Difference between revisions of "Knighthood"

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| style="background:lightyellow"|The prime skill for all warrior guilds is Knighthood, which is where they learn basic fighting styles and maneuvers. The beginning skills here immediately and dramatically improve using a weapon, which increases as the skill in knighthood increases. Although the general skill of [[Combat]] will also improve the ability to hit and damage with weapons, it is more a defensive skill and accordingly improves defense more than offense. Knighthood, on the other hand, will strongly improve offensive and most warriors choose to master Knighthood before the general skill of [[Combat]]. After mastering the basics of Knighthood, the warrior moves on to a weapon specialization. Also, increasing your ability in Knighthood will provide a moderate boost to your abilities in the general skill of [[Combat]].
| style="background:lightyellow"|The prime skill for all [[warrior]] classes is '''Knighthood''', which is where they learn basic fighting styles and maneuvers. The beginning skills here immediately and dramatically improve using a weapon, which increases as the skill in knighthood increases. Although the general skill of [[Combat]] will also improve the ability to hit and damage with weapons, it is more a defensive skill and accordingly improves defense more than offense. Knighthood, on the other hand, will strongly improve offensive and most warriors choose to master Knighthood before the general skill of Combat. After mastering the basics of Knighthood, the warrior moves on to a weapon specialization. Also, increasing your ability in Knighthood will provide a moderate boost to your abilities in the general skill of Combat.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Striking|Inept|0|Strike out with your weapons.}}
|[[#Swing|Swing]]||Inept||Improved ability to swing weapons.
{{SkillTableRow|Raze|Inept|50|Attack the defences that would keep your weapons out.}}
|-
{{SkillTableRow|WeaponMaster|Novice|0|Improved competency in all weapons.}}
|[[#Jab|Jab]]||Inept +33%||Improved ability to jab weapons.
{{SkillTableRow|Defensive|Novice|50|Change your fighting style to be more defensive.}}
|-
{{SkillTableRow|Aggressive|Apprentice|0|An inaccurate but slow fighting style.}}
|[[#Raze|Raze]]||Inept +66%||Attack the defences that would keep your weapons out.
{{SkillTableRow|Concentrated|Apprentice|0|A precise but less damaging fighting style.}}
|-
{{SkillTableRow|ShieldParry|Apprentice|50|Use shields to parry.}}
|[[#WeaponMaster|WeaponMaster]]||Novice||Improved competency in all weapons.
{{SkillTableRow|Gripping|Capable|0|Grip your wielded items in a deathlock.}}
|-
{{SkillTableRow|Assay|Capable|33|Analyze the fighting techniques of your foe.}}
|[[#TrueShield|TrueShield]]||Novice +25%||Protect your body better with shields.
{{SkillTableRow|Weaponparry|Capable|Inept|66|Use weapons to parry.}}
|-
{{SkillTableRow|Lightning|Adept|0|A reckless but swift fighting style.}}
|[[#Slashing|Slashing]]||Novice +50%||Alter your blade swinging with slashing maneuvers.
{{SkillTableRow|Engage|Adept|25|Strike out at a cowardly opponent.}}
|-
{{SkillTableRow|Targeting|Adept|50|Aim your jabs at specific body parts.}}
|[[#Defensive|Defensive]]||Novice +75%||Change your fighting style to be more defensive.
{{SkillTableRow|StandardBearer|Adept|75|Protect your squad by bearing the brunt of any aggression.}}
|-
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|[[#Aggressive|Aggressive]]||Apprentice||An inaccurate but powerful fighting style.
|-
|[[#ShieldParry|ShieldParry]]||Apprentice +33%||Use shields to parry.
|-
|[[#Bashing|Bashing]]||Apprentice +66%||Alter your bludgeon swinging with bashing maneuvers.
|-
|[[#Concentrated|Concentrated]]||Capable||A soft but accurate fighting style.
|-
|[[#Gripping|Gripping]]||Capable +25%||Grip your wielded items in a deathlock.
|-
|[[#Assay|Assay]]||Capable +50%||Analyze the fighting techniques of your foe.
|-
|[[#WeaponParry|WeaponParry]]||Capable +75%||Use weapons to parry.
|-
|[[#Lightning|Lightning]]||Adept||A reckless but swift fighting style.
|-
|[[#Engage|Engage]]||Adept +33%||Strike out at a cowardly opponent.
|-
|[[#Targetting|Targetting]]||Adept +66%||Aim your jabs at specific body parts.
|-
|[[#Master|Master]]||Master||Move on to a master specialization.
|-
|}
|}
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]]
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]]


==Swing==
{{AB
 
|skillname = Striking
{|
|syntax = STRIKE <target> [LEFT{{!}}RIGHT]
|-
|description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>SWING <target></tt>
|-
|}
Wild swings will strike an opponent in a random location. Your skill has increased to the point where your swings are now more effective. You may use any weapon to swing.
 
