Difference between revisions of "Dreamweaving"

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73 bytes added ,  21:01, 6 November 2016
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|syntax = DREAMWEAVE PUNCTURE <target> [EMPOWERED]
|syntax = DREAMWEAVE PUNCTURE <target> [EMPOWERED]
|cost = Power: 1 (Any) (Only if Empowered)
|cost = Power: 1 (Any) (Only if Empowered)
|description = You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also note that pucturing is not necessary when in the dreamrealm since everyone there is truly asleep, so motes will work without puncturing.
|description = You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also note that puncturing is not necessary when in the dreamrealm since everyone there is truly asleep, so motes will work without puncturing.
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If empowered, puncturing will not take balance upon use.
If empowered, puncturing will not take balance upon use.
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OUTDR <number> <mote> <br>
OUTDR <number> <mote> <br>
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)  
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)  
|description = This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a mote on the dreamcatcher and OUTDR <mote> will pull it off again. You may INDR and OUTDR up to 50 motes at once by doing INDR 50 HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.
|description = This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. <tt>INDR</tt> (for <tt>INDREAMCATCHER</tt>) <mote> will stick a mote on the dreamcatcher and <tt>OUTDR <mote></tt> will pull it off again. You may <tt>INDR</tt> and <tt>OUTDR</tt> up to 50 motes at once by doing <tt>INDR 50 HALLUCINATION</tt>, or <tt>OUTDR 50 HALLUCINATION</tt> for instance.
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|description = You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
|description = You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
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With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.
With this ability active you may use the command <tt>DEEPSLEEP</tt> to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.
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MYSTERY (magic/psychic)
MYSTERY (magic/psychic)
|description = While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of  possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.
|description = While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of  possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.
|notes = When cast, you will recieve a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.  
|notes = When cast, you will receive a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.  
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