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|[[#Conceal|Conceal]]||Fabled||Conceal the effects of some traps. | |[[#Conceal|Conceal]]||Fabled||Conceal the effects of some traps. | ||
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|[[#Pit|Pit]]||Fabled + | |[[#Pit|Pit]]||Fabled +25%||Dig a pit and conceal it to catch your prey. | ||
|- | |- | ||
|[[#Clamp|Clamp]]||Fabled + | |[[#Mark|Mark]]||Fabled +50%||Allow your allies to recognize your trap as their own. | ||
|- | |||
|[[#Clamp|Clamp]]||Fabled +75%||Train your hunting companion to clamp onto limbs. | |||
|- | |- | ||
|[[#Darts|Darts]]||Mythical||Construct a trigger to release deadly darts. | |[[#Darts|Darts]]||Mythical||Construct a trigger to release deadly darts. | ||
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Once someone has fallen into a pit, it will still be there but no fool would walk into it again. If you <tt>CONCEAL</tt> it once again, then enemies will once again fall into it. <tt>CONCEAL</tt>ing a pit that is not yours will turn it into your pit. | Once someone has fallen into a pit, it will still be there but no fool would walk into it again. If you <tt>CONCEAL</tt> it once again, then enemies will once again fall into it. <tt>CONCEAL</tt>ing a pit that is not yours will turn it into your pit. | ||
==Mark== | |||
{| | |||
|- | |||
| style="background:darkblue; color:white"|'''Syntax:''' | |||
|- | |||
| style="background:lightblue"|<tt>MARK <trap> <direction></tt> | |||
|- | |||
|style="background:pink"|Ingredients: (tinctures) green 2 | |||
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|} | |||
You can mark a trap so your allies will be able to see it, even if their perception is not as attuned as yours. | |||
==Clamp== | ==Clamp== |
edits