear, uncertainty, and doubt about others.
{{SkillTableRow|Magnetism|Gifted|36|Your ego is bolstered by your natural charm.}}
|-
{{SkillTableRow|Conspiracies|Gifted|57|They are out to get you.}}
|[[#Leadership|Leadership]]||Adept||Lead very large squads into combat.
{{SkillTableRow|Appraisement|Gifted|78|Negotiate your amnesty.}}
|-
{{SkillTableRow|Derision|Expert|0|Master the fine art of ridicule.}}
|[[#Mockery|Mockery]]||Adept +50%||Satirize another's inferior qualities.
{{SkillTableRow|Praise|Expert|23|Pay tribute those deserving acclaim.}}
|-
{{SkillTableRow|Beguiling|Expert|47|Amuse others with your alluring personality.}}
|[[#Admiration|Admiration]]||Master||Honor and revere your superiors.
{{SkillTableRow|Diplomacy|Expert|73|Make peace on behalf of others.}}
|-
{{SkillTableRow|CharismaticAura|Fabled|0|Exude a compelling aura of absolute confidence.}}
|[[#CharismaticSmile|CharismaticSmile]]||Master +50%||Shrug off disloyalty with a smile.
|-
|[[#Charm|Charm]]||Gifted||Compel interest, attention, and admiration.
|-
|[[#Divert|Divert]]||Gifted +50%||Draw attention to something new.
|-
|[[#Amnesty|Amnesty]]||Expert||Beg for forgiveness.
|-
|[[#SuperEgo|SuperEgo]]||Expert +50%||You are as good as you think you are!
|-
|[[#Wheedling|Wheedling]]||Virtuoso||Plead for the unearned.
|-
|[[#Conspiracies|Conspiracies]]||Virtuoso +33%||They are out to get you...
|-
|[[#Appraisement|Appraisement]]||Virtuoso +66%||Negotiate your amnesty.
|-
|[[#Derision|Derision]]||Fabled||Master the fine art of ridicule.
|-
|[[#Praise|Praise]]||Fabled +50%||Pay tribute those deserving acclaim.
|-
|[[#Beguiling|Beguiling]]||Mythical||Amuse others with your alluring personality.
|-
|[[#Diplomacy|Diplomacy]]||Mythical +50%||Make peace on behalf of others.
|-
|[[#CharismaticAura|CharismaticAura]]||Transcendent||Exude a compelling aura of absolute confidence.
|-
| colspan="3"|'''Gaudiguch Village Influence Skills:'''
|-
|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
|-
|[[#Villages|Freedom]]||CR4||Spread freedom and let anarchy reign supreme!
|-
|[[#Villages|Revolution]]||CR6||Start the revolution! Cast off those shackles!
|-
| colspan="3"|'''Glomdoring Village Influence Skills:'''
|-
|[[#Villages|Manipulation]]||CR2||Clever manipulations could turn the tide.
|-
|[[#Villages|Intrigue]]||CR4||A little intrigue to bring them into the shadows.
|-
|[[#Villages|Trickery]]||CR6||Trick the fools with outrageous promises.
|-
| colspan="3"|'''Hallifax Village Influence Skills:'''
|-
|[[#Villages|Accordance]]||CR2||Reconcile differences and settle conflicts.
|-
|[[#Villages|Assimilation]]||CR4||Bring others into the collective through assimilation.
|-
|[[#Villages|Collaboration]]||CR6||Harmony begins through collaboration with the downtrodden.
|-
| colspan="3"|'''Magnagora Village Influence Skills:'''
|-
|[[#Villages|Shock]]||CR2||Tales of terror to shock those who may reject Magnagora.
|-
|[[#Villages|Awe]]||CR4||Promises of power that Magnagora may bestow to inspire awe.
|-
|[[#Villages|Brainwash]]||CR6||Surely just a little grease will quiet the squeaking wheel.
|-
| colspan="3"|'''New Celest Village Influence Skills:'''
|-
|[[#Villages|Proselytizing]]||CR2||Go door-to-door and spread the word of the Light of Celest!
|-
|[[#Villages|Preaching]]||CR4||Shine the Light of Celest upon the misguided with sermons.
|-
|[[#Villages|Evangelizing]]||CR6||Shout from every mountain top what is in your heart!
|-
| colspan="3"|'''Serenwilde Village Influence Skills:'''
|-
|[[#Villages|Lectures]]||CR2||Sternly lecture against the dangers of civilization.
|-
|[[#Villages|Recitation]]||CR4||Who could not be moved by the poetry of Ellindel?
|-
|[[#Villages|Oration]]||CR6||A few words proving the equanimity of the Serenwilde.
|-
|}
|}
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]


==Debating==
Read about the organizational skills at the [[#Villages|very bottom]].


