Difference between revisions of "Influence"

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| style="background:lightyellow"|The skill of Influence is a non-lethal form of interaction with the sentient denizens of Lusternia (non-player characters). Rather than slaughtering such denizens for such base reasons as gaining experience, you may instead enter into ego battles that are not considered as hostile (i.e., won't get you enemied). Influencing a denizen is an engagement in forces of personality to try to temporarily change that denizen's behavior. Losing an ego battle will result in a loss of experience similar to that of losing a battle in combat, whereas winning an ego battle will result in gaining experience similar to winning a battle in combat.
| style="background:lightyellow"|The skill of [[Influence]] is a non-lethal form of interaction with the sentient denizens of [[Lusternia]] (non-player characters). Rather than slaughtering such denizens for such base reasons as gaining experience, you may instead enter into ego battles that are not considered as hostile (i.e., won't get you enemied). Influencing a denizen is an engagement in forces of personality to try to temporarily change that denizen's behavior. Losing an ego battle will result in a loss of experience similar to that of losing a battle in combat, whereas winning an ego battle will result in gaining experience similar to winning a battle in combat.


There are five general types of ego battles: (1) Seduction, which will charm the denizen and cause him or her to attack your enemies; (2) Empower, which will raise the denizen's level; (3) Weaken, which will lower the denizen's level; (4) Charity, which will cause the denizen to give you gold or an item (if available); (5) Paranoia, which will cause the denizen to succumb to paranoid behavior and not act in a normal manner. There is a sixth form of ego battle that is not dependent on your skill in influence, but rather your rank in a city or commune, and can only be used on denizens of villages during the window of time when that village is 'in play' and not under any sphere of influence.
There are five general types of ego battles: (1) Seduction, which will charm the denizen and cause him or her to attack your enemies; (2) Empower, which will raise the denizen's level; (3) Weaken, which will lower the denizen's level; (4) Charity, which will cause the denizen to give you gold or an item (if available); (5) Paranoia, which will cause the denizen to succumb to paranoid behavior and not act in a normal manner. There is a sixth form of ego battle that is not dependent on your skill in influence, but rather your rank in a city or commune, and can only be used on denizens of villages during the window of time when that village is 'in play' and not under any sphere of influence.


Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Note that the speed at which you execute influence abilities is primarily determined by your race's charisma level. (See <tt>HELP RACES</tt>.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
{{SkillTableRow|Parley|Inept|50|Negotiate with your enemies.}}
{{SkillTableRow|Parley|Inept|21|Negotiate with your enemies.}}
{{SkillTableRow|Rumours|Novice|0|Spread the "stories" you've heard.}}
{{SkillTableRow|Rumours|Inept|42|Spread the "stories" you've heard.}}
{{SkillTableRow|Teasing|Novice|50|Point out how fat, ugly, and stupid others are.}}
{{SkillTableRow|Teasing|Inept|71|Point out how fat, ugly, and stupid others are.}}
{{SkillTableRow|Compliments|Apprentice|0|Point out how fit, beautiful, and smart others are.}}
{{SkillTableRow|Compliments|Novice|0|Point out how fit, beautiful, and smart others are.}}
{{SkillTableRow|Analyze|Apprentice|33|Read the expressions of another.}}
{{SkillTableRow|Analyze|Novice|33|Read the expressions of another.}}
{{SkillTableRow|Flattery|Apprentice|66|Dole out more praise than they deserve.}}
{{SkillTableRow|Flattery|Novice|66|Dole out more praise than they deserve.}}
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
{{SkillTableRow|Distrust|Capable|50|Spread fear, uncertainty, and doubt about others.}}
{{SkillTableRow|Distrust|Capable|19|Spread fear, uncertainty, and doubt about others.}}
{{SkillTableRow|Leadership|Adept|0|Lead very large squads into combat.}}
{{SkillTableRow|Leadership|Capable|38|Lead very large squads into combat.}}
{{SkillTableRow|Mockery|Adept|50|Satirize another's inferior qualities.}}
{{SkillTableRow|Mockery|Capable|69|Satirize another's inferior qualities.}}
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
{{SkillTableRow|CharismaticSmile|Master|50|Shrug off disloyalty with a smile.}}
{{SkillTableRow|CharismaticSmile|Master|22|Shrug off disloyalty with a smile.}}
{{SkillTableRow|Charm|Gifted|0|Compel interest, attention, and admiration.}}
{{SkillTableRow|Charm|Master|45|Compel interest, attention, and admiration.}}
{{SkillTableRow|Divert|Gifted|50|Draw attention to something new.}}
{{SkillTableRow|Divert|Master|72|Draw attention to something new.}}
{{SkillTableRow|Amnesty|Expert|0|Beg for forgiveness.}}
{{SkillTableRow|Amnesty|Gifted|0|Beg for forgiveness.}}
{{SkillTableRow|SuperEgo|Expert|?|You are as good as you think you are!}}
{{SkillTableRow|SuperEgo|Gifted|18|You are as good as you think you are!}}
{{SkillTableRow|Wheedling|Virtuoso|0|Plead for the unearned.}}
{{SkillTableRow|Wheedling|Gifted|36|Plead for the unearned.}}
{{SkillTableRow|Conspiracies|Virtuoso|33|They are out to get you...}}
{{SkillTableRow|Magnetism|Gifted|36|Your ego is bolstered by your natural charm.}}
{{SkillTableRow|Appraisement|Virtuoso|66|Negotiate your amnesty.}}
{{SkillTableRow|Conspiracies|Gifted|57|They are out to get you.}}
{{SkillTableRow|Derision|Fabled|0|Master the fine art of ridicule.}}
{{SkillTableRow|Appraisement|Gifted|78|Negotiate your amnesty.}}
{{SkillTableRow|Praise|Fabled|50|Pay tribute those deserving acclaim.}}
{{SkillTableRow|Derision|Expert|0|Master the fine art of ridicule.}}
{{SkillTableRow|Beguiling|Mythical|0|Amuse others with your alluring personality.}}
{{SkillTableRow|Praise|Expert|23|Pay tribute those deserving acclaim.}}
{{SkillTableRow|Diplomacy|Mythical|50|Make peace on behalf of others.}}
{{SkillTableRow|Beguiling|Expert|47|Amuse others with your alluring personality.}}
{{SkillTableRow|CharismaticAura|Transcendent|0|Exude a compelling aura of absolute confidence.}}
{{SkillTableRow|Diplomacy|Expert|73|Make peace on behalf of others.}}
{{SkillTableRow|CharismaticAura|Fabled|0|Exude a compelling aura of absolute confidence.}}
|}
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<!--  These entries will need their own template, unfortunately. I will come back and fix this.
Read about the organizational skills at the [[#Villages|very bottom]].
'''Gaudiguch Village Influence Skills:'''


