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(Created page with '__NOTOC__ {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" |- | style="background:lightyellow"|Transmology is a specialization of cosmic magic, a mysteriou…') |
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| style="background:lightyellow"|Transmology is a | | style="background:lightyellow"|Transmology is the cosmic science of transforming oneself. This occult science is a closely guarded secret of the Illuminati. Since the Vortex is a divine creche that was never finished, it is in a constant state of flux where the organic materials constantly transform and mutate. Transmologists have studied these energies and use it to merge their own essence with the constantly seething flesh pots in the Vortex. While rumours abound that practitioners allegedly are able to transform their bodies to allow for many useful abilities, the Illuminati masters generally cloak themselves and not much is truly known about this science. | ||
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By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using FLESHFORM LIST. As you gain abilities through transformations, FLESHFORM will show you the syntax for more commands. | By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using <tt>FLESHFORM LIST</tt>. As you gain abilities through transformations, <tt>FLESHFORM</tt> will show you the syntax for more commands. | ||
==Link== | ==Link== | ||
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| style="background:lightblue"|<tt>FLESHCALL SKIN <thicken|marble|fur|bubble></tt> | | style="background:lightblue"|<tt>FLESHCALL SKIN <thicken|marble|fur|bubble></tt> | ||
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|style="background:pink"|Flesh: Lovashi, Yig | |style="background:pink"|Flesh: Lovashi, Yig<br/> | ||
DMP: Varies with Transmology skill level, goes to 10 at transcendent | |||
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| style="background:lightblue"|<tt>FLESHCALL EARS [sharpen|lengthen|scales]</tt> | | style="background:lightblue"|<tt>FLESHCALL EARS [sharpen|lengthen|scales]</tt> | ||
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|style="background:pink"|Flesh: Lovashi, Augorum | |style="background:pink"|Flesh: Lovashi, Augorum<br/> | ||
DMP: 10 (scaled ears) | |||
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| style="background:lightblue"|<tt>FLESHCALL RIBBACHI</tt> | | style="background:lightblue"|<tt>FLESHCALL RIBBACHI</tt> | ||
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|style="background:pink"|Power: 2 (Eternal Flame) | |style="background:pink"|Power: 2 (Eternal Flame)<br/> | ||
Flesh: Aurogrum, Flahti | |||
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| style="background:lightblue"|<tt>FLESHFORM PECK <target></tt> | | style="background:lightblue"|<tt>FLESHFORM PECK <target></tt> | ||
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|style="background:pink"|Damage Type: 100% Cutting<br/> | |||
Damage Source: Physical | |||
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| style="background:lightblue"|<tt>FLESHCALL SLUDGEWORM</tt> | | style="background:lightblue"|<tt>FLESHCALL SLUDGEWORM</tt> | ||
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|style="background:pink"|Power: 2 (Eternal Flame) | |style="background:pink"|Power: 2 (Eternal Flame)<br/> | ||
Flesh: Bahlik, Phlo | |||
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| style="background:lightblue"|<tt>FLESHCALL MORRIBLE</tt> | | style="background:lightblue"|<tt>FLESHCALL MORRIBLE</tt> | ||
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|style="background:pink"|Power: 2 (Eternal Flame) | |style="background:pink"|Flesh: Bahlik, Hakii, Flahti<br/> | ||
Power: 2 (Eternal Flame) | |||
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| style="background:lightblue"|<tt>FLESHFORM CLAW <target></tt> | | style="background:lightblue"|<tt>FLESHFORM CLAW <target></tt> | ||
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|style="background:pink"|Damage Type: 100% Cutting<br/> | |||
Damage Source: Brute | |||
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| style="background:lightblue"|<tt>FLESHFORM FLAY <target></tt> | | style="background:lightblue"|<tt>FLESHFORM FLAY <target></tt> | ||
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|style="background:pink"|Damage Type: 100% Magic<br/> | |||
Damage Source: Magical | |||
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| style="background:lightblue"|<tt>FLESHFORM CROAK <target></tt> | | style="background:lightblue"|<tt>FLESHFORM CROAK <target></tt> | ||
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|style="background:pink"|Damage Type: 100% Magic<br/> | |||
Damage Source: Magical (charisma) | |||
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| style="background:lightblue"|<tt>FLESHCALL HEKOSKERI</tt> | | style="background:lightblue"|<tt>FLESHCALL HEKOSKERI</tt> | ||
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|style="background:pink"|Power: 2 (Eternal Flame) | |style="background:pink"|Power: 2 (Eternal Flame)<br/> | ||
Flesh: Cluuvia, Mhoghaki, Olormi | |||
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| style="background:lightblue"|<tt>FLESHFORM BITE <target></tt> | | style="background:lightblue"|<tt>FLESHFORM BITE <target></tt> | ||
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|style="background:pink"|Damage Type: 100% Cutting<br/> | |||
Damage Source: None | |||
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From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations. | From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations. | ||
For the electric aura:<br/> | |||
Damage Type: 100% Electric<br/> | |||
Damage Source: Magical | |||
==Fleshmound== | ==Fleshmound== | ||
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You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or | You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits: | ||
Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed). | Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed). | ||
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Aura Enhancement - While in the same room as the flesh mound, the caster's transmological aura will be enhanced to supranormal levels. | Aura Enhancement - While in the same room as the flesh mound, the caster's transmological aura will be enhanced to supranormal levels. | ||
NOTE: If the fleshpot that your mound is under dies, the fleshmound will be rendered useless and | NOTE: If the fleshpot that your mound is under dies, the fleshmound will be rendered useless and unnable to utilize any of its abilities. |
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