Difference between revisions of "Pyromancy"

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added class skills category
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|FireProof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|FireBall|Master|25|Blast everyone else with a massive fireball.}}
{{SkillTableRow|Combust|Master|25|Turn up the heat!}}
{{SkillTableRow|Combust|Master|50|Turn up the heat!}}
{{SkillTableRow|Meld|Master|50|Merge your magics with the burning land.}}
{{SkillTableRow|Meld|Master|75|Merge your magics with the burning land.}}
{{SkillTableRow|Fireball|Master|75|Blast everyone else with a massive fireball.}}
{{SkillTableRow|Heatwave|Expert|25|Make others' skin more sensitive to the increasing heat.}}
{{SkillTableRow|Incinerate|Gifted|25|Blast your enemies with the purity of fire.}}
{{SkillTableRow|FireStorm|Gifted|75|Ignite all your enemies at once.}}
{{SkillTableRow|Firestorm|Gifted|75|Ignite all your enemies at once.}}
{{SkillTableRow|FireWalls|Expert|0|Raise up the flames to inhibit passage.}}
{{SkillTableRow|FireWalls|Expert|0|Raise up the flames to inhibit passage.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
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{{SkillTableRow|FlashFire|Mythical|0|A short burst of flame that singes the skin.}}
{{SkillTableRow|FlashFire|Mythical|0|A short burst of flame that singes the skin.}}
{{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}}
{{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}}
{{SkillTableRow|Incinerate|Mythical|40|Blast your enemies with the purity of fire.}}
{{SkillTableRow|Heatwave|Mythical|40|Make others' skin more sensitive to the increasing heat.}}
{{SkillTableRow|Conflagration|Mythical|60|Cast all the powers of the flame in one spell.}}
{{SkillTableRow|Conflagration|Mythical|60|Cast all the powers of the flame in one spell.}}
{{SkillTableRow|Cremation|Mythical|80|Blast an enemy into instant ashes.}}
{{SkillTableRow|Cremation|Mythical|80|Blast an enemy into instant ashes.}}
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{{AB
{{AB
|skillname = FireProof
|skillname = Fireproof
|syntax = PYROCAST FIREPROOF
|syntax = PYROCAST FIREPROOF
|cost = Damage Modifier: 1/8 fire resistance
|cost = Damage Modifier: 1/8 fire resistance
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of
Fire.}}
Fire.]]
 
{{AB
|skillname = FireBall
|syntax = PYROCAST FIREBALL [target|NODES]
|cost = Power:  3 (Eternal Flame) (Nodes only)<br>
Damage Type: Fire
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, burning them in the process.
<br>
You may target a single enemy or target all enemies between connecting nodes the the node you are standing on.
}}
}}


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PYROCAST FORCECOMBUST
PYROCAST FORCECOMBUST
|cost = Power:  1 (Eternal Flame)
|cost = Power:  1 (Eternal Flame)
|description = You can cause fires to spontaneously combust and burn almost any environment.<br>
|description = You can cause fires to spontaneously combust and [[burns|burn]] almost any environment.
 
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}
}}
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|syntax = PYROCAST MELD<br>
|syntax = PYROCAST MELD<br>
PYROCAST CLEAR<br>
PYROCAST CLEAR<br>
PYROCAST CLEAR NODE <#><br>
PYROCAST SENSE<br>
PYROCAST SENSE<br>
PYROCAST WATCH ON/OFF<br>
PYROCAST WATCH ON/OFF<br>
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PYROCAST BOND<br>
PYROCAST BOND<br>
PYROCAST UNBOND<br>
PYROCAST UNBOND<br>
PYROCAST PASS [Bonded Mage]<br>
DEMESNE<br>
DEMESNE<br>
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS]
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS]
|description = The primary power of pyromancy is to build your own combusted demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
|description = The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the
connecting rooms to your demesne.<br><br>
You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br>
While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are
included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}
'''Changelog:'''
*Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.'''(#2573 on 2021-Dec-16)'''


You may also BOND to a fellow pyromancers demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
{{AB
|skillname = Fireball
|syntax = PYROCAST FIREBALL [target<nowiki>|</nowiki>NODES]
|cost = Power:  3 (Eternal Flame) (Nodes only)<br>
Damage Type: Fire
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, [[burns|burning]] them in the process.


