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| [[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]] | | [[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]] |
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| ==Dodging==
| | {{AB |
| | | |skillname = Dodging |
| {| | | |cost = Damage Modifier vs denizens: 1/8 universal resistance |
| |- | | |description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. |
| |style="background:pink"|Damage Modifier: 1/8 universal resistance | | |
| |- | |
| |}
| |
| | |
| Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. Your ability to dodge increases as your acrobatics skill increases. | |
| | |
| You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you. | | You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you. |
| | }} |
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| ==Limber==
| | {{AB |
| | | |skillname = Limber |
| {| | | |syntax = LIMBER |
| |- | | |description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity. |
| | style="background:darkblue; color:white"|'''Syntax:'''
| | |
| |- | | Provides a 2/4 buff to balance speed. |
| | style="background:lightblue"|<tt>LIMBER</tt>
| | }} |
| |- | |
| |}
| |
| By limbering your muscles and joints, you can increase your dexterity. | |
| | |
| ==Balancing==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>BALANCING [ON/OFF]</tt>
| |
| |-
| |
| |}
| |
| Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
| |
| | |
| ==Falling==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>FALLING</tt>
| |
| |-
| |
| |}
| |
| You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
| |
| | |
| ==Elasticity==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>ELASTICITY</tt>
| |
| |-
| |
| |style="background:pink"|Damage Modifier: 20
| |
| |-
| |
| |}
| |
| By stretching your muscles, you will take less damage from many injuries to your body.
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkgreen; color:white"|'''Additional Notes:'''
| |
| |-
| |
| | style="background:lightgreen"|This reduces the amount of deep wounds incurred.
| |
| |-
| |
| |}
| |
| | |
| ==Adroitness==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>ADROITNESS</tt>
| |
| |-
| |
| |}
| |
| This skill will allow you to run very quickly indeed.
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkgreen; color:white"|'''Additional Notes:'''
| |
| |-
| |
| | style="background:lightgreen"|Allows more moves before the "<tt>Now, now, don't be hasty</tt>" message appears.
| |
| |-
| |
| |}
| |
| | |
| ==Climb==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>CLIMB UP (to climb trees)</tt>
| |
| |-
| |
| |}
| |
| You can climb faster than most, including out of pits.
| |
| | |
| ==Handstand==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>HANDSTAND</tt>
| |
| |-
| |
| |style="background:pink"|Power: 3 (any)
| |
| |-
| |
| |}
| |
| By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
| |
| | |
| ==Springup==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>SPRINGUP</tt>
| |
| |-
| |
| |}
| |
| You no longer need balance in order to stand. Rather, you can spring upright at any time.
| |
| | |
| ==Sprint==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>SPRINT <direction></tt>
| |
| |-
| |
| |}
| |
| Sprint quickly in a particular direction.
| |
| | |
| ==Somersault==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>SOMERSAULT <direction></tt>
| |
| |-
| |
| |}
| |
| You can easily roll out of danger, quicker than a tumbler.
| |
| | |
| ==Somersault==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>SOMERSAULT <direction></tt>
| |
| |-
| |
| |}
| |
| You can easily roll out of danger, quicker than a tumbler.
| |
| | |
| ==Calisthenics==
| |
| | |
| Your dextrous practices grant you a 1/5 bonus to health.
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| ==Contortion==
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkblue; color:white"|'''Syntax:'''
| |
| |-
| |
| | style="background:lightblue"|<tt>CONTORT</tt>
| |
| |-
| |
| |}
| |
| Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
| |
| | |
| {|
| |
| |-
| |
| | style="background:darkgreen; color:white"|'''Additional Notes:'''
| |
| |-
| |
| | style="background:lightgreen"|You can also specify the type of entanglement with the <tt>CONTORT SHACKLES</tt> syntax; in general, this works the same as <tt>WRITHE</tt> but is quicker.
| |
| |-
| |
| |}
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| ==Forwardflip== | | {{AB |
| | |skillname = Balancing |
| | |syntax = BALANCING [ON/OFF] |
| | |description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop. |
| | }} |
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|
| {| | | {{AB |
| |- | | |skillname = Falling |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = FALLING |
| |-
| | |description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases. |
| | style="background:lightblue"|<tt>FORWARDFLIP <target></tt> | | }} |
| |-
| |
| |}
| |
| Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
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| ==Avoid== | | {{AB |
| | |skillname = Elasticity |
| | |syntax = ELASTICITY |
| | |cost = 1/3 cutting+blunt resistance |
| | |description = By stretching your muscles, you will take less damage from any cutting or blunt attacks. |
| | }} |
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|
| {| | | {{AB |
| |- | | |skillname = Adroitness |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = ADROITNESS |
| |- | | |description = This skill will allow you to run very quickly indeed. |
| | style="background:lightblue"|<tt>AVOID</tt>
| | }} |
| |-
| |
| |}
| |
| Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
| |
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| ==Highjump== | | {{AB |
| | |skillname = Climb |
| | |syntax = CLIMB UP (to climb trees) |
| | |description = You can climb faster than most, including out of pits. |
| | }} |
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|
| {| | | {{AB |
| |- | | |skillname = Handstand |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = HANDSTAND |
| |-
| | |cost = Power: 3 (any) |
| | style="background:lightblue"|<tt>HIGHJUMP <target></tt> | | |description = By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands. |
| |- | | }} |
| |}
| |
| Leap up into the air or trees and pull someone down, crashing them into the ground.
| |
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| {| | | {{AB |
| |- | | |skillname = Springup |
| | style="background:darkgreen; color:white"|'''Additional Notes:''' | | |syntax = SPRINGUP |
| |-
| | |description = You no longer need balance in order to stand. Rather, you can spring upright at any time. |
| | style="background:lightgreen"|Doesn't strip or bypass shields. | | }} |
| |-
| |
| |}
| |
|
| |
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| ==Backflip== | | {{AB |
| | |skillname = Sprint |
| | |syntax = SPRINT <direction> |
| | |description = Sprint quickly in a particular direction. |
| | }} |
|
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|
| {| | | {{AB |
| |- | | |skillname = Somersault |
| | style="background:darkblue; color:white"|'''Syntax:'''
| | |syntax = SPRINT <direction> |
| |-
| | |description = Sprint quickly in a particular direction. |
| | style="background:lightblue"|<tt>BACKFLIP <person> <direction></tt> | | }} |
| |- | |
| |}
| |
| This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
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| ==Barrelroll== | | {{AB |
| | |skillname = Calisthenics |
| | |description = Your dextrous practices grant you a 1/5 bonus to health. |
| | }} |
|
| |
|
| {| | | {{AB |
| |-
| | |skillname = Handspring |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = HANDSPRING <direction> |
| |-
| | |description = From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery. |
| | style="background:lightblue"|<tt>BARRELROLL <direction></tt> | | }} |
| |-
| |
| |style="background:pink"|Power: 2 (any) | |
| |-
| |
| |}
| |
| If there is enough room, you can jump completely over a room and land on the other side.
| |
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| ==Jumpkick== | | {{AB |
| | |skillname = Contortion |
| | |syntax = CONTORT |
| | |description = Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement. |
| | }} |
|
| |
|
| {| | | {{AB |
| |-
| | |skillname = Forwardflip |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = FORWARDFLIP <target> |
| |-
| | |description = Flip forwards to knock your target to the ground and, if you're lucky, break his bones. |
| | style="background:lightblue"|<tt>JUMPKICK <target> <direction></tt> | | }} |
| |- | |
| |}
| |
| From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
| |
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| ==Scissorflip== | | {{AB |
| | |skillname = Avoid |
| | |syntax = AVOID |
| | |description = Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance. |
| | }} |
|
| |
|
| {| | | {{AB |
| |-
| | |skillname = Highjump |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = HIGHJUMP <target> |
| |- | | |description = Leap up into the air or trees and pull someone down, crashing him into the ground. |
| | style="background:lightblue"|<tt>SCISSORFLIP</tt>
| | }} |
| |-
| |
| |style="background:pink"|Power: 5 (any) | |
| |-
| |
| |}
| |
| You can kick out all your enemies from the room.
| |
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| ==Hyperventilate== | | {{AB |
| | |skillname = Backflip |
| | |syntax = BACKFLIP <person> <direction> |
| | |description = This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit. |
| | }} |
|
| |
|
| {| | | {{AB |
| |-
| | |skillname = Barrelroll |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = BARRELROLL <direction> |
| |-
| | |cost = Power: 2 (any) |
| | style="background:lightblue"|<tt>HYPERVENTILATE</tt> | | |description = If there is enough room, you can jump completely over a room and land on the other side. |
| |- | | }} |
| |style="background:pink"|Damage Modifier: 10
| |
| |- | |
| |}
| |
| Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation damage.
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| ==Tripleflash== | | {{AB |
| | |skillname = Jumpkick |
| | |syntax = JUMPKICK <target> <direction> |
| | |description = From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them. |
| | }} |
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| |
|
| {| | | {{AB |
| |-
| | |skillname = Scissorflip |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = SCISSORFLIP |
| |- | | |cost = Power: 5 (any) |
| | style="background:lightblue"|<tt>TRIPLEFLASH</tt>
| | |description = You can kick out all your enemies from the room. |
| |- | | }} |
| |style="background:pink"|Power: 10 (any)
| |
| |- | |
| |}
| |
| For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
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| ==AirPike== | | {{AB |
| | |skillname = Hyperventilate |
| | |syntax = HYPERVENTILATE |
| | |cost = Damage Modifier: 1/8 asphyxiation resistance |
| | |description = Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation. |
| | }} |
|
| |
|
| {| | | {{AB |
| |- | | |skillname = Tripleflash |
| | style="background:darkblue; color:white"|'''Syntax:'''
| | |syntax = TRIPLEFLASH |
| |- | | |cost = Power: 10 (any) |
| | style="background:lightblue"|<tt>AIRPIKE <direction> <direction></tt>
| | |description = For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely. |
| |- | | }} |
| |style="background:pink"|Power: 3 (Any)
| |
| |- | |
| |}
| |
| A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
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| ==Hyperactive== | | {{AB |
| | |skillname = Airpike |
| | |syntax = AIRPIKE <direction> <direction> |
| | |cost = 3 (Any) if unable to fly. <br> |
| | 1 (Any) if able to fly. |
| | |description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened. |
| | }} |
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| {| | | {{AB |
| |-
| | |skillname = Stretch |
| | style="background:darkblue; color:white"|'''Syntax:''' | | |syntax = STRETCH |
| |- | | |cost = Power: 5 (any) |
| | style="background:lightblue"|<tt>HYPERACTIVE</tt>
| | |description = By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate. |
| |- | | }} |
| |style="background:pink"|Power: 10 (any)
| |
| |- | |
| |}
| |
| For a short period of time, you will be so fast and hyperactive that your balance time will be halved.
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| {| | | {{AB |
| |- | | |skillname = Hyperactive |
| | style="background:darkgreen; color:white"|'''Additional Notes:''' | | |syntax = HYPERACTIVE |
| |- | | |cost = Power: 5 (any) |
| | style="background:lightgreen"|Equilibrium recovery time is not affected.
| | |description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location. |
| |-
| | |
| |}
| | You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift. |
| [[category:Outdated]]
| | |
| | You will occasionally be able to bypass blocking and traps. |
| | }} |