Difference between revisions of "Kata"

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back to an earlier stance for an increased balance cost.
back to an earlier stance for an increased balance cost.


==Strength==
==*EelStance==


{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|style="background:pink"|EffectStill damages even if you hit parry<br/>
|-
StanceSurge High
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS <HARD|SOFT></tt>
|-
|style="background:pink"|Kata:     Modifier<br/>
Ka Weight: 50
|-
|}
 
By paying close attention to the strength of your punches, you can deliver more direct damage at the expense of wounding (hard), or vice versa (soft). Works on all actions.
 
==Speed==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS SPEED</tt>
|-
|style="background:pink"|Kata:      Modifiers<br/>
Ka Weight: 100
|-
|}
 
Balancing carefully on the tips of your feet allows you to recover balance from katas at a greater speed. Works on all actions.
 
==Break==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS BREAK</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 50<br/>
Bodypart:  Head, Rarm, Larm, Rleg, Lleg
|-
|}
 
Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This doesn't actually improve the chance to cause shatters, instead it's the only way to cause shatters. It requires medium wounds or better, and when used on the head, breaks the nose.
|-
|-
|}
|}


==Stun==
This is the Surge High stance of the Kata forms. It is a more advanced
 
offensive stance that allows you bypass your opponents defenses and
{|
still damage them even if your attack was parried.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS STUN</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 175<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
As your opponent grows more wounded, your punches and kicks will start to stun. Only works on unarmed actions. Successful stuns will lower your momentum.


==Toss==
==Toss==
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA TOSS</tt>
| style="background:lightblue"|<tt>KA TOSS <target></tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|Kata:      Grapple Ender<br/>
Ka Weight: 75
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/>
Stance:    Base
|-
|-
|}
|}


When grappling with a person, you can toss them out of the room in a random direction. This will, obviously, terminate any katas as the victim will no longer be within range.
When grappling with a person, you can toss them out of the room in a
random direction. Using this on earlier actions can render later actions
in the form useless as the target will have left the room.


{|
{|
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| style="background:lightblue"|<tt>KA RAZE <target> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA RAZE <target> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|Kata:      Arm Action<br/>
Ka Weight: 50
Can Target Denizens<br/>
Stance:   Base
|-
|-
|}
|}


Using your fist, you can clear away variety of magical defense, such as shield, weapons rebounding aura, and others.
Using your fist, you can clear away variety of magical defense, such as
shields or quicksilver.


{|
{|
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
|-
| style="background:lightgreen"|Raze strips rebounding, circle, pentagram, reflections, and quicksilver.
| style="background:lightgreen"|Raze strips circle, pentagram, reflections, and quicksilver.
|-
|-
|}
|}


==Concussion==
==Yoga==
 


{|
The strength and tranquility of your regular yoga routine grants you a
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3/8 bonus to health and 1/5 bonus to mana.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS CONCUSSION</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 150<br/>
Bodypart:  Head
|-
|}


By striking at the lower side of the back of your opponent's skull, you can improve your chances of causing concussion. Only works on unarmed actions.
==*MantekarrStance==


{|
{|
|-
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|style="background:pink"|Effect: Adds 50 bleeding or 25 bruise to each action.<br/>
|-
StanceSurge Low
| style="background:lightgreen"|This doesn't actually improve the chance to cause a concussion, instead it's the only way to cause a concussion. It requires medium wounds or better.
|-
|-
|}
|}
This is the Surge Low stance of the Kata forms. It is a more advanced
offensive stance that allows you increase the amount of bleeding or
bruising done to a target.


==Tattoos==
==Tattoos==
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For those monks who choose not to wear any armour of any kind (including great robes), any tattoos on their body will be activated and be able to use as a kind of ka armour. The amount of armour depends on the total amount of tattoo weight on the monk's body. Further, any tattoos with the damage absorption power will be double in strength (though, again, only if not wearing armour of any kind).
A monk's proficiency of manipulating ka energy has extended their
expertise to boosting the defensive effects of tattoos. A monk with
tattoos can channel the ka energy inherent in the mystical patterns to
turn aside weaponry, providing mystical armour.
 
The amount of armour provided depends on the total amount of tattoo
weight inked on the monk's body. A fully inked monk will have 14%
damage reduction from their mystical armour. This rating can be further
increased to 18% if the monk has also fully transcended the art of
Tattoos.


==Steelgrip==
Additionally, any tattoos with the damage absorption power will confer a
2/7 resistance benefit instead of the usual 1/5.
 
None of the above will apply if any form of apparel with armour (like
greatrobes or armour) is worn.
 
==*KrakenStance==


{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|style="background:pink"|Effect: Deal 10% of damage to enemies in the room<br/>
|-
Stance: Killer
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS STEELGRIP</tt>
|-
|style="background:pink"|Kata:     Modifier<br/>
Ka Weight: 150
|-
|-
|}
|}


With this modifier, any grapple-initiating attack will never miss.
This is the Killer stance of the Kata forms. It is the most advanced
offensive stance that allows your attacks to hit with such force that
they damage all your enemies in the room as well.
 
==Hemorrhaging==
 
Your kata forms will now build hemorrhaging each time you perform one.
Hemorrhaging prevents enemies from clotting bleeding below the amount
they are hemorrhaging for or bruising under half the amount they are
hemorrhaging.
 
Each form will build 30 hemorrhaging. If you boost, it will add another
30 hemorrhaging. Additionally, if your opponent has certain afflictions
when you start the form, you will build an additional 75 hemorrhaging.


==Master==
==Master==
At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
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