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Broke out Newbie Hunting, Influencing, and Questing into three new sections and fleshed them out a little bit more.
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(Broke out Newbie Hunting, Influencing, and Questing into three new sections and fleshed them out a little bit more.)
 
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__NOTOC__
== Ways of Connecting to Lusternia ==
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )
|-
| style="background:lightyellow"|The skill of Influence is a non-lethal form of interaction with the sentient denizens of Lusternia (non-player characters). Rather than slaughtering such denizens for such base reasons as gaining experience, you may instead enter into ego battles that are not considered as hostile (i.e., won't get you enemied). Influencing a denizen is an engagement in forces of personality to try to temporarily change that denizen's behavior. Losing an ego battle will result in a loss of experience similar to that of losing a battle in combat, whereas winning an ego battle will result in gaining experience similar to winning a battle in combat.


There are five general types of ego battles: (1) Seduction, which will charm the denizen and cause him or her to attack your enemies; (2) Empower, which will raise the denizen's level; (3) Weaken, which will lower the denizen's level; (4) Charity, which will cause the denizen to give you gold or an item (if available); (5) Paranoia, which will cause the denizen to succumb to paranoid behavior and not act in a normal manner. There is a sixth form of ego battle that is not dependent on your skill in influence, but rather your rank in a city or commune, and can only be used on denizens of villages during the window of time when that village is 'in play' and not under any sphere of influence.


Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
== Creating Your First Character ==
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]


Note that the speed at which you execute influence abilities is primarily determined by your race's charisma level. (See <tt>HELP RACES</tt>.)
The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:
|-
* Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
|}
* Vials (one Health, one Mana, and one Bromides).
* A small amount of gold.


More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]


{{SkillTableHeader}}
{{SkillTableRow|Debating|Inept|0|Match wits with others in a clash of egos.}}
{{SkillTableRow|Begging|Inept|0|Panhandle for what you don't deserve.}}
{{SkillTableRow|Parley|Inept|50|Negotiate with your enemies.}}
{{SkillTableRow|Rumours|Novice|0|Spread the "stories" you've heard.}}
{{SkillTableRow|Teasing|Novice|50|Point out how fat, ugly, and stupid others are.}}
{{SkillTableRow|Compliments|Apprentice|0|Point out how fit, beautiful, and smart others are.}}
{{SkillTableRow|Analyze|Apprentice|33|Read the expressions of another.}}
{{SkillTableRow|Flattery|Apprentice|66|Dole out more praise than they deserve.}}
{{SkillTableRow|Supplication|Capable|0|Grovel for alms.}}
{{SkillTableRow|Distrust|Capable|50|Spread fear, uncertainty, and doubt about others.}}
{{SkillTableRow|Leadership|Adept|0|Lead very large squads into combat.}}
{{SkillTableRow|Mockery|Adept|50|Satirize another's inferior qualities.}}
{{SkillTableRow|Admiration|Master|0|Honor and revere your superiors.}}
{{SkillTableRow|CharismaticSmile|Master|50|Shrug off disloyalty with a smile.}}
{{SkillTableRow|Charm|Gifted|0|Compel interest, attention, and admiration.}}
{{SkillTableRow|Divert|Gifted|50|Draw attention to something new.}}
{{SkillTableRow|Amnesty|Expert|0|Beg for forgiveness.}}
{{SkillTableRow|Wheedling|Virtuoso|0|Plead for the unearned.}}
{{SkillTableRow|Conspiracies|Virtuoso|33|They are out to get you...}}
{{SkillTableRow|Appraisement|Virtuoso|66|Negotiate your amnesty.}}
{{SkillTableRow|Derision|Fabled|0|Master the fine art of ridicule.}}
{{SkillTableRow|Praise|Fabled|50|Pay tribute those deserving acclaim.}}
{{SkillTableRow|Beguiling|Mythical|0|Amuse others with your alluring personality.}}
{{SkillTableRow|Diplomacy|Mythical|50|Make peace on behalf of others.}}
{{SkillTableRow|CharismaticAura|Transcendent|0|Exude a compelling aura of absolute confidence.}}
|}


<!--  These entries will need their own template, unfortunately. I will come back and fix this.
== Welcome to Lusternia proper ==
'''Gaudiguch Village Influence Skills:'''
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.  


