NewbieGuide

From Archives of Lusternian Lore
Revision as of 21:19, 15 January 2016 by Zarialle (talk | contribs) (Replaced the dead link from the old Newbie Guide to the new help file 2.14 Newbie Guide.)
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Ways of Connecting to Lusternia

The Lusternia Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the Java homepage. Some people, however, prefer to use an alternative client such as Mudlet, MUSHclient, zMUD, or CMUD. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )

Creating Your First Character

The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to MUDs it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: Playerorgs

The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:

  • Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
  • Vials (one Health, one Mana, and one Bromides).
  • A small amount of gold.

More information can be found in the New Player Guide

Welcome to Lusternia proper

Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to MUDs. Thankfully, a number of people can help you through your initial introduction to the Basin.

Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.

Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>.

To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild, (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.

Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!

Roleplaying

Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See HELP ROLEPLAYING, HELP EMOTING, HELP EMOTIONS.

Newbie Hunting, Influencing and Questing

As a novice, Newton Caverns is the main hunting, influencing and questing ground. Notes on each topic, and working further as you grow stronger, can be found here: NOVICE HUNTING Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!

NOVICE INFLUENCING A different way of fighting - with words!

QUESTING Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.