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(added some affliction links, updated Nightkiss and Terror with more info.) |
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|skillname = Cauldron | |skillname = Cauldron | ||
|syntax =CAULDRON CREATE <br>CAULDRON CALL <br>CAULDRON REPAIR <br>CAULDRON GATHER <br>CAULDRON RELEASE | |syntax =CAULDRON CREATE <br>CAULDRON CALL <br>CAULDRON REPAIR <br>CAULDRON GATHER <br>CAULDRON RELEASE | ||
|cost = Power: 3 (Master Ravenwood) (to gather) 1 if under Nightkiss]<br>10 (Master Ravenwood) (to create or repair) | |cost = Power: 3 (Master Ravenwood) (to gather) 1 if under Nightkiss]<br> | ||
::10 (Master Ravenwood) (to create or repair) | |||
|description =<br> As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky. <br> Occasionally, you'll find you want to repair your cauldron, which again can only be done at night under the open sky. <br> The thick shadows will block much of the mana regeneration of any people who stand within them, unless they know the blessings of Mother Night. <br> If you have danced the Nightkiss, you will find it less costly to gather shadows. | |description =<br> As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky. <br> Occasionally, you'll find you want to repair your cauldron, which again can only be done at night under the open sky. <br> The thick shadows will block much of the mana regeneration of any people who stand within them, unless they know the blessings of Mother Night. <br> If you have danced the Nightkiss, you will find it less costly to gather shadows. | ||
}} | }} | ||
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|skillname = Bonds | |skillname = Bonds | ||
|syntax =SHADOWDANCE BONDS <br>SHADOWDANCE CLEARBONDS | |syntax =SHADOWDANCE BONDS <br>SHADOWDANCE CLEARBONDS | ||
|cost = Power: 3 (Master Ravenwood Tree)<br> | |cost = Power: 3 (Master Ravenwood Tree)<br> | ||
::1 (Master Ravenwood Tree) (For Clearbonds) | |||
|description =If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel. <br> | |description =If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel. <br> | ||
}} | }} | ||
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|syntax =SHADOWDANCE TERROR | |syntax =SHADOWDANCE TERROR | ||
|cost = Minimum Coven Size: 5 | |cost = Minimum Coven Size: 5 | ||
|description = A coven may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows: | |description = A coven may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows: | ||
NEW MOON: Anyone in the same continent. | |||
WANING, WAXING: Anyone in the local area. | |||
FULL MOON: Cannot cast Terror. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Nightkiss | |skillname = Nightkiss | ||
|syntax =SHADOWDANCE NIGHTKISS | |syntax = SHADOWDANCE NIGHTKISS<br> | ||
|cost = Power: 10 (Master Ravenwood) | NIGHTKISS <target> | ||
|description = Mother Night will bestow her blessed kiss upon you, granting you increased equilibrium recovery (1/3) and damage protection (2/10). Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own NIGHTKISS upon enemies, which damages them and siphons some health back to you. You cannot receive a kiss from Mother Night during the day or if the Moon is full. The damage is increased if you are wielding your talisman. <br> Can Target Denizens <br> For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics. It will also convert 1/6 of their damage to cold damage and will have a chance to randomly afflict with one of haemophilia, blind, chills, disloyalty or sickening. | |cost = Power: 10 (Master Ravenwood)<br> | ||
Damage Modifier: 2/10 universal resistance<br> | |||
Damage Type: 50% Asphyxiation, 50% Cold | |||
|description = Mother Night will bestow her blessed kiss upon you, granting you increased equilibrium recovery (1/3) and damage protection (2/10). Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own NIGHTKISS upon enemies, which damages them and siphons some health back to you. You cannot receive a kiss from Mother Night during the day or if the Moon is full. The damage is increased if you are wielding your talisman. <br> Can Target Denizens <br> For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics. It will also convert 1/6 of their damage to cold damage and will have a chance to randomly afflict with one of [[haemophilia]], [[blind]], chills, [[disloyalty]] or [[sickening]]. | |||
}} | }} | ||
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|syntax = SHADOWDANCE SHADOWEDGE <br>SHADOWDANCE SHADOWEDGE | |syntax = SHADOWDANCE SHADOWEDGE <br>SHADOWDANCE SHADOWEDGE | ||
|cost = Power: 3 (Master Ravenwood) | |cost = Power: 3 (Master Ravenwood) | ||
|description = Must be Nightkissed. <br>Effect: For the next 5 rounds*, you will deal two random afflictions per round. <br> Possible Afflictions: Blind, Haemophilia, Chills, Disloyalty and Sickening. <br> *Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions. <br> This effect can only be maintained for 5 minutes without using it. | |description = Must be Nightkissed. <br>Effect: For the next 5 rounds*, you will deal two random afflictions per round. <br> Possible Afflictions: [[Blind]], [[Haemophilia]], Chills, [[Disloyalty]] and [[Sickening]]. <br> *Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions. <br> This effect can only be maintained for 5 minutes without using it. | ||
}} | }} |
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