Difference between revisions of "Class"

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demoted the headings by one level because MediaWiki manual says to never use level 1 headers. Also switched the New Celest classes to using transclusion
(→‎Shofangi: transcluded text from Shofangi (class) instead of duplicating it.)
(demoted the headings by one level because MediaWiki manual says to never use level 1 headers. Also switched the New Celest classes to using transclusion)
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The following is a list of classes in [[Lusternia]], separated by which organization they belong to, and the associated skills with those classes along with any trades that are specific to that class.
The following is a list of classes in [[Lusternia]], separated by which organization they belong to, and the associated skills with those classes along with any trades that are specific to that class.


=[[Serenwilde]]=
==[[Serenwilde]]==
==Moondancers==
===Moondancers===
{{:Moondancers}}
{{:Moondancers}}


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**[[Lorecraft]]
**[[Lorecraft]]


==Hartstone==
===Hartstone===
{{:Hartstone}}
{{:Hartstone}}


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**[[Lorecraft]]
**[[Lorecraft]]


==Serenguard==
===Serenguard===
{{:Serenguard}}
{{:Serenguard}}


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*[[Forging]]
*[[Forging]]


==Spiritsinger==
===Spiritsinger===
{{:Spiritsingers}}
{{:Spiritsingers}}


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**[[Brewmeister]]
**[[Brewmeister]]


==Shofangi==
===Shofangi===
{{:Shofangi (class)}}
{{:Shofangi (class)}}


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*[[Tattoos]]
*[[Tattoos]]


=[[New Celest]]=
==[[New Celest]]==
==Celestine==
===Celestine===
 
{{:Celestines}}
'''The Celestine''' Guild is the priesthood of Light, both protecting and being protected by the angelic plane of [[Celestia]]. As the spiritual leaders of [[New Celest]], they uphold the teachings of the [[Holy Supernals]] of Celestia, seeking justice and harmony for all. Once pledged to a Holy Supernal, the blessed Celestine is almost always accompanied by an [[Celestialism#Cherub|angelic companion]] who helps in the good works in the name of the [[Sacraments#HolyLight|Light]].


Archetype: [[Guardian]]
Archetype: [[Guardian]]
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**[[Spellcraft]]
**[[Spellcraft]]


==Aquamancer==
===Aquamancer===
 
{{:Aquamancers}}
'''The Aquamancers''' Guild are mages who devote themselves to the element of water, which they consider a healing and beneficial source of life. Holding a distinguished position in [[New Celest]], Aquamancers use their powers both for protection and healing. They are extremely scholarly, though can use their chosen element as a powerful weapon.


Archetype: [[Mage]]
Archetype: [[Mage]]
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**[[Spellcraft]]
**[[Spellcraft]]


==Paladin==
===Paladin===
 
{{:Paladins}}
'''The Paladins''' Class are the Holy Warriors of the Light. Like the [[Celestines]], they are close to the angelic plane of [[Celestia]], holding the teachings of [[Methrenton]], Crusader of the Holy Flame, and [[Shakiniel]], Defender of the Dawning Hope, in high regard.


Archetype: [[Warrior]]
Archetype: [[Warrior]]
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*[[Forging]]
*[[Forging]]


==Cantors==
===Cantor===
 
{{:Cantors}}
The '''Cantors''' are bards of the [[New Celest|City of New Celest]], singing the hymns and prayers of the [[Holy Supernals|Supernals]] in great reverence to Their glory. Founded on the 22nd of Tzarin, 160CE, the original guild was born under Raflein's poem, his voice awakening the remnants of [[Rhapsody]], whose essence is infused with all of the Cantors.
 
Wielding their holy instruments in hand, members of this class play songs of reverence to the Supernals, compounding the strength and glory of Celest in their lyrics. With songs that bespeak of hope and love, of courage and justice, and of light made incarnate, the Cantors play with such fervour and accuracy as to [[Starhymn#AngelSong|send Angels into a passionate frenzy]], or [[Starhymn#CelestOde|inspire allies to achieve greatness]].


