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Fleshed out basic information on what quests are, complexity ranges, what you get, and how to start.
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(Fleshed out basic information on what quests are, complexity ranges, what you get, and how to start.)
 
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Note from the Chroniclers: For information regarding pre-overhaul stats allocated to all races, please go to [[Races (pre-overhaul)]]
== Ways of Connecting to Lusternia ==
The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )


{| border="1" cellpadding="4" cellspacing="0"
|-
| style="background:darkblue; color:white"|'''Race'''
| style="background:darkblue; color:white"|'''Description'''
| style="background:darkblue; color:white"|'''Level 25'''
| style="background:darkblue; color:white"|'''Level 50'''
| style="background:darkblue; color:white"|'''Level 75'''
| style="background:darkblue; color:white"|'''Demigod +'''
| style="background:darkblue; color:white"|'''Artifact'''
|-
|'''[[Aslaran]]'''||Cat-like race, very fast.||1/10 Natural Area Health Regen||2/4 Cold Resist||Celerity||Pursuit||Stunning Pursuit
|-
|'''[[Dracnari]]'''||Dragon-like race, can breathe fire||1/4 Psychic Resist<br>Breathe Fire||2/4 Fire Resist||1/10 Burning Area Health & Mana Regen||Breath of Dracnoris|| Ranged Breath
|-
|· Illuminated Dracnari||Pyromancers and Illuminati|| || || || ||
|-
|· Guardian Dracnari||Warriors specializing in Paradigmatics || || || || ||
|-
|'''[[Dwarf]]'''||Small, though stout, people.||1/4 Fire/Cold Resist||1/4 Blunt/Cutting Resist||Elemental Movement Resist<br>Axelord Specialisation (two-hand axe)<br>Music: Improved Empower/seduction influence||Guts of Steel||Raging Alcoholic
|-
|'''[[Elfen]]'''||Lithe people of the forests.||2/4 Magic Resist||2/4 Psychic Resist||1/10 Forest Health/Mana Regen||6/10 Natural Health/Mana/Ego Regen||2/10 Natural All Damage/Resist
|-
|· Elfen Lord||Warriors specializing in Moon or Stag || || || || ||
|-
|· High Elfen||Followers of Moon or Stag || || || || ||
|-
|· Wild Elfen||Students of Wildarrane || || || || ||
|-
|'''[[Faeling]]'''||A cross between an elfen and a fae creature.||2/4 Divinus Resist||Flying||1/10 Forest Health/Mana Regen||6/10 Natural Health/Mana/Ego Regen||2/10 Natural All Damage/Resist
|-
|· Shadowcaster Faeling||Followers of Night or Crow || || || || ||
|-
|· Shadowlord Faeling||Warriors specializing in Night or Crow || || || || ||
|-
|· Shadowsinger Faeling||Students of Shadowbeat || || || || ||
|-
|'''[[Fink]]'''||Twisted matriarchal race born in aetherspace.||2/4 Cold Resist||2/4 Asphyx Resist||Improved Dramatics Performances||Aethercraft Turret Bonuses||Turret Equilibrium Bonus
|-
|'''[[Furrikin]]'''||Tiny, furry people who are very fast.||2/4 Cold resist||2/4 Magic Resist|| Improved Seduction/Charity Influence||SLIP and ROLL: Improved Writhe and Somersault||Multi-room Roll
|-
|'''[[Gnome]]'''||Short, technological race who travel aetherspace.||2/4 Poison Resist||2/4 Electricity Resist||Improved Village Influence||Aethercraft Chair/Grid Equilibrium Bonus||Grid and Chair Bonuses
|-
|'''[[Human]]'''||The most adaptive of the Lusternian races.||Increased Experience Gain||1/10 Urban Health Regen||Firstaid and Diagnose EQ Bonus<br>Healers Only: 2/10 Health Regeneration||Reduced Death Loss<br>Karma/Esteem Bonus||1/10 All Damage/Resist
|-
|'''[[Igasho]]'''||Largest of all races, extremely hairy.||2/4 Cold Resist||Scaling Bonus||Warmth Bonus<br> Blademaster Weapon Specialty||Carry||Unstoppable Carry
|-
|'''[[Illithoid]]'''||Serpent-like psionic vampires.||1/4 Poison/Psychic Resist||2/4 Excorable Resist||2/10 Underground Health/Ego Regen<br>Ninjakari or Nekotai Weapon Specialty||Inner worm: Up to ||Improved Inner Worm
|-
|'''[[Kephera]]'''||Very matriarchal and psionic insectoids.||1/4 Cutting/Blunt Resist||2/4 Psychic Resist||1/10 Underground Health/Ego Regen<br> Shofangi or Tahtetso Weapon Specialty||Chitinous Hide: Bonus Unequipped Armor||Special Damage Reduction
|-
|'''[[Krokani]]'''||One-eyed giants.||2/4 resistance to blunt damage||2/4 resistance to magical damage||Glance/Observe EQ removed<br>Bonecrusher bludgeon bonus||Trait: Enhanced Vision||Improved Trait: Sight Beyond Seeing
|-
|'''[[Loboshigaru]]'''||Wolf-like race, strong regeneration.||2/4 resistance to cold damage. ||2/4 resistance to fire damage. ||Empower/Paranoia Ego Attack bonus || Trait: Enhanced Regeneration || Improved Trait: Enhanced Regeneration+
|-
|'''[[Lucidian]]'''||Crystal people of logic and intellect. ||2/4 resistance to magic damage. ||2/4 resistance to psychic damage. ||1/10 Health/Mana bonus in cloudy environs<br>Aeonics: gain 1/10 bonus to excorable/magical damage<br>Aeromancy/chemantics gain 1/10 bonus to asphyxiation/lightning damage<br>Loralaria gain 1/10 to cold/asphyxiation damage || Trait: Supercharged ||Improved Trait: Overcharged
|-
|· Prismatic Lucidian||Lucidians that specialise in Aeromancy. || || || || ||
|-
|· Adamantine Lucidian||Warriors specializing in Aeonics || || || || ||
|-
|'''[[Merian]]'''||A very noble, waterbreathing race. ||2/4 cold resistance<br>Can breathe underwater ||DIVE<br>Merians who know dive gain reduced balance on SWIM while underwater ||1/10 health/mana regen in flooded environs<br>Sacraments gain 1/10 bonus to divinus/electrical damage<br>Aquamancy/chemantics gain 1/10 bonus to cold/asphyxiation damage<br>Starhymn gain 1/10 to divinus/fire damage ||Trait: Natural Born Leader || Improved Trait: Natural Born Leader+
|-
|· Imperial Merian||Merians specialising in Aquamancy or Celestialism || || || || ||
|-
|· Merian Lord||Warriors specializing in Sacraments || || || || ||
|-
|· Seasinger Merian||Students of Starhymn || || || || ||
|-
|'''[[Mugwump]]'''||Amphibious race with keen intellect. ||1/10 mana regen ||LEAP/breathe underwater naturally<br>Mugwumps who know leap from other sources gain reduced balance recovery when LEAPing ||Bonus to Empower/Charity ego attacks ||Trait: Mental Superiority ||Improved Trait: Mental Superiority+
|-
|'''[[Orclach]]'''||Warrior race, large and strong. ||1/4 blunt/cutting resistance ||1/4 magic/cold damage ||Corpse offerings to divine worth +5%<br>Pureblade speciality (two-handed sword) ||Trait: Embrace death ||Improved Trait: Fain's gift
|-
|'''[[Tae'Dae]]'''||Bear-like race, extremely charismatic and strong. ||1/4 blunt/cutting resist ||1/4 poison/cold resist ||1/10 ego regen<br>Cavalier specialisation (polearms)<br> Music Specialisation: Bonus to empower/charity ego attacks ||Ability: BEARHUG ||Improved Ability: Denizen BEARHUG/Instakill BEARHUG (<15% health)
|-
|'''[[Taurian]]'''||Bull-like race, dangerous in herds. ||2/4 cutting resist ||2/4 electrical resist ||2/10 health regen ||Ability: ENRAGE ||Improved Ability: Channeled Aggression
|-
|'''[[Trill]]'''||Feathered, bird-like race that can fly. ||1/4 cold/electrical resist ||FLY naturally<br>Trill who can fly by other means are no longer knocked from the sky, stunned instead for 2sec. ||1/10 health/mana regen in cloudy environs<br>Aeonics: 1/10 divinus/magical damage <br>Aeromancy/chemantics: 1/10 asphyx/lightning damage<br>Loralaria: 1/10 cold/asphyx damage  ||Ability: EJECT ||Improve Ability: EJECT now travels up to 5 rooms.
|-
|· Cloud Trill||Trills specialising in Aeromancy || || || || ||
|-
|· Storm Trill||Warrios specializing in Aeonics || || || || ||
|-
|'''[[Viscanti]]'''||The Tainted race. || ||http://wiki.lusternia.com/Divine || || ||
|-
|· Master Viscanti||Viscanti specialising in Geomancy or Nihilism ||1/4 cutting/blunt resist ||2/4 poison resist ||1/10 health/mana regen in tainted environs<br>Necromancy: 1/10 bonus to excorable/poison damage<br>Geomancy/chemantics: 1/10 bonus to Asphyx/poison damage<br>Necroscream: 1/10 bonus to excorable/cutting damage || ||
|-
|· Brood Viscanti||Warriors specializing in Necromancy || || || || ||
|-
|· Irontongue Viscanti||Students of Necroscream || || || || ||
|-
|}