|[[#Villages|Liberty]]||CR2||Liberate those who refuse to liberate themselves.
Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.
|-
|[[#Villages|Freedom]]||CR4||Spread freedom and let anarchy reign supreme!
|-
|[[#Villages|Revolution]]||CR6||Start the revolution! Cast off those shackles!
|-
| colspan="3"|'''Glomdoring Village Influence Skills:'''
|-
|[[#Villages|Manipulation]]||CR2||Clever manipulations could turn the tide.
|-
|[[#Villages|Intrigue]]||CR4||A little intrigue to bring them into the shadows.
|-
|[[#Villages|Trickery]]||CR6||Trick the fools with outrageous promises.
|-
| colspan="3"|'''Hallifax Village Influence Skills:'''
|-
|[[#Villages|Accordance]]||CR2||Reconcile differences and settle conflicts.
|-
|[[#Villages|Assimilation]]||CR4||Bring others into the collective through assimilation.
|-
|[[#Villages|Collaboration]]||CR6||Harmony begins through collaboration with the downtrodden.
|-
| colspan="3"|'''Magnagora Village Influence Skills:'''
|-
|[[#Villages|Shock]]||CR2||Tales of terror to shock those who may reject Magnagora.
|-
|[[#Villages|Awe]]||CR4||Promises of power that Magnagora may bestow to inspire awe.
|-
|[[#Villages|Brainwash]]||CR6||Surely just a little grease will quiet the squeaking wheel.
|-
| colspan="3"|'''New Celest Village Influence Skills:'''
|-
|[[#Villages|Proselytizing]]||CR2||Go door-to-door and spread the word of the Light of Celest!
|-
|[[#Villages|Preaching]]||CR4||Shine the Light of Celest upon the misguided with sermons.
|-
|[[#Villages|Evangelizing]]||CR6||Shout from every mountain top what is in your heart!
|-
| colspan="3"|'''Serenwilde Village Influence Skills:'''
|-
|[[#Villages|Lectures]]||CR2||Sternly lecture against the dangers of civilization.
|-
|[[#Villages|Recitation]]||CR4||Who could not be moved by the poetry of Ellindel?
|-
|[[#Villages|Oration]]||CR6||A few words proving the equanimity of the Serenwilde.
|-
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
-->
{{AB
|skillname = Debating
|syntax = DEBATE <target> WITH [PETTIFOGGERY{{!}}PONTIFICATION{{!}}PASSION]<br>
MINDSET [CAUTIOUS{{!}}ANALYTICAL{{!}}PEDANTIC]
|description = Debating may only be done on other players. It is a non-violent means of confrontation where the two sides set their influencing skills against one another. In order to debate, you choose a type of debate style, <tt>PETTIFOGGERY, PONTIFICATION</tt>, or <tt>PASSION</tt>. Everyone always has some sort of mindset to counter debates and may change it at any time among the choices of <tt>CAUTIOUS, ANALYTICAL,</tt> or <tt>PEDANTIC</tt>. Each mindset is immune from one debate style, weak against another debate style, and neutral to another. Debates drain ego and the first person to force his or her opponent to 0 ego wins the debate.


The loser of a debate will be unable to use his or her influence skills for approximately 10 minutes. Once you engage in a debate, you may only debate that one person and no one can come to your assistance.
Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>.
|notes = Losing a debate does not cost any experience.  The following are the results of debate attacks against various mindsets:
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Mindset'''{{!}}{{!}}'''Passionate'''{{!}}{{!}}'''Pontification'''{{!}}{{!}}'''Pettifoggery'''
{{!}}-
{{!}}Pedantic{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot
{{!}}-
{{!}}Cautious{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot{{!}}{{!}}Defender loses a little
{{!}}-
{{!}}Analytical{{!}}{{!}}Defender loses a little{{!}}{{!}}Attacker loses a lot{{!}}{{!}}Defender loses a lot
{{!}}-
{{!}}}
}}


{{AB
To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild, (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.  
|skillname = Begging
|syntax = INFLUENCE <mob> WITH BEGGING
|cost = Ego Battle: Charity
|description = Beggars can't be choosers, so if you're hard up for a few gold sovereigns, maybe someone could help you out. All you have to do is ask!
|notes = As with all influence attacks, be sure to repeat the attack until one side or the other triumphs. If you know more than one attack of the same type, cycle between them, as denizens can become immune to an attack if it's used too many times in a row.  Charity attacks will cause the denizen to give you one of their possessions, or some gold.
}}


