Difference between revisions of "Tailoring"

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|[[#Highfashion|Highfashion]]||Fabled +50%||Only the rich can afford these fashion statements.
|[[#Highfashion|Highfashion]]||Fabled +50%||Only the rich can afford these fashion statements.
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|[[#Constructs|Constructs]]||Mythical||A special cloak enormous enough to protect constructs.
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|[[#Electricproof|Electricproof]]||Mythical +50%||Proof great robes against electricity.
|[[#Electricproof|Electricproof]]||Mythical +50%||Proof great robes against electricity.
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On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
==Highfashion==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>SEW CLOAK</tt>
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|style="background:pink"|Comms:  cloth 25 silk 25
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Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.


==Highfashion==
==Highfashion==

Revision as of 00:51, 23 December 2010

Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time honored profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and prestige. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the knight class (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
Shoes Inept Basic cobbling for practical footwear.
Underwear Inept +50% Keep the family jewels snug and warm.
Shirts Novice Some basic tailoring for every day wear.
Hats Novice +50% What every haberdasher should know.
Tunics Apprentice A most excellent choice for the stylish.
Mending Apprentice +50% Stitch up and repair worn clothing, extending its life.
Pants Capable Advanced stitching techniques for creating pants.
Coats Capable +50% Comfortable and very warm.
Fireproof Adept Proof coats against fire and heat.
Accessories Adept +50% Gloves, scarves or backpacks, it's all about accessorizing.
Lingerie Master Ooo la la! Create delicate and sensual creations.
Coldproof Gifted Proof coats against cold.
Dresses Gifted +50% Create dresses that are absolutely fabulous!
Embroidery Expert Embroider messages onto clothing.
Greatrobes Expert +50% These great robes are mystical and magical delights.
Miniatures Virtuoso Battle figurines shouldn't go without!
Magicproof Virtuoso +50% Proof great robes against magic.
Batting Fabled Line a leather vest with luxurious silk.
Highfashion Fabled +50% Only the rich can afford these fashion statements.
Constructs Mythical A special cloak enormous enough to protect constructs.
Electricproof Mythical +50% Proof great robes against electricity.
Splendour Transcendent Only you can wear an outfit so well-tailored.
Wedding Portrait of Mortexia and Azaryu (by Fania)

Shoes

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to cobble shoes.
Also see TAILORING SHOES.

Underwear

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together underwear.
Also see TAILORING UNDERWEAR.

Shirts

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together shirts.
Also see TAILORING SHIRTS.

Hats

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together hats.
Also see TAILORING HATS.

Tunics

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together tunics.
Also see TAILORING TUNICS.

Mending

Syntax:
MEND <clothes>

For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.

Pants

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together pants.
Also see TAILORING PANTS.

Coats

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.
Also see TAILORING COATS.

Fireproof

Syntax:
FIREPROOF <item>
Damage Modifier: 10

You can cure a coat, cloak, or robes in a fire potion, which will give the wearer some protection against fire and other sources of heat. This uses a full potion of fire.

Accessories

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to craft accessories.
Also see TAILORING ACCESSORIES.

Lingerie

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together lingerie.
Also see TAILORING LINGERIE.

Coldproof

Syntax:
COLDPROOF <item>
Damage Modifier: 10

You can cure a coat, cloak or robes in a frost potion, which will give the wearer some protection against cold. This uses a full potion of frost.

Dresses

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together dresses.
Also see TAILORING DRESSES.

Embroidery

Syntax:
EMBROIDER <clothing> <text>

You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.

Greatrobes

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together great robes. Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.
Also see TAILORING GREATROBES.

Miniatures

Syntax:
SEW MINICLOAK

DRESS <figurine> WITH <cloak>

At a tailoring workbench, you can sew miniature cloaks that will protect against breath weapons.
Note: This requires 2 cloth commodities.

Magicproof

Syntax:
MAGICPROOF <item>
Damage Modifier: 10

You can cure a coat, cloak, or robes in an elixir vitae, which will give the wearer some protection against magic. This requires a full vial of elixir vitae.

Batting

Syntax:
BATT <vest>
Cost: silk 50

On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).

Highfashion

Syntax:
SEW CLOAK
Comms: cloth 25 silk 25

Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.

Highfashion

Syntax:
SEW <design number>

You must be in a proper tailoring workshop to sew together high fashion items.
Also see TAILORING HIGHFASHION.

Electricproof

Syntax:
ELECTRICPROOF <item>
Damage Modifier: 10

You can cure a coat, cloak or robes in a quicksilver potion, which will give the wearer some protection against electricity. This requires a full vial of quicksilver.

Splendour

Syntax:
SEW <design number>

The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.
Also see TAILORING SPLENDOR.

Additional Notes:
Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.