{|
{{AB
|-
|skillname = Debating
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DEBATE <target> WITH [PETTIFOGGERY{{!}}PONTIFICATION{{!}}PASSION]<br>
|-
MINDSET [CAUTIOUS{{!}}ANALYTICAL{{!}}PEDANTIC]
| style="background:lightblue"|<tt>DEBATE <target> WITH [PETTIFOGGERY|PONTIFICATION|PASSION]</tt><br/>
|description = Debating may only be done on other players. It is a non-violent means of confrontation where the two sides set their influencing skills against one another. In order to debate, you choose a type of debate style, <tt>PETTIFOGGERY, PONTIFICATION</tt>, or <tt>PASSION</tt>. Everyone always has some sort of mindset to counter debates and may change it at any time among the choices of <tt>CAUTIOUS, ANALYTICAL,</tt> or <tt>PEDANTIC</tt>. Each mindset is immune from one debate style, weak against another debate style, and neutral to another. Debates drain ego and the first person to force his or her opponent to 0 ego wins the debate.
<tt>MINDSET [CAUTIOUS|ANALYTICAL|PEDANTIC]</tt>
|-
|}
Debating may only be done on other players. It is a non-violent means of confrontation where the two sides set their influencing skills against one another. In order to debate, you choose a type of debate style, PETTIFOGGERY, PONTIFICATION, or PASSION. Everyone always has some sort of mindset to counter debates and may change it at any time among the choices of CAUTIOUS, ANALYTICAL, or PEDANTIC. Each mindset is immune from one debate style, weak against another debate style, and neutral to another. Debates drain ego and the first person to force his or her opponent to 0 ego wins the debate.


The loser of a debate will be unable to use his or her influence skills for approximately 10 minutes. Once you engage in a debate, you may only debate that one person and no one can come to your assistance.
The loser of a debate will be unable to use his or her influence skills for approximately 10 minutes. Once you engage in a debate, you may only debate that one person and no one can come to your assistance.
|notes = Losing a debate does not cost any experience.  The following are the results of debate attacks against various mindsets:
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Mindset'''{{!}}{{!}}'''Passionate'''{{!}}{{!}}'''Pontification'''{{!}}{{!}}'''Pettifoggery'''
{{!}}-
{{!}}Pedantic{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot
{{!}}-
{{!}}Cautious{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little
{{!}}-
{{!}}Analytical{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot
{{!}}-
{{!}}}
}}


{|
{{AB
|-
|skillname = Begging
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = INFLUENCE <mob> WITH BEGGING
|-
|cost = Ego Battle: Charity
| style="background:lightgreen"|Losing a debate does not cost any experienceThe following are the results of debate attacks against various mindsets:
|description = Beggars can't be choosers, so if you're hard up for a few gold sovereigns, maybe someone could help you out. All you have to do is ask!
{| border="1" style="background:lightgreen"
|notes = As with all influence attacks, be sure to repeat the attack until one side or the other triumphs.  If you know more than one attack of the same type, cycle between them, as denizens can become immune to an attack if it's used too many times in a rowCharity attacks will cause the denizen to give you one of their possessions, or some gold.
|-
}}
|'''Mindset'''||'''Passionate'''||'''Pontification'''||'''Pettifoggery'''
|-
|Pedantic||Defender loses a lot||Defender loses a little||Attacker loses a lot
|-
|Cautious||Attacker loses a lot||Defender loses a lot||Defender loses a little
|-
|Analytical||Defender loses a little||Attacker loses a lot||Defender loses a lot
|-
|}
|-
|}