==Jab==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>JAB <target></tt>
|-
|}
Wild jabs will strike an opponent in a random location. Your skill has increased to that point where your jabs are now more effective. You may use any weapon to jab.


==Raze==
{{AB
 
|skillname = Raze
{|
|syntax = RAZE <target><br>
|-
RAZE <target> LEFT<br>
| style="background:darkblue; color:white"|'''Syntax:'''
RAZE <target> RIGHT
|-
|description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
| style="background:lightblue"|<tt>RAZE <target></tt><br/>
}}
<tt>RAZE <target> LEFT HAND</tt><br/>
<tt>RAZE <target> RIGHT HAND</tt>
|-
|}
With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Raze strips rebounding, circle, pentagram, reflections, and quicksilver.
|-
|}


==WeaponMaster==
{{AB
|skillname = Weaponmaster
|description = Your skill with weapons is such that you will strike faster than non-warriors.
}}


Your skill with weapons is so great, you can handle any weapon with equal ease.
{{AB
|skillname = Defensive
|syntax = COMBATSTYLE DEFENSIVE
|description = Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks.
|notes = Universal damage resistance +1/+8 AND damage buff malus -1/-8.
}}


==TrueShield==
{{AB
|skillname = Aggressive
|syntax = COMBATSTYLE AGGRESSIVE
|description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery.
|notes = Universal damage buff +1/+8 AND balance malus -1/-8.
}}


While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
{{AB
|skillname = Concentrated
|syntax = COMBATSTYLE CONCENTRATED
|description = This combatstyle will increase wounding significantly by 50% but decrease damage significantly by 50%
}}


Note: If you also have the common [[combat]] skill of trueshield, your skill with a shield will be even greater.
{{AB
|skillname = ShieldParry
|syntax = PARRY <body part> <numeric weight><br>
PARRY ALL<br>
PARRY<br>
UNPARRY
|description = Possessing shield parry in both Knighthood and [[Combat#ShieldParry|Combat]] will improve your parry accuracy with shields.
}}


==Slashing==
{{AB
<tt>
|skillname = Gripping
              HACK DOWN
|syntax = GRIP<br>
                _<nowiki>'''''</nowiki>_
RELAX GRIP
              /      \
|description = While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
              @      @
}}
        SLICE  \_    _/  SLICE
        RIGHT    |   |    LEFT
            _____/___\_____
          /              \
  SWIPE  |  |      |  |  SWIPE
  RIGHT  (  )      (  )  LEFT
          |  |      |  |
          \___|_______|___/
            R |  |  | L
      SLASH    |  |  |    SLASH
      RIGHT  (    |    )  LEFT
              |  |  |
              _|  |  |_
            (_____|_____)
                HACK UP
</tt>


{|
{{AB
|-
|skillname = Assay
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>]
|-
|description = Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.
| style="background:lightblue"|<tt>HACK UP <target> - Hits gut and legs</tt><br/>
}}
<tt>HACK DOWN <target> - Hits head and chest</tt><br/>
<tt>SLICE [LEFT|RIGHT] <target> - Hits arm, chest, and gut</tt><br/>
<tt>SWIPE [LEFT|RIGHT] <target> - Hits chest, gut, and arm</tt><br/>
<tt>SLASH [LEFT|RIGHT] <target> - Hits leg, gut, and chest</tt>
|-
|}
Slashing is a series of advanced swinging maneuvers for cutting weapons (swords, etc.). Each maneuver has a chance of hitting the body parts they target, the first one listed having the greater chance of being hit than the others. Note that left and right always refers to your opponent's left or right side. These count as a swing. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of any maneuver's syntax to choose which hand's weapon you will strike with.