{{AB
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
|skillname = Parley
|syntax = PARLEY <mob> WITH <amount> GOLD
|description = There's no getting around it. If you want to end your status as an enemy, you'll have to pay through the nose. Find the organization's leader and parley an end to the enemy status. You may get a reprieve for a period of time or, if you pay a lot (and we mean a lot), you can have your enemy status removed permanently. The greater your power of influence, the less you will need to pay in tribute. Note that the more often a village leader is asked for reprieve, the more annoyed (and the more expensive) he gets. The [[#Analyze|analyze]] skill in Influence can give you a general idea of his mood.
}}


{{AB
|skillname = Rumours
|syntax = INFLUENCE <mob> WITH RUMOURS
|cost = Ego Battle: Paranoia
|description = Shatter your target's ego by spreading vicious rumours.
|notes = Paranoia attacks make denizens too paranoid to participate in quests.
}}


{{AB
== Roleplaying ==
|skillname = Teasing
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See [http://www.lusternia.com/irex/helpview/help.php?q=roleplaying HELP ROLEPLAYING], [http://www.lusternia.com/irex/helpview/help.php?id=166 HELP EMOTING], [http://www.lusternia.com/irex/helpview/help.php?q=emote HELP EMOTIONS].
|syntax = INFLUENCE <mob> WITH TEASING
|cost = Ego Battle: Weaken
|description = Never underestimate the power of childhood taunts. Tease your target cruelly and weaken his or her ego.
|notes = Weakening attacks make denizens lower in level and thus in health and damage.
}}


{{AB
|skillname = Compliments
|syntax = INFLUENCE <mob> WITH COMPLIMENTS
|cost = Ego Battle: Empower
|description = With just a few well-thought compliments, inflate your target's sense of self.
|notes = Empowering attacks make denizens higher in level and thus in health and damage.
}}


{{AB
== Collegiums ==
|skillname = Analyze
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.
|syntax = ANALYZE <mob>
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{{{!}} border="1" style="background:lightgreen"
{{!}}-
{{!}}'''Disposition'''{{!}}{{!}}'''Easily influenced with'''{{!}}{{!}}'''Immune to'''
{{!}}-
{{!}}Friendly{{!}}{{!}}Charity{{!}}{{!}}Paranoia
{{!}}-
{{!}}Greedy{{!}}{{!}}Weaken{{!}}{{!}}Charity
{{!}}-
{{!}}Brave{{!}}{{!}}Empower{{!}}{{!}}Weaken
{{!}}-
{{!}}Sensuous{{!}}{{!}}Seduction{{!}}{{!}}Empower
{{!}}-
{{!}}Intimidating{{!}}{{!}}Paranoia{{!}}{{!}}Seduction
{{!}}}
}}


{{AB
Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)
|skillname = Flattery
|syntax = INFLUENCE <mob> WITH FLATTERY
|cost = Ego Battle: Seduction
|description = The first order in the business of seduction is softening up your target with some flattering comments.
}}


{{AB
Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however!
|skillname = Supplication
|syntax = INFLUENCE <mob> WITH SUPPLICATION
|cost = Ego Battle: Charity
|description = Poor you! You have no gold but your target is as rich as Trader Bob. Perhaps if you just ask really hard, he or she may give you something.
}}


{{AB
See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]
|skillname = Distrust
|syntax = INFLUENCE <mob> WITH DISTRUST
|cost = Ego Battle: Paranoia
|description = Spark the seeds of distrust in your target by revealing scandals that surround him or her.
}}


{{AB
|skillname = Leadership
|description = You can now command squads of any size. (Squads is a skill in the [[Combat]] skillset.)
}}


{{AB
== Newbie Hunting ==
|skillname = Mockery
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
|syntax = INFLUENCE <mob> WITH MOCKERY
|cost = Ego Battle: Weaken
|description = There's nothing more degrading than being mocked and you know how to push the emotional buttons of others to puncture fragile egos.
}}


{{AB
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
|skillname = Admiration
|syntax = INFLUENCE <mob> WITH ADMIRATION
|cost = Ego Battle: Empower
|description = The poor thing is looking a little down. Pump him or her up with a few choice comments.
}}


