Difference between revisions of "Tempquests"

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|width="85%"|Hifarae Hills
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|style="background: lightblue" width="15%"|'''Quest Giver'''
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|width="85%"|Not the easiest quest, but a decent introductory venture. There are three lines in this area, to "drive out" the horde, which prevents them from being released for a time, to "release" the horde, which creates lower level aggressive creatures in the near vicinity, and to "drive back" the horde, vanquishing them. Clear starting points and clear instructions. Part of the commune [[Epic_Quests|epic quest]] cycles.  
|width="85%"|Not the easiest quest, but a decent introductory venture. Part of Serenwilde's epic cycle.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold throughout, releasing or banishing the horde.
|width="85%"| Gold throughout, removing the horde from the Alabaster Road.
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Revision as of 09:49, 10 April 2018

Quests By Type

This is a temporary space where the Honours Quests page will be updated before it replaces the old one.

Honour quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's HONOURS, you'll often see a line at the end directing you to HONOURS FULL <person> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.

Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.

For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time.

Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.

Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to the cycle of Epic Quests. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.

Newton Honour Quests

Honours She has earned the title of Hero to the Finks.
Start Level 1-31
Area Newton Caverns
Quest Giver Momma Mia
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Honours She has earned the title of Savior to the Gnomes.
Start Level 1-31
Area Newton Caverns
Quest Giver A gnome librarian
Difficulty Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
Notes Once you reach level 31, you'll be unable to return to Newton Caverns, so start early!
Reward Gold.


Village Honour Quests

Honour She solved the mysterious murder at Stewart Mansion.
Start Level 50+
Area Stewartsville
Quest Giver
Difficulty Easy. The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning.
Notes Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go.
Reward Gold.


Honour She is the Matchmaker, having brought lovers together at the Chateau d'Amour.
Start Level 30+
Area Delport
Quest Giver
Difficulty Easy. Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
Notes Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport.
Reward Gold.


Honour She is known to the dwarves as Kingmaker.
Start Level 40+
Area Southgard or Rockholm
Quest Giver
Difficulty Difficult. This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
Notes Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest
Reward The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.


Honour She is an Honourary Shepherd of the Rocks.
Start Level 1+
Area Dairuchi
Quest Giver
Difficulty Easy. Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil.
Notes Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely.
Reward Gold, increased marble production for the village.


Honour She is a Slave Master of Angkrag.
Start Level 1+
Area Angkrag
Quest Giver Nasir n'Rotri
Difficulty Easy. A fun little puzzle requiring no hunting or influencing.
Notes Like other villages, Angkrag can be under the political influence of a player-run organization which may or may not welcome you in its borders. CONFIG MAPVIEW ON is quite useful. You'll complete the task ten times before gaining the honour with your progress saved indefinitely. The very proud will wish to ensure the village is empty before attempting, as the fail messages are rather unkind!
Reward Gold, increased steel production in the village, and a village ikon.


Honour She is an honoured Caregiver to the tae'dae cubs in Estelbar.
Start Level 30+
Area Estelbar
Quest Giver
Difficulty Easy-Medium. Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work.
Notes Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts.
Reward Gold.


Honour In Acknor, she helped the orcs raise a new chieftain.
Start Level 40+
Area Acknor
Quest Giver
Difficulty Difficult. This quest was once so easy that it had to be changed. It earns this rating because it requires killing loyal denizens in player-org territory. Otherwise, it is a mix of commodities quests, hidden things, and acquiring information on the order of 'easy'.
Notes Depending on who controls it, Acknor may or may not practice slaving. This state of affairs can be altered when the controlling city or commune leader speaks to the new chieftain on the day this quest is completed. Failed attempts will result in an angry orc.
Reward Gold, opportunity to change slaving status in the village.


Honour She did put the spirits of Paavik manor to rest.
Start Level 1+
Area
Quest Giver
Difficulty Easy-Medium. A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you.
Notes Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to THWAP someone while holding it!
Reward Gold.


