Difference between revisions of "Influence"

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Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Note that the speed at which you execute influence abilities is primarily determined by your race's charisma level. (See <tt>HELP RACES</tt>.)
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{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
{{SkillTableRow|Parley|Inept|50|Negotiate with your enemies.}}
{{SkillTableRow|Parley|Inept|21|Negotiate with your enemies.}}
{{SkillTableRow|Rumours|Novice|0|Spread the "stories" you've heard.}}
{{SkillTableRow|Rumours|Inept|42|Spread the "stories" you've heard.}}
{{SkillTableRow|Teasing|Novice|50|Point out how fat, ugly, and stupid others are.}}
{{SkillTableRow|Teasing|Inept|71|Point out how fat, ugly, and stupid others are.}}
{{SkillTableRow|Compliments|Apprentice|0|Point out how fit, beautiful, and smart others are.}}
{{SkillTableRow|Compliments|Novice|0|Point out how fit, beautiful, and smart others are.}}
{{SkillTableRow|Analyze|Apprentice|33|Read the expressions of another.}}
{{SkillTableRow|Analyze|Novice|33|Read the expressions of another.}}
{{SkillTableRow|Flattery|Apprentice|66|Dole out more praise than they deserve.}}
{{SkillTableRow|Flattery|Novice|66|Dole out more praise than they deserve.}}
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
{{SkillTableRow|Distrust|Capable|50|Spread fear, uncertainty, and doubt about others.}}
{{SkillTableRow|Distrust|Capable|19|Spread fear, uncertainty, and doubt about others.}}
{{SkillTableRow|Leadership|Adept|0|Lead very large squads into combat.}}
{{SkillTableRow|Leadership|Capable|38|Lead very large squads into combat.}}
{{SkillTableRow|Mockery|Adept|50|Satirize another's inferior qualities.}}
{{SkillTableRow|Mockery|Capable|69|Satirize another's inferior qualities.}}
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
{{SkillTableRow|CharismaticSmile|Master|50|Shrug off disloyalty with a smile.}}
{{SkillTableRow|CharismaticSmile|Master|22|Shrug off disloyalty with a smile.}}
{{SkillTableRow|Charm|Gifted|0|Compel interest, attention, and admiration.}}
{{SkillTableRow|Charm|Master|45|Compel interest, attention, and admiration.}}
{{SkillTableRow|Divert|Gifted|50|Draw attention to something new.}}
{{SkillTableRow|Divert|Master|72|Draw attention to something new.}}
{{SkillTableRow|Amnesty|Expert|0|Beg for forgiveness.}}
{{SkillTableRow|Amnesty|Gifted|0|Beg for forgiveness.}}
{{SkillTableRow|SuperEgo|Expert|?|You are as good as you think you are!}}
{{SkillTableRow|SuperEgo|Gifted|18|You are as good as you think you are!}}
{{SkillTableRow|Wheedling|Virtuoso|0|Plead for the unearned.}}
{{SkillTableRow|Wheedling|Gifted|36|Plead for the unearned.}}
{{SkillTableRow|Conspiracies|Virtuoso|33|They are out to get you...}}
{{SkillTableRow|Magnetism|Gifted|36|Your ego is bolstered by your natural charm.}}
{{SkillTableRow|Appraisement|Virtuoso|66|Negotiate your amnesty.}}
{{SkillTableRow|Conspiracies|Gifted|57|They are out to get you.}}
{{SkillTableRow|Derision|Fabled|0|Master the fine art of ridicule.}}
{{SkillTableRow|Appraisement|Gifted|78|Negotiate your amnesty.}}
{{SkillTableRow|Praise|Fabled|50|Pay tribute those deserving acclaim.}}
{{SkillTableRow|Derision|Expert|0|Master the fine art of ridicule.}}
{{SkillTableRow|Beguiling|Mythical|0|Amuse others with your alluring personality.}}
{{SkillTableRow|Praise|Expert|23|Pay tribute those deserving acclaim.}}
{{SkillTableRow|Diplomacy|Mythical|50|Make peace on behalf of others.}}
{{SkillTableRow|Beguiling|Expert|47|Amuse others with your alluring personality.}}
{{SkillTableRow|CharismaticAura|Transcendent|0|Exude a compelling aura of absolute confidence.}}
{{SkillTableRow|Diplomacy|Expert|73|Make peace on behalf of others.}}
{{SkillTableRow|CharismaticAura|Fabled|0|Exude a compelling aura of absolute confidence.}}
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Read about the organizational skills at the very bottom.  
Read about the organizational skills at the [[#Villages|very bottom]].


{{AB
{{AB
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{{AB
{{AB
|skillname = Analyze
|skillname = Analyze
|syntax = ANALYZE <mob>
|syntax = ANALYZE <mob{{!}}ALL>
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
<br><br>
It is also possible to briefly analyze all the mobs in a room, discerning their personality type and what type of influencing attack they've succumbed to, if any.
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{{{!}} border="1" style="background:lightgreen"
{{{!}} border="1" style="background:lightgreen"
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{| border="1" cellpadding="4" cellspacing="0"
{| border="1" cellpadding="4" cellspacing="0"
|'''Gaudiguch Village Influence Skills:'''
| colspan="3"|'''Gaudiguch Village Influence Skills:'''
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|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
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[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
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[[Category:Common Skills]]
[[Category:Core Skills]]
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