{{AB
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
|skillname = CharismaticSmile
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns NOVICE HUNTING]
|syntax = SMILE
|description = The power of your smile can no longer be denied, such is its charisma. Now when you smile, you simply shrug off any afflictions that cause disloyalty.
|notes = Smiling will use equilibrium if you are afflicted with disloyalty, but won't otherwise.
}}


{{AB
|skillname = Charm
|syntax = INFLUENCE <mob> WITH CHARM
|cost = Ego Battle: Seduction
|description = Charm the pants off a target with your suave and debonair self.
}}


{{AB
== Newbie Influencing ==
|skillname = Divert
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
|syntax = DIVERT <mob>
|description = With a simple diversion, you can snap your target's attention away from being fixated on a certain subject. This will stop a current ego battle in its tracks and allow a different type to begin.
|notes = You need to be at full ego to divert, and it costs half your ego.
}}


{{AB
In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
|skillname = Amnesty
|syntax = INFLUENCE <mob leader> WITH AMNESTY
|cost = Ego Battle: Special
|description = Want to travel with impunity in the enemy's territory without having to parley with gold? Seek out the leader and convince him or her to grant you amnesty.
}}


{{AB
See: [http://wiki.lusternia.com/Influencing#Newton_Caverns NOVICE INFLUENCING]
|skillname = SuperEgo
|syntax = None (automatic)
|description = Your superego has come to the forefront and from now on your ego will be more resilient during any ego battles you may engage in.
|notes = This reduces how much ego you'll use up when attacked or when spending it on influences.
}}


{{AB
|skillname = Wheedling
|syntax = INFLUENCE <mob> WITH WHEEDLING
|cost = Ego Battle: Charity
|description = In order to separate a target from his or her hard earned gold, sometimes it simply takes someone like you to talk fast and furious.
}}


{{AB
== Newbie Questing ==
|skillname = Conspiracies
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
|syntax = INFLUENCE <mob> WITH CONSPIRACIES
[http://wiki.lusternia.com/Questing QUESTING]
|cost = Ego Battle: Paranoia
|description = There are many conspiracies at work in the land, and some just may be out to get your target. Who knows? Maybe it's true.
}}


{{AB
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
|skillname = Appraisement
See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest]
|syntax = ASK <village leader> WHAT WILL I GET FOR <gold> [FOR <person>]?
|description = You can get the village leader to reveal how much amnesty he will give you in exchange for some sum of gold if you use Influence's parley skill.
 
You can also attempt to ask for another person, but he or she must be in the same room as you.
}}
 
{{AB
|skillname = Derision
|syntax = INFLUENCE <mob> WITH DERISION
|cost = Ego Battle: Weaken
|description = You can deflate a target's ego with spiteful comments that are just downright mean (though maybe true).
}}
 
{{AB
|skillname = Praise
|syntax = INFLUENCE <mob> WITH PRAISE
|cost = Ego Battle: Empower
|description = Sing the praises of a target in order to inflate their ego.
}}
 
{{AB
|skillname = Beguiling
|syntax = INFLUENCE <mob> WITH BEGUILING
|cost = Ego Battle: Seduction
|description = How can your target resist your charms? Surely, it is impossible with your powers to beguile.
}}
 
{{AB
|skillname = Diplomacy
|syntax = PARLEY <target> WITH <amount> GOLD FOR <player></tt><br>
<tt>INFLUENCE <target> WITH AMNESTY FOR <player>
|cost = Ego Battle: Special
|description = Your powers of diplomacy are great indeed. So great that you can parley or seek amnesty from leaders on behalf of others.
}}
 
{{AB
|skillname = CharismaticAura
|syntax = CHARISMATICAURA <ON{{!}}OFF>
|description = By draining your mana to maintain an aura of such compelling charisma, you can emit an aura whereby you find yourself far more influential than normal, and your loyal allies will be less willing to turn against you.
}}
 
{{AB
|skillname = Villages
|syntax = INFLUENCE <mob> WITH <skill>
|cost = Ego Battle: Villages
|description = Each city and commune grants up to three village influence skills which can only be used on villagers when the village is in play.  Access to these skills depends not on lessons in Influence but on city or commune rank.
}}
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