Difference between revisions of "Enchantment"

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20 bytes removed ,  01:00, 13 September 2012
Updating to templated skilltable.
(Updating to templated skilltable.)
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{{SkillTableHeader}}
|[[#Fist|Fist]]||Inept||The fist sigil.
{{SkillTableRow|Fist|Inept|0|The fist sigil.}}
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{{SkillTableRow|Rings|Inept|25|Enchanted rings hold up to 10 charges.}}
|[[#Rings|Rings]]||Inept +25%||Enchanted rings hold up to 10 charges.
{{SkillTableRow|Pentagram|Inept|50|Protect yourself from attacks.}}
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{{SkillTableRow|Void|Inept|75|Destroy magical shields.}}
|[[#Pentagram|Pentagram]]||Inept +50%||Protect yourself from attacks.
{{SkillTableRow|Flame|Novice|0|The flame sigil.}}
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{{SkillTableRow|Kingdom|Novice|25|This special ray of Malkuth clots blood in the body.}}
|[[#Void|Void]]||Inept +75%||Destroy magical shields.
{{SkillTableRow|Bracelets|Novice|50|Enchanted bracelets hold up to 20 charges.}}
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{{SkillTableRow|Beauty|Novice|75|This special ray of Netzach regenerates the ego.}}
|[[#Flame|Flame]]||Novice||The flame sigil.
{{SkillTableRow|Key|Apprentice|0|The key sigil.}}
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{{SkillTableRow|Necklaces|Apprentice|25|Enchanted necklaces hold up to 30 charges.}}
|[[#Kingdom|Kingdom]]||Novice +25%||This special ray of Malkuth clots blood in the body.
{{SkillTableRow|Focus|Apprentice|50|This special ray of Hod focuses the mind.}}
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{{SkillTableRow|Scrolls|Apprentice|75|Enchant magic scrolls specially written by scribes.}}
|[[#Bracelets|Bracelets]]||Novice +50%||Enchanted bracelets hold up to 20 charges.
{{SkillTableRow|Perfection|Capable|0|This special ray of Tipheret regenerates mana.}}
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{{SkillTableRow|Greatrobes|Capable|20|Great robes may be enchanted for protection.}}
|[[#Beauty|Beauty]]||Novice +75%||This special ray of Netzach regenerates the ego.
{{SkillTableRow|Mercy|Capable|40|This special ray of Gedulah regenerates health.}}
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{{SkillTableRow|DimensionPockets|Capable|60|Create mini rifts from ordinary items.}}
|[[#Key|Key]]||Apprentice||The key sigil.
{{SkillTableRow|Palm|Capable|80|The palm sigil.}}
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{{SkillTableRow|Eye|Adept|0|The eye sigil.}}
|[[#Necklaces|Necklaces]]||Apprentice +25%||Enchanted necklaces hold up to 30 charges.
{{SkillTableRow|Heirloom|Adept|25|Enchanted heirlooms hold up to 40 charges.}}
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{{SkillTableRow|Curse|Adept|50|Cursed items cannot be removed.}}
|[[#Focus|Focus]]||Apprentice +50%||This special ray of Hod focuses the mind.
{{SkillTableRow|Monolith|Adept|75|The monolith sigil.}}
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{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|[[#Scrolls|Scrolls]]||Apprentice +75%||Enchant magic scrolls specially written by scribes.
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|[[#Perfection|Perfection]]||Capable||This special ray of Tipheret regenerates mana.
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|[[#Greatrobes|Greatrobes]]||Capable +20%||Great robes may be enchanted for protection.
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|[[#Mercy|Mercy]]||Capable +40%||This special ray of Gedulah regenerates health.
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|[[#DimensionPockets|DimensionPockets]]||Capable +60%||Create mini rifts from ordinary items.
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|[[#Palm|Palm]]||Capable +80%||The palm sigil.
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|[[#Eye|Eye]]||Adept||The eye sigil.
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|[[#Heirloom|Heirloom]]||Adept +25%||Enchanted heirlooms hold up to 40 charges.
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|[[#Curse|Curse]]||Adept +50%||Cursed items cannot be removed.
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|[[#Monolith|Monolith]]||Adept +75%||The monolith sigil.
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|[[#Master|Master]]||Master||Move on to a master specialization.
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[[Image:Enchantment.jpg|thumb|The Necropolis (by Balizar)]]
[[Image:Enchantment.jpg|thumb|The Necropolis (by Balizar)]]
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