|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
|-
|[[#Villages|Freedom]]||CR4||Spread freedom and let anarchy reign supreme!
|-
|[[#Villages|Revolution]]||CR6||Start the revolution! Cast off those shackles!
|-
| colspan="3"|'''Glomdoring Village Influence Skills:'''
|-
|[[#Villages|Manipulation]]||CR2||Clever manipulations could turn the tide.
|-
|[[#Villages|Intrigue]]||CR4||A little intrigue to bring them into the shadows.
|-
|[[#Villages|Trickery]]||CR6||Trick the fools with outrageous promises.
|-
| colspan="3"|'''Hallifax Village Influence Skills:'''
|-
|[[#Villages|Accordance]]||CR2||Reconcile differences and settle conflicts.
|-
|[[#Villages|Assimilation]]||CR4||Bring others into the collective through assimilation.
|-
|[[#Villages|Collaboration]]||CR6||Harmony begins through collaboration with the downtrodden.
|-
| colspan="3"|'''Magnagora Village Influence Skills:'''
|-
|[[#Villages|Shock]]||CR2||Tales of terror to shock those who may reject Magnagora.
|-
|[[#Villages|Awe]]||CR4||Promises of power that Magnagora may bestow to inspire awe.
|-
|[[#Villages|Brainwash]]||CR6||Surely just a little grease will quiet the squeaking wheel.
|-
| colspan="3"|'''New Celest Village Influence Skills:'''
|-
|[[#Villages|Proselytizing]]||CR2||Go door-to-door and spread the word of the Light of Celest!
|-
|[[#Villages|Preaching]]||CR4||Shine the Light of Celest upon the misguided with sermons.
|-
|[[#Villages|Evangelizing]]||CR6||Shout from every mountain top what is in your heart!
|-
| colspan="3"|'''Serenwilde Village Influence Skills:'''
|-
|[[#Villages|Lectures]]||CR2||Sternly lecture against the dangers of civilization.
|-
|[[#Villages|Recitation]]||CR4||Who could not be moved by the poetry of Ellindel?
|-
|[[#Villages|Oration]]||CR6||A few words proving the equanimity of the Serenwilde.
|-
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
-->
{{AB
{{AB
|skillname = Debating
|skillname = Debating
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{{AB
{{AB
|skillname = Analyze
|skillname = Analyze
|syntax = ANALYZE <mob>
|syntax = ANALYZE <mob{{!}}ALL>
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
<br><br>
It is also possible to briefly analyze all the mobs in a room, discerning their personality type and what type of influencing attack they've succumbed to, if any.
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{{{!}} border="1" style="background:lightgreen"
{{{!}} border="1" style="background:lightgreen"
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|skillname = CharismaticAura
|skillname = CharismaticAura
|syntax = CHARISMATICAURA <ON{{!}}OFF>
|syntax = CHARISMATICAURA <ON{{!}}OFF>
|description = By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal, and your loyal allies will be less willing to turn against you.
|description = By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal.
}}
}}
'''Changelog:'''<br />
*Charismaticaura no longer allows someone to shrug disloyalty. '''(#1428 on 6-17-2018)'''


{{AB
{{AB
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|description = Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
|description = Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
}}
}}
{| border="1" cellpadding="4" cellspacing="0"
| colspan="3"|'''Gaudiguch Village Influence Skills:'''
|-
|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
|-
|[[#Villages|Freedom]]||CR4||Spread freedom and let anarchy reign supreme!
|-
|[[#Villages|Revolution]]||CR6||Start the revolution! Cast off those shackles!
|-
| colspan="3"|'''Glomdoring Village Influence Skills:'''
|-
|[[#Villages|Manipulation]]||CR2||Clever manipulations could turn the tide.
|-
|[[#Villages|Intrigue]]||CR4||A little intrigue to bring them into the shadows.
|-
|[[#Villages|Trickery]]||CR6||Trick the fools with outrageous promises.
|-
| colspan="3"|'''Hallifax Village Influence Skills:'''
|-
|[[#Villages|Accordance]]||CR2||Reconcile differences and settle conflicts.
|-
|[[#Villages|Assimilation]]||CR4||Bring others into the collective through assimilation.
|-
|[[#Villages|Collaboration]]||CR6||Harmony begins through collaboration with the downtrodden.
|-
| colspan="3"|'''Magnagora Village Influence Skills:'''
|-
|[[#Villages|Shock]]||CR2||Tales of terror to shock those who may reject Magnagora.
|-
|[[#Villages|Awe]]||CR4||Promises of power that Magnagora may bestow to inspire awe.
|-
|[[#Villages|Brainwash]]||CR6||Surely just a little grease will quiet the squeaking wheel.
|-
| colspan="3"|'''New Celest Village Influence Skills:'''
|-
|[[#Villages|Proselytizing]]||CR2||Go door-to-door and spread the word of the Light of Celest!
|-
|[[#Villages|Preaching]]||CR4||Shine the Light of Celest upon the misguided with sermons.
|-
|[[#Villages|Evangelizing]]||CR6||Shout from every mountain top what is in your heart!
|-
| colspan="3"|'''Serenwilde Village Influence Skills:'''
|-
|[[#Villages|Lectures]]||CR2||Sternly lecture against the dangers of civilization.
|-
|[[#Villages|Recitation]]||CR4||Who could not be moved by the poetry of Ellindel?
|-
|[[#Villages|Oration]]||CR6||A few words proving the equanimity of the Serenwilde.
|-
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
|}
[[Category:Core Skills]]
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