Difference between revisions of "Planar"

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|[[#Shortwave|Shortwave]]||Novice||Attune to communication channels on adjacent planes.
|[[#Shortwave|Shortwave]]||Novice||Attune to communication channels on adjacent planes.
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|[[#EtherGate|EtherGate]]||Novice +50%||See and enter any gateway to the ethereal plane.
|[[#Rift|Rift]]||Novice +50%||Use interdimensional rifts to store inventory.
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|[[#ElemGate|ElemGate]]||Apprentice||See and enter any gateway to the elemental planes.
|[[#EtherGate|EtherGate]]||Apprentice||See and enter any gateway to the ethereal plane.
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|[[#Rift|Rift]]||Apprentice +33%||Use interdimensional rifts to store inventory.
|[[#ElemGate|ElemGate]]||Apprentice +33%||See and enter any gateway to the elemental planes.
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|-
|[[#PlanarSight|PlanarSight]]||Apprentice +66%||See anyone on your plane regardless of continent.
|[[#PlanarSight|PlanarSight]]||Apprentice +66%||See anyone on your plane regardless of continent.
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==Rift==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INR [<amount>|ALL] <item></tt><br/>
<tt>OUTR [<amount>|ALL] <item></tt><br/>
<tt>IR -or- INFO RIFT</tt>
|-
|}
The Rift stores only certain types of objects in a trans-dimensional pocket that only you can access. It holds "Riftable" items and generally a large number of them. The types of items which can be stored in the Rift are generally those which are groupable (see <tt>HELP GROUPING</tt>).
<tt>INR</tt> puts a given number of a single type of item (or all by default) into the Rift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
<tt>OUTR</tt> takes a given number of a single type of item (or all by default) out of the Rift. If no amount is specified, then the default is to take out only one item.
<tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>.


==EtherGate==
==EtherGate==
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|-
|-
|}
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==Rift==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INR [<amount>|ALL] <item></tt><br/>
<tt>OUTR [<amount>|ALL] <item></tt><br/>
<tt>IR -or- INFO RIFT</tt>
|-
|}
The Rift stores only certain types of objects in a trans-dimensional pocket that only you can access. It holds "Riftable" items and generally a large number of them. The types of items which can be stored in the Rift are generally those which are groupable (see <tt>HELP GROUPING</tt>).
<tt>INR</tt> puts a given number of a single type of item (or all by default) into the Rift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
<tt>OUTR</tt> takes a given number of a single type of item (or all by default) out of the Rift. If no amount is specified, then the default is to take out only one item.
<tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>.


==PlanarSight==
==PlanarSight==

Revision as of 23:51, 12 November 2009

The general study of other planes will allow you to recognize and eventually acquire useful skills to survive on other planes and use of planar gateways. Also, it allows communication on telepathic channels from other planes, such skill increasing so you can hear communications from planes further and further away. At the higher levels, planar adepts eventually become gateweavers, able to create planar gates on their own.
Survey Inept Determine what plane you're on upon survey.
Elemental Inept +50% Resist the ravages of the elements.
Shortwave Novice Attune to communication channels on adjacent planes.
Rift Novice +50% Use interdimensional rifts to store inventory.
EtherGate Apprentice See and enter any gateway to the ethereal plane.
ElemGate Apprentice +33% See and enter any gateway to the elemental planes.
PlanarSight Apprentice +66% See anyone on your plane regardless of continent.
Cosmic Capable Survive on the cosmic planes.
Farwave Capable +50% Attune to communication channels from three planes away.
Teleport Adept Travel to anyone on your plane that you can sense.
CosmicGate Adept +50% See and open gates to the cosmic plane.
Astral Master Survive on the astral plane.
Aetherwave Master +50% Attune to communication channels from four planes away.
AstroGate Gifted See and open gates to the astral plane.
Summon Gifted +50% Summon anyone on your plane that you can sense.
Conglutination Expert Reform your body if you die on another plane.
Link Expert +33% Tap into wild energy nodes for personal power.
Gateweave Expert +66% Create gateways to other planes.
Astrowave Virtuoso Attune to communication channels from five planes away.
Distortion Virtuoso +33% Create a distortion field to block gates.
CosmicSense Virtuoso +66% Sense anyone on adjacent planes.
Tesseract Fabled Fold space and travel to anyone on an adjacent plane.
Broadcast Fabled +50% Hear and speak on all planes freely.
Unravel Mythical Unravel and destroy non-permanent gates.
Nexus Mythical +50% Mastery of all nexus gates, whatever your affiliation.
GateMaster Transcendent Your control over planar gates is absolute.
Dimensional Rift (by Kiaris)

Survey

When you survey the ground, you can tell what plane you are on.
Note: This requires the Surveying ability in Environment.

Elemental

You can survive on the ravages of the elemental planes.

Shortwave

You can attune to communication channels from two planes away.

Additional Notes:
This controls how far away your voice carries, not from how far away you can hear.

Rift

Syntax:
INR [<amount>|ALL] <item>

OUTR [<amount>|ALL] <item>
IR -or- INFO RIFT

The Rift stores only certain types of objects in a trans-dimensional pocket that only you can access. It holds "Riftable" items and generally a large number of them. The types of items which can be stored in the Rift are generally those which are groupable (see HELP GROUPING).

INR puts a given number of a single type of item (or all by default) into the Rift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).

OUTR takes a given number of a single type of item (or all by default) out of the Rift. If no amount is specified, then the default is to take out only one item.

INFO RIFT (or IR) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in INV(ENTORY).

