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back to an earlier stance for an increased balance cost. | back to an earlier stance for an increased balance cost. | ||
== | ==*EelStance== | ||
{| | {| | ||
|- | |- | ||
|style="background:pink"|Effect: Still damages even if you hit parry<br/> | |||
Stance: Surge High | |||
|style="background:pink"| | |||
|- | |- | ||
|} | |} | ||
This is the Surge High stance of the Kata forms. It is a more advanced | |||
offensive stance that allows you bypass your opponents defenses and | |||
still damage them even if your attack was parried. | |||
==Toss== | ==Toss== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt>KA TOSS</tt> | | style="background:lightblue"|<tt>KA TOSS <target></tt> | ||
|- | |- | ||
|style="background:pink"|Kata: | |style="background:pink"|Kata: Grapple Ender<br/> | ||
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/> | |||
Stance: Base | |||
|- | |- | ||
|} | |} | ||
When grappling with a person, you can toss them out of the room in a random direction. | When grappling with a person, you can toss them out of the room in a | ||
random direction. Using this on earlier actions can render later actions | |||
in the form useless as the target will have left the room. | |||
{| | {| | ||
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| style="background:lightblue"|<tt>KA RAZE <target> RIGHT|LEFT</tt> | | style="background:lightblue"|<tt>KA RAZE <target> RIGHT|LEFT</tt> | ||
|- | |- | ||
|style="background:pink"|Kata: Action<br/> | |style="background:pink"|Kata: Arm Action<br/> | ||
Can Target Denizens<br/> | |||
Stance: Base | |||
|- | |- | ||
|} | |} | ||
Using your fist, you can clear away variety of magical defense, such as | Using your fist, you can clear away variety of magical defense, such as | ||
shields or quicksilver. | |||
{| | {| | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | | style="background:darkgreen; color:white"|'''Additional Notes:''' | ||
|- | |- | ||
| style="background:lightgreen"|Raze strips | | style="background:lightgreen"|Raze strips circle, pentagram, reflections, and quicksilver. | ||
|- | |- | ||
|} | |} | ||
== | ==Yoga== | ||
The strength and tranquility of your regular yoga routine grants you a | |||
3/8 bonus to health and 1/5 bonus to mana. | |||
==*MantekarrStance== | |||
{| | {| | ||
|- | |- | ||
| style="background: | |style="background:pink"|Effect: Adds 50 bleeding or 25 bruise to each action.<br/> | ||
Stance: Surge Low | |||
|- | |- | ||
|} | |} | ||
This is the Surge Low stance of the Kata forms. It is a more advanced | |||
offensive stance that allows you increase the amount of bleeding or | |||
bruising done to a target. | |||
==Tattoos== | ==Tattoos== | ||
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|} | |} | ||
A monk's proficiency of manipulating ka energy has extended their | |||
expertise to boosting the defensive effects of tattoos. A monk with | |||
tattoos can channel the ka energy inherent in the mystical patterns to | |||
turn aside weaponry, providing mystical armour. | |||
The amount of armour provided depends on the total amount of tattoo | |||
weight inked on the monk's body. A fully inked monk will have 14% | |||
damage reduction from their mystical armour. This rating can be further | |||
increased to 18% if the monk has also fully transcended the art of | |||
Tattoos. | |||
== | Additionally, any tattoos with the damage absorption power will confer a | ||
2/7 resistance benefit instead of the usual 1/5. | |||
None of the above will apply if any form of apparel with armour (like | |||
greatrobes or armour) is worn. | |||
==*KrakenStance== | |||
{| | {| | ||
|- | |- | ||
|style="background:pink"|Effect: Deal 10% of damage to enemies in the room<br/> | |||
Stance: Killer | |||
|style="background:pink"| | |||
|- | |- | ||
|} | |} | ||
This is the Killer stance of the Kata forms. It is the most advanced | |||
offensive stance that allows your attacks to hit with such force that | |||
they damage all your enemies in the room as well. | |||
==Hemorrhaging== | |||
Your kata forms will now build hemorrhaging each time you perform one. | |||
Hemorrhaging prevents enemies from clotting bleeding below the amount | |||
they are hemorrhaging for or bruising under half the amount they are | |||
hemorrhaging. | |||
Each form will build 30 hemorrhaging. If you boost, it will add another | |||
30 hemorrhaging. Additionally, if your opponent has certain afflictions | |||
when you start the form, you will build an additional 75 hemorrhaging. | |||
==Master== | ==Master== | ||
At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. |
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