575
edits
(Moved to template, added notes on skill details.) |
|||
Line 7: | Line 7: | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow| | {{SkillTableRow|StagHide|Master|0|The warm hide of the stag protects you.}} | ||
{{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}} | {{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}} | ||
{{SkillTableRow|Greenman|Master|33|A ceremony to help recovery of will and endurance.}} | {{SkillTableRow|Greenman|Master|33|A ceremony to help recovery of will and endurance.}} | ||
Line 22: | Line 22: | ||
{{SkillTableRow|Headbutt|Fabled|0|Knock your opponent out of the room.}} | {{SkillTableRow|Headbutt|Fabled|0|Knock your opponent out of the room.}} | ||
{{SkillTableRow|Swiftstripes|Fabled|33|A ceremony to increase your speed.}} | {{SkillTableRow|Swiftstripes|Fabled|33|A ceremony to increase your speed.}} | ||
{{SkillTableRow| | {{SkillTableRow|MedicineBag|Fabled|66|A blend of herbs that heal your wounds.}} | ||
{{SkillTableRow|Sacrifice|Mythical|0|Sacrifice yourself for the benefit of your allies.}} | {{SkillTableRow|Sacrifice|Mythical|0|Sacrifice yourself for the benefit of your allies.}} | ||
{{SkillTableRow|StagTotem|Mythical|33|Your bonded totem will heal your afflictions.}} | {{SkillTableRow|StagTotem|Mythical|33|Your bonded totem will heal your afflictions.}} | ||
{{SkillTableRow| | {{SkillTableRow|AncestralCurse|Mythical|66|Call upon your ancestors to curse others.}} | ||
{{SkillTableRow|Stagform|Transcendent|0|Take on the form of the stag.}} | {{SkillTableRow|Stagform|Transcendent|0|Take on the form of the stag.}} | ||
|} | |} | ||
[[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]] | [[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]] | ||
{{AB | |||
|skillname = StagHide | |||
{ | |syntax = STAGHIDE | ||
| | |cost = Damage Resistance: 3/10 cold resistance | ||
|description = Covering yourself with a warm stag hide, you will be protected against extreme cold. | |||
}} | |||
| | |||
| | |||
| | |||
Covering yourself with a warm stag hide, you will be protected against extreme cold. | |||
{{AB | |||
|skillname = TotemCarve | |||
|syntax = TOTEMCARVE <tree> | |||
|cost = Power: 10 (Commune Nexus) | |||
|description = When a mystic tree of your commune becomes an elder, you may call upon the powers of nature to transform it into a living totem, which will remain standing for a year and a day before reverting back to an elder tree. Living totems cannot be chopped down. The type of power depends on what commune the tree to carve is associated with. | |||
<br><br> | |||
When carving a totem, power will first attempt to be drawn from a wielded powerstone, then your personal reserve, and then finally your active power. | When carving a totem, power will first attempt to be drawn from a wielded powerstone, then your personal reserve, and then finally your active power. | ||
}} | |||
{{AB | |||
|skillname = Greenman | |||
{ | |syntax = PAINT FACE GREENMAN | ||
|cost = Tints Required: greentint 2 | |||
| | |description = This ceremony will paint the representation of the Greenman on your face, which will help speed in the recovery of your will and endurance. To remove all facepaints, you must <tt>WIPE FACE</tt>. To wipe a specific facepaint, <tt>WIPE FACE</tt> <paint>. | ||
| | }} | ||
| | |||
| | |||
This ceremony will paint the representation of the Greenman on your face, which will help speed in the recovery of your will and endurance. To remove all facepaints, you must <tt>WIPE FACE</tt>. To wipe a specific facepaint, <tt>WIPE FACE | |||
{{AB | |||
|skillname = Bonding | |||
|syntax = TOTEM BOND <br> | |||
TOTEM RELEASE <br> | |||
TOTEM SENSE <br> | |||
TOTEM RENEW <months> <br> | |||
TOTEM CARETAKER <druid{{!}}NONE> | |||
|cost = Power: 8 (to bond) (Moonhart Tree) | |||
Varies (to renew) (Moonhart Tree) | |||
|description = You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year. | |||
<br><br> | |||
You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker. | You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker. | ||
}} | |||
{{AB | |||
|skillname = Ringwalk | |||
{ | |syntax = RINGWALK | ||
|description = The ringwalk is the sacred run of White Hart, which you can create in any location. The stag spirit within will circle in a ring around you, giving a slight chance of blocking anyone from exiting. This chance will increase if you are in stag form and stacks with other stags also walking the ring. Those who specialize in the Stag Totem are immune from this effect. | |||