Honour She brought harmony of mind to the Shanthmark Lodge.
Start Level 30+
Area Shanthmark
Quest Giver
Difficulty Medium. Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete.
Notes Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you
Reward Gold, notable karma.


Honour She is a Servant of the Stones, having served the Overmind of Ixthiaxa.
Start Level 1+
Area Ixthiaxa
Quest Giver
Difficulty Medium-Hard. A fairly challenging peg-solitaire puzzle.
Notes One needs to solve this ten times to receive the honour.. The syntax for solving isn't precisely clear, so to save you a few minutes' ire, there are two - MOVE (direction) and SKIP|BOUNCE (direction) - the directions being up, down, left, right. Be warned! While there is no level requirement to get started or work on the puzzle, failure results in an aggressive, loyal denizen. Shield first, and you should have time to escape if you're quick.
Reward Gold. A village and a soulless ikon.


Honour She is a Master of Ice-picking in the Village of Rikenfriez.
Start Level 15+
Area Rikenfriez
Quest Giver Ahhuma Rrohur
Difficulty Easy.
Notes Rikenfriez is a simple Minesweeper puzzle. Hitting a "bomb" just traps you under the ice for a short while, where you take damage. After escaping, one can continue the quest without it resetting.
Reward Gold and a village ikon.


Honour She has synced the Geodes of Talthos, speeding production.
Start Level 40+
Area Talthos
Quest Giver
Difficulty Medium. Requires influencing and solving a puzzle.
Notes
Reward


Light Honour Quests

Honours She summoned the spirit of Princess Marilynth to cleanse the Sea of Despair.
Start Level 50+
Area
Quest Giver
Difficulty Medium. A relatively straightforward fetch and deliver quest, but one which is only open for completion during a small window of time following the victory of the dragon turtles over the seawolves in their recurring battles. Requires underwater swimming.
Notes A counterpart to the Sea of Despair quest, this one is part of the Celestian epic quest cycle. For those who happen upon this quest when it is available, it is a relatively simple venture. The challenge is in ensuring a victory of the dragon turtles. This becomes an organization-level undertaking with many parts that will usually be contested by players vying for a victory on the opposite side.
Reward Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.


Honour She has scribed the tales of old Celest into the Tome of Remembrance.
Start Level 21+
Area Spectre Isle
Quest Giver
Difficulty Easy. A bit of hidden things coupled with a simple puzzle.
Notes The biggest challenge in this area might be finding it when it's not hunted out. The quest has no hunting, but does require interacting with denizens used in Magnagora's power quest. Those who aren't able to visit Magnagora for the ferry will need to swim to visit the island. This is a part of Celest's epic quest cycle.
Reward Gold.


Honour She aided Ciarrus in sealing Castle Djarrakh for all time.
Start Level 40+
Area The Grey Moors
Quest Giver Ciarrus
Difficulty Difficult. You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult.
Notes Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest.
Reward Gold.


Honour She helped seal the gorgogs behind the dimensional barriers.
Start Level 70+
Area Arysian Isles
Quest Giver Marinus
Difficulty Medium-Hard. Expect to be repeatedly disrupted in this very popular hunting ground. Some middle to higher level hunting, with a lot of 'figuring out.'
Notes Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked.
Reward Gold, the gorgogs no longer being present in the seas.


Honour She rescued the child Joiya from the machinations of Jeitara.
Start Level 30+
Area Carai Caroo
Quest Giver
Difficulty Medium. The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
Notes You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn.
Reward Kelpies will flood the seas, preventing Ladantine from raising seawolves or poisoning Marilynth.


Honour She destroyed the Soulforge, ending its reign of terror.
Start Level 90+
Area The Village of Duum
Quest Giver
Difficulty Difficult. Requires a fair amount of high-level hunting.
Notes This honour can only be completed if the Soulforge is currently active, which happens quite rarely.
Reward Ends the global effects of the Soulforge.