Archetype: [[Bard]]
Archetype: [[Bard]]
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**[[Brewmeister]]
**[[Brewmeister]]


==Tahtetso==
===Tahtetso===
 
{{:Tahtetso (class)}}
Founded in 185CE by decree of [[Zenobia]], Queen of Queens of the [[Undervault]], the '''Tahtetso Priory''' was constructed in [[New Celest|Celest]] where the knowledge and wisdom of the [[kephera]] were combined with the teachings of the Light. This blending of parallel philosophies lead to the Luminous Counsels of the Tahtetso and the pursuit of [[Lumosis]], a heightened state of being achieved through the ascetic sublimation of the self in accordance with the virtues of Humility, Discipline and Sacrifice.


Archetype: [[Monk]]
Archetype: [[Monk]]
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*[[Tattoos]]
*[[Tattoos]]


=[[Magnagora]]=
==[[Magnagora]]==
==Nihilist==
===Nihilist===


'''Nihilists''' are the priesthood of Magnagora, and are tied to the demonic plane of [[Nil]], from whence they receive the powers of [[necromancy]]. While nominally the spiritual leaders of Magnagora, they often focus on the accumulation of material wealth and power for the city rather than more esoteric concerns. Most adepts are accompanied by a [[Nihilism#Thrall|demonic thrall]] sent by a [[Demon Lord]] of Nil to help in their work.
'''Nihilists''' are the priesthood of Magnagora, and are tied to the demonic plane of [[Nil]], from whence they receive the powers of [[necromancy]]. While nominally the spiritual leaders of Magnagora, they often focus on the accumulation of material wealth and power for the city rather than more esoteric concerns. Most adepts are accompanied by a [[Nihilism#Thrall|demonic thrall]] sent by a [[Demon Lord]] of Nil to help in their work.
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**[[Spellcraft]]
**[[Spellcraft]]


==Geomancer==
===Geomancer===


The '''Geomancers''' Guild are mages who devote themselves to the element of [[Earth (plane)|earth]], a [[Taint]]ed plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.
The '''Geomancers''' Guild are mages who devote themselves to the element of [[Earth (plane)|earth]], a [[Taint]]ed plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.
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**[[Spellcraft]]
**[[Spellcraft]]


==Ur'Guard==
===Ur'Guard===
The origins of the '''ur'Guard''' can be traced back through the ages to the [[Vernal Wars]]. Their foundation can be seen clearly in the first legion that heeded the [[Vernal God]] [[Urlach]]'s call back from the brink of eternal oblivion. With each soldier that embraced life after death, the power of the ur'Guard and their devotion to Urlach were increased. This manipulation of undeath began the magical school of [[Necromancy]].
The origins of the '''ur'Guard''' can be traced back through the ages to the [[Vernal Wars]]. Their foundation can be seen clearly in the first legion that heeded the [[Vernal God]] [[Urlach]]'s call back from the brink of eternal oblivion. With each soldier that embraced life after death, the power of the ur'Guard and their devotion to Urlach were increased. This manipulation of undeath began the magical school of [[Necromancy]].


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*[[Forging]]
*[[Forging]]


==Cantors==
===Cacophany===
As anticipation and curiosity arose in the city of Magnagora, the black orb that hung over the [[Megalith of Doom]] was suddenly awakened by Aia y'Kada and her words hailing the strength of the Engine of Transformation. Awakening the Dead Voice of [[Jagrerox]], the '''Cacophony''' was founded in the year of 159 C.E.
As anticipation and curiosity arose in the city of Magnagora, the black orb that hung over the [[Megalith of Doom]] was suddenly awakened by Aia y'Kada and her words hailing the strength of the Engine of Transformation. Awakening the Dead Voice of [[Jagrerox]], the '''Cacophony''' was founded in the year of 159 C.E.


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**[[Brewmeister]]
**[[Brewmeister]]


==Ninjakari==
===Ninjakari===


The '''Ninjakari''' are the monks of [[Magnagora]], trained in the deadly arts of the jakari, a chain weapon. Their monk school was founded after the discovery of the [[illithoid]], who imparted their arts to the Magnagorans, sensing close allies in their mutual goals. The Ninjakari are [[stealth]]y warriors, preferring to strike from the shadows when least expected than engage the enemy directly, disdaining those who lack subtlety in their methods.
The '''Ninjakari''' are the monks of [[Magnagora]], trained in the deadly arts of the jakari, a chain weapon. Their monk school was founded after the discovery of the [[illithoid]], who imparted their arts to the Magnagorans, sensing close allies in their mutual goals. The Ninjakari are [[stealth]]y warriors, preferring to strike from the shadows when least expected than engage the enemy directly, disdaining those who lack subtlety in their methods.
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*[[Tattoos]]
*[[Tattoos]]