| | }} | ||
| | |||
| | |||
The ringwalk is the sacred run of White Hart, which you can create in any location. The stag spirit within will circle in a ring around you, giving a slight chance of blocking anyone from exiting. This chance will increase if you are in stag form and stacks with other stags also walking the ring. Those who specialize in the Stag Totem are immune from this effect. | |||
{{AB | |||
|skillname = StagStomp | |||
{ | |syntax = STAGSTOMP <target> | ||
|cost = Power: 4 (Moonhart Tree) <br> | |||
| | |||
| | |||
| | |||
2 (Moonhart Tree) if in STAGFORM | 2 (Moonhart Tree) if in STAGFORM | ||
| | |description = If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may stag stomp at a reduced power cost. | ||
}} | |||
If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may | |||
== | {{AB | ||
|skillname = Trueheart | |||
|syntax = PAINT FACE TRUEHEART | |||
|cost = Tints Required: yellowtint 2 | |||
|description = This ceremony will paint rays of sunshine upon your face, which will increase your ability of Influence and further resist attempts to command you 50% of the time, this includes cosmic beings' attempts to beckon you. You cannot have both Trueheart and Greenman painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Bellow | ||
|syntax = BELLOW <target> <br> | |||
BELLOW | |||
| | |description= The bellow of White Hart is truly a fearsome sound, so much in fact that it will stun everyone in your location to whom it is directed at. You may target a specific individual using the first syntax, or you may direct it to all your personal enemies using the second syntax. To those that you target the bellow, the strong focus of sound will cause even the most deaf to hear once again. | ||
|notes = The stun is significantly shorter when targeted Bellow strips earwort deafness. | |||
| | }} | ||
== | {{AB | ||
|skillname = Pacing | |||
|syntax = PACE <target> | |||
|description = Nothing can out pace White Hart and he will grant this ability to you so, making you follow a person even if they try to sprint or gallop away. Also as a passive effect, while you lead a squad, all draftees in your squad will be able to keep up with you when you sprint or gallop. | |||
|notes = Pacing also makes it difficult to <tt>LOSE</tt> you via that command. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Parade | ||
|syntax = PARADE <target> | |||
| | |cost = Power: 1 (Moonhart Tree) <br> | ||
| | |||
0 if in STAGFORM | 0 if in STAGFORM | ||
| | |description = Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the <tt>STAGFORM</tt> skill, you may parade more quickly and at no power cost. | ||
}} | |||
Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the <tt> | |||
== | {{AB | ||
|skillname = Bolting | |||
|syntax = BOLTING ON/OFF | |||
|description = Your senses are heightened by White Hart against predators, so you will immediately bolt when one of your enemies approaches. If you are mounted, you will only be able to bolt if your beast is capable of galloping. | |||
}} | |||
{ | {{AB | ||
|skillname = Lightning | |||
| | |syntax = PAINT FACE LIGHTNING | ||
| | |cost = Tints Required: bluetint 2 | ||
|description = This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker (2/4), but your balance recovery will be slower (-2/-2). To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
| | }} | ||
| | |||
This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker, but your balance recovery will be slower. To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
== | {{AB | ||
|skillname = TotemReturn | |||
|syntax = TOTEM RETURN | |||
|cost = Power: Variable (Moonhart Tree) (see below) | |||
|description = If you are bonded to a totem, you may return to it from any known plane. The further away the plane, the longer it takes to travel back. The only planes this power works is as follows: | |||
Prime Plane: 0 power | |||
Ethereal Plane: 2 power | |||
Elemental Plane: 4 power | |||
Cosmic Plane: 6 power | |||
Astral Plane: 8 power | |||
}} | |||
{ | {{AB | ||
|skillname = Headbutt | |||
| | |syntax = HEADBUTT <target> <direction> | ||
| | |cost = Damage Type: 100% Cutting | ||
