Difference between revisions of "Influence"

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[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
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==Debating==
{{AB
 
|skillname = Debating
{|
|syntax = DEBATE <target> WITH [PETTIFOGGERY{{!}}PONTIFICATION{{!}}PASSION]<br>
|-
MINDSET [CAUTIOUS{{!}}ANALYTICAL{{!}}PEDANTIC]
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Debating may only be done on other players. It is a non-violent means of confrontation where the two sides set their influencing skills against one another. In order to debate, you choose a type of debate style, <tt>PETTIFOGGERY, PONTIFICATION</tt>, or <tt>PASSION</tt>. Everyone always has some sort of mindset to counter debates and may change it at any time among the choices of <tt>CAUTIOUS, ANALYTICAL,</tt> or <tt>PEDANTIC</tt>. Each mindset is immune from one debate style, weak against another debate style, and neutral to another. Debates drain ego and the first person to force his or her opponent to 0 ego wins the debate.
|-
| style="background:lightblue"|<tt>DEBATE <target> WITH [PETTIFOGGERY|PONTIFICATION|PASSION]</tt><br/>
<tt>MINDSET [CAUTIOUS|ANALYTICAL|PEDANTIC]</tt>
|-
|}
Debating may only be done on other players. It is a non-violent means of confrontation where the two sides set their influencing skills against one another. In order to debate, you choose a type of debate style, PETTIFOGGERY, PONTIFICATION, or PASSION. Everyone always has some sort of mindset to counter debates and may change it at any time among the choices of CAUTIOUS, ANALYTICAL, or PEDANTIC. Each mindset is immune from one debate style, weak against another debate style, and neutral to another. Debates drain ego and the first person to force his or her opponent to 0 ego wins the debate.


The loser of a debate will be unable to use his or her influence skills for approximately 10 minutes. Once you engage in a debate, you may only debate that one person and no one can come to your assistance.
The loser of a debate will be unable to use his or her influence skills for approximately 10 minutes. Once you engage in a debate, you may only debate that one person and no one can come to your assistance.
|notes = Losing a debate does not cost any experience.  The following are the results of debate attacks against various mindsets:
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Mindset'''{{!}}{{!}}'''Passionate'''{{!}}{{!}}'''Pontification'''{{!}}{{!}}'''Pettifoggery'''
{{!}}-
{{!}}Pedantic{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot
{{!}}-
{{!}}Cautious{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little
{{!}}-
{{!}}Analytical{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot
{{!}}-
{{!}}}
}}


{|
{{AB
|-
|skillname = Begging
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = INFLUENCE <mob> WITH BEGGING
|-
|cost = Ego Battle: Charity
| style="background:lightgreen"|Losing a debate does not cost any experience.  The following are the results of debate attacks against various mindsets:
|description = Beggars can't be choosers, so if you're hard up for a few gold sovereigns, maybe someone could help you out. All you have to do is ask!
{| border="1" style="background:lightgreen"
|notes = As with all influence attacks, be sure to repeat the attack until one side or the other triumphs.  If you know more than one attack of the same type, cycle between them, as denizens can become immune to an attack if it's used too many times in a row.  Charity attacks will cause the denizen to give you one of their possessions, or some gold.
|-
}}
|'''Mindset'''||'''Passionate'''||'''Pontification'''||'''Pettifoggery'''
|-
|Pedantic||Defender loses a lot||Defender loses a little||Attacker loses a lot
|-
|Cautious||Attacker loses a lot||Defender loses a lot||Defender loses a little
|-
|Analytical||Defender loses a little||Attacker loses a lot||Defender loses a lot
|-
|}
|-
|}
 
==Begging==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH BEGGING</tt>
|-
|style="background:pink"|Ego Battle: Charity
|-
|}
Beggars can't be choosers, so if you're hard up for a few gold sovereigns, maybe someone could help you out. All you have to do is ask!
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|As with all influence attacks, be sure to repeat the attack until one side or the other triumphs.  If you know more than one attack of the same type, cycle between them, as denizens can become immune to an attack if it's used too many times in a row.  Charity attacks will cause the denizen to give you one of their possessions, or some gold.
|-
|}
 
==Parley==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARLEY <mob> WITH <amount> GOLD</tt>
|-
|}
There's no getting around it. If you want to end your status as an enemy, you'll have to pay through the nose. Find the organization's leader and parley an end to the enemy status. You may get a reprieve for a period of time or, if you pay a lot (and we mean a lot), you can have your enemy status removed permanently. The greater your power of influence, the less you will need to pay in tribute. Note that the more often a village leader is asked for reprieve, the more annoyed (and the more expensive) he gets. The [[#Analyze|analyze]] skill in Influence can give you a general idea of his mood.
 