Honour She did save Aestra, the celestial pegasus, from the Cult of Legion.
Start Level 90+
Area Floating Isle of the Forgotten
Quest Giver
Difficulty Medium. High level bashing, a bit of figuring out and hidden things, a maze.
Notes This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult.
Reward Aestra will follow you around for a bit as a powerful mount.


Honour She did subdue the insane residents of the i'Xiia asylum.
Start Level
Area The i'Xiia Asylum
Quest Giver A Swirling Water Elemental
Difficulty .
Notes
Reward


Honour She has freed the maiden Feyahi from the prison of the Kryden Valik.
Start Level 65+
Area The Kryden Valk
Quest Giver Feyahi
Difficulty Medium. A mix of mid-level hunting and influencing, along with puzzles.
Notes
Reward Gold.


Honour She did free the souls of Malacoda from their nightmare.
Start Level 90+
Area Malacoda Manor
Quest Giver
Difficulty Difficult. Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game.
Notes Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing. Best to do all the figuring out that you can before you begin solving, as timing may require you to do handins twice. This is a part of Celest's epic quest cycle.
Reward Gold.


Honour She restored the Spire of Dionamus, spreading healing energies across Lusternia.
Start Level 80+
Area Mount Dio
Quest Giver
Difficulty Difficult.High level bashing, hidden things, easier puzzles, a lot of 'figuring out'. Requires digging.
Notes Getting to Mount Dio currently requires owning a full Vernal collection, as the previous means of getting there through the observatory no longer exist. The spire can only be repaired if it isn't already working.
Reward A vernal ikon and curio. The spire being restored gives a regeneration malus to all liches (from the Necromancy skill) and those with dark spirits (from the Crow skill). Everyone who doesn't fall into one of these categories receives a regeneration buff.


Honour She freed the Dwarven Kingdom from the clutches of the Dark Virago.

She blessed the Altar of Clangorum and summoned forth the Flame Warriors.

Start Level 90+
Area The Chancel of Clangorum
Quest Giver Thorgan
Difficulty Difficult. High level hunting and influencing.
Notes Item respawns are notoriously frustrating. Both lines involve the same steps.
Reward Freeing the Dwarven Kingdom removes the dark armours which reside in Rockholm and Southgard, and allows undead dwarven miners to once again be brought back to life. Summoning the Flame Warriors increases the number of high-level denizens in the Chancel, and prevents dwarves from being turned to the undead in Angkrag.


Honour She enacted the ritual of the Cay of Cloadahi, protecting the Inner Sea.
Start Level 70+
Area The Cay of Cloadahi
Quest Giver
Difficulty Easy-Medium. Mid to high tier hunting and influencing. Some puzzling. Directions are fairly clear throughout.
Notes
Reward Gold. If the Cay was previously turned to the dark side, it cancels this and removes the mist lurkers from the Inner Sea. If the Cay was neutral, completing this prevents dolphins from being converted to seawolves. In either case, neither side of the quest can be completed for eight hours.


Honour She has sided with the Paladins of Old in their Crusade against the Scorpion Cult.
Start Level 50+
Area Skarch
Quest Giver A spectral paladin
Difficulty Medium. Involves mid-level bashing. The main difficulty is guessing what needs to be done.
Notes
Reward Some minor lore.