==Begging==
{{AB
|skillname = Parley
|syntax = PARLEY <mob> WITH <amount> GOLD
|description = There's no getting around it. If you want to end your status as an enemy, you'll have to pay through the nose. Find the organization's leader and parley an end to the enemy status. You may get a reprieve for a period of time or, if you pay a lot (and we mean a lot), you can have your enemy status removed permanently. The greater your power of influence, the less you will need to pay in tribute. Note that the more often a village leader is asked for reprieve, the more annoyed (and the more expensive) he gets. The [[#Analyze|analyze]] skill in Influence can give you a general idea of his mood.
}}


{|
{{AB
|-
|skillname = Rumours
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH RUMOURS
|-
|cost = Ego Battle: Paranoia
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH BEGGING</tt>
|description = Shatter your target's ego by spreading vicious rumours.
|-
|notes = Paranoia attacks make denizens too paranoid to participate in quests.
|style="background:pink"|Ego Battle: Charity
}}
|-
|}
Beggars can't be choosers, so if you're hard up for a few gold sovereigns, maybe someone could help you out. All you have to do is ask!


{|
{{AB
|-
|skillname = Teasing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = INFLUENCE <mob> WITH TEASING
|-
|cost = Ego Battle: Weaken
| style="background:lightgreen"|As with all influence attacks, be sure to repeat the attack until one side or the other triumphs.  If you know more than one attack of the same type, cycle between them, as denizens can become immune to an attack if it's used too many times in a row. Charity attacks will cause the denizen to give you one of their possessions, or some gold.
|description = Never underestimate the power of childhood taunts. Tease your target cruelly and weaken his or her ego.
|-
|notes = Weakening attacks make denizens lower in level and thus in health and damage.
|}
}}


==Parley==
{{AB
|skillname = Compliments
|syntax = INFLUENCE <mob> WITH COMPLIMENTS
|cost = Ego Battle: Empower
|description = With just a few well-thought compliments, inflate your target's sense of self.
|notes = Empowering attacks make denizens higher in level and thus in health and damage.
}}


{|
{{AB
|-
|skillname = Analyze
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ANALYZE <mob{{!}}ALL>
|-
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
| style="background:lightblue"|<tt>PARLEY <mob> WITH <amount> GOLD</tt>
<br><br>
|-
It is also possible to briefly analyze all the mobs in a room, discerning their personality type and what type of influencing attack they've succumbed to, if any.
|}
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
There's no getting around it. If you want to end your status as an enemy, you'll have to pay through the nose. Find the organization's leader and parley an end to the enemy status. You may get a reprieve for a period of time or, if you pay a lot (and we mean a lot), you can have your enemy status removed permanently. The greater your power of influence, the less you will need to pay in tribute. Note that the more often a village leader is asked for reprieve, the more annoyed (and the more expensive) he gets. The [[#Analyze|analyze]] skill in Influence can give you a general idea of his mood.
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Disposition'''{{!}}{{!}}'''Easily influenced with'''{{!}}{{!}}'''Immune to'''
{{!}}-
{{!}}Friendly{{!}}{{!}}Charity{{!}}{{!}}Paranoia
{{!}}-
{{!}}Greedy{{!}}{{!}}Weaken{{!}}{{!}}Charity
{{!}}-
{{!}}Brave{{!}}{{!}}Empower{{!}}{{!}}Weaken
{{!}}-
{{!}}Sensuous{{!}}{{!}}Seduction{{!}}{{!}}Empower
{{!}}-
{{!}}Intimidating{{!}}{{!}}Paranoia{{!}}{{!}}Seduction
{{!}}}
}}


==Rumours==
{{AB
|skillname = Flattery
|syntax = INFLUENCE <mob> WITH FLATTERY
|cost = Ego Battle: Seduction
|description = The first order in the business of seduction is softening up your target with some flattering comments.
}}


{|
{{AB
|-
|skillname = Supplication
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH SUPPLICATION
|-
|cost = Ego Battle: Charity
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH RUMOURS</tt>
|description = Poor you! You have no gold but your target is as rich as Trader Bob. Perhaps if you just ask really hard, he or she may give you something.
|-
}}
|style="background:pink"|Ego Battle: Paranoia
|-
|}
Shatter your target's ego by spreading vicious rumours.