If you find yourself unhappy with your race, you have available to you, once in your lifetime, a free reincarnation. While dead, you must journey to the Portal of Fate, and <tt>REINCARNATE INTO <race></tt>. Doing so allows you to choose a new race. You must be dead to reincarnate.
== Creating Your First Character ==
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]


If you are looking for members of your own race, <tt>RACEWHO</tt> (or just <tt>RWHO</tt>) will show you people online, who are visible to you, of your race.
The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:
* Members of Warrior guilds receive a claymore, while members of Bard guilds receive an instrument.
* Vials (one Health, one Mana, and one Bromides).
* A small amount of gold.
 
More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]
 
 
== Welcome to Lusternia proper ==
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.
 
Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.
 
Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>.
 
To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild, (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.
 
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
 
 
== Roleplaying ==
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See [http://www.lusternia.com/irex/helpview/help.php?q=roleplaying HELP ROLEPLAYING], [http://www.lusternia.com/irex/helpview/help.php?id=166 HELP EMOTING], [http://www.lusternia.com/irex/helpview/help.php?q=emote HELP EMOTIONS].
 
 
== Collegiums ==
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.
 
Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)
 
Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to ride from NOV to rank 1, and so on. You are always still free to use CGT <message> to ask questions any time, however!
 
See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]
 
 
== Hunting ==
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
 
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
 
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns Hunting Guide]
 
== Influencing ==
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
 
In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
 
Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [http://wiki.lusternia.com/Influencing#Newton_Caverns Influencing Guide]
 
== Questing ==
Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.
 
The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. Touching, pushing, pulling, these are all common ways to reveal a new clue as you quest.
 
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
[http://wiki.lusternia.com/Questing QUESTING]
 
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest]
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