Difference between revisions of "Acrobatics"

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21 bytes added ,  14:17, 5 November 2018
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[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
{{AB
{{AB
|skillname = Dodging
|skillname = Dodging
|cost = Damage Modifier vs denizens: 1/8 universal resistance  
|cost = Damage Modifier vs denizens: 1/8 universal resistance  
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge.<br/>You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
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{{AB
{{AB
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|cost = 2/4 buff to balance speed
|cost = 2/4 buff to balance speed
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
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{{AB
{{AB
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|syntax = SOMERSAULT <direction>
|syntax = SOMERSAULT <direction>
|description = You can easily roll out of danger, quicker than a tumbler.
|description = You can easily roll out of danger, quicker than a tumbler.
 
}}
Calisthenics
{{AB
|skillname = Calisthenics
|description = Your dextrous practices grant you a 1/5 bonus to health.
|description = Your dextrous practices grant you a 1/5 bonus to health.
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|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
}}
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[[Category:Class Skills]]
[[Category:Class Skills]]

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