{|
{{AB
|-
|skillname = Distrust
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = INFLUENCE <mob> WITH DISTRUST
|-
|cost = Ego Battle: Paranoia
| style="background:lightgreen"|Paranoia attacks make denizens too paranoid to participate in quests.
|description = Spark the seeds of distrust in your target by revealing scandals that surround him or her.
|-
}}
|}


==Teasing==
{{AB
|skillname = Leadership
|description = You can now command squads of any size. (Squads is a skill in the [[Combat]] skillset.)
}}


{|
{{AB
|-
|skillname = Mockery
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH MOCKERY
|-
|cost = Ego Battle: Weaken
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH TEASING</tt>
|description = There's nothing more degrading than being mocked and you know how to push the emotional buttons of others to puncture fragile egos.
|-
}}
|style="background:pink"|Ego Battle: Weaken
|-
|}


Never underestimate the power of childhood taunts. Tease your target cruelly and weaken his or her ego.
{{AB
|skillname = Admiration
|syntax = INFLUENCE <mob> WITH ADMIRATION
|cost = Ego Battle: Empower
|description = The poor thing is looking a little down. Pump him or her up with a few choice comments.
}}


{|
{{AB
|-
|skillname = CharismaticSmile
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SMILE
|-
|description = The power of your smile can no longer be denied, such is its charisma. Now when you smile, you simply shrug off any afflictions that cause disloyalty.
| style="background:lightgreen"|Weakening attacks make denizens lower in level and thus in health and damage.
|notes = Smiling will use equilibrium if you are afflicted with disloyalty, but won't otherwise.
|-
}}
|}


==Compliments==
{{AB
|skillname = Charm
|syntax = INFLUENCE <mob> WITH CHARM
|cost = Ego Battle: Seduction
|description = Charm the pants off a target with your suave and debonair self.
}}


{|
{{AB
|-
|skillname = Divert
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DIVERT <mob>
|-
|description = With a simple diversion, you can snap your target's attention away from being fixated on a certain subject. This will stop a current ego battle in its tracks and allow a different type to begin.
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH COMPLIMENTS</tt>
|notes = You need to be at full ego to divert, and it costs half your ego.
|-
}}
|style="background:pink"|Ego Battle: Empower
|-
|}


With just a few well-thought compliments, inflate your target's sense of self.
{{AB
|skillname = Amnesty
|syntax = INFLUENCE <mob leader> WITH AMNESTY
|cost = Ego Battle: Special
|description = Want to travel with impunity in the enemy's territory without having to parley with gold? Seek out the leader and convince him or her to grant you amnesty.
}}


{|
{{AB
|-
|skillname = SuperEgo
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = None (automatic)
|-
|description = Your superego has come to the forefront and from now on your ego will be more resilient during any ego battles you may engage in.
| style="background:lightgreen"|Empowering attacks make denizens higher in level and thus in health and damage.
|notes = This reduces how much ego you'll use up when attacked or when spending it on influences.
|-
}}
|}


==Analyze==
{{AB
|skillname = Wheedling
|syntax = INFLUENCE <mob> WITH WHEEDLING
|cost = Ego Battle: Charity
|description = In order to separate a target from his or her hard earned gold, sometimes it simply takes someone like you to talk fast and furious.
}}


{|
{{AB
|-
|skillname = Conspiracies
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH CONSPIRACIES
|-
|cost = Ego Battle: Paranoia
| style="background:lightblue"|<tt>ANALYZE <mob></tt>
|description = There are many conspiracies at work in the land, and some just may be out to get your target. Who knows? Maybe it's true.
|-
}}
|}
With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{| border="1" style="background:lightgreen"
|-
|'''Disposition'''||'''Easily influenced with'''||'''Immune to'''
|-
|Friendly||Charity||Paranoia
|-
|Greedy||Weaken||Charity
|-
|Brave||Empower||Weaken
|-
|Sensuous||Seduction||Empower
|-
|Intimidating||Paranoia||Seduction
|-
|}
|-
|}


==Flattery==
{{AB
|skillname = Appraisement
|syntax = ASK <village leader> WHAT WILL I GET FOR <gold> [FOR <person>]?
|description = You can get the village leader to reveal how much amnesty he will give you in exchange for some sum of gold if you use Influence's parley skill.