=[[Glomdoring]]=
==[[Glomdoring]]==
==Shadowdancers==
===Shadowdancers===


Ancient and mysterious, the Coven of [[Night]] once prevailed as the spiritual link within the [[Gloriana Forest Commune]], who worshipped the [[Great Spirit|Great Nature Spirit]] [[Mother Night]]. During the Fall of the [[Holy Celestine Empire]], fair Gloriana fell into the embrace of the [[Taint]], and with the forest so fell the Night Coven. [[Rowena Nightshade]], once High Priestess of Night lurked deep within the forest boughs, tending the whims of Night as she waited for the day when the Coven would once more rise again.
Ancient and mysterious, the Coven of [[Night]] once prevailed as the spiritual link within the [[Gloriana Forest Commune]], who worshipped the [[Great Spirit|Great Nature Spirit]] [[Mother Night]]. During the Fall of the [[Holy Celestine Empire]], fair Gloriana fell into the embrace of the [[Taint]], and with the forest so fell the Night Coven. [[Rowena Nightshade]], once High Priestess of Night lurked deep within the forest boughs, tending the whims of Night as she waited for the day when the Coven would once more rise again.
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**[[Lorecraft]]
**[[Lorecraft]]


==Blacktalon==
===Blacktalon===


Deep in the heart of the [[Glomdoring Forest]], the [[Song of Dark Returning]] lay dormant for many, many years. In the early years of Glomdoring reawakened, [[Crow]] began to appear with [[Brennan Stormcrow]] in the dreams. Brennan, whole and handsome, spoke to the commune of the Song, slowly revealing hints and eventually leading the whole commune to search for it. Uncovering the words, many of the commune's guildless druids agreed to sing the Song, hoping it would reawaken Crow, so that he might teach one to lead the druids on a new, uncertain path. After many unsuccessful tries, Glomdoring was informed that they must choose amongst themselves who the Chosen of Crow would be, and they would be handed the spine of a feather to open the way to the [[Dark Nest]]. After some debate and discussion, Bau Sayelle-Gladheart was eventually chosen to be the first Eye of Crow, and sang the Song of Dark Returning which gave birth to the '''Blacktalon''' Guild.
Deep in the heart of the [[Glomdoring Forest]], the [[Song of Dark Returning]] lay dormant for many, many years. In the early years of Glomdoring reawakened, [[Crow]] began to appear with [[Brennan Stormcrow]] in the dreams. Brennan, whole and handsome, spoke to the commune of the Song, slowly revealing hints and eventually leading the whole commune to search for it. Uncovering the words, many of the commune's guildless druids agreed to sing the Song, hoping it would reawaken Crow, so that he might teach one to lead the druids on a new, uncertain path. After many unsuccessful tries, Glomdoring was informed that they must choose amongst themselves who the Chosen of Crow would be, and they would be handed the spine of a feather to open the way to the [[Dark Nest]]. After some debate and discussion, Bau Sayelle-Gladheart was eventually chosen to be the first Eye of Crow, and sang the Song of Dark Returning which gave birth to the '''Blacktalon''' Guild.
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**[[Lorecraft]]
**[[Lorecraft]]