==Rumours==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH RUMOURS</tt>
|-
|style="background:pink"|Ego Battle: Paranoia
|-
|}
Shatter your target's ego by spreading vicious rumours.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Paranoia attacks make denizens too paranoid to participate in quests.
|-
|}
 
==Teasing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH TEASING</tt>
|-
|style="background:pink"|Ego Battle: Weaken
|-
|}
 
Never underestimate the power of childhood taunts. Tease your target cruelly and weaken his or her ego.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Weakening attacks make denizens lower in level and thus in health and damage.
|-
|}
 
==Compliments==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH COMPLIMENTS</tt>
|-
|style="background:pink"|Ego Battle: Empower
|-
|}
 
With just a few well-thought compliments, inflate your target's sense of self.


{|
{{AB
|-
|skillname = Parley
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = PARLEY <mob> WITH <amount> GOLD
|-
|description = There's no getting around it. If you want to end your status as an enemy, you'll have to pay through the nose. Find the organization's leader and parley an end to the enemy status. You may get a reprieve for a period of time or, if you pay a lot (and we mean a lot), you can have your enemy status removed permanently. The greater your power of influence, the less you will need to pay in tribute. Note that the more often a village leader is asked for reprieve, the more annoyed (and the more expensive) he gets. The [[#Analyze|analyze]] skill in Influence can give you a general idea of his mood.
| style="background:lightgreen"|Empowering attacks make denizens higher in level and thus in health and damage.
}}
|-
|}


==Analyze==
{{AB
|skillname = Rumours
|syntax = INFLUENCE <mob> WITH RUMOURS
|cost = Ego Battle: Paranoia
|description = Shatter your target's ego by spreading vicious rumours.
|notes = Paranoia attacks make denizens too paranoid to participate in quests.
}}


{|
{{AB
|-
|skillname = Teasing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH TEASING
|-
|cost = Ego Battle: Weaken
| style="background:lightblue"|<tt>ANALYZE <mob></tt>
|description = Never underestimate the power of childhood taunts. Tease your target cruelly and weaken his or her ego.
|-
|notes = Weakening attacks make denizens lower in level and thus in health and damage.
|}
}}
With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.


{|
{{AB
|-
|skillname = Compliments
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = INFLUENCE <mob> WITH COMPLIMENTS
|-
|cost = Ego Battle: Empower
| style="background:lightgreen"|A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
|description = With just a few well-thought compliments, inflate your target's sense of self.
{| border="1" style="background:lightgreen"
|notes = Empowering attacks make denizens higher in level and thus in health and damage.
|-
}}
|'''Disposition'''||'''Easily influenced with'''||'''Immune to'''
|-
|Friendly||Charity||Paranoia
|-
|Greedy||Weaken||Charity
|-
|Brave||Empower||Weaken
|-
|Sensuous||Seduction||Empower
|-
|Intimidating||Paranoia||Seduction
|-
|}
|-
|}


==Flattery==
{{AB
|skillname = Analyze
|syntax = ANALYZE <mob>
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Disposition'''{{!}}{{!}}'''Easily influenced with'''{{!}}{{!}}'''Immune to'''
{{!}}-
{{!}}Friendly{{!}}{{!}}Charity{{!}}{{!}}Paranoia
{{!}}-
{{!}}Greedy{{!}}{{!}}Weaken{{!}}{{!}}Charity
{{!}}-
{{!}}Brave{{!}}{{!}}Empower{{!}}{{!}}Weaken
{{!}}-
{{!}}Sensuous{{!}}{{!}}Seduction{{!}}{{!}}Empower
{{!}}-
{{!}}Intimidating{{!}}{{!}}Paranoia{{!}}{{!}}Seduction
{{!}}}
}}


{|
{{AB
|-
|skillname = Flattery
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH FLATTERY
|-
|cost = Ego Battle: Seduction
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH FLATTERY</tt>
|description = The first order in the business of seduction is softening up your target with some flattering comments.
|-
}}
|style="background:pink"|Ego Battle: Seduction
|-
|}


The first order in the business of seduction is softening up your target with some flattering comments.
{{AB
|skillname = Supplication
|syntax = INFLUENCE <mob> WITH SUPPLICATION
|cost = Ego Battle: Charity
|description = Poor you! You have no gold but your target is as rich as Trader Bob. Perhaps if you just ask really hard, he or she may give you something.
}}