{|
You can also attempt to ask for another person, but he or she must be in the same room as you.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH FLATTERY</tt>
|-
|style="background:pink"|Ego Battle: Seduction
|-
|}


The first order in the business of seduction is softening up your target with some flattering comments.
{{AB
|skillname = Derision
|syntax = INFLUENCE <mob> WITH DERISION
|cost = Ego Battle: Weaken
|description = You can deflate a target's ego with spiteful comments that are just downright mean (though maybe true).
}}


==Supplication==
{{AB
|skillname = Praise
|syntax = INFLUENCE <mob> WITH PRAISE
|cost = Ego Battle: Empower
|description = Sing the praises of a target in order to inflate their ego.
}}


{|
{{AB
|-
|skillname = Beguiling
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH BEGUILING
|-
|cost = Ego Battle: Seduction
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH SUPPLICATION</tt>
|description = How can your target resist your charms? Surely, it is impossible with your powers to beguile.
|-
}}
|style="background:pink"|Ego Battle: Charity
|-
|}


Poor you! You have no gold but your target is as rich as Trader Bob. Perhaps if you just ask really hard, he or she may give you something.
{{AB
|skillname = Diplomacy
|syntax = PARLEY <target> WITH <amount> GOLD FOR <player></tt><br>
<tt>INFLUENCE <target> WITH AMNESTY FOR <player>
|cost = Ego Battle: Special
|description = Your powers of diplomacy are great indeed. So great that you can parley or seek amnesty from leaders on behalf of others.
}}


==Distrust==
{{AB
|skillname = CharismaticAura
|syntax = CHARISMATICAURA <ON{{!}}OFF>
|description = By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal.
}}
'''Changelog:'''<br />
*Charismaticaura no longer allows someone to shrug disloyalty. '''(#1428 on 6-17-2018)'''


{|
{{AB
|-
|skillname = Villages
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH <skill>
|-
|cost = Ego Battle: Villages
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH DISTRUST</tt>
|description = Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
|-
}}
|style="background:pink"|Ego Battle: Paranoia
|-
|}


Spark the seeds of distrust in your target by revealing scandals that surround him or her.
{| border="1" cellpadding="4" cellspacing="0"
 
| colspan="3"|'''Gaudiguch Village Influence Skills:'''
==Leadership==
 
You can now command squads of any size. (Squads is a skill in the [[Combat]] skillset.)
 
==Mockery==
 
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
|-
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH MOCKERY</tt>
|[[#Villages|Freedom]]||CR4||Spread freedom and let anarchy reign supreme!
|-
|-
|style="background:pink"|Ego Battle: Weaken
|[[#Villages|Revolution]]||CR6||Start the revolution! Cast off those shackles!
|-
|-
|}
| colspan="3"|'''Glomdoring Village Influence Skills:'''
 
There's nothing more degrading than being mocked and you know how to push the emotional buttons of others to puncture fragile egos.
 
==Admiration==
 
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|[[#Villages|Manipulation]]||CR2||Clever manipulations could turn the tide.
|-
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH ADMIRATION</tt>
|[[#Villages|Intrigue]]||CR4||A little intrigue to bring them into the shadows.
|-
|-
|style="background:pink"|Ego Battle: Empower
|[[#Villages|Trickery]]||CR6||Trick the fools with outrageous promises.
|-
|-
|}
| colspan="3"|'''Hallifax Village Influence Skills:'''
 
The poor thing is looking a little down. Pump him or her up with a few choice comments.
 
==CharismaticSmile==
 
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|[[#Villages|Accordance]]||CR2||Reconcile differences and settle conflicts.
|-
|-
| style="background:lightblue"|<tt>SMILE</tt>
|[[#Villages|Assimilation]]||CR4||Bring others into the collective through assimilation.
|-
|-
|}
|[[#Villages|Collaboration]]||CR6||Harmony begins through collaboration with the downtrodden.
The power of your smile can no longer be denied, such is its charisma. Now when you smile, you simply shrug off any afflictions that cause disloyalty.
 
{|
|-
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
| colspan="3"|'''Magnagora Village Influence Skills:'''
|-
|-
| style="background:lightgreen"|Smiling will use equilibrium if you are afflicted with disloyalty, but won't otherwise.
|[[#Villages|Shock]]||CR2||Tales of terror to shock those who may reject Magnagora.
|-
|-
|}
|[[#Villages|Awe]]||CR4||Promises of power that Magnagora may bestow to inspire awe.
 
