Difference between revisions of "Tempquests"

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|style="background: lightblue" width="15%"|'''Honours'''
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|width="85%"|She has broken the will of the Icewynd Tribes and slain the Ice Angels.
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|width="85%"|She has helped the Forsaken restore the Piercing Needle of Transcendent Ice.
|width="85%"|She has helped the Forsaken restore the Piercing Needle of Transcendent Ice.
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Revision as of 04:45, 6 April 2018

Quests By Type

This is a temporary space where the Honours Quests page will be updated before it replaces the old one.

Honour quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's HONOURS, you'll often see a line at the end directing you to HONOURS FULL <person> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.

Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.

For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time.

Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.

Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to the cycle of Epic Quests. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.

Newton Honour Quests

Honours She has earned the title of Hero to the Finks.
Start Level 1-31
Area Newton Caverns
Quest Giver Momma Mia
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Honours She has earned the title of Savior to the Gnomes.
Start Level 1-31
Area Newton Caverns
Quest Giver A gnome librarian
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Village Honour Quests

Honour She solved the mysterious murder at Stewart Mansion.
Start Level 50+
Area
Quest Giver
Difficulty Easy. The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning.
Notes Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go.
Reward Gold.


Light Honour Quests

Honours She summoned the spirit of Princess Marilynth to cleanse the Sea of Despair.
Start Level 50+
Area
Quest Giver
Difficulty Medium. A relatively straightforward fetch and deliver quest, but one which is only open for completion during a small window of time following the victory of the dragon turtles over the seawolves in their recurring battles. Requires underwater swimming.
Notes A counterpart to the Sea of Despair quest, this one is part of the Celestian epic quest cycle. For those who happen upon this quest when it is available, it is a relatively simple venture. The challenge is in ensuring a victory of the dragon turtles. This becomes an organization-level undertaking with many parts that will usually be contested by players vying for a victory on the opposite side.
Reward Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.

Dark Honour Quests

Honour She did release the ship of the dead to plague the Inner Sea.
Start Level 50+
Area
Quest Giver
Difficulty Medium. While the quest itself is incredibly simple, it only opens for completion during a small window of time following the victory of the seawolves over the dragon turtles in their recurring battles. Requires underwater swimming.
Notes Part of the Magnagoran epic quest cycle. For the lucky few who happen across this quest when it's open, it is a simple fetch and deliver which can be completed in a matter of minutes. For those involved in winning the sea battle to set this up, it becomes an organization-level endeavour that is significantly more complicated and will be hotly contested. New Celest will not be pleased with anyone working on this quest in any capacity.
Reward Gold. Ladantine and the ship of the dead will float around the inner sea corrupting it and preventing further sea battles from occurring until they are weakened and banished.


Nature Honour Quests

Honours She did aid the centaurs of the Hifarae hills drive out Gromagh's horde.
Start Level 50+
Area
Quest Giver
Difficulty Easy-Medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
Notes Not the easiest quest, but a decent introductory venture. There are three lines in this area, to "drive out" the horde, which prevents them from being released for a time, to "release" the horde, which creates lower level aggressive creatures in the near vicinity, and to "drive back" the horde, vanquishing them. Clear starting points and clear instructions. Part of the commune epic quest cycles.
Reward Gold throughout, releasing or banishing the horde.

Aether Bubble Honour Quests

Honour She holds the position of Planar Trader at the Facility in the Aetherways.
Start Level 60+
Area
Quest Giver
Difficulty Difficult. Requiring mid to high level hunting, rudimentary math skills, and aetherflight.
Notes While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks.
Reward Above average gold.


Undervault Honour Quests

Honour She did aid Wise Lamella, and brought peace to the Hyfae of Tryko.
Start Level 65+
Area
Quest Giver
Difficulty Medium. Mid to higher level hunting and influencing coupled with puzzling.
Notes A neat little quest with a lot of good history available upon completion. There are some aggressive creatures in Tryko, though you're not required to kill them. A good bit of trekking through the tunnels of the undervault.
Reward Health, mana, ego blessing


Icewynd Honour Quests

Honour She has broken the will of the Icewynd Tribes and slain the Ice Angels.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward Up to three Forsaken curios.


Honour She has helped the Forsaken restore the Piercing Needle of Transcendent Ice.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward A Forsaken curio.


Miscellaneous Honour Quests

Honour She passed the challenges of the Tosha Monastery.
Start Level 70+
Area
Quest Giver
Difficulty Easy-Medium. Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part.
Notes A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows.
Reward Health, mana, and ego blessing.