==Supplication==
{{AB
|skillname = Distrust
|syntax = INFLUENCE <mob> WITH DISTRUST
|cost = Ego Battle: Paranoia
|description = Spark the seeds of distrust in your target by revealing scandals that surround him or her.
}}


{|
{{AB
|-
|skillname = Leadership
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You can now command squads of any size. (Squads is a skill in the [[Combat]] skillset.)
|-
}}
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH SUPPLICATION</tt>
|-
|style="background:pink"|Ego Battle: Charity
|-
|}


Poor you! You have no gold but your target is as rich as Trader Bob. Perhaps if you just ask really hard, he or she may give you something.
{{AB
|skillname = Mockery
|syntax = INFLUENCE <mob> WITH MOCKERY
|cost = Ego Battle: Weaken
|description = There's nothing more degrading than being mocked and you know how to push the emotional buttons of others to puncture fragile egos.
}}


==Distrust==
{{AB
|skillname = Admiration
|syntax = INFLUENCE <mob> WITH ADMIRATION
|cost = Ego Battle: Empower
|description = The poor thing is looking a little down. Pump him or her up with a few choice comments.
}}


{|
{{AB
|-
|skillname = CharismaticSmile
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SMILE
|-
|description = The power of your smile can no longer be denied, such is its charisma. Now when you smile, you simply shrug off any afflictions that cause disloyalty.
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH DISTRUST</tt>
|notes = Smiling will use equilibrium if you are afflicted with disloyalty, but won't otherwise.
|-
}}
|style="background:pink"|Ego Battle: Paranoia
|-
|}


Spark the seeds of distrust in your target by revealing scandals that surround him or her.
{{AB
|skillname = Charm
|syntax = INFLUENCE <mob> WITH CHARM
|cost = Ego Battle: Seduction
|description = Charm the pants off a target with your suave and debonair self.
}}


==Leadership==
{{AB
|skillname = Divert
|syntax = DIVERT <mob>
|description = With a simple diversion, you can snap your target's attention away from being fixated on a certain subject. This will stop a current ego battle in its tracks and allow a different type to begin.
|notes = You need to be at full ego to divert, and it costs half your ego.
}}


You can now command squads of any size. (Squads is a skill in the [[Combat]] skillset.)
{{AB
|skillname = Amnesty
|syntax = INFLUENCE <mob leader> WITH AMNESTY
|cost = Ego Battle: Special
|description = Want to travel with impunity in the enemy's territory without having to parley with gold? Seek out the leader and convince him or her to grant you amnesty.
}}


==Mockery==
{{AB
|skillname = SuperEgo
|syntax = None (automatic)
|description = Your superego has come to the forefront and from now on your ego will be more resilient during any ego battles you may engage in.
|notes = This reduces how much ego you'll use up when attacked or when spending it on influences.
}}


{|
{{AB
|-
|skillname = Wheedling
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH WHEEDLING
|-
|cost = Ego Battle: Charity
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH MOCKERY</tt>
|description = In order to separate a target from his or her hard earned gold, sometimes it simply takes someone like you to talk fast and furious.
|-
}}
|style="background:pink"|Ego Battle: Weaken
|-
|}


There's nothing more degrading than being mocked and you know how to push the emotional buttons of others to puncture fragile egos.
{{AB
|skillname = Conspiracies
|syntax = INFLUENCE <mob> WITH CONSPIRACIES
|cost = Ego Battle: Paranoia
|description = There are many conspiracies at work in the land, and some just may be out to get your target. Who knows? Maybe it's true.
}}


==Admiration==
{{AB
 
|skillname = Appraisement
{|
|syntax = ASK <village leader> WHAT WILL I GET FOR <gold> [FOR <person>]?
|-
|description = You can get the village leader to reveal how much amnesty he will give you in exchange for some sum of gold if you use Influence's parley skill.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH ADMIRATION</tt>
|-
|style="background:pink"|Ego Battle: Empower
|-
|}
 
The poor thing is looking a little down. Pump him or her up with a few choice comments.
 
==CharismaticSmile==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SMILE</tt>
|-
|}
The power of your smile can no longer be denied, such is its charisma. Now when you smile, you simply shrug off any afflictions that cause disloyalty.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Smiling will use equilibrium if you are afflicted with disloyalty, but won't otherwise.
|-
|}
 
==Charm==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH CHARM</tt>
|-
|style="background:pink"|Ego Battle: Seduction
|-
|}
 
Charm the pants off a target with your suave and debonair self.
 