==Charm==
 
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|[[#Villages|Brainwash]]||CR6||Surely just a little grease will quiet the squeaking wheel.
|-
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH CHARM</tt>
| colspan="3"|'''New Celest Village Influence Skills:'''
|-
|-
|style="background:pink"|Ego Battle: Seduction
|[[#Villages|Proselytizing]]||CR2||Go door-to-door and spread the word of the Light of Celest!
|-
|-
|}
|[[#Villages|Preaching]]||CR4||Shine the Light of Celest upon the misguided with sermons.
 
Charm the pants off a target with your suave and debonair self.
 
==Divert==
 
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|[[#Villages|Evangelizing]]||CR6||Shout from every mountain top what is in your heart!
|-
|-
| style="background:lightblue"|<tt>DIVERT <mob></tt>
| colspan="3"|'''Serenwilde Village Influence Skills:'''
|-
|-
|}
|[[#Villages|Lectures]]||CR2||Sternly lecture against the dangers of civilization.
With a simple diversion, you can snap your target's attention away from being fixated on a certain subject. This will stop a current ego battle in its tracks and allow a different type to begin.
 
{|
|-
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|[[#Villages|Recitation]]||CR4||Who could not be moved by the poetry of Ellindel?
|-
|-
| style="background:lightgreen"|You need to be at full ego to divert, and it costs half your ego.
|[[#Villages|Oration]]||CR6||A few words proving the equanimity of the Serenwilde.
|-
|}
 
==Amnesty==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob leader> WITH AMNESTY</tt>
|-
|style="background:pink"|Ego Battle: Special
|-
|}
 
Want to travel with impunity in the enemy's territory without having to parley with gold? Seek out the leader and convince him or her to grant you amnesty.
 
==SuperEgo==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>None (automatic)</tt>
|-
|}
Your superego has come to the forefront and from now on your ego will be more resilient during any ego battles you may engage in.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This reduces how much ego you'll use up when attacked or when spending it on influences.
|-
|}
 
==Wheedling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH WHEEDLING</tt>
|-
|style="background:pink"|Ego Battle: Charity
|-
|}
 
In order to separate a target from his or her hard earned gold, sometimes it simply takes someone like you to talk fast and furious.
 
==Conspiracies==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH CONSPIRACIES</tt>
|-
|style="background:pink"|Ego Battle: Paranoia
|-
|}
 
There are many conspiracies at work in the land, and some just may be out to get your target. Who knows? Maybe it's true.
 
==Appraisement==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ASK <village leader> WHAT WILL I GET FOR <gold> [FOR <person>]?</tt>
|-
|}
You can get the village leader to reveal how much amnesty he will give you in exchange for some sum of gold if you use Influence's parley skill.
 
You can also attempt to ask for another person, but he or she must be in the same room as you.
 
==Derision==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH DERISION</tt>
|-
|style="background:pink"|Ego Battle: Weaken
|-
|}
 
You can deflate a target's ego with spiteful comments that are just downright mean (though maybe true).
 
==Praise==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH PRAISE</tt>
|-
|style="background:pink"|Ego Battle: Empower
|-
|}
 
Sing the praises of a target in order to inflate their ego.
 
==Beguiling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH BEGUILING</tt>
|-
|style="background:pink"|Ego Battle: Seduction
|-
|}
 
How can your target resist your charms? Surely, it is impossible with your powers to beguile.
 
==Diplomacy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARLEY <target> WITH <amount> GOLD FOR <player></tt><br/>
<tt>INFLUENCE <target> WITH AMNESTY FOR <player></tt>
|-
|style="background:pink"|Ego Battle: Special
|-
|}
 
Your powers of diplomacy are great indeed. So great that you can parley or seek amnesty from leaders on behalf of others.
 
==CharismaticAura==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHARISMATICAURA <ON|OFF></tt>
|-
|}
By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal, and your loyal allies will be less willing to turn against you.
 
==Villages==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH <skill></tt>
|-
|style="background:pink"|Ego Battle: Villages
|-
|-
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
|}
|}
Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
[[Category:Core Skills]]
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