Difference between revisions of "Druidry"

2,361 bytes added ,  19:03, 5 August 2012
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|[[#Mulch|Mulch]]||Master||As caretaker of the sacred trees, sacrifices must be made.
|[[#Mulch|Mulch]]||Master||As caretaker of the sacred trees, sacrifices must be made.
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|[[#TotemCarve|TotemCarve]]||Master||Carve trees into totem poles.
|[[#TotemCarve|TotemCarve]]||Master +20%||Carve trees into totem poles.
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|[[#Infestation|Infestation]]||Master +25%||Infest forests with the grace of the dark forest.
|[[#Infestation|Infestation]]||Master +40%||Infest forests with the grace of the dark forest.
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|[[#Forest|Forest]]||Master +25%||Sprout forests in nearly any environment.
|[[#Forest|Forest]]||Master +40%||Sprout forests in nearly any environment.
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|[[#Meld|Meld]]||Master +50%||Merge your magics with the forest.
|[[#Meld|Meld]]||Master +60%||Merge your magics with the forest.
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|[[#Influence|Influence]]||Master +75%||Increase your sway over others in your demesne.
|[[#Influence|Influence]]||Master +80%||Increase your sway over others in your demesne.
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|[[#Briars|Briars]]||Gifted||Spring up walls of briars.
|[[#Briars|Briars]]||Gifted||Spring up walls of briars.
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|[[#Dissolve|Dissolve]]||Gifted +25%||Easily remove an aura of protection around another.
|[[#Dissolve|Dissolve]]||Gifted +20%||Easily remove an aura of protection around another.
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|[[#Roots|Roots]]||Gifted +50%||Command the tree roots to attack burrowed enemies.
|[[#Roots|Roots]]||Gifted +40%||Command the tree roots to attack burrowed enemies.
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|[[#Center|Center]]||Gifted +75%||Move to the centre of your demesne.
|[[#Center|Center]]||Gifted +60%||Move to the centre of your demesne.
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|[[#SeedCloud|SeedCloud]]||Gifted +80%||Release a cloud of allergenic seeds.
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|[[#Sapling|Sapling]]||Expert||Populate the forests with thriving trees.
|[[#Sapling|Sapling]]||Expert||Populate the forests with thriving trees.
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|[[#Spores|Spores]]||Expert +60%||Hallucinogenic mushroom spores affect the mind.
|[[#Spores|Spores]]||Expert +60%||Hallucinogenic mushroom spores affect the mind.
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|[[#Totem|Totem]]||Expert +80%||Summon your totem animal.
|[[#Monitor|Monitor]]||Expert +80%||Monitor the state of your foe.
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|[[#Pollen|Pollen]]||Virtuoso||Irritate the allergies of others.
|[[#Totem|Totem]]||Virtuoso||Summon your totem animal.
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|[[#Treelife|Treelife]]||Virtuoso +25%||Bring combat into the tree tops.
|[[#Pollen|Pollen]]||Virtuoso+ 20%||Irritate the allergies of others.
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|[[#Treebane|Treebane]]||Virtuoso +50%||Throw your tree-climbing foes onto the ground.
|[[#Treelife|Treelife]]||Virtuoso +40%||Bring combat into the tree tops.
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|[[#Thorns|Thorns]]||Virtuoso +75%||Thorny vines attack your foes.
|[[#Treebane|Treebane]]||Virtuoso +60%||Throw your tree-climbing foes onto the ground.
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|[[#Thorns|Thorns]]||Virtuoso +80%||Thorny vines attack your foes.
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|[[#IntoxicatingFlower|IntoxicatingFlower]]||Fabled||Your enemy can't help but follow the smell of this flower.
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|[[#Pathtwist|Pathtwist]]||Fabled, Stag||All roads lead to you.
|[[#Pathtwist|Pathtwist]]||Fabled, Stag||All roads lead to you.
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|[[#Sap|Sap]]||Fabled +60%||Slow down your opponents with sticky sap.
|[[#Sap|Sap]]||Fabled +60%||Slow down your opponents with sticky sap.
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|[[#LightningBugs|LightningBugs]]||Fabled +80% (Hartstone)||"And they shall know the fury of lightning." - Glinshari
|[[#LightningBugs|LightningBugs]]||Fabled +80% Stag||"And they shall know the fury of lightning." - Glinshari
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|[[#Wasps|Wasps]]||Fabled +80% (Blacktalon)||"Of all the venomous creatures, so few can fly." - Brennan
|[[#Wasps|Wasps]]||Fabled +80% Crow||"Of all the venomous creatures, so few can fly." - Brennan
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|[[#Storm|Storm]]||Mythical||Strike down your enemies with lightning strikes.
|[[#Storm|Storm]]||Mythical||Strike down your enemies with lightning strikes.
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From anywhere in your demesne, you can instantly transport to the centre of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the centre of your demesne at a cost of power.
From anywhere in your demesne, you can instantly transport to the centre of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the centre of your demesne at a cost of power.
==SeedCloud==
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>FORESTCAST SEEDCLOUD <target></tt>
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|style="background:pink"|Power: 1 (Commune Nexus)
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|}
By encouraging the wildlife around you to spill its bounty, you can create a cloud of highly allergenic seeds around your target which is bound to induce an allergic reaction. The seedcloud is generally stronger when used from within the canopy.
Allergic reactions get better over time, and will recover particularly quickly when you are not around. If someone who is having an allergic reaction leaves both the forest and your presence for ten seconds, he will overcome his reaction completely.
When someone is suffering from an allergic reaction, they will find it harder to writhe from their bonds, be more susceptible to poisons, and if they are suffering particularly badly, will struggle to climb.


==Sapling==
==Sapling==
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This can be cast in a single forest location or throughout your demesne. Hallucinagenic mushrooms will spring to life and release mind-altering spores upon your enemies. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
This can be cast in a single forest location or throughout your demesne. Hallucinagenic mushrooms will spring to life and release mind-altering spores upon your enemies. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
==Monitor==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MONITOR <target></tt>
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|}
By monitoring the state of your target, and the wildlife around him, you can determine the level of his allergies and also notice what thorny vines are binding him.


==Totem==
==Totem==
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This can be cast in a single forest location or throughout your demesne. Thick clouds of pollen will be released and afflict your enemies with asthma. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
This can be cast in a single forest location or throughout your demesne. Thick clouds of pollen will be released and afflict your enemies with asthma. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
As the pollen sticks to the clothes and bodies of your opponents, any existing allergic reaction they are having will undoubtedly worsen, and moreso if they are in the trees.


==Treelife==
==Treelife==
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|style="background:pink"|Damage Type: 50% Cutting 50% Asphyxiation<br/>
|style="background:pink"|Damage Type: 50% Cutting 50% Asphyxiation<br/>
Damage Source: Magical
Damage Source: Magical
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This can be cast in a single forest location or throughout your demesne. Anyone in the trees will be attacked by thorny branches. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
==IntoxicatingFlower==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>FORESTCAST INTOXICATINGFLOWER <target></tt>
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|style="background:pink"|Power: 3 (Commune Nexus)
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This can be cast in a single forest location or throughout your demesne. Wasps and bees will hear your call and swarm your enemies, paralyzing them with their stings. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
This can be cast in a single forest location or throughout your demesne. Wasps and bees will hear your call and swarm your enemies, paralyzing them with their stings. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
As the bees sting the bodies of your opponents, any existing allergic reaction they are having will undoubtedly worsen, and moreso if they are in the trees.


==Cudgel==
==Cudgel==
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