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In common parlance a "system" is a set of triggers, aliases, buttons, etc. for a MUD client (such as Nexus, zMUD, CMUD, or MUSHclient) which handle certain elements of combat automatically or semi-automatically. Commonly they will handle curing, and may also handle action queueing, offense, highlighting important situations, and handling the spam of combat. Some people develop their own; others download free systems or buy systems for credits. Here are some systems tailored for Lusternia: | In common parlance a "system" is a set of triggers, aliases, buttons, etc. for a MUD client (such as Nexus, zMUD, CMUD, or MUSHclient) which handle certain elements of combat automatically or semi-automatically. Commonly they will handle curing, and may also handle action queueing, offense, highlighting important situations, and handling the spam of combat. Some people develop their own; others download free systems or buy systems for credits. Here are some systems tailored for Lusternia: | ||
* [http:// | * [http://vadisystems.com/mm/ Vadi's MM] - for Mudlet, base price 60cr. | ||
* [http://wildinkdesign.com/ag/ Ethelon's AG2.0] - for MUSHclient, 25cr plus 10cr per plugin. | * [http://wildinkdesign.com/ag/ Ethelon's AG2.0] - for MUSHclient, 25cr plus 10cr per plugin. | ||
* [http://www.sintor.org/catsystempackage.zip Catarin's LSS] - free system for CMUD, outdated, no support currently available. | |||
* [http://www.sintor.org/catsystempackage.zip Catarin's LSS] - free system for CMUD, no support currently available. |
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