==Divert==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DIVERT <mob></tt>
|-
|}
With a simple diversion, you can snap your target's attention away from being fixated on a certain subject. This will stop a current ego battle in its tracks and allow a different type to begin.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You need to be at full ego to divert, and it costs half your ego.
|-
|}
 
==Amnesty==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob leader> WITH AMNESTY</tt>
|-
|style="background:pink"|Ego Battle: Special
|-
|}
 
Want to travel with impunity in the enemy's territory without having to parley with gold? Seek out the leader and convince him or her to grant you amnesty.
 
==SuperEgo==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>None (automatic)</tt>
|-
|}
Your superego has come to the forefront and from now on your ego will be more resilient during any ego battles you may engage in.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This reduces how much ego you'll use up when attacked or when spending it on influences.
|-
|}
 
==Wheedling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH WHEEDLING</tt>
|-
|style="background:pink"|Ego Battle: Charity
|-
|}
 
In order to separate a target from his or her hard earned gold, sometimes it simply takes someone like you to talk fast and furious.
 
==Conspiracies==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH CONSPIRACIES</tt>
|-
|style="background:pink"|Ego Battle: Paranoia
|-
|}
 
There are many conspiracies at work in the land, and some just may be out to get your target. Who knows? Maybe it's true.
 
==Appraisement==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ASK <village leader> WHAT WILL I GET FOR <gold> [FOR <person>]?</tt>
|-
|}
You can get the village leader to reveal how much amnesty he will give you in exchange for some sum of gold if you use Influence's parley skill.


You can also attempt to ask for another person, but he or she must be in the same room as you.
You can also attempt to ask for another person, but he or she must be in the same room as you.
}}


==Derision==
{{AB
 
|skillname = Derision
{|
|syntax = INFLUENCE <mob> WITH DERISION
|-
|cost = Ego Battle: Weaken
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You can deflate a target's ego with spiteful comments that are just downright mean (though maybe true).
|-
}}
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH DERISION</tt>
|-
|style="background:pink"|Ego Battle: Weaken
|-
|}
 
You can deflate a target's ego with spiteful comments that are just downright mean (though maybe true).
 
==Praise==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH PRAISE</tt>
|-
|style="background:pink"|Ego Battle: Empower
|-
|}
 
Sing the praises of a target in order to inflate their ego.
 
==Beguiling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH BEGUILING</tt>
|-
|style="background:pink"|Ego Battle: Seduction
|-
|}
 
How can your target resist your charms? Surely, it is impossible with your powers to beguile.
 
==Diplomacy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARLEY <target> WITH <amount> GOLD FOR <player></tt><br/>
<tt>INFLUENCE <target> WITH AMNESTY FOR <player></tt>
|-
|style="background:pink"|Ego Battle: Special
|-
|}


Your powers of diplomacy are great indeed. So great that you can parley or seek amnesty from leaders on behalf of others.
{{AB
|skillname = Praise
|syntax = INFLUENCE <mob> WITH PRAISE
|cost = Ego Battle: Empower
|description = Sing the praises of a target in order to inflate their ego.
}}


==CharismaticAura==
{{AB
|skillname = Beguiling
|syntax = INFLUENCE <mob> WITH BEGUILING
|cost = Ego Battle: Seduction
|description = How can your target resist your charms? Surely, it is impossible with your powers to beguile.
}}


{|
{{AB
|-
|skillname = Diplomacy
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PARLEY <target> WITH <amount> GOLD FOR <player></tt><br>
|-
<tt>INFLUENCE <target> WITH AMNESTY FOR <player>
| style="background:lightblue"|<tt>CHARISMATICAURA <ON|OFF></tt>
|cost = Ego Battle: Special
|-
|description = Your powers of diplomacy are great indeed. So great that you can parley or seek amnesty from leaders on behalf of others.
|}
}}
By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal, and your loyal allies will be less willing to turn against you.


==Villages==
{{AB
|skillname = CharismaticAura
|syntax = CHARISMATICAURA <ON{{!}}OFF>
|description = By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal, and your loyal allies will be less willing to turn against you.
}}


{|
{{AB
|-
|skillname = Villages
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFLUENCE <mob> WITH <skill>
|-
|cost = Ego Battle: Villages
| style="background:lightblue"|<tt>INFLUENCE <mob> WITH <skill></tt>
|description = Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
|-
}}
|style="background:pink"|Ego Battle: Villages
|-
|}
Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
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