While in your demesne, you can SENSE who dares stand in your demesne and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
You may target a single enemy or target all enemies between connecting nodes the node you are standing on.
}}
}}


{{AB
{{AB
|skillname = Heatwave
|skillname = Incinerate
|syntax = PYROCAST HEATWAVE [<target>|NODES|MELD]
|syntax = PYROCAST INCINERATE [HERE<nowiki>|</nowiki>NODES]
|cost = Power:  2 (Eternal Flame) (Single Target)<br>
|cost = Power:  3 (Eternal Flame) (Current Room)<br>
5 (Eternal Flame) (Nodes)<br>
5 (Eternal Flame) (All Nodes)
8 (Eternal Flame) (Meld)
|description = Incinerate your location or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.
|description = Summon forth a wave of heat that causes sweat to pour and your enemies to black out.
}}
}}


{{AB
{{AB
|skillname = FireStorm
|skillname = Firestorm
|syntax = PYROCAST FIRESTORM [DAMPEN]
|syntax = PYROCAST FIRESTORM [DAMPEN]
|cost = Damage Type: 100% Fire
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.<br><br>Damage Type: 100% Fire
|description = Storms of fire will rip through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
|description = Storms of fire will rip through your demesne, damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
}}


{{AB
{{AB
|skillname = FireWalls
|skillname = FireWalls
|syntax = PYROCAST FIREWALLS [DAMPEN]
|syntax = PYROCAST FIREWALLS [DAMPEN]
|description = Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with burns.
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|description = Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with [[burns]].
}}
}}


{{AB
{{AB
|skillname = Dissolve
|skillname = Dissolve
|syntax = DISSOLVE [<target>|NODES|MELD]
|syntax = DISSOLVE [<target><nowiki>|</nowiki>NODES<nowiki>|</nowiki>MELD]
|cost = Power:  5 (Matrix) (Nodes)<br>
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
10 (Matrix) (Meld)
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|skillname = SmokeHaze
|skillname = SmokeHaze
|syntax = PYROCAST SMOKEHAZE [DAMPEN]
|syntax = PYROCAST SMOKEHAZE [DAMPEN]
|description = Hazy smoke will drift across your demesne, causing random mental afflictions and building burns on your enemies.
|cost = Meld Effect, this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|description = Hazy smoke will drift across your demesne, causing random mental afflictions and building [[burns]] on your enemies.
}}
}}


{{AB
{{AB
|skillname = Travel
|skillname = Travel
|syntax = PYROCAST TRAVEL [<player>|Node number]
|syntax = PYROCAST TRAVEL [<player><nowiki>|</nowiki>Node number]
|cost = Power: 3 (Eternal Flame)
|cost = Power: 3 (Eternal Flame)
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld.
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.
|notes = The node number appears in DEMESNE NODES.
}}
}}


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|skillname = AshFall
|skillname = AshFall
|syntax = PYROCAST ASHFALL [DAMPEN]
|syntax = PYROCAST ASHFALL [DAMPEN]
|description = You can raise a cloud of ash that will obfuscate locations and afflict your enemies with burns.
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|description = You can raise a cloud of ash that will obfuscate locations and afflict your enemies with [[burns]].
}}


{{AB
{{AB
|skillname = Salamanders
|skillname = Salamanders
|syntax = PYROCAST SALAMANDERS [DAMPEN]
|syntax = PYROCAST SALAMANDERS [DAMPEN]
|description = Hundreds of tiny salamanders will wander your demesne, stunning your enemies and burning them.
|cost = Meld Effect, this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|description = Hundreds of tiny salamanders will wander your demesne, [[stun]]ning your enemies and [[burns|burning]] them.
}}
}}


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BEAST ORDER BREATHE FIRE <target>
BEAST ORDER BREATHE FIRE <target>
|cost = Power: 10 (Eternal Flame)
|cost = Power: 10 (Eternal Flame)
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the [[Elemental Plane of Fire]]. The phoenix has the ability to [[Beastmastery#Flying|fly]] as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in [[Beastmastery]]. The fire breath of a phoenix has the unique property of [[burns|burning]] others.
breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of setting others on fire.
 
<br>
Every two years, you may summon forth another phoenix egg.
Every two years, you may summon forth another phoenix egg.
|notes = If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.
 
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the [[Beastmastery]] skill. Also note that the phoenix's inherent ability to [[Beastmastery#Flying|fly]] will always need the flying skill in [[Beastmastery]] to use it.
}}
}}


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|skillname = FireRain
|skillname = FireRain
|syntax = PYROCAST FIRERAIN [DAMPEN]
|syntax = PYROCAST FIRERAIN [DAMPEN]
|description = Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also burn your enemies.
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|description = Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also [[burns|burn]] your enemies.
}}


{{AB
{{AB
|skillname = Mirage
|skillname = Mirage
|syntax = PYROCAST MIRAGE [DAMPEN]
|syntax = PYROCAST MIRAGE [DAMPEN]
|description = Your allies will find their ice applications faster whle your enemies will find them slower.
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|description = Your allies will find their ice applications faster while your enemies will find them slower.
}}
}}