Honour Sympathetic Paladin
Start Level
Area
Quest Giver
Difficulty .
Notes
Reward


Honour Mwauka's Abomination
Start Level
Area
Quest Giver
Difficulty .
Notes
Reward


Honour She has been named an honourary Keeper of Dreams by the guardians of the Sleeping Child.
Start Level
Area The Emerald Enclave
Quest Giver An engraved staff.
Difficulty .
Notes
Reward


Honour She restored the singing coral, bringing the Song of Sirenalai to the Inner Sea.
Start Level
Area The Inner Sea
Quest Giver Lousha Lou
Difficulty .
Notes
Reward


Dark Honour Quests

Honour She did release the ship of the dead to plague the Inner Sea.
Start Level 50+
Area The Sea of Despair
Quest Giver Ladantine
Difficulty Medium. While the quest itself is incredibly simple, it only opens for completion during a small window of time following the victory of the seawolves over the dragon turtles in their recurring battles. Requires underwater swimming.
Notes Part of the Magnagoran epic quest cycle. For the lucky few who happen across this quest when it's open, it is a simple fetch and deliver which can be completed in a matter of minutes. For those involved in winning the sea battle to set this up, it becomes an organization-level endeavour that is significantly more complicated and will be hotly contested. New Celest will not be pleased with anyone working on this quest in any capacity.
Reward Gold. Ladantine and the ship of the dead will float around the inner sea corrupting it and preventing further sea battles from occurring until they are weakened and banished.


Honour She released the horrors of Castle Djarrakh onto an unsuspecting world.
Start Level 40+
Area The Grey Moors
Quest Giver
Difficulty Difficult. You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult.
Notes Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest.
Reward Gold. Opens up an area beneath Castle Djarrakh, where the "horrors" reside.


Honour She freed the gorgogs from their dimensional prison.
Start Level 70+
Area The Arysian Isles
Quest Giver Gognigin
Difficulty Medium-Hard.
Notes Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. Start point is clearer on the sealing the gorgogs side. The end result of freeing the gorgogs makes life difficult for city novices. Releasing the gorgogs is part of the Magnagoran epic quest cycle.
Reward Gold, releasing aggressive gorgogs throughout the seas.


Honour She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes.
Start Level 30+
Area Carai Caroo
Quest Giver Jeitara
Difficulty Medium. The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
Notes You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn.
Reward Mutant kelpies flood the seas, preventing seawolves from being turned back into dolphins.


Honour She ruthlessly assassinated the noble traitor at the Presidio of the Damned.
Start Level 55+
Area The Presidio of the Damned
Quest Giver
Difficulty Medium. Hidden things, deductive reasoning, and a small bit of mid-level hunting.
Notes The progress from this quest is kept, so you might encounter it untouched, or at any stage of completion, and it can be difficult to jump in. Though seemingly geared towards Magnagorans (there's a good amount of information pertaining to the noble houses), it's by no means exclusive to members of this org, and completing it doesn't help them in any way.
Reward Gold


Honour She awakened what lay sleeping within the Shallamurine Cathedral.
Start Level 55+
Area Shallamurine Cathedral
Quest Giver
Difficulty Medium-hard. Some easy hunting, hidden things and a challenging logic puzzle, but more or less straightforward in the doing.
Notes Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that. This is a part of Magnagora's epic quest cycle.
Reward Gold and an ego blessing. If not done for the Magnagoran epic, this also wakens Marani Veloske. Marani gets stronger over time and drains power from travelers in the mountains.


Honour She did lower the veil over the Hifarae hills and release Gromagh's horde.
Start Level 50+
Area Hifarae Hills
Quest Giver
Difficulty Easy-medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
Notes Not the easiest quest, but a decent introductory venture. Part of the Glomdoring epic quest cycle.
Reward Gold throughout, releasing aggressive denizens on the Alabaster Road.


Honour She slew Aestra, the golden pegasus, and brought her heart to Morgfyre, the Legion.
Start Level 90+
Area The Floating Isle of the Forgotten
Quest Giver
Difficulty Medium. High level bashing, a bit of figuring out and hidden things, a maze.
Notes This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult.
Reward A vitals blessing if you have access to Morgfyre's realm.


Honour She aided Norchatine in the repair of the Tainted Broadcasting Centre.
Start Level 80+
Area The Tainted Broadcasting Center
Quest Giver
Difficulty Medium-hard. Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
Notes Some orgs don't allow completion of this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
Reward Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.