As a warning, these techniques will not work on denizens or creatures of the Basin.
{{AB
|skillname = Weaponparry
|syntax = PARRY <body part> <numeric weight><br>
PARRY<br>
PARRY ALL<br>
UNPARRY
|description = Possessing weapon parry in both Knighthood and [[Combat#WeaponParry|Combat]] will improve your parry accuracy with weapons.
}}


==Defensive==
{{AB
|skillname = Lightning
|syntax = COMBATSTYLE LIGHTNING
|description = Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the
amount of damage dealt.
|notes = Universal damage malus -1/-8 AND balance bonus +1/+8.
}}


{|
{{AB
|-
|skillname = Engage
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENGAGE <player><br>
|-
DISENGAGE <player>
| style="background:lightblue"|<tt>COMBATSTYLE DEFENSIVE</tt>
|description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing, greatly increasing should one or both of their legs be wounded.
|-
}}
|}
Choosing a defensive fighting style will increase the effectiveness of your combat stance while decreasing the effectiveness of your attacks.


==Aggressive==
{{AB
|skillname = Targeting
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>]
|description = Bodyparts (with shorthand):
    Head (h)
    Chest (c)
    Gut (g)
    Rightarm (rarm, ra)
    Leftarm (larm, la)
    Rightleg (rleg, rl)
    Leftleg (lleg, ll)
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds.


{|
'''Note:''' When using modifiers that you learn later once you specialize, striking with those modifiers will not inflict [[deepwounds|deep wounds]].
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMBATSTYLE AGGRESSIVE</tt>
|-
|}
Choosing an aggressive fighting style will increase the damage from your attacks while lessening the wounding.


==ShieldParry==
{{AB
 
|skillname = StandardBearer
{|
|syntax = BEAR <standard<nowiki>|</nowiki>NOTHING><br>
|-
BEAR <standard> LESSER (will protect those level 80 and under)<br>
| style="background:darkblue; color:white"|'''Syntax:'''
BEAR <standard> GREATER (will protect those level 99 and under)<br>
|-
BEAR <standard> FULL (will protect all)
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
|description = By bearing a standard, which can be [[Forging#Standards|crafted by a blacksmith]], you will become the focal point of a [[Combat#Squads|unit]], standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first.
<tt>PARRY ALL</tt><br/>
}}
<tt>PARRY</tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
 
==Bashing==
<tt>
              SMITE DOWN
                _<nowiki>'''''</nowiki>_
              /      \
              @      @
        BASH  \_    _/  BASH
        RIGHT    |  |    LEFT
            _____/___\_____
          /              \
  POUND  |  |      |  |  POUND
  RIGHT  (  )      (  )  LEFT
          |  |      |  |
          \___|_______|___/
            R |  |  | L
      SMASH    |  |  |    SMASH
      RIGHT  (    |    )  LEFT
              |  |  |
              _|  |  |_
            (_____|_____)
                SMITE UP
</tt>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SMITE UP <target> - Hits the gut and legs</tt><br/>
<tt>SMITE DOWN <target> - Hits the head and chest</tt><br/>
<tt>BASH [LEFT|RIGHT] <target> - Hits the arms, chest, and gut</tt><br/>
<tt>POUND [LEFT|RIGHT] <target> - Hits the chest, gut, and arm</tt><br/>
<tt>SMASH [LEFT|RIGHT] <target> - Hits the leg, gut, and chest</tt>
|-
|}
Bashing is a series of advanced swinging maneuvers for bludgeoning weapons (clubs, maces, etc.). Each maneuver has a chance of hitting the body parts they target, the first one listed having the greater chance of being hit than the others. Note that left and right always refers to your opponent's left or right side. These count as a swing. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of any maneuver's syntax to choose which hand's weapon you will strike with.
 
==Concentrated==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMBATSTYLE CONCENTRATED</tt>
|-
|}
Choosing a concentrated fighting style will increase your chance to wound an opponent, while decreasing the amount of damage of your attacks.
 
==Gripping==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GRIP</tt><br/>
<tt>RELAX GRIP</tt>
|-
|}
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
 
==Assay==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ASSAY <target> [STANCE|UPPER|MIDDLE|LOWER|<bodypart>]</tt>
|-
|}
Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.
 
==WeaponParry==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.
 
==Lightning==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMBATSTYLE LIGHTNING</tt>
|-
|}
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage of your attacks.
 
==Engage==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENGAGE <player></tt><br/>
<tt>DISENGAGE <player></tt>
|-
|}
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing.
 