EtherGate

Syntax:
TRANSVERSE ETHEREAL

You can use gates to travel to the ethereal realm. See HELP PLANAR TRAVEL.

Additional Notes:
Note that a gate that is also a nexus will not work for you unless you also have the Nexus skill, except for your own city's or commune's nexus.

ElemGate

Syntax:
TRANSVERSE ELEMENTAL

You can use planar gates to travel to the elemental planes. See HELP PLANAR TRAVEL.

Additional Notes:
Note that a gate that is also a nexus will not work for you unless you also have the Nexus skill, except for your own city's or commune's nexus.

PlanarSight

If you have the ability to locate others, you will be able to locate them anywhere on your plane, even if they are on another continent.

Additional Notes:
This affects abilities like scrying, but not WHO or QW. Examples of other contintents include the two areas in each elemental plane, and the Undervault compared to the rest of the Prime Material Plane.

Cosmic

You can survive on the cosmic planes.

Farwave

You can attune to communication channels from three planes away.

Additional Notes:
This controls how far away your voice carries, not from how far away you can hear.

Teleport

Syntax:
TELEPORT <target>

TELEPORT NEXUS

Power: 3 (any) (non-nexus only)

You can teleport to a target if he or she is on the same plane. If you are a member of a city or commune, you may also teleport directly to your nexus, though this takes a considerably longer time (but costs no power). Teleporting to your nexus only works on the prime plane on the same continent as the nexus.

Nexus Worlds:

Syntax:
TELEPORT CONSTRUCT (if Guild Protector)

TELEPORT BEACON (if Aetheric Beacon is raised)

The Nexus World teleportations are unique to Nexus World battles. Note that some Nexus World constructs also grant special teleportation powers for those associated with that Nexus of Power. Inquire with your City or Commune for further information.

Additional Notes:
As of this writing, nexus world conflicts are disabled.

CosmicGate

Syntax:
TRANSVERSE COSMIC

You can use planar gates to travel to the cosmic planes. See HELP PLANAR TRAVEL.

Additional Notes:
Note that a gate that is also a nexus will not work for you unless you also have the Nexus skill, except for your own city's or commune's nexus.

Astral

You can survive on the Astral plane.

Aetherwave

You can attune to communication channels from four planes away.

Additional Notes:
This controls how far away your voice carries, not from how far away you can hear.

AstroGate

Syntax:
TRANSVERSE ASTRAL

You can use gates to travel to the astral plane. See HELP PLANAR TRAVEL.

Additional Notes:
Note that a gate that is also a nexus will not work for you unless you also have the Nexus skill, except for your own city's or commune's nexus.

Summon

Syntax:
SUMMON <target>
Power: 3 (any)

You can summon your target to you if he or she is on the same plane. You may only summon targets on different continents if you have the PlanarSight ability.

Additional Notes:
It is impossible to summon someone onto or off of a nexus, or into a room occupied by Avatars, Supernals, or Demon Lords. On the Prime Material Plane, it is possible to summon to or from a nexus, but it's impossible to summon people into or out of organizational territory while their protections are up.

Conglutination

The skill of conglutination allows a mortal who has died on non-prime plane to reform at the nexus to which he is tied.

Additional Notes:
This doesn't work for demigods or ascendants.

Link

Syntax:
LINK <node>

If you find a node of power upon the Astral plane, you can link directly to its wild energies and replenish your reserves.

Additional Notes:
This is also used for nodes in other places, such as those produced by certain quests on the Prime plane, but not for one's nexus.

Gateweave

Syntax:
GATEWEAVE <target>
Power: 10 (any)

It takes two gateweavers to create a planar gate. Target the other gateweaver who must be on an adjacent plane. It will take some time to form the gate during which you must concentrate and not do anything else. You can not make planar gates if you are on the same plane, only adjacent planes.

Additional Notes:
Using almost any command during gateweaving will break the process.

Astrowave

You can attune to communication channels from five planes away.

Additional Notes:
This controls how far away your voice carries, not from how far away you can hear.

Distortion

Syntax:
DISTORT GATE
Power: 10 (Any)

By placing a field of distortion around a gate, you can prevent anyone from using it. The distortion field will last a Lusternian day and cannot be removed.

CosmicSense

If you have the ability to locate others, you will be able to locate them even if they are on an adjacent plane.

Additional Notes:
This affects skills like scrying, but not WHO or QW.

Tesseract

Syntax:
TESSERACT <target>
Power: 5 (any)

You can create a tesseract between you and a target focal point who is on an adjacent plane, and teleport to him or her.

Broadcast

Everyone will hear you on all your communication channels, no matter how many planes away you are.

Additional Notes:
This controls how far away your voice carries, not from how far away you can hear. This doesn't carry as far as to aetherbubbles.

Unravel

Syntax:
UNRAVEL GATE
Power: 10 (any)

You unravel the strands of aether that form planar gates. This is a time consuming process and will not work on a nexus or any permanent gates.

Nexus

You can use planar gates at any nexus, even if you are not affiliated with that nexus.

GateMaster

Syntax:
GATEWEAVE BOND

GATEWEAVE UNBOND

Power: 10 (any) plus special

Your mastery of planar gates is such that it will take only half the time to weave and unravel. However, the greatest ability is to bond with gates that you have created. Bonding with a gate will only allow yourself to use the gate plus it will make it impossible for anyone else to unravel the gate (though it can still be distorted). Bonded gates will decay in 90 days AND drain power from your reserves on a daily basis.