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| style="background:lightyellow"|Aethercraft is a branch of planar magic that involves the ability to merge with an algontherine entity and manipulate an aethership. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules: | | style="background:lightyellow"|[[Aethercraft]] is a branch of [[planar]] magic that involves the ability to merge with an [[algontherine|algontherine entity]] and manipulate an [[aethership]]. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules: | ||
'''Command Chair''': Piloting the aethercraft, including joining armadas, | '''Command Chair''': Piloting the aethercraft, including joining armadas, transversing to other [[planescape|planes]], and ramming other ships. The "pilot" branch of aethercraft. | ||
'''Empathic Grid''': Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft. | '''Empathic Grid''': Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft. | ||
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{ | {{SkillTableHeader}} | ||
{{SkillTableRow|Channel|Inept|0|Access a ship's crew communication channel.}} | |||
| | {{SkillTableRow|Aethercraft|Inept|25|Basic use of a command chair.}} | ||
| | {{SkillTableRow|Empathy|Inept|50|Basic use of the empathic grid.}} | ||
{{SkillTableRow|Battle|Inept|75|Basic use of a battle turret.}} | |||
| | {{SkillTableRow|Offerings|Novice|0|Give offerings of aetheric essence to the gods.}} | ||
{{SkillTableRow|Armada|Novice|33|Join into an armada of ships.}} | |||
| | {{SkillTableRow|Interlink|Novice|66|Include non-crew on the ship channel.}} | ||
{{SkillTableRow|Targeting|Apprentice|0|Attack specific modules.}} | |||
| | {{SkillTableRow|Ram|Apprentice|25|Ram and board enemy ships.}} | ||
{{SkillTableRow|Siphon|Apprentice|50|Gather power from aether vortices.}} | |||
| | {{SkillTableRow|Modules|Apprentice|75|Directly heal damaged modules.}} | ||
{{SkillTableRow|Scoop|Capable|0|Gather glaetherial dust.}} | |||
| | {{SkillTableRow|Trade|Capable|33|Exchange goods with gnome trading ships.}} | ||
{{SkillTableRow|Worldscan|Capable|66|Scan the worlds for signs of constructs.}} | |||
| | {{SkillTableRow|Forcefield|Adept|0|Enhanced protection while exploring.}} | ||
{{SkillTableRow|Transverse|Adept|25|Travel through dimensional fissures.}} | |||
| | {{SkillTableRow|EnergyLink|Adept|50|Extract energy from collectors.}} | ||
{{SkillTableRow|Gliding|Adept|75|Glide carefree through the aethers.}} | |||
| | {{SkillTableRow|Trail|Master|0|Follow a ship without its permission.}} | ||
{{SkillTableRow|Analyze|Master|33|Examine other ships or aetherbeasts.}} | |||
| | {{SkillTableRow|Distribution|Master|66|Distribute power to and from modules.}} | ||
{{SkillTableRow|Bombard|Gifted|0|Destroy constructs.}} | |||
| | {{SkillTableRow|Cadet|Gifted|25|Midlevel piloting maneuvers.}} | ||
{{SkillTableRow|Rupture|Gifted|50|Create ruptures in aetherspace.}} | |||
| | {{SkillTableRow|Steward|Gifted|75|Midlevel communication skills.}} | ||
{{SkillTableRow|Tunnel|Expert|0|Enter a vortex and jump at will.}} | |||
| | {{SkillTableRow|Bosun|Expert|33|Midlevel turret attacks.}} | ||
{{SkillTableRow|Astralsight|Expert|66|Sense other algontherine ships.}} | |||
| | {{SkillTableRow|Purser|Virtuoso|0|Midlevel empathic grid functions.}} | ||
| | {{SkillTableRow|TurretSiphon|Virtuoso|25|Siphon energy from a shieldless enemy.}} | ||
| | {{SkillTableRow|ThirdMate|Virtuoso|50|Intermediate pilot maneuvers.}} | ||
{{SkillTableRow|Scan|Virtuoso|75|Find all non-cloaked ships in same environment.}} | |||
| | {{SkillTableRow|SecondMate|Fabled|0|Advanced turret attacks.}} | ||
{{SkillTableRow|Flashpoint|Fabled|33|Create flashpoints to aid in navigation.}} | |||
| | {{SkillTableRow|FirstMate|Fabled|66|Advanced empathic grid functions.}} | ||
{{SkillTableRow|Shock|Mythical|0|Briefly paralyze ship or aetherbeast.}} | |||
| | {{SkillTableRow|Captain|Mythical|25|Advanced piloting maneuvers.}} | ||
{{SkillTableRow|Spiral|Mythical|50|Dodge all hits for a limited time.}} | |||
| | {{SkillTableRow|Resonance|Mythical|75|Create an aura to hide the ship from aetherbeasts.}} | ||
{{SkillTableRow|Clarionblast|Transcendent|0|Blow up modules on enemy ship.}} | |||
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[[Image:aetherspace.jpg|thumb|Dreams of Aetherspace (by Rhosyn)]] | |||
==Channel== | ==Channel== | ||
The ability to join into an aethercraft's communications channel, using <tt>SHIPT <text></tt>. | The ability to join into an aethercraft's communications channel, using <tt>SHIPT <text></tt>. | ||
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This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may FUNNEL power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power). | This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may <tt>FUNNEL</tt> power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power). | ||
For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed. | For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger ship moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed. | ||