|description = White Hart has blessed you with the ability to headbutt a target out of a room and also do a little damage in the process. | |||
| | }} | ||
| | |||
== | {{AB | ||
|skillname = Swiftstripes | |||
|syntax = PAINT FACE SWIFTSTRIPES | |||
|cost = Tints Required: redtint 2 | |||
|description = This ceremony will paint red war stripes along your cheeks, forehead and chin. Your balance recovery will +2/4, but your equilibrium recovery will be -2/2. You cannot have both Swiftstripes and Lightning painted on your face at the same time. To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
}} | |||
{ | {{AB | ||
| | |skillname = MedicineBag | ||
| | |syntax = STAGCALL MEDICINEBAG <br> | ||
:TOUCH <medicinebag> <br> | |||
:RUB <medicinebag> ON <LEGS{{!}}ARMS{{!}}GUT{{!}}CHEST{{!}}HEAD> | |||
| | |cost = Power: 8 (Moonhart Tree) for STAGCALL | ||
| | |description = The medicine bag is a powerful healing gift from White Hart. Touching it will heal you and it can be re-used (according to your skill in Stag) up to 50 times. Rubbing it against your limbs will cure some wounding damage. | ||
White Hart | }} | ||
{{AB | |||
|skillname = Sacrifice | |||
{ | |syntax = STAGCALL SACRIFICE FOR <person{{!}}AREA> | ||
|cost = Power: 10 (Moonhart) | |||
|description = This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life. | |||
<br><br> | |||
When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour. | |||
<br><br> | |||
When sacrificing for an individual, you will sacrifice your health, mana, and ego which will be transferred to your recipient. You gain a 5/10 malus to all vitals and your target gains a 3/8 bonus to their vitals. This lasts so long as you both are in the same local area. If the recipient of your sacrifice dies, you will also immediately die. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life. | |||
When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour | |||
When sacrificing for an individual, you will sacrifice | |||
{{AB | |||
|skillname = StagTotem | |||
|syntax = STAGCALL TOTEM | |||
|cost = Power: 5 (Moonhart Tree) | |||
|description = This ability will allow you to call out to White Hart, asking him to provide you with a spirit totem in your location, which will heal you and your allies, restore your mana and cure you all of random afflictions occasionally. | |||
<br><br> | |||
This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely. | This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely. | ||
|notes = Lasts for 5 minutes. Cures some health, mana, ego, and one affliction on every ally in its room every 10 seconds. Affected by paranoia. | |||
}} | |||
{{AB | |||
|skillname = AncestralCurse | |||
{ | |syntax = STAGCALL CURSE | ||
|cost = Power: 8 (Moonhart Tree) | |||
| | |description =Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both. | ||
|notes = Lasts 5 minutes, and is '''not''' effected by paranoia. Ticks once every 10 seconds, hitting enemies with one affliction from the following list, with a 50% chance to hit with an additional affliction from the list. List: Impatience, Clumsiness, Recklessness, Addiction, Paranoia. | |||
| | }} | ||
| | |||
| | |||
Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both. | |||
Perhaps the greatest gift of White Hart is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, | {{AB | ||
|skillname = StagForm | |||
|syntax = STAGFORM <br> | |||
:GORE <target> <br> | |||
:ENVENOM ANTLERS WITH <poison> <br> | |||
:WIPE ANTLERS <br> | |||
:WITHDRAW ANTLERS | |||
|cost = Power: 10 (Moonhart Tree) for STAGFORM <br> | |||
2 (Moonhart Tree) for GORE <br> | |||
Damage Type: 100% Cutting <br> | |||
Regeneration: 4/8 health regeneration <br> | |||
Agility: 2/4 balance recovery | |||
|description = Perhaps the greatest gift of White Hart is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, faster balance recovery, and the horns of a mighty stag. The powerful GORE attack not only does significant damage but it has a chance of impaling a target and will guarantee to deliver any poison, subject to shrugging, if envenomed. If they are below a quarter of their health when impaled, death is ensured. Being in stagform also gives you the gift of celerity, allowing you to move further than others before you become too hasty for your own good. | |||
}} |
edits