{{AB
{{AB
|skillname = HeatStroke
|skillname = Heatstroke
|syntax = PYROCAST HEATSTROKE [DAMPEN]
|syntax = PYROCAST HEATSTROKE [DAMPEN]
|description = The heat will cause temporary insanity in your enemies depending on their levels of burns.
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|description = The heat will cause [[Temporary Insanity|temporary insanity]] in your enemies depending on their levels of [[burns]].
}}


{{AB
{{AB
|skillname = Missile
|skillname = Missile
|syntax = PYROCAST MISSILE <target>
|syntax = PYROCAST MISSILE <target>
|cost = Power: 2 (Eternal Flame)<br>
|cost = Power: 2 (Eternal Flame)<br>
Damage Type: 100% Fire
Damage Type: 100% Fire
|description = You may summon a missile of fire to attack anyone within your demesne. It will damage and build burns on them.}}
|description = You may summon a missile of fire to attack anyone within your demesne. It will damage and build [[burns]] on them.
}}


{{AB
{{AB
|skillname = Flashfire
|skillname = FlashFire
|syntax = PYROCAST FLASHFIRE [DAMPEN]
|syntax = PYROCAST FLASHFIRE [DAMPEN]
|description = A healing flashfire will heal your allies and burn your enemies.
|cost = Meld Effect: This will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|description = A healing flashfire will heal your allies and [[burns|burn]] your enemies.
}}


{{AB
{{AB
|skillname = Staff
|skillname = Staff
|syntax = PYROCAST STAFF<br>
|syntax = PYROCAST STAFF<br>
:POINT STAFF <target> [direction]<br>
POINT STAFF <target> [direction]<br>
:WHIRL STAFF
WHIRL STAFF
|cost = Power: 10 (Eternal Flame)<br>
|cost = Power: 10 (Eternal Flame)<br>
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br>
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br>
Can Target Denizens (in room only)
Can Target Denizens (in room only)
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the [[Elemental Plane of Fire]].
location. The power cost will be significantly less if cast on the Elemental Plane of Fire.
 
{{sub
{{sub
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br>
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br>
TUNE STAFF CLEAR
TUNE STAFF CLEAR
|cost = Power: 1 (Eternal Flame)}}
|cost = Power: 1 (Eternal Flame)}}
You may TUNE STAFF to choose what percentage of your damage is in the form of fire or
You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
 
|notes = Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}
}}


{{AB
{{AB
|skillname = Incinerate
|skillname = Heatwave
|syntax = PYROCAST INCINERATE [HERE|NODES]
|syntax = PYROCAST HEATWAVE [<target><nowiki>|</nowiki>NODES<nowiki>|</nowiki>MELD]
|cost = Power:  3 (Eternal Flame) (Current Room)<br>
|cost = Power:  2 (Eternal Flame) (Single Target in meld)<br>
5 (Eternal Flame) (All Nodes)
5 (Eternal Flame) (Single Target outside meld)<br>
|description = Incinerate your location, or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.}}
5 (Eternal Flame) (Nodes)<br>
8 (Eternal Flame) (Meld)
|description = Summon forth a wave of heat that causes sweat to pour and your enemies to [[blackout|black out]].
}}


{{AB
{{AB
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|syntax = PYROCAST CREMATE <target>
|syntax = PYROCAST CREMATE <target>
|cost = Power: 5 (Eternal Flame)
|cost = Power: 5 (Eternal Flame)
|description = This extremely devestating spell will only work if the target has fourth degree burns. If they do, you will utterly destroy them, literally reducing them to nothing but a pile of ash.
|description = This extremely devastating spell will only work if the target has [[burns|fourth degree burns]]. If they do, you can utterly destroy the target, literally reducing the target to nothing but a pile of ash.
<br>
 
If they do not have fourth degree burns, they will be stunned and burned some more.
If they do not have [[burns|fourth degree burns]], they will be [[stun]]ned and [[burns|burned]] some more.
}}
}}


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|cost = Power: 10 (Eternal Flame)<br>
|cost = Power: 10 (Eternal Flame)<br>
Damage Type: 100% Fire
Damage Type: 100% Fire
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many burns your enemies have, though it will entirely dissipate all their burns when it hits.
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the [[Elemental Plane of Fire]]. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many [[burns]] your enemies have, though it will entirely dissipate all their [[burns]] when it fires.
<br>
 
Bonded melders will reduce how long this takes to cast.
Bonded melders will reduce how long this takes to cast.
}}
}}
[[Category: Class Skills]]
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