The commander can then <tt>LAUNCH</tt> and <tt>DOCK</tt> to or from aetherports, and steer through aetherspace. | The commander can then <tt>LAUNCH</tt> and <tt>DOCK</tt> to or from aetherports, and steer through aetherspace. | ||
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In order to use any module, you must LOCK into it. When finished, you must UNLOCK from it. You can only LOCK into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the ADD and REMOVE syntaxes to set permissions. (See <tt>HELP PERMISSIONS</tt> to learn how Lusternia's permission system works.) The CLEAR syntax will simply destroy all permission rules, making it open to anyone. Lastly, the SHOW syntax will let you see what the current permissions are for a module. | In order to use any module, you must <tt>LOCK</tt> into it. When finished, you must <tt>UNLOCK</tt> from it. You can only <tt>LOCK</tt> into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the <tt>ADD</tt> and <tt>REMOVE</tt> syntaxes to set permissions. (See <tt>HELP PERMISSIONS</tt> to learn how Lusternia's permission system works.) The <tt>CLEAR</tt> syntax will simply destroy all permission rules, making it open to anyone. Lastly, the <tt>SHOW</tt> syntax will let you see what the current permissions are for a module. | ||
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You may repair modules directly from the empathic grid. | You may repair modules directly from the empathic grid. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|In this and other <tt>GRID</tt> commands, the module must be specified by number only. That is, <tt>GRID REPAIR MODULE CHAIR</tt> won't work, neither will <tt>GRID REPAIR MODULE CHAIR12345</tt>. The only accepted syntax is <tt>GRID REPAIR MODULE 12345</tt>. | |||
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==Scoop== | ==Scoop== | ||
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For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>. | For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>. | ||
Also, if you have excess glaetherial dust then you can donate it to another ship equipped with an aetherhold via GRID DONATE <amount> TO <ship>. | |||
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==Forcefield== | |||
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| style="background:darkblue; color:white"|'''Syntax:''' | |||
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| style="background:lightblue"|<tt>PILOT FORCEFIELD</tt> | |||
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| style="background:pink"|Module: Command Chair<br/> | |||
Ship Power: 5 | |||
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If your ship also has a shield module, you create a forcefield to keep parasites from entering your ship and to completely absorb ranged attacks from the creatures that inhabit aetherspace. This effect will drop whenever the turret is fired. | |||
==Transverse== | ==Transverse== | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | | style="background:darkgreen; color:white"|'''Additional Notes:''' | ||
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| style="background:lightgreen"|Typically you will distribute power from unused modules to the most important ones, usually the grid and command chair first and foremost. | | style="background:lightgreen"|Typically you will distribute power from unused modules to the most important ones, usually the grid and command chair first and foremost. As always specify only the number of the module (e.g., <tt>12345</tt> instead of <tt>chair12345</tt>). | ||
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==Bombard== | |||
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| style="background:darkblue; color:white"|'''Syntax:''' | |||
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| style="background:lightblue"|<tt>TURRET BOMBARD</tt> | |||
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| style="background:pink"|Module: Battle Turret | |||
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You can now initiate a bombardment of aether rings below. Your ship must be above the dock to the world, and it must be in an active conflict, triggered by an aether flare. It will take a long time for the ship to charge, and the blast will be very strong. If you leave your turret or if your ship moves then it will interfere with the charging process. A ship can only support charging one turret at a time. | |||
==Cadet== | ==Cadet== | ||
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By turning on screech, your ship will | By turning on screech, your ship will alert you when any other ships attempt to locate her. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | | style="background:darkgreen; color:white"|'''Additional Notes:''' | ||
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| style="background:lightgreen"|The module can only be repaired with the Regenerate skill. | | style="background:lightgreen"|The module can only be repaired with the [[#Purser|Regenerate]] skill. | ||
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[[Category:Common Skills]] |
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