Honour (asylum)
Start Level
Area
Quest Giver
Difficulty .
Notes
Reward


Honour She did condemn the souls of Malacoda to their nightmare.
Start Level 90+
Area Malacoda Manor
Quest Giver
Difficulty Medium. Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game.
Notes Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing, but you aren't punished for guessing incorrectly on the puzzle.
Reward Gold.


Honour She resurrected the Soulforge to reign terror upon the world once again.
Start Level 90+
Area The Village of Duum
Quest Giver Wanda Murkle
Difficulty Difficult. An org-level quest with lots of high-level hunting, a bit of puzzling and figuring out.
Notes Resurrecting the Soulforge will require summoning and killing a supermob.
Reward Power for your organization's nexus at the expense of the cities'.


Honour She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska.
Start Level 65+
Area The Kryden Valik
Quest Giver
Difficulty Difficult. Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places.
Notes Finishing this quest results in an encounter with a very strong, aggressive denizen.
Reward Gold, a soulless curio, and a soulless ikon.


Honour She destroyed the healing energies emanating from the Spire of Dionamus.
Start Level 80+
Area Mount Dio
Quest Giver Rawari
Difficulty Difficult. High level bashing, hidden things, easier puzzles. Requires digging, and for one part requires two people.
Notes It's good to do this quest with a friend, both to help with the bashing and because one portion requires you to be in two places at once. You can easily tell if the spire is active by the pinkish global messages at dusk and dawn, or by checking your defenses.
Reward Gold. Removes the regeneration buff and malus caused by the spire.


Honour He helped the Dark Virago banish the dwarven flame warriors.

He aided the Dark Virago to take control of the Dwarven Kingdom.

Start Level 90+
Area The Chancel of Clangorum
Quest Giver Ethildora
Difficulty Difficult. More or less an org-level quest. High-level hunting, influencing, hidden things, a maze - a very fun quest for the seasoned veteran.
Notes Item respawns are notoriously frustrating, although the dark side requires fewer items than the light side. Both lines involve the same steps.
Reward Banishing the flame warriors removes them from the Chancel and once again allows dwarven miners to be turned undead in Angkrag. Aiding the Dark Virago to take control of the Dwarven Kingdom releases hordes of aggressive high level denizens in Rockholm and Southgard.


Honour He foiled the ritual of the Cay of Cloadahi, releasing the lurkers of mist.
Start Level 70+
Area The Cay of Cloadahi
Quest Giver The Dark Sphere
Difficulty Easy-medium. Mid to high tier hunting and influencing. Some puzzling.
Notes
Reward Gold. If the Cay was previously turned to the light side, it cancels this and and allows the collection of dolphin corpses. If the Cay was neutral, completing this releases mist lurkers which prevent seawolves from being converted back into dolphins. In either case, neither side of the quest can be completed for eight hours.


Honour She empowered the Slaghora'ruin to invade the Faethorn.
Start Level 70+
Area The Tar Pit Wastes
Quest Giver
Difficulty Medium-hard. The difficulty rating is more due to its length and tedium rather than difficult hunting or puzzles.
Notes The communes will be unhappy if they find you working on this quest.
Reward A soulless curio. Aggressive low-level denizens invade Faethorn.


Honour She is an esteemed associate of the Effervescent Beauty Laboratory.
Start Level 70+
Area The Presidio of the Damned
Quest Giver Latifa y'Bolgari
Difficulty Medium. Requires some mid-level hunting, figuring out, and a fair amount of knowledge about where to obtain ingredients in the basin.
Notes Empowering the monolith can be tricky. SAY the appropriate person's title. You'll know it's working by the reaction that happens when you drop the corpses. The quest must be completed five times to get the honour.
Reward Gold, a jar which can be used to gain an ego blessing and a curio-like ambient if used by the undead. The mix is extra special if the fruit you bring is already cold.