==Targetting==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STRIKE <target> <body part></tt>
|-
|}
You can target the specific body part of an opponent. This counts as a jab. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of the syntax to choose which hand's weapon you will strike with.


==Master==
{{AB
At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|skillname = Master
|description = At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There  
may be a choice between two or more specializations.
|notes = Specializations are:
*[[Axelord]]
*[[Blademaster]]
*[[Bonecrusher]]
*[[Pureblade]]
*[[Cavalier]] - requires a quest to unlock
}}
[[Category: Class Skills]]

Latest revision as of 01:44, 27 July 2022

The prime skill for all warrior classes is Knighthood, which is where they learn basic fighting styles and maneuvers. The beginning skills here immediately and dramatically improve using a weapon, which increases as the skill in knighthood increases. Although the general skill of Combat will also improve the ability to hit and damage with weapons, it is more a defensive skill and accordingly improves defense more than offense. Knighthood, on the other hand, will strongly improve offensive and most warriors choose to master Knighthood before the general skill of Combat. After mastering the basics of Knighthood, the warrior moves on to a weapon specialization. Also, increasing your ability in Knighthood will provide a moderate boost to your abilities in the general skill of Combat.
Skill Learned At Description
Striking Inept+0% Strike out with your weapons.
Raze Inept+50% Attack the defences that would keep your weapons out.
WeaponMaster Novice+0% Improved competency in all weapons.
Defensive Novice+50% Change your fighting style to be more defensive.
Aggressive Apprentice+0% An inaccurate but slow fighting style.
Concentrated Apprentice+0% A precise but less damaging fighting style.
ShieldParry Apprentice+50% Use shields to parry.
Gripping Capable+0% Grip your wielded items in a deathlock.
Assay Capable+33% Analyze the fighting techniques of your foe.
Weaponparry Capable+Inept% 66
Lightning Adept+0% A reckless but swift fighting style.
Engage Adept+25% Strike out at a cowardly opponent.
Targeting Adept+50% Aim your jabs at specific body parts.
StandardBearer Adept+75% Protect your squad by bearing the brunt of any aggression.
Master Master+0% Move on to a master specialization.
Loboshigaru Serenguard (by Reodan)


Striking

Syntax
STRIKE <target> [LEFT|RIGHT]

Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with.


Raze

Syntax
RAZE <target>

RAZE <target> LEFT
RAZE <target> RIGHT

With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.


Weaponmaster

Your skill with weapons is such that you will strike faster than non-warriors.


Defensive

Syntax
COMBATSTYLE DEFENSIVE

Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks.

Additional Notes:
Universal damage resistance +1/+8 AND damage buff malus -1/-8.


Aggressive

Syntax
COMBATSTYLE AGGRESSIVE

Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery.

Additional Notes:
Universal damage buff +1/+8 AND balance malus -1/-8.


Concentrated

Syntax
COMBATSTYLE CONCENTRATED

This combatstyle will increase wounding significantly by 50% but decrease damage significantly by 50%


ShieldParry

Syntax
PARRY <body part> <numeric weight>

PARRY ALL
PARRY
UNPARRY

Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.


Gripping

Syntax
GRIP

RELAX GRIP

While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.


Assay

Syntax
ASSAY <target> [STANCE|UPPER|MIDDLE|LOWER|<bodypart>]

Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.


Weaponparry

Syntax
PARRY <body part> <numeric weight>

PARRY
PARRY ALL
UNPARRY

Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.


Lightning

Syntax
COMBATSTYLE LIGHTNING

Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage dealt.

Additional Notes:
Universal damage malus -1/-8 AND balance bonus +1/+8.


Engage

Syntax
ENGAGE <player>

DISENGAGE <player>

There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing, greatly increasing should one or both of their legs be wounded.


Targeting

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>]

Bodyparts (with shorthand):

   Head (h)
   Chest (c)
   Gut (g)
   Rightarm (rarm, ra)
   Leftarm (larm, la)
   Rightleg (rleg, rl)
   Leftleg (lleg, ll)

Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds.

Note: When using modifiers that you learn later once you specialize, striking with those modifiers will not inflict deep wounds.


StandardBearer

Syntax
BEAR <standard|NOTHING>

BEAR <standard> LESSER (will protect those level 80 and under)
BEAR <standard> GREATER (will protect those level 99 and under)
BEAR <standard> FULL (will protect all)

By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first.


Master

At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.

Additional Notes:
Specializations are: