Difference between revisions of "Aquamancy"

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1,329 bytes removed ,  08:27, 23 February 2016
Removed skills.
(Updating to templated skilltable.)
(Removed skills.)
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{{SkillTableRow|NeedleRain|Virtuoso|0|Wash away some elemental defenses of your foes.}}
{{SkillTableRow|NeedleRain|Virtuoso|0|Wash away some elemental defenses of your foes.}}
{{SkillTableRow|Turtle|Virtuoso|20|Summon a dragon turtle.}}
{{SkillTableRow|Turtle|Virtuoso|20|Summon a dragon turtle.}}
{{SkillTableRow|Tsunami|Virtuoso|40|Wash away your enemies with towering waves.}}
{{SkillTableRow|Typhoon|Virtuoso|?|Knock down your enemies with massive storms.}}
{{SkillTableRow|Currents|Virtuoso|60|Swift currents carry people away.}}
{{SkillTableRow|Currents|Virtuoso|60|Swift currents carry people away.}}
{{SkillTableRow|Typhoon|Virtuoso|80|Knock down your enemies with massive storms.}}
{{SkillTableRow|Jellies|Fabled|0|Summon poisonous jellyfish into your waters.}}
{{SkillTableRow|Jellies|Fabled|0|Summon poisonous jellyfish into your waters.}}
{{SkillTableRow|Sweetfount|Fabled|50|The sweet waters heal your ailments.}}
{{SkillTableRow|Bubble|Fabled|75|Escape combat within a massive bubble.}}
{{SkillTableRow|Bubble|Fabled|75|Escape combat within a massive bubble.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
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NOTE: If you lose the turtle skill, your turtle will not abandon you; however, it will lose its special beast abilities.
NOTE: If you lose the turtle skill, your turtle will not abandon you; however, it will lose its special beast abilities.


==Tsunami==
==Typhoon==


{|
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>AQUACAST TSUNAMI</tt>
| style="background:lightblue"|<tt>AQUACAST TYPHOON [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 100% Blunt (when slammed into trees) or 100% Asphyxiation (when drowned)<br/>
Damage Source: Magical
|-
|-
|}
|}
Powerful waves will course through your demesne, drowning your enemies and knocking them off their feet. If they try to take refuge in trees, they will be knocked out of the branches and forcibly crushed by the waters. It will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
A raging storm will be summoned in your demesne, driving anyone flying painfully to the ground. It will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you. It will also block use of natural forest when cast.


==Currents==
==Currents==
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|}
|}
Currents may only be invoked within your demesne. All enemies within your watery demesne will be pulled by currents. The further out from the center of the demesne, the greater frequency the currents will hinder your enemies.
Currents may only be invoked within your demesne. All enemies within your watery demesne will be pulled by currents. The further out from the center of the demesne, the greater frequency the currents will hinder your enemies.
==Typhoon==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AQUACAST TYPHOON [DEMESNE]</tt>
|-
|}
A raging storm will be summoned in your demesne, driving anyone flying painfully to the ground. It will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you. It will also block use of natural forest when cast.


==Jellies==
==Jellies==
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|}
|}
This can be cast in a single water location or throughout your demesne. Tiny jellyfish will infest the waters, stinging your enemies and stunning them. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
This can be cast in a single water location or throughout your demesne. Tiny jellyfish will infest the waters, stinging your enemies and stunning them. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
==Sweetfount==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AQUACAST SWEETFOUNT [DEMESNE]</tt>
|-
|}
This can be cast in a single water location or throughout your demesne. Curing waters will bathe you and your allies for a brief period, washing away your afflictions. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.


==Bubble==
==Bubble==
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