Honour The Blasted Land was plagued by the zombified groundhogs due to her actions.
Start Level
Area
Quest Giver
Difficulty .
Notes
Reward


Honour She has aided the Oracle of the Earthburner in exacting her vengeance.
Start Level 70+
Area Mornhai Sanctuary
Quest Giver Cimtri, the Oracle of the Earthburner
Difficulty Medium. Mid to high level hunting.
Notes An important quest to do for explorers.
Reward A journal full of interesting lore.


Honour She aided Mwauka Blackfur in creating a monstrous abomination.
Start Level
Area Verasavir Valley
Quest Giver Mwauka Blackfur
Difficulty Easy.
Notes
Reward Gold. Releases an aggressive denizen in Verasavir.


Honour She completed the lost experiments of Xischonai Xeeth.
Start Level 70+
Area Secret Laboratories of Xeeth
Quest Giver
Difficulty Difficult. Some mid level hunting and difficult puzzles.
Notes Completing this quest will get you enemied to the communes. The quest itself involves several unique puzzles that are not found elsewhere.
Reward An eaf'Eramich, which can be used as a mount.


Honour She has assisted Rasebal i'Xiia in studying the monstrous gulagoyles.
Start Level 50+
Area The Southern Mountains
Quest Giver Rasebal i'Xiia
Difficulty Easy. Mid level hunting.
Notes Requires scaling.
Reward A beaker which can be used to give a 1/6 divinus resistance blessing.


Honour She taught Strength to children through Adversity in the Bloodmines.
Start Level 50+
Area The Blasted Lands
Quest Giver Nevak d'Sifal
Difficulty Easy-medium. Requires killing a rather powerful denizen right at the beginning. Also requires finding the Feyranti Estate, which can be a task in and of itself.
Notes Requires 5 completions to receive the line.
Reward Gold.


Honour She did assist Vuram Blegurli in recovering the insanity cure research.
Start Level 60+
Area The i'Xiia Asylum
Quest Giver Vuram Blegurli
Difficulty Medium. Involves finding hidden things and mid-level hunting and influencing.
Notes
Reward A bit of lore.

Nature Honour Quests

Honours She did aid the centaurs of the Hifarae hills drive out Gromagh's horde.
Start Level 50+
Area Hifarae Hills
Quest Giver
Difficulty Easy-Medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
Notes Not the easiest quest, but a decent introductory venture. Part of Serenwilde's epic cycle.
Reward Gold throughout, removing the horde from the Alabaster Road.

Aether Bubble Honour Quests

Honour She holds the position of Planar Trader at the Facility in the Aetherways.
Start Level 60+
Area
Quest Giver
Difficulty Difficult. Requiring mid to high level hunting, rudimentary math skills, and aetherflight.
Notes While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks.
Reward Above average gold.


Undervault Honour Quests

Honour She did aid Wise Lamella, and brought peace to the Hyfae of Tryko.
Start Level 65+
Area
Quest Giver
Difficulty Medium. Mid to higher level hunting and influencing coupled with puzzling.
Notes A neat little quest with a lot of good history available upon completion. There are some aggressive creatures in Tryko, though you're not required to kill them. A good bit of trekking through the tunnels of the undervault.
Reward Health, mana, ego blessing


Icewynd Honour Quests

Honour She has broken the will of the Icewynd Tribes and slain the Ice Angels.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward Up to three Forsaken curios.


Honour She has helped the Forsaken restore the Piercing Needle of Transcendent Ice.
Start Level 90+
Area
Quest Giver
Difficulty Difficult. Requires high level hunting and influencing.
Notes
Reward A Forsaken curio.


Miscellaneous Honour Quests

Honour She passed the challenges of the Tosha Monastery.
Start Level 70+
Area
Quest Giver
Difficulty Easy-Medium. Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part.
Notes A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows.
Reward Health, mana, and ego blessing.