==Ebonguard==
===Ebonguard===
In the year 115, shortly after [[Rowena Nightshade]] passed on her mantle of power to the new Queen of the Night, [[Viravain|Lady Viravain]] asked a simple [[tae'dae]] warrior if he planned to travel the path of the [[Shadowdancers]]. He was a warrior armed with flails and explained to the Lady Viravain that he sought a guild of warriors to protect the Glomdoring, to take up arms in battle where needed. Finding much wisdom in the words of the bear, Viravain decreed that it would be so, and asked what this group of warriors would be called. Shocked and amazed, the tae'dae said the first name that came to his mind, and that name was 'Ebonguard'. And so it came to pass that this most unlikely of tae'daes, whose name was [[Daganev Treeripper]], founded the '''Ebonguard''' and took the title of Merciless Chieftain of the Ravenwood. The Ebonguard attracted many who had sought out the newly founded commune of Glomdoring, banding together as a tribe of fierce warriors. Using steel and might along with the teachings of the [[Great Spirits|Great Totem Spirits]], the Ebonguard embodies the Spirit of the [[Ebonglom Wyrm]]. But what this truly means remains an enigma to those outside of this fledgling guild. Are the Ebonguard brutal merciless warriors or deep pondering mystics? Do they care only for Nature or only to enhance their own power? The answer perhaps can only be found deep within the Mysteries of the Ebonglom Wyrm itself.
In the year 115, shortly after [[Rowena Nightshade]] passed on her mantle of power to the new Queen of the Night, [[Viravain|Lady Viravain]] asked a simple [[tae'dae]] warrior if he planned to travel the path of the [[Shadowdancers]]. He was a warrior armed with flails and explained to the Lady Viravain that he sought a guild of warriors to protect the Glomdoring, to take up arms in battle where needed. Finding much wisdom in the words of the bear, Viravain decreed that it would be so, and asked what this group of warriors would be called. Shocked and amazed, the tae'dae said the first name that came to his mind, and that name was 'Ebonguard'. And so it came to pass that this most unlikely of tae'daes, whose name was [[Daganev Treeripper]], founded the '''Ebonguard''' and took the title of Merciless Chieftain of the Ravenwood. The Ebonguard attracted many who had sought out the newly founded commune of Glomdoring, banding together as a tribe of fierce warriors. Using steel and might along with the teachings of the [[Great Spirits|Great Totem Spirits]], the Ebonguard embodies the Spirit of the [[Ebonglom Wyrm]]. But what this truly means remains an enigma to those outside of this fledgling guild. Are the Ebonguard brutal merciless warriors or deep pondering mystics? Do they care only for Nature or only to enhance their own power? The answer perhaps can only be found deep within the Mysteries of the Ebonglom Wyrm itself.


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*[[Forging]]
*[[Forging]]


==Harbinger==
===Harbinger===
{{:Harbingers}}
{{:Harbingers}}


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**[[Brewmeister]]
**[[Brewmeister]]


==Nekotai==
===Nekotai===


The pact between [[Glomdoring]] and the [[Illithoid]] of the [[Undervault]] culminated in the formation of the insidious '''Cult of the Nekotai''' in the year 204CE. Upon being [[Honour Quests|raised as the Avatar of Illith]] by Kaervas d'Murani, [[Great Cthoglogg]] pledged the aid of the Illithoid in teaching their ancient arts to their newfound allies. Named after a [[fae]] word meaning "bringer of sorrow", the Nekotai study under the watchful guidance of [[Madam Yoraghu]]. The primary weapons of the Nekotai are the nekai, long claws which enable them to incapacitate their foes by tearing flesh from bone and causing severe nerve damage. Fierce defenders of their territory, they stand as sentinels ever present in the gloom of their home, scouting the lands for intruders and warding off those who dare to come near. The sacred beliefs of the Nekotai are shrouded in secrecy, though they are known for their steadfast devotion to the exultant [[Wyrd]].
The pact between [[Glomdoring]] and the [[Illithoid]] of the [[Undervault]] culminated in the formation of the insidious '''Cult of the Nekotai''' in the year 204CE. Upon being [[Honour Quests|raised as the Avatar of Illith]] by Kaervas d'Murani, [[Great Cthoglogg]] pledged the aid of the Illithoid in teaching their ancient arts to their newfound allies. Named after a [[fae]] word meaning "bringer of sorrow", the Nekotai study under the watchful guidance of [[Madam Yoraghu]]. The primary weapons of the Nekotai are the nekai, long claws which enable them to incapacitate their foes by tearing flesh from bone and causing severe nerve damage. Fierce defenders of their territory, they stand as sentinels ever present in the gloom of their home, scouting the lands for intruders and warding off those who dare to come near. The sacred beliefs of the Nekotai are shrouded in secrecy, though they are known for their steadfast devotion to the exultant [[Wyrd]].
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*[[Tattoos]]
*[[Tattoos]]


=[[Gaudiguch]]=
==[[Gaudiguch]]==
==Illuminati==
===Illuminati===


The origins of the '''Illuminati''' are unknown, though it is generally accepted that they are extremely ancient, certainly predating the [[Celestine Empire]]. Some scholars have speculated that the Illuminati predates even the [[Vernal Wars]], though there has never been any conclusive evidence on this one way or the other. At the time of the founding of the Celestine Empire, the Illuminati were known as an enigmatic sect of primarily [[dracnari]] mystics, revered by most dracnari for their spiritual wisdom and strength. After the Illuminati opened the way to the [[Eternal Flame]], it is rumoured that their occult and esoteric teachings had a renaissance. However, the Illuminati had always closely guarded their rites of Initiation into the Mysteries, and the general public only saw their spiritual and mystic powers increase dramatically. Around this time, members of the Illuminati began to wear their [[Transmology#Folds|trademark robes that hid their features]] and it is also around this time that the dracnari developed the skills of [[Beastmastery]].
The origins of the '''Illuminati''' are unknown, though it is generally accepted that they are extremely ancient, certainly predating the [[Celestine Empire]]. Some scholars have speculated that the Illuminati predates even the [[Vernal Wars]], though there has never been any conclusive evidence on this one way or the other. At the time of the founding of the Celestine Empire, the Illuminati were known as an enigmatic sect of primarily [[dracnari]] mystics, revered by most dracnari for their spiritual wisdom and strength. After the Illuminati opened the way to the [[Eternal Flame]], it is rumoured that their occult and esoteric teachings had a renaissance. However, the Illuminati had always closely guarded their rites of Initiation into the Mysteries, and the general public only saw their spiritual and mystic powers increase dramatically. Around this time, members of the Illuminati began to wear their [[Transmology#Folds|trademark robes that hid their features]] and it is also around this time that the dracnari developed the skills of [[Beastmastery]].
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**[[Spellcraft]]
**[[Spellcraft]]


==Pyromancer==
===Pyromancer===


The '''Pyromancers''' class are mages who devote themselves to the element of [[fire]]. Though originally founded many centuries ago, the guild was lost during the [[Taint Wars]] when the [[Gaudiguch|City of Gaudiguch]] was trapped in time and space for over 500 years. The Pyromancer [[Scuchidira Tliwx]] was the only survivor, and it was she who reopened the guild. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
The '''Pyromancers''' class are mages who devote themselves to the element of [[fire]]. Though originally founded many centuries ago, the guild was lost during the [[Taint Wars]] when the [[Gaudiguch|City of Gaudiguch]] was trapped in time and space for over 500 years. The Pyromancer [[Scuchidira Tliwx]] was the only survivor, and it was she who reopened the guild. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
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**[[Spellcraft]]
**[[Spellcraft]]


==Templar==
===Templar===
Before the opening of the [[Eternal Flame]] and the founding of the [[Gaudiguch]], the [[#Illuminati|Illuminati]] were known as a sect of primarily [[dracnari]] mystics. Their inner teachings were closely kept occult secrets, guarded zealously by a subsect known only as the '''Guardians of the Hidden Temple''' (the 'hidden temple' is often regarded as a metaphor for their spiritual teachings rather than an actual structure). Throughout ancient history the Illuminati went through periods of denying the existence of the Guardians to promoting them as a charitable arm of the sect. Unsubstantiated rumours often followed the subsect as being in possession of powerful relics and artifacts. When the Eternal Flame was opened, the Guardians of the Hidden Temple were refounded as the '''Templars''', being a more overtly militant arm of the Illuminati, though still charged with the primary task of protecting the [[Secrets of Initiation]]. In time, the Templars took on more mundane guard roles and were eventually considered the military arm of Gaudiguch.
Before the opening of the [[Eternal Flame]] and the founding of the [[Gaudiguch]], the [[#Illuminati|Illuminati]] were known as a sect of primarily [[dracnari]] mystics. Their inner teachings were closely kept occult secrets, guarded zealously by a subsect known only as the '''Guardians of the Hidden Temple''' (the 'hidden temple' is often regarded as a metaphor for their spiritual teachings rather than an actual structure). Throughout ancient history the Illuminati went through periods of denying the existence of the Guardians to promoting them as a charitable arm of the sect. Unsubstantiated rumours often followed the subsect as being in possession of powerful relics and artifacts. When the Eternal Flame was opened, the Guardians of the Hidden Temple were refounded as the '''Templars''', being a more overtly militant arm of the Illuminati, though still charged with the primary task of protecting the [[Secrets of Initiation]]. In time, the Templars took on more mundane guard roles and were eventually considered the military arm of Gaudiguch.
Archetype: [[Warrior]]
Archetype: [[Warrior]]
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*[[Forging]]
*[[Forging]]


==Minstrel==
===Minstrel===
The '''Minstrels''' Guild was founded just after the [[Era of the Wounded Sky]] in the year 315 C.E. after the Voice of [[Gullagumbah]] was freed after being held captive by the [[Ice Angels]] and before that the [[Frost Spite]]. When the Voice of Gullagumbah was in captivity, it used to help break the sky and amplify the power of the [[Soulless God]] [[Zenos]]. After finding freedom, the Voice was attracted to the intoxicated state of [[Beloch Baruwski]] in Gaudiguch and took up residence in his body. When the Voice of Gullagumbah heard the song sung by Tetra Alin'dor, who also composed it, titled "Morning Star", it left the body of Beloch and took up residence in the [[Pleasure Palace]], founding what is now known as the Minstrels Guild.
The '''Minstrels''' Guild was founded just after the [[Era of the Wounded Sky]] in the year 315 C.E. after the Voice of [[Gullagumbah]] was freed after being held captive by the [[Ice Angels]] and before that the [[Frost Spite]]. When the Voice of Gullagumbah was in captivity, it used to help break the sky and amplify the power of the [[Soulless God]] [[Zenos]]. After finding freedom, the Voice was attracted to the intoxicated state of [[Beloch Baruwski]] in Gaudiguch and took up residence in his body. When the Voice of Gullagumbah heard the song sung by Tetra Alin'dor, who also composed it, titled "Morning Star", it left the body of Beloch and took up residence in the [[Pleasure Palace]], founding what is now known as the Minstrels Guild.


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**[[Brewmeister]]
**[[Brewmeister]]


==Nunchaku==
===Nunchaku===


Archetype: [[Monk]]
Archetype: [[Monk]]
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=[[Hallifax]]=
==[[Hallifax]]==
==Institute==
===Institute===


'''The Institutional Society of Hallifax for the Improvement of Temporal Knowledge''' (more commonly known as the '''Matrix Institute''') is a learned society for science established during the earliest days after the founding of the city of [[Hallifax]]. Primarily responsible for the practice of [[Aeonics|Temporal Manipulation]] and the discovery of [[Continuum]], the Institute used their understanding of Time to join together with the [[Aeromancers]] and create the [[Matrix]]. Since then, the Institute has elevated the study of Time into a Science itself, to which they still dedicate most of their research. Since their founding, the Institute has branched out and now seeks to improve knowledge of all natural and unnatural sciences through controlled experiments. The Institute is a society of learned gentlefolk who take great pride in their profession, as is reflected by their motto: 'Take nobody's word for it', which is an expression of the determination of the Fellows to withstand the domination of authority and to verify all statements by an appeal to facts determined by experiment.
'''The Institutional Society of Hallifax for the Improvement of Temporal Knowledge''' (more commonly known as the '''Matrix Institute''') is a learned society for science established during the earliest days after the founding of the city of [[Hallifax]]. Primarily responsible for the practice of [[Aeonics|Temporal Manipulation]] and the discovery of [[Continuum]], the Institute used their understanding of Time to join together with the [[Aeromancers]] and create the [[Matrix]]. Since then, the Institute has elevated the study of Time into a Science itself, to which they still dedicate most of their research. Since their founding, the Institute has branched out and now seeks to improve knowledge of all natural and unnatural sciences through controlled experiments. The Institute is a society of learned gentlefolk who take great pride in their profession, as is reflected by their motto: 'Take nobody's word for it', which is an expression of the determination of the Fellows to withstand the domination of authority and to verify all statements by an appeal to facts determined by experiment.
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**[[Spellcraft]]
**[[Spellcraft]]


==Aeromancer==
===Aeromancer===


The '''College of Aeromancers''' are mages who devote themselves to the element of air. Though originally founded many centuries ago, the class was lost during the [[Taint Wars]] when the [[Hallifax|City of Hallifax]] was trapped in time and space for over 500 years. The Aeromancer [[Cririk Adom]] was the only survivor, and it was he who reopened the guild. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings.
The '''College of Aeromancers''' are mages who devote themselves to the element of air. Though originally founded many centuries ago, the class was lost during the [[Taint Wars]] when the [[Hallifax|City of Hallifax]] was trapped in time and space for over 500 years. The Aeromancer [[Cririk Adom]] was the only survivor, and it was he who reopened the guild. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings.
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**[[Spellcraft]]
**[[Spellcraft]]


==Sentinel==
===Sentinel===
In the early days of the founding of [[Hallifax]], the [[Matrix]] was not a very well understood source of power and produced several temporal anomalies. The [[Holy Celestine Empire]] charged Hallifax with overseeing these anomalies, which sometimes released hostile entities through unstable dimensional rifts. At first, Hallifax employed mercenary companies to help investigate these anomalies, one of which was the Skylark Company of [[trill]] mercenaries. Hallifax eventually purchased exclusive rights to the employment of the Skylark Company and, together with Hallifax's temporal mechanics and engineers, founded the '''Sentinel Company of Temporal Anomalies''' (commonly called the Time Sentinels). Though eventually the Matrix stabilized, the Sentinels continued their initial mandate of monitoring the timestream, where they closely worked with the [[Matrix Institute]]. However, their duties eventually grew to encompass more traditional home guard and military assignments, especially in relation to procuring mining areas. This eventually led to the establishment of the [[Ministry of Peace]], the bureaucratic branch which oversees the Sentinels. Today, the Sentinels operate as a highly ceremonial guard in the city of Hallifax, where their blue-white dress uniforms, silver breastplates and ornate halberds have become part of the culture of the city. The Company is a highly structured and rigid organisation, and those who seek to serve as Senior Officers generally must still have a degree in [[Aeonics|temporal mechanics]].
In the early days of the founding of [[Hallifax]], the [[Matrix]] was not a very well understood source of power and produced several temporal anomalies. The [[Holy Celestine Empire]] charged Hallifax with overseeing these anomalies, which sometimes released hostile entities through unstable dimensional rifts. At first, Hallifax employed mercenary companies to help investigate these anomalies, one of which was the Skylark Company of [[trill]] mercenaries. Hallifax eventually purchased exclusive rights to the employment of the Skylark Company and, together with Hallifax's temporal mechanics and engineers, founded the '''Sentinel Company of Temporal Anomalies''' (commonly called the Time Sentinels). Though eventually the Matrix stabilized, the Sentinels continued their initial mandate of monitoring the timestream, where they closely worked with the [[Matrix Institute]]. However, their duties eventually grew to encompass more traditional home guard and military assignments, especially in relation to procuring mining areas. This eventually led to the establishment of the [[Ministry of Peace]], the bureaucratic branch which oversees the Sentinels. Today, the Sentinels operate as a highly ceremonial guard in the city of Hallifax, where their blue-white dress uniforms, silver breastplates and ornate halberds have become part of the culture of the city. The Company is a highly structured and rigid organisation, and those who seek to serve as Senior Officers generally must still have a degree in [[Aeonics|temporal mechanics]].


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*[[Forging]]
*[[Forging]]


==Symphonium==
===Symphonium===
The '''Symphonium''' was founded just after the [[Era of the Wounded Sky]] in the year 315 C.E. when the Voice of [[Crys]] was held captive by the [[Ice Angels]] and used to help break the sky and amplify the power of the [[Soulless God]] [[Zenos]]. After taking refuge in the body of Professor [[Nann Baruwski]] while she was conducting experiments in harmonic audio fields, the Voice was finally lured out by Morshoth Windwhisper who sang the song he composed, titled "The Collectivist Crescendo". Since then, it was revealed that the Voice of Crys was somehow entwined with the soul of a mortal named [[Jilai Clarramore]], whom only the Voice of Crys can hear, though some believe they can hear Jilai when he sings. The Voice has taken residence in the [[Symphonium Opera House]] in [[Hallifax]].
The '''Symphonium''' was founded just after the [[Era of the Wounded Sky]] in the year 315 C.E. when the Voice of [[Crys]] was held captive by the [[Ice Angels]] and used to help break the sky and amplify the power of the [[Soulless God]] [[Zenos]]. After taking refuge in the body of Professor [[Nann Baruwski]] while she was conducting experiments in harmonic audio fields, the Voice was finally lured out by Morshoth Windwhisper who sang the song he composed, titled "The Collectivist Crescendo". Since then, it was revealed that the Voice of Crys was somehow entwined with the soul of a mortal named [[Jilai Clarramore]], whom only the Voice of Crys can hear, though some believe they can hear Jilai when he sings. The Voice has taken residence in the [[Symphonium Opera House]] in [[Hallifax]].


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**[[Brewmeister]]
**[[Brewmeister]]


==Tessenchi